Material grabber functional

This commit is contained in:
ForestOfLight
2025-04-21 02:15:27 -07:00
Unverified
parent 6d7db482c0
commit 6c32436cf0
8 changed files with 122 additions and 35 deletions
@@ -2,7 +2,7 @@ import { BuilderOptions } from "./BuilderOptions";
export class Builder {
playerId;
materialInstanceName;
materialInstanceName = void 0;
constructor(playerId) {
this.playerId = playerId;
@@ -27,20 +27,21 @@ export class StructureInstance {
delete this.structure;
delete this.outliner;
delete this.verifier;
delete this.materials;
}
refreshBox() {
if (!this.materials)
this.materials = new StructureMaterials(this);
this.materials.refresh();
if (!this.hasLocation())
return;
if (!this.outliner)
this.outliner = new StructureOutliner(this);
if (!this.verifier)
this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
if (!this.materials)
this.materials = new StructureMaterials(this);
this.outliner.refresh();
this.verifier.refresh();
this.materials.refresh();
}
getName() {
@@ -186,8 +187,8 @@ export class StructureInstance {
}
place(dimensionId, worldLocation) {
this.move(dimensionId, worldLocation);
this.enable();
this.move(dimensionId, worldLocation);
}
move(dimensionId, worldLocation) {
@@ -1,6 +1,7 @@
import { MaterialsFormBuilder } from './MaterialsFormBuilder';
import { forceShow } from '../../utils';
import { Builders } from '../Builder/Builders';
import { structureCollection } from '../Structure/StructureCollection';
export class MaterialsForm {
constructor(player) {
@@ -10,14 +11,13 @@ export class MaterialsForm {
show() {
try {
return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector()).then((response) => {
return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector(this.player)).then((response) => {
if (response.canceled)
return;
let selection = response.selection;
const selectedInstanceName = structureCollection.getInstanceNames()[selection];
const selectedInstanceName = structureCollection.getInstanceNames()[response.selection];
if (selectedInstanceName) {
this.setActiveInstance(selectedInstanceName);
this.player.sendMessage(`§8Selected instance for material grabber: §2${selectedInstanceName}`);
this.player.sendMessage(`§7Selected instance for material grabber: §2${selectedInstanceName}`);
return;
}
});
@@ -1,12 +1,22 @@
import { ActionFormData } from "@minecraft/server-ui";
import { MenuFormBuilder } from "../MenuFormBuilder";
import { structureCollection } from "../Structure/StructureCollection";
import { Builders } from "../Builder/Builders";
export class InstanceFormBuilder {
menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
export class MaterialsFormBuilder {
static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
static buildInstanceSelector() {
static buildInstanceSelector(player) {
const allInstanceNameForm = new ActionFormData()
.title(this.menuTitle)
.body('Select an instance:');
.title(this.menuTitle);
const currInstanceName = Builders.get(player.id).materialInstanceName;
let body = '§7Current instance: ';
if (currInstanceName)
body += `§2${currInstanceName}`;
else
body += '§7None';
body += '\n§7Select an instance:';
allInstanceNameForm.body(body);
structureCollection.getInstanceNames().forEach(instanceName => {
allInstanceNameForm.button(`§2${instanceName}`);
});
@@ -9,12 +9,45 @@ class StructureMaterials {
refresh() {
this.clear();
this.populateInstance();
}
populateInstance() {
try {
if (this.instance.hasLocation())
this.populateActive();
else
this.populateAll();
} catch (e) {
if (e.name === 'InstanceNotPlacedError')
this.clear();
else
throw e;
}
}
get(itemType) {
return this.materials[itemType];
}
isEmpty() {
return Object.keys(this.materials).length === 0;
}
has(itemType) {
return this.materials[itemType] !== undefined;
}
remove(itemType, amount) {
if (!this.materials[itemType]) return;
this.materials[itemType].count -= amount;
if (this.materials[itemType].count <= 0)
delete this.materials[itemType];
}
populateAll() {
for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
this.getLayer(layer)
for (let layer = 0; layer < this.instance.getMaxLayer(); layer++)
this.populateLayer(layer)
}
populateLayer(layer) {
@@ -59,7 +59,14 @@ export class MenuForm {
const structureId = await this.getStructureId();
if (!structureId)
return;
try {
structureCollection.add(instanceName, structureId);
} catch (e) {
if (e.name === 'InvalidInstanceError') {
this.player.sendMessage(`§cInstance '${instanceName}' already exists. Try again with a new name.`);
return void 0;
}
}
return instanceName;
});
}
@@ -8,7 +8,7 @@ const builderOption = new BuilderOption({
identifier: 'materialGrabber',
displayName: 'Material Grabber',
description: 'Pulls structure items from inventories.',
howToUse: "Interact with inventories using a paper named 'Material Grabber' to pull structure items from them.",
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
});
world.beforeEvents.itemUse.subscribe(onItemUse);
@@ -19,7 +19,7 @@ function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
return;
event.cancel = true;
new MaterialsForm(event.source);
system.run(() => new MaterialsForm(event.source));
}
function onPlayerInteract(event) {
@@ -30,50 +30,81 @@ function onPlayerInteract(event) {
if (target instanceof Player)
return;
const materials = getActiveMaterials(player);
if (!materials)
return;
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!targetContainer || !playerContainer)
if (!targetContainer || materials.isEmpty())
return;
event.cancel = true;
system.run(() => {
transferMaterialsToPlayer(targetContainer, playerContainer, materials);
});
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
}
function isActionItem(itemStack) {
return itemStack?.typeId === 'minecraft:paper' && itemStack?.nameTag === 'Material Grabber';
return itemStack?.nameTag === 'Material Grabber';
}
function getActiveMaterials(player) {
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName)
return void 0;
const structure = structureCollection.get(focusedInstanceName);
if (!structure)
return [];
return void 0;
return structure.getActiveMaterials();
}
function transferMaterialsToPlayer(targetContainer, playerContainer, materials) {
function transferMaterialsToPlayer(player, targetContainer, materials) {
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!playerContainer)
return;
ignoreAlreadyGathered(materials, playerContainer);
let transferCount = 0;
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
const slot = targetContainer.getSlot(slotIndex);
tryTransferToPlayer(slot, playerContainer, materials);
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
}
sendTransferMessage(player, transferCount);
materials.refresh();
}
function ignoreAlreadyGathered(materials, playerContainer) {
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
const slot = playerContainer.getSlot(slotIndex);
if (slot.hasItem()) {
materials.remove(slot.typeId, slot.amount);
}
}
}
function sendTransferMessage(player, transferCount) {
if (transferCount === 0) {
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
} else if (transferCount === 1) {
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
} else {
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
}
}
function tryTransferToPlayer(slot, playerContainer, materials) {
if (slot.hasItem() && materials[slot.typeId]) {
const grabAmount = Math.min(slot.amount, materials[slot.typeId].count);
if (slot.hasItem() && materials.has(slot.typeId)) {
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
if (grabAmount > 0)
tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
}
return 0;
}
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
const itemStack = slot.getItem();
if (canAddItem(playerContainer, itemStack)) {
addItem(playerContainer, itemStack);
materials[slot.typeId].count -= grabAmount;
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
addItem(playerContainer, itemStackToAdd);
materials.remove(itemStack.typeId, grabAmount);
removeAmount(slot, grabAmount);
return grabAmount;
}
return 0;
}
function removeAmount(slot, amount) {
@@ -131,3 +162,7 @@ function emptySlotPass(inventory, itemStack) {
}
return false;
}
function isSlotAvailableForStacking(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
}
+2 -1
View File
@@ -15,6 +15,7 @@ Give yourself the tools to ease the survival building process with Construct: an
- **Block Validation**: Highlights incorrectly placed blocks.
- **Easy Place**: Always places blocks correctly.
- **Material Grabbing**: Pulls the required materials from chests in just one click.
- **Layered Display**: Build structures in layers.
- **Structure Management**: Create and edit many structures at once.
@@ -52,7 +53,7 @@ Shows the construct form. Only available while **Canopy** is installed.
- [x] Structure naming & movement
- [x] Easyplace
- [x] Correct block placement checking
- [ ] Automatic material gathering from inventories
- [x] Automatic material gathering from inventories
- [ ] Structure Mirroring & Rotation
- [ ] Structure Merging into SuperStructures