easyPlace feature-complete
This commit is contained in:
+10
-16
@@ -4,6 +4,7 @@ import { BlockPermutation, EntityComponentTypes, GameMode, ItemStack, system, wo
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import { structureCollection } from '../classes/StructureCollection';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
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blockIdToItemStackMap } from '../data';
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import { fetchMatchingItemSlot } from '../utils';
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const ACTION_SLOT = 35;
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@@ -16,7 +17,7 @@ const easyPlace = new Rule({
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extension.addRule(easyPlace);
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function onPlayerPlaceBlock(event) {
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const { player, block } = event;
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const { player, block, permutationBeingPlaced } = event;
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if (!player || !block || !hasActionItemInCorrectSlot(player)) return;
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const structureBlock = structureCollection.fetchStructureBlock(block.dimension.id, block.location);
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if (!structureBlock)
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@@ -33,8 +34,8 @@ function hasActionItemInCorrectSlot(player) {
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}
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function tryPlaceBlock(event, player, block, structureBlock) {
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if (isBannedBlock(player, structureBlock))
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preventAction(event, player);
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if (shouldPreventAction(player, structureBlock))
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return preventAction(event, player);
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structureBlock = tryConvertBannedToValidBlock(structureBlock);
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if (player.getGameMode() === GameMode.creative) {
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placeBlock(block, structureBlock);
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@@ -44,6 +45,10 @@ function tryPlaceBlock(event, player, block, structureBlock) {
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}
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}
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function shouldPreventAction(player, structureBlock) {
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return isBannedBlock(player, structureBlock);
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}
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function preventAction(event, player) {
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event.cancel = true;
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system.run(() => {
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@@ -92,6 +97,8 @@ function tryPlaceBlockSurvival(event, player, block, structureBlock) {
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if (itemSlotToUse) {
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event.cancel = true;
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placeBlock(block, structureBlock, itemSlotToUse);
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} else {
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preventAction(event, player);
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}
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}
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@@ -101,19 +108,6 @@ function getPlaceableItemStack(structureBlock) {
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return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
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}
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function fetchMatchingItemSlot(player, itemToMatchId) {
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if (!itemToMatchId)
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return void 0;
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventory)
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return void 0;
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for (let index = 0; index < inventory.size; index++) {
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const itemSlot = inventory.getSlot(index);
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if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
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return itemSlot;
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}
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}
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function placeBlock(block, structureBlock, itemSlot) {
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system.run(() => {
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if (itemSlot) {
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