configure for regolith

This commit is contained in:
ForestOfLight
2025-07-02 20:02:17 -07:00
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parent b92cdd269c
commit 657467f49d
69 changed files with 29 additions and 1 deletions
+118
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import { MolangVariableMap, system, world } from "@minecraft/server";
import { Vector } from "../lib/Vector";
export class Outliner {
dimension;
min = new Vector();
max = new Vector();
drawParticle = "construct:outline";
drawFrequency = 10;
#drawParticles = [];
#runner = void 0;
constructor(dimension, min, max) {
this.dimension = dimension;
this.min = Vector.from(min);
this.max = Vector.from(max);
this.vertices = this.getVertices(min, max);
}
startDraw() {
this.#runner = system.runInterval(() => this.draw(), this.drawFrequency);
}
stopDraw() {
if (!this.#runner)
return;
system.clearRun(this.#runner);
this.#runner = void 0;
}
draw() {
this.drawParticles(this.getVerticeParticles(), () => {
return { red: 1, green: 1, blue: 1, alpha: 1 }
});
this.drawParticles(this.getCubiodEdgeParticles(), this.getNextParticleColor.bind(this));
}
drawParticles(particleLocations, colorCallback) {
this.#drawParticles.length = 0;
this.#drawParticles.push(...particleLocations);
for (const [particleType, location] of this.#drawParticles) {
const molang = new MolangVariableMap();
molang.setColorRGBA("dot_color", colorCallback());
try {
this.dimension.spawnParticle(particleType, location, molang);
} catch (e) {
/* pass */
}
}
}
getVertices(min, max) {
return [
new Vector(min.x, min.y, min.z),
new Vector(max.x, min.y, min.z),
new Vector(min.x, max.y, min.z),
new Vector(max.x, max.y, min.z),
new Vector(min.x, min.y, max.z),
new Vector(max.x, min.y, max.z),
new Vector(min.x, max.y, max.z),
new Vector(max.x, max.y, max.z)
];
}
setVertices(dimension, min, max) {
this.dimension = dimension;
this.min = Vector.from(min);
this.max = Vector.from(max);
this.vertices = this.getVertices(min, max);
}
getVerticeParticles() {
return this.vertices.map((v) => [this.drawParticle, v]);
}
getCubiodEdgeParticles() {
const edges = [
[0, 1],
[0, 2],
[0, 4],
[1, 3],
[1, 5],
[2, 3],
[2, 6],
[3, 7],
[4, 5],
[4, 6],
[5, 7],
[6, 7]
];
const edgePoints = [];
for (const edge of edges) {
const [startVertex, endVertex] = [this.vertices[edge[0]], this.vertices[edge[1]]];
const resolution = Math.min(Math.floor(endVertex.subtract(startVertex).length), 16);
for (let i = 1; i < resolution; i++) {
const t = i / resolution;
edgePoints.push(startVertex.lerp(endVertex, t));
}
}
return edgePoints.map((v) => [this.drawParticle, v]);
}
addStandaloneParticles(locations) {
for (const location of locations)
this.vertices.push(Vector.from(location));
}
getNextParticleColor() {
if (this.lastWasBlack) {
this.lastWasBlack = false;
return { red: 0.93333333, green: 0.77647059, blue: 0.13333333, alpha: 1 };
} else {
this.lastWasBlack = true;
return { red: 0.09019608, green: 0.09019608, blue: 0.09019608, alpha: 1 };
}
}
}