translations for instance

This commit is contained in:
ForestOfLight
2025-12-11 19:17:08 -08:00
Unverified
parent ecd3e46c1a
commit 50f542220d
3 changed files with 40 additions and 19 deletions
+16 -1
View File
@@ -28,4 +28,19 @@ construct.menu.instance.nameEmpty=§cInstance name cannot be empty.
construct.instance.flexibleMove.alreadyMoving=§cThis instance is already being moved.
construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished.
construct.instance.flexibleMove.finish=§aMoved "%1" to %2.
construct.instance.rename.error=§cError renaming instance: %s
construct.instance.rename.error=§cError renaming instance: %s
construct.instance.validation.alreadyRunning=§cA verification is already in progress. Please wait until it finishes.
construct.instance.validation.formfail=§cFailed to build statistics form.
construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Shows the name of the instance and structure.
construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Shows the location of the instance.
construct.isntance.menu.rename=Enter a new name for the instance:
construct.instance.option.validation=Block Validation
construct.instance.option.validation.description=Shows missing and incorrect block overlay.
construct.instance.option.layer=Layer
construct.instance.option.layer.description=Changes the active layer. Use 0 for all layers.
construct.instance.materials.noinventory=§cNo player inventory found.
construct.instance.materials.missing=`§cMaterials Missing From Inventory:
construct.instance.materials.missing.button=Show Missing Materials
construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode.
construct.instance.materials.all=§aAll Materials:
construct.instance.materials.all.button=Show All Materials