configure for regolith

This commit is contained in:
ForestOfLight
2025-07-02 20:02:17 -07:00
Unverified
parent b92cdd269c
commit 657467f49d
69 changed files with 29 additions and 1 deletions
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import { BuilderOption } from '../classes/Builder/BuilderOption';
import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
import { structureCollection } from '../classes/Structure/StructureCollection';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks,
blockIdToItemStackMap } from '../data';
import { fetchMatchingItemSlot, placeBlock } from '../utils';
import { Builders } from '../classes/Builder/Builders';
const builderOption = new BuilderOption({
identifier: 'easyPlace',
displayName: 'Easy Place',
description: 'Always place the correct structure block.',
howToUse: "Hold the Easy Place item in your offhand and place blocks in a structure to have them be corrected automatically.",
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack('construct:easy_place');
if (!container.contains(itemStack)) {
const remainingItemStack = container.addItem(itemStack);
if (remainingItemStack)
player.dimension.spawnItem(remainingItemStack, player.location);
}
}
function removeActionItem(playerId) {
const builder = Builders.get(playerId);
if (builder.isOptionEnabled('fastEasyPlace'))
return;
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === 'construct:easy_place')
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === 'construct:easy_place') {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock);
function onPlayerPlaceBlock(event) {
const { player, block } = event;
if (!player || !block || !builderOption.isEnabled(player.id) || !isHoldingActionItem(player)) return;
const structureBlock = structureCollection.fetchStructureBlock(block.dimension.id, block.location);
if (!structureBlock)
return;
tryPlaceBlock(event, player, block, structureBlock);
}
function isHoldingActionItem(player) {
const offhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Offhand);
if (!offhandItemStack)
return false;
return offhandItemStack.typeId === 'construct:easy_place';
}
function tryPlaceBlock(event, player, block, structureBlock) {
if (shouldPreventAction(player, structureBlock))
return preventAction(event, player);
structureBlock = tryConvertBannedToValidBlock(structureBlock);
if (player.getGameMode() === GameMode.Creative) {
event.cancel = true;
placeBlock(player, block, structureBlock);
} else if (player.getGameMode() === GameMode.Survival) {
structureBlock = tryConvertToDefaultState(structureBlock);
tryPlaceBlockSurvival(event, player, block, structureBlock);
}
}
function shouldPreventAction(player, structureBlock) {
return isBannedBlock(player, structureBlock);
}
function preventAction(event, player) {
event.cancel = true;
system.run(() => {
player.onScreenDisplay.setActionBar('§cAction prevented by Easy Place.');
});
}
function isBannedBlock(player, structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (bannedBlocks.includes(blockId))
return true;
if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
return true;
const allowedStates = whitelistedBlockStates[blockId];
if (allowedStates) {
for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
if (structureBlock.getState(stateKey) !== stateValue)
return true;
}
}
return false;
}
function tryConvertBannedToValidBlock(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (Object.keys(bannedToValidBlockMap).includes(blockId))
return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
return structureBlock;
}
function tryConvertToDefaultState(structureBlock) {
const newStates = {};
for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
newStates[stateKey] = resetToBlockStates[stateKey];
else
newStates[stateKey] = stateValue;
}
return BlockPermutation.resolve(structureBlock.type.id, newStates);
}
function tryPlaceBlockSurvival(event, player, block, structureBlock) {
const placeableItemStack = getPlaceableItemStack(structureBlock);
const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
if (itemSlotToUse) {
event.cancel = true;
placeBlock(player, block, structureBlock, itemSlotToUse);
} else {
preventAction(event, player);
}
}
function getPlaceableItemStack(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
const newItemId = blockIdToItemStackMap[blockId];
return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
}
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import { BuilderOption } from '../classes/Builder/BuilderOption';
import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, InputMode, ItemStack, system, world } from '@minecraft/server';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks,
blockIdToItemStackMap } from '../data';
import { placeBlock } from '../utils';
import { Raycaster } from '../classes/Raycaster';
import { Builders } from '../classes/Builder/Builders';
const PROCESS_INTERVAL = 2; // Fast Easy Place will attempt to place twice when at an interval of 1.
const builderOption = new BuilderOption({
identifier: 'fastEasyPlace',
displayName: 'Fast Easy Place',
description: 'Place correct structure blocks just by looking at them.',
howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them.",
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack('construct:easy_place');
if (!container.contains(itemStack)) {
const remainingItemStack = container.addItem(itemStack);
if (remainingItemStack)
player.dimension.spawnItem(remainingItemStack, player.location);
}
}
function removeActionItem(playerId) {
const builder = Builders.get(playerId);
if (builder.isOptionEnabled('easyPlace'))
return;
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === 'construct:easy_place')
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === 'construct:easy_place') {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
system.runInterval(onTick, PROCESS_INTERVAL);
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteractWithBlock);
function onTick() {
for (const player of world.getAllPlayers()) {
if (player && builderOption.isEnabled(player.id))
processEasyPlace(player);
}
}
function onPlayerInteractWithBlock(event) {
const { player, block, isFirstEvent } = event;
if (!player || !isFirstEvent || !block || !builderOption.isEnabled(player.id) || !isHoldingActionItem(player)) return;
preventAction(event, player);
}
function processEasyPlace(player) {
if (!player || !isHoldingActionItem(player)) return;
const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true });
if (!structureBlock)
return;
const worldBlock = player.dimension.getBlock(structureBlock.location);
tryPlaceBlock(player, worldBlock, structureBlock.permutation);
}
function preventAction(event, player) {
event.cancel = true;
system.run(() => {
player.onScreenDisplay.setActionBar('§cAction prevented by Easy Place.');
});
}
function isHoldingActionItem(player) {
const mainhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Mainhand);
if (!mainhandItemStack)
return false;
return mainhandItemStack.typeId === 'construct:easy_place';
}
function tryPlaceBlock(player, worldBlock, structureBlock) {
if (isBannedBlock(player, structureBlock) || !locationIsPlaceable(worldBlock)) return;
structureBlock = tryConvertBannedToValidBlock(structureBlock);
if (player.getGameMode() === GameMode.Creative) {
placeBlock(player, worldBlock, structureBlock);
} else if (player.getGameMode() === GameMode.Survival) {
structureBlock = tryConvertToDefaultState(structureBlock);
tryPlaceBlockSurvival(player, worldBlock, structureBlock);
}
}
function locationIsPlaceable(worldBlock) {
return worldBlock.isAir;
}
function isBannedBlock(player, structureBlock) {
if (!structureBlock)
return true;
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (bannedBlocks.includes(blockId))
return true;
if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
return true;
const allowedStates = whitelistedBlockStates[blockId];
if (allowedStates) {
for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
if (structureBlock.getState(stateKey) !== stateValue)
return true;
}
}
return false;
}
function tryConvertBannedToValidBlock(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (Object.keys(bannedToValidBlockMap).includes(blockId))
return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
return structureBlock;
}
function tryConvertToDefaultState(structureBlock) {
const newStates = {};
for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
newStates[stateKey] = resetToBlockStates[stateKey];
else
newStates[stateKey] = stateValue;
}
return BlockPermutation.resolve(structureBlock.type.id, newStates);
}
function tryPlaceBlockSurvival(player, block, structureBlock) {
const placeableItemStack = getPlaceableItemStack(structureBlock);
const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
if (itemSlotToUse)
placeBlock(player, block, structureBlock, itemSlotToUse);
}
function getPlaceableItemStack(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
const newItemId = blockIdToItemStackMap[blockId];
return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
}
function fetchMatchingItemSlot(player, itemToMatchId) {
if (!itemToMatchId)
return void 0;
const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventory)
return void 0;
for (let index = 0; index < inventory.size; index++) {
const itemSlot = inventory.getSlot(index);
if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
return itemSlot;
}
}
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import { BuilderOption } from '../classes/Builder/BuilderOption';
import { EntityComponentTypes, ItemStack, Player, world, system, EquipmentSlot } from '@minecraft/server';
import { MaterialGrabberForm } from '../classes/Materials/MaterialGrabberForm';
import { Builders } from '../classes/Builder/Builders';
import { structureCollection } from '../classes/Structure/StructureCollection';
const builderOption = new BuilderOption({
identifier: 'materialGrabber',
displayName: 'Material Grabber',
description: 'Pulls structure items from inventories.',
howToUse: "Interact with inventories using the Material Grabber item to pull structure items from them.",
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack('construct:material_grabber');
if (!container.contains(itemStack)) {
const remainingItemStack = container.addItem(itemStack);
if (remainingItemStack)
player.dimension.spawnItem(remainingItemStack, player.location);
}
}
function removeActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === 'construct:material_grabber')
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === 'construct:material_grabber') {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
world.beforeEvents.itemUse.subscribe(onItemUse);
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source?.id))
return;
openInstanceSelectionForm(event.source, event);
}
function onPlayerInteract(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player?.id))
return;
const player = event.player;
const target = event.block || event.target;
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName) {
openInstanceSelectionForm(player, event);
} else {
tryGrabMaterials(player, target, focusedInstanceName, event);
}
}
function isActionItem(itemStack) {
return itemStack?.typeId === 'construct:material_grabber';
}
function openInstanceSelectionForm(player, event) {
event.cancel = true;
system.run(() => new MaterialGrabberForm(player));
}
function tryGrabMaterials(player, target, focusedInstanceName, event) {
if (target instanceof Player)
return;
const materials = getActiveMaterials(focusedInstanceName);
if (!materials)
return;
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
if (!targetContainer || materials.isEmpty())
return;
event.cancel = true;
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
}
function getActiveMaterials(focusedInstanceName) {
const instance = structureCollection.get(focusedInstanceName);
return instance?.getActiveMaterials();
}
function transferMaterialsToPlayer(player, targetContainer, materials) {
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!playerContainer)
return;
ignoreAlreadyGathered(materials, playerContainer);
let transferCount = 0;
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
const slot = targetContainer.getSlot(slotIndex);
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
}
playSoundEffect(player, transferCount);
sendTransferMessage(player, transferCount);
materials.refresh();
}
function ignoreAlreadyGathered(materials, playerContainer) {
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
const slot = playerContainer.getSlot(slotIndex);
if (slot.hasItem()) {
materials.remove(slot.typeId, slot.amount);
}
}
}
function sendTransferMessage(player, transferCount) {
if (transferCount === 0) {
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
} else if (transferCount === 1) {
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
} else {
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
}
}
function tryTransferToPlayer(slot, playerContainer, materials) {
if (slot.hasItem() && materials.has(slot.typeId)) {
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
if (grabAmount > 0)
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
}
return 0;
}
function playSoundEffect(player, transferCount) {
if (transferCount !== 0)
player.dimension.playSound('block.itemframe.remove_item', player.location, { pitch: 1.2 });
}
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
const itemStack = slot.getItem();
if (canAddItem(playerContainer, itemStack)) {
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
addItem(playerContainer, itemStackToAdd);
materials.remove(itemStack.typeId, grabAmount);
removeAmount(slot, grabAmount);
return grabAmount;
}
return 0;
}
function removeAmount(slot, amount) {
if (amount === slot.amount) {
slot.setItem(void 0);
} else {
slot.amount -= amount;
slot.setItem(slot.getItem());
}
}
function canAddItem(inventory, itemStack) {
if (inventory.emptySlotsCount !== 0) return true;
for (let i = 0; i < inventory.size; i++) {
const slot = inventory.getSlot(i);
if (itemFitsInPartiallyFilledSlot(slot, itemStack)) return true;
}
return false;
}
function itemFitsInPartiallyFilledSlot(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount + itemStack.amount <= slot.maxAmount;
}
function addItem(inventory, itemStack) {
const isItemDeposited = partiallyFilledSlotPass(inventory, itemStack);
if (!isItemDeposited)
emptySlotPass(inventory, itemStack);
}
function partiallyFilledSlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (isSlotAvailableForStacking(slot, itemStack)) {
const remainderAmount = Math.max(0, (slot.amount + itemStack.amount) - slot.maxAmount);
slot.amount += itemStack.amount - remainderAmount;
if (remainderAmount > 0) {
const remainderStack = new ItemStack(itemStack.typeId, remainderAmount);
addItem(inventory, remainderStack);
}
return true;
}
}
return false;
}
function emptySlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (!slot.hasItem()) {
slot.setItem(itemStack);
return true;
}
}
return false;
}
function isSlotAvailableForStacking(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
}