maintainer: address requested changes
This commit is contained in:
@@ -1,784 +1,7 @@
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import { GameMode, system, world } from '@minecraft/server';
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import { Raycaster } from '../classes/Raycaster';
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import { fetchMatchingItemSlot } from '../utils';
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let State_values = {
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active: {
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true: "construct.statevalue.active.true",
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false: "construct.statevalue.active.false"
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},
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age: {},
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age_bit: {
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true: "construct.statevalue.age_bit.true",
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false: "construct.statevalue.age_bit.false"
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},
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allow_underwater_bit: {
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true: "construct.statevalue.allow_underwater_bit.true",
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false: "construct.statevalue.allow_underwater_bit.false"
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},
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attached_bit: {
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true: "construct.statevalue.attached_bit.true",
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false: "construct.statevalue.attached_bit.false"
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},
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attachment: {
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standing: "construct.statevalue.attachment.standing",
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hanging: "construct.statevalue.attachment.hanging",
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side: "construct.statevalue.attachment.side",
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multiple: "construct.statevalue.attachment.multiple"
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},
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bamboo_leaf_size: {
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no_leaves: "construct.statevalue.bamboo_leaf_size.no_leaves",
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small_leaves: "construct.statevalue.bamboo_leaf_size.small_leaves",
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large_leaves: "construct.statevalue.bamboo_leaf_size.large_leaves"
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},
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bamboo_stalk_thickness: {
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thin: "construct.statevalue.bamboo_stalk_thickness.thin",
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thick: "construct.statevalue.bamboo_stalk_thickness.thick"
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},
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big_dripleaf_tilt: {
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none: "construct.statevalue.big_dripleaf_tilt.none",
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unstable: "construct.statevalue.big_dripleaf_tilt.unstable",
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partial_tilt: "construct.statevalue.big_dripleaf_tilt.partial_tilt",
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full_tilt: "construct.statevalue.big_dripleaf_tilt.full_tilt"
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},
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bite_counter: {},
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books_stored: {
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0: `
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000
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000`,
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1: `
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100
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000`,
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2: `
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010
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000`,
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3: `
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110
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000`,
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4: `
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001
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000`,
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5: `
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101
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||||
000`,
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6: `
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011
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000`,
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7: `
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111
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000`,
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8: `
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000
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100`,
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9: `
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100
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100`,
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10: `
|
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010
|
||||
100`,
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11: `
|
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110
|
||||
100`,
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12: `
|
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001
|
||||
100`,
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13: `
|
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101
|
||||
100`,
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14: `
|
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011
|
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100`,
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15: `
|
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111
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100`,
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16: `
|
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000
|
||||
010`,
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17: `
|
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100
|
||||
010`,
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18: `
|
||||
010
|
||||
010`,
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19: `
|
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110
|
||||
010`,
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20: `
|
||||
001
|
||||
010`,
|
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21: `
|
||||
101
|
||||
010`,
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22: `
|
||||
011
|
||||
010`,
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23: `
|
||||
111
|
||||
010`,
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24: `
|
||||
000
|
||||
110`,
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25: `
|
||||
100
|
||||
110`,
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26: `
|
||||
010
|
||||
110`,
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27: `
|
||||
110
|
||||
110`,
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||||
28: `
|
||||
001
|
||||
110`,
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29: `
|
||||
101
|
||||
110`,
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30: `
|
||||
011
|
||||
110`,
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31: `
|
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111
|
||||
110`,
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32: `
|
||||
000
|
||||
001`,
|
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33: `
|
||||
100
|
||||
001`,
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34: `
|
||||
010
|
||||
001`,
|
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35: `
|
||||
110
|
||||
001`,
|
||||
36: `
|
||||
001
|
||||
001`,
|
||||
37: `
|
||||
101
|
||||
001`,
|
||||
38: `
|
||||
011
|
||||
001`,
|
||||
39: `
|
||||
111
|
||||
001`,
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||||
40: `
|
||||
000
|
||||
101`,
|
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41: `
|
||||
100
|
||||
101`,
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42: `
|
||||
010
|
||||
101`,
|
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43: `
|
||||
110
|
||||
101`,
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||||
44: `
|
||||
001
|
||||
101`,
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45: `
|
||||
101
|
||||
101`,
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46: `
|
||||
011
|
||||
101`,
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47: `
|
||||
111
|
||||
101`,
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||||
48: `
|
||||
000
|
||||
011`,
|
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49: `
|
||||
100
|
||||
011`,
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||||
50: `
|
||||
010
|
||||
011`,
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||||
51: `
|
||||
110
|
||||
011`,
|
||||
52: `
|
||||
001
|
||||
011`,
|
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53: `
|
||||
101
|
||||
011`,
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54: `
|
||||
011
|
||||
011`,
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55: `
|
||||
111
|
||||
011`,
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56: `
|
||||
000
|
||||
111`,
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57: `
|
||||
100
|
||||
111`,
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58: `
|
||||
010
|
||||
111`,
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||||
59: `
|
||||
110
|
||||
111`,
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||||
60: `
|
||||
001
|
||||
111`,
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||||
61: `
|
||||
101
|
||||
111`,
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62: `
|
||||
011
|
||||
111`,
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63: `
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111
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111`
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},
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brewing_stand_slot_a_bit: {
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true: "construct.statevalue.brewing_stand_slot_a_bit.true",
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false: "construct.statevalue.brewing_stand_slot_a_bit.false"
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},
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brewing_stand_slot_b_bit: {
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true: "construct.statevalue.brewing_stand_slot_b_bit.true",
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false: "construct.statevalue.brewing_stand_slot_b_bit.false"
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},
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brewing_stand_slot_c_bit: {
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true: "construct.statevalue.brewing_stand_slot_c_bit.true",
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false: "construct.statevalue.brewing_stand_slot_c_bit.false"
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},
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button_pressed_bit: {
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true: "construct.statevalue.button_pressed_bit.true",
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false: "construct.statevalue.button_pressed_bit.false"
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},
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candles: {
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"0": "construct.statevalue.candles.0",
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"1": "construct.statevalue.candles.1",
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"2": "construct.statevalue.candles.2",
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"3": "construct.statevalue.candles.3"
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},
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cauldron_liquid: {
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water: "construct.statevalue.cauldron_liquid.water",
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lava: "construct.statevalue.cauldron_liquid.lava",
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powder_snow: "construct.statevalue.cauldron_liquid.powder_snow"
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},
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cluster_count: {
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"0": "construct.statevalue.cluster_count.0",
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"1": "construct.statevalue.cluster_count.1",
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"2": "construct.statevalue.cluster_count.2",
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"3": "construct.statevalue.cluster_count.3",
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"4": "construct.statevalue.cluster_count.4",
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"5": "construct.statevalue.cluster_count.5",
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"6": "construct.statevalue.cluster_count.6",
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"7": "construct.statevalue.cluster_count.7",
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"8": "construct.statevalue.cluster_count.8",
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"9": "construct.statevalue.cluster_count.9",
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"10": "construct.statevalue.cluster_count.10"
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},
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color: {
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white: "construct.statevalue.color.white",
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orange: "construct.statevalue.color.orange",
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magenta: "construct.statevalue.color.magenta",
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light_blue: "construct.statevalue.color.light_blue",
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yellow: "construct.statevalue.color.yellow",
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lime: "construct.statevalue.color.lime",
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pink: "construct.statevalue.color.pink",
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gray: "construct.statevalue.color.gray",
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silver: "construct.statevalue.color.silver",
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cyan: "construct.statevalue.color.cyan",
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purple: "construct.statevalue.color.purple",
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blue: "construct.statevalue.color.blue",
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brown: "construct.statevalue.color.brown",
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green: "construct.statevalue.color.green",
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red: "construct.statevalue.color.red",
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black: "construct.statevalue.color.black"
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},
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color_bit: {
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true: "construct.statevalue.color_bit.true",
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false: "construct.statevalue.color_bit.false"
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},
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conditional_bit: {
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true: "construct.statevalue.conditional_bit.true",
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false: "construct.statevalue.conditional_bit.false"
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},
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coral_direction: {
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2: "construct.statevalue.coral_direction.2",
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3: "construct.statevalue.coral_direction.3",
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1: "construct.statevalue.coral_direction.1",
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0: "construct.statevalue.coral_direction.0"
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},
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coral_hang_type_bit: {
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true: "construct.statevalue.coral_hang_type_bit.true",
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false: "construct.statevalue.coral_hang_type_bit.false"
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},
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covered_bit: {
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true: "construct.statevalue.covered_bit.true",
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false: "construct.statevalue.covered_bit.false"
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},
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cracked_state: {
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no_cracks: "construct.statevalue.cracked_state.no_cracks",
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cracked: "construct.statevalue.cracked_state.cracked",
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max_cracked: "construct.statevalue.cracked_state.max_cracked"
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},
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crafting: {
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||||
true: "construct.statevalue.crafting.true",
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false: "construct.statevalue.crafting.false"
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},
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damage: {
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||||
undamaged: "construct.statevalue.damage.undamaged",
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slightly_damaged: "construct.statevalue.damage.slightly_damaged",
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||||
very_damaged: "construct.statevalue.damage.very_damaged",
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||||
broken: "construct.statevalue.damage.broken"
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||||
},
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||||
dead_bit: {
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||||
true: "construct.statevalue.dead_bit.true",
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||||
false: "construct.statevalue.dead_bit.false"
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||||
},
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direction: {
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||||
0: "construct.statevalue.direction.0",
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2: "construct.statevalue.direction.2",
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||||
3: "construct.statevalue.direction.3",
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||||
1: "construct.statevalue.direction.1"
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},
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dirt_type: {
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||||
normal: "construct.statevalue.dirt_type.normal",
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||||
coarse: "construct.statevalue.dirt_type.coarse"
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||||
},
|
||||
disarmed_bit: {
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||||
true: "construct.statevalue.disarmed_bit.true",
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||||
false: "construct.statevalue.disarmed_bit.false"
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||||
},
|
||||
door_hinge_bit: {
|
||||
true: "construct.statevalue.door_hinge_bit.true",
|
||||
false: "construct.statevalue.door_hinge_bit.false"
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||||
},
|
||||
drag_down: {
|
||||
true: "construct.statevalue.drag_down.true",
|
||||
false: "construct.statevalue.drag_down.false"
|
||||
},
|
||||
dripstone_thickness: {
|
||||
tip: "construct.statevalue.dripstone_thickness.tip",
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||||
frustum: "construct.statevalue.dripstone_thickness.frustum",
|
||||
base: "construct.statevalue.dripstone_thickness.base",
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||||
middle: "construct.statevalue.dripstone_thickness.middle",
|
||||
merge: "construct.statevalue.dripstone_thickness.merge"
|
||||
},
|
||||
end_portal_eye_bit: {
|
||||
true: "construct.statevalue.end_portal_eye_bit.true",
|
||||
false: "construct.statevalue.end_portal_eye_bit.false"
|
||||
},
|
||||
explode_bit: {
|
||||
true: "construct.statevalue.explode_bit.true",
|
||||
false: "construct.statevalue.explode_bit.false"
|
||||
},
|
||||
facing_direction: {
|
||||
"0": "construct.statevalue.facing_direction.0",
|
||||
"1": "construct.statevalue.facing_direction.1",
|
||||
"2": "construct.statevalue.facing_direction.2",
|
||||
"3": "construct.statevalue.facing_direction.3",
|
||||
"4": "construct.statevalue.facing_direction.4",
|
||||
"5": "construct.statevalue.facing_direction.5"
|
||||
},
|
||||
fill_level: {},
|
||||
ground_sign_direction: {
|
||||
0: "construct.statevalue.ground_sign_direction.0",
|
||||
1: "construct.statevalue.ground_sign_direction.1",
|
||||
2: "construct.statevalue.ground_sign_direction.2",
|
||||
3: "construct.statevalue.ground_sign_direction.3",
|
||||
4: "construct.statevalue.ground_sign_direction.4",
|
||||
5: "construct.statevalue.ground_sign_direction.5",
|
||||
6: "construct.statevalue.ground_sign_direction.6",
|
||||
7: "construct.statevalue.ground_sign_direction.7",
|
||||
8: "construct.statevalue.ground_sign_direction.8",
|
||||
9: "construct.statevalue.ground_sign_direction.9",
|
||||
10: "construct.statevalue.ground_sign_direction.10",
|
||||
11: "construct.statevalue.ground_sign_direction.11",
|
||||
12: "construct.statevalue.ground_sign_direction.12",
|
||||
13: "construct.statevalue.ground_sign_direction.13",
|
||||
14: "construct.statevalue.ground_sign_direction.14",
|
||||
15: "construct.statevalue.ground_sign_direction.15"
|
||||
},
|
||||
growth: {},
|
||||
hanging: {
|
||||
true: "construct.statevalue.hanging.true",
|
||||
false: "construct.statevalue.hanging.false"
|
||||
},
|
||||
head_piece_bit: {
|
||||
true: "construct.statevalue.head_piece_bit.true",
|
||||
false: "construct.statevalue.head_piece_bit.false"
|
||||
},
|
||||
height: {},
|
||||
huge_mushroom_bits: {
|
||||
"0": "construct.statevalue.huge_mushroom_bits.0",
|
||||
"1": "construct.statevalue.huge_mushroom_bits.1",
|
||||
"2": "construct.statevalue.huge_mushroom_bits.2",
|
||||
"3": "construct.statevalue.huge_mushroom_bits.3",
|
||||
"4": "construct.statevalue.huge_mushroom_bits.4",
|
||||
"5": "construct.statevalue.huge_mushroom_bits.5",
|
||||
"6": "construct.statevalue.huge_mushroom_bits.6",
|
||||
"7": "construct.statevalue.huge_mushroom_bits.7",
|
||||
"8": "construct.statevalue.huge_mushroom_bits.8",
|
||||
"9": "construct.statevalue.huge_mushroom_bits.9",
|
||||
"10": "construct.statevalue.huge_mushroom_bits.10",
|
||||
"11": "construct.statevalue.huge_mushroom_bits.11",
|
||||
"12": "construct.statevalue.huge_mushroom_bits.12",
|
||||
"13": "construct.statevalue.huge_mushroom_bits.13",
|
||||
"14": "construct.statevalue.huge_mushroom_bits.14",
|
||||
"15": "construct.statevalue.huge_mushroom_bits.15"
|
||||
},
|
||||
in_wall_bit: {
|
||||
true: "construct.statevalue.in_wall_bit.true",
|
||||
false: "construct.statevalue.in_wall_bit.false"
|
||||
},
|
||||
infiniburn_bit: {
|
||||
true: "construct.statevalue.infiniburn_bit.true",
|
||||
false: "construct.statevalue.infiniburn_bit.false"
|
||||
},
|
||||
item_frame_map_bit: {
|
||||
true: "construct.statevalue.item_frame_map_bit.true",
|
||||
false: "construct.statevalue.item_frame_map_bit.false"
|
||||
},
|
||||
item_frame_photo_bit: {
|
||||
true: "construct.statevalue.item_frame_photo_bit.true",
|
||||
false: "construct.statevalue.item_frame_photo_bit.false"
|
||||
},
|
||||
liquid_depth: {},
|
||||
lit: {
|
||||
true: "construct.statevalue.lit.true",
|
||||
false: "construct.statevalue.lit.false"
|
||||
},
|
||||
moisturized_amount: {},
|
||||
natural: {
|
||||
true: "construct.statevalue.natural.true",
|
||||
false: "construct.statevalue.natural.false"
|
||||
},
|
||||
no_drop_bit: {
|
||||
true: "construct.statevalue.no_drop_bit.true",
|
||||
false: "construct.statevalue.no_drop_bit.false"
|
||||
},
|
||||
occupied_bit: {
|
||||
true: "construct.statevalue.occupied_bit.true",
|
||||
false: "construct.statevalue.occupied_bit.false"
|
||||
},
|
||||
ominous: {
|
||||
true: "construct.statevalue.ominous.true",
|
||||
false: "construct.statevalue.ominous.false"
|
||||
},
|
||||
open_bit: {
|
||||
true: "construct.statevalue.open_bit.true",
|
||||
false: "construct.statevalue.open_bit.false"
|
||||
},
|
||||
orientation: {
|
||||
0: "construct.statevalue.orientation.0",
|
||||
1: "construct.statevalue.orientation.1",
|
||||
2: "construct.statevalue.orientation.2",
|
||||
3: "construct.statevalue.orientation.3",
|
||||
4: "construct.statevalue.orientation.4",
|
||||
5: "construct.statevalue.orientation.5",
|
||||
6: "construct.statevalue.orientation.6",
|
||||
7: "construct.statevalue.orientation.7",
|
||||
8: "construct.statevalue.orientation.8",
|
||||
9: "construct.statevalue.orientation.9",
|
||||
10: "construct.statevalue.orientation.10",
|
||||
11: "construct.statevalue.orientation.11",
|
||||
12: "construct.statevalue.orientation.12",
|
||||
13: "construct.statevalue.orientation.13",
|
||||
14: "construct.statevalue.orientation.14",
|
||||
15: "construct.statevalue.orientation.15"
|
||||
},
|
||||
output_lit_bit: {
|
||||
true: "construct.statevalue.output_lit_bit.true",
|
||||
false: "construct.statevalue.output_lit_bit.false"
|
||||
},
|
||||
output_subtract_bit: {
|
||||
true: "construct.statevalue.output_subtract_bit.true",
|
||||
false: "construct.statevalue.output_subtract_bit.false"
|
||||
},
|
||||
pale_moss_carpet_side_east: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_east.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_east.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_east.tall"
|
||||
},
|
||||
pale_moss_carpet_side_north: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_north.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_north.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_north.tall"
|
||||
},
|
||||
pale_moss_carpet_side_south: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_south.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_south.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_south.tall"
|
||||
},
|
||||
pale_moss_carpet_side_west: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_west.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_west.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_west.tall"
|
||||
},
|
||||
persistent_bit: {
|
||||
true: "construct.statevalue.persistent_bit.true",
|
||||
false: "construct.statevalue.persistent_bit.false"
|
||||
},
|
||||
portal_axis: {
|
||||
x: "construct.statevalue.portal_axis.x",
|
||||
z: "construct.statevalue.portal_axis.z"
|
||||
},
|
||||
powered_bit: {
|
||||
true: "construct.statevalue.powered_bit.true",
|
||||
false: "construct.statevalue.powered_bit.false"
|
||||
},
|
||||
rail_data_bit: {
|
||||
true: "construct.statevalue.rail_data_bit.true",
|
||||
false: "construct.statevalue.rail_data_bit.false"
|
||||
},
|
||||
rail_direction: {
|
||||
0: "construct.statevalue.rail_direction.0",
|
||||
1: "construct.statevalue.rail_direction.1",
|
||||
2: "construct.statevalue.rail_direction.2",
|
||||
3: "construct.statevalue.rail_direction.3",
|
||||
4: "construct.statevalue.rail_direction.4",
|
||||
5: "construct.statevalue.rail_direction.5",
|
||||
6: "construct.statevalue.rail_direction.6",
|
||||
7: "construct.statevalue.rail_direction.7",
|
||||
8: "construct.statevalue.rail_direction.8",
|
||||
9: "construct.statevalue.rail_direction.9"
|
||||
},
|
||||
redstone_signal: {},
|
||||
repeater_delay: {
|
||||
0: "construct.statevalue.repeater_delay.0",
|
||||
1: "construct.statevalue.repeater_delay.1",
|
||||
2: "construct.statevalue.repeater_delay.2",
|
||||
3: "construct.statevalue.repeater_delay.3"
|
||||
},
|
||||
sea_grass_type: {
|
||||
default: "construct.statevalue.sea_grass_type.default",
|
||||
double_top: "construct.statevalue.sea_grass_type.double_top",
|
||||
double_bot: "construct.statevalue.sea_grass_type.double_bot"
|
||||
},
|
||||
sponge_type: {
|
||||
dry: "construct.statevalue.sponge_type.dry",
|
||||
wet: "construct.statevalue.sponge_type.wet"
|
||||
},
|
||||
stability: {},
|
||||
stability_check: {
|
||||
true: "construct.statevalue.stability_check.true",
|
||||
false: "construct.statevalue.stability_check.false"
|
||||
},
|
||||
stripped_bit: {
|
||||
true: "construct.statevalue.stripped_bit.true",
|
||||
false: "construct.statevalue.stripped_bit.false"
|
||||
},
|
||||
structure_block_type: {
|
||||
data: "construct.statevalue.structure_block_type.data",
|
||||
save: "construct.statevalue.structure_block_type.save",
|
||||
load: "construct.statevalue.structure_block_type.load",
|
||||
corner: "construct.statevalue.structure_block_type.corner",
|
||||
invalid: "construct.statevalue.structure_block_type.invalid",
|
||||
export: "construct.statevalue.structure_block_type.export"
|
||||
},
|
||||
suspended_bit: {
|
||||
true: "construct.statevalue.suspended_bit.true",
|
||||
false: "construct.statevalue.suspended_bit.false"
|
||||
},
|
||||
tip: {
|
||||
true: "construct.statevalue.tip.true",
|
||||
false: "construct.statevalue.tip.false"
|
||||
},
|
||||
toggle_bit: {
|
||||
true: "construct.statevalue.toggle_bit.true",
|
||||
false: "construct.statevalue.toggle_bit.false"
|
||||
},
|
||||
top_slot_bit: {
|
||||
true: "construct.statevalue.top_slot_bit.true",
|
||||
false: "construct.statevalue.top_slot_bit.false"
|
||||
},
|
||||
torch_facing_direction: {
|
||||
unknown: "construct.statevalue.torch_facing_direction.unknown",
|
||||
west: "construct.statevalue.torch_facing_direction.west",
|
||||
east: "construct.statevalue.torch_facing_direction.east",
|
||||
north: "construct.statevalue.torch_facing_direction.north",
|
||||
south: "construct.statevalue.torch_facing_direction.south",
|
||||
top: "construct.statevalue.torch_facing_direction.top"
|
||||
},
|
||||
trial_spawner_state: {
|
||||
"0": "construct.statevalue.trial_spawner_state.0",
|
||||
"1": "construct.statevalue.trial_spawner_state.1",
|
||||
"2": "construct.statevalue.trial_spawner_state.2",
|
||||
"3": "construct.statevalue.trial_spawner_state.3",
|
||||
"4": "construct.statevalue.trial_spawner_state.4",
|
||||
"5": "construct.statevalue.trial_spawner_state.5"
|
||||
},
|
||||
triggered_bit: {
|
||||
true: "construct.statevalue.triggered_bit.true",
|
||||
false: "construct.statevalue.triggered_bit.false"
|
||||
},
|
||||
turtle_egg_count: {
|
||||
one_egg: "construct.statevalue.turtle_egg_count.one_egg",
|
||||
two_egg: "construct.statevalue.turtle_egg_count.two_egg",
|
||||
three_egg: "construct.statevalue.turtle_egg_count.three_egg",
|
||||
four_egg: "construct.statevalue.turtle_egg_count.four_egg"
|
||||
},
|
||||
update_bit: {
|
||||
true: "construct.statevalue.update_bit.true",
|
||||
false: "construct.statevalue.update_bit.false"
|
||||
},
|
||||
upper_block_bit: {
|
||||
true: "construct.statevalue.upper_block_bit.true",
|
||||
false: "construct.statevalue.upper_block_bit.false"
|
||||
},
|
||||
upside_down_bit: {
|
||||
true: "construct.statevalue.upside_down_bit.true",
|
||||
false: "construct.statevalue.upside_down_bit.false"
|
||||
},
|
||||
vine_direction_bits: {
|
||||
0: "construct.statevalue.vine_direction_bits.0",
|
||||
1: "construct.statevalue.vine_direction_bits.1",
|
||||
2: "construct.statevalue.vine_direction_bits.2",
|
||||
3: "construct.statevalue.vine_direction_bits.3",
|
||||
4: "construct.statevalue.vine_direction_bits.4",
|
||||
5: "construct.statevalue.vine_direction_bits.5",
|
||||
6: "construct.statevalue.vine_direction_bits.6",
|
||||
7: "construct.statevalue.vine_direction_bits.7",
|
||||
8: "construct.statevalue.vine_direction_bits.8",
|
||||
9: "construct.statevalue.vine_direction_bits.9",
|
||||
10: "construct.statevalue.vine_direction_bits.10",
|
||||
11: "construct.statevalue.vine_direction_bits.11",
|
||||
12: "construct.statevalue.vine_direction_bits.12",
|
||||
13: "construct.statevalue.vine_direction_bits.13",
|
||||
14: "construct.statevalue.vine_direction_bits.14",
|
||||
15: "construct.statevalue.vine_direction_bits.15"
|
||||
},
|
||||
wall_connection_type_east: {
|
||||
none: "construct.statevalue.wall_connection_type_east.none",
|
||||
short: "construct.statevalue.wall_connection_type_east.short",
|
||||
tall: "construct.statevalue.wall_connection_type_east.tall"
|
||||
},
|
||||
wall_connection_type_north: {
|
||||
none: "construct.statevalue.wall_connection_type_north.none",
|
||||
short: "construct.statevalue.wall_connection_type_north.short",
|
||||
tall: "construct.statevalue.wall_connection_type_north.tall"
|
||||
},
|
||||
wall_connection_type_south: {
|
||||
none: "construct.statevalue.wall_connection_type_south.none",
|
||||
short: "construct.statevalue.wall_connection_type_south.short",
|
||||
tall: "construct.statevalue.wall_connection_type_south.tall"
|
||||
},
|
||||
wall_connection_type_west: {
|
||||
none: "construct.statevalue.wall_connection_type_west.none",
|
||||
short: "construct.statevalue.wall_connection_type_west.short",
|
||||
tall: "construct.statevalue.wall_connection_type_west.tall"
|
||||
},
|
||||
wall_post_bit: {
|
||||
true: "construct.statevalue.wall_post_bit.true",
|
||||
false: "construct.statevalue.wall_post_bit.false"
|
||||
},
|
||||
weirdo_direction: {
|
||||
0: "construct.statevalue.weirdo_direction.0",
|
||||
1: "construct.statevalue.weirdo_direction.1",
|
||||
2: "construct.statevalue.weirdo_direction.2",
|
||||
3: "construct.statevalue.weirdo_direction.3"
|
||||
}
|
||||
};
|
||||
|
||||
let Block_state_mapping = {
|
||||
active: "construct.blockstate.active",
|
||||
age: "construct.blockstate.age",
|
||||
age_bit: "construct.blockstate.age_bit",
|
||||
allow_underwater_bit: "construct.blockstate.allow_underwater_bit",
|
||||
attached_bit: "construct.blockstate.attached_bit",
|
||||
attachment: "construct.blockstate.attachment",
|
||||
bamboo_leaf_size: "construct.blockstate.bamboo_leaf_size",
|
||||
bamboo_stalk_thickness: "construct.blockstate.bamboo_stalk_thickness",
|
||||
big_dripleaf_tilt: "construct.blockstate.big_dripleaf_tilt",
|
||||
bite_counter: "construct.blockstate.bite_counter",
|
||||
books_stored: "construct.blockstate.books_stored",
|
||||
brewing_stand_slot_a_bit: "construct.blockstate.brewing_stand_slot_a_bit",
|
||||
brewing_stand_slot_b_bit: "construct.blockstate.brewing_stand_slot_b_bit",
|
||||
brewing_stand_slot_c_bit: "construct.blockstate.brewing_stand_slot_c_bit",
|
||||
button_pressed_bit: "construct.blockstate.button_pressed_bit",
|
||||
candles: "construct.blockstate.candles",
|
||||
cauldron_liquid: "construct.blockstate.cauldron_liquid",
|
||||
chisel_type: "construct.blockstate.chisel_type",
|
||||
cluster_count: "construct.blockstate.cluster_count",
|
||||
color: "construct.blockstate.color",
|
||||
color_bit: "construct.blockstate.color_bit",
|
||||
conditional_bit: "construct.blockstate.conditional_bit",
|
||||
coral_color: "construct.blockstate.coral_color",
|
||||
coral_direction: "construct.blockstate.coral_direction",
|
||||
coral_hang_type_bit: "construct.blockstate.coral_hang_type_bit",
|
||||
covered_bit: "construct.blockstate.covered_bit",
|
||||
cracked_state: "construct.blockstate.cracked_state",
|
||||
crafting: "construct.blockstate.crafting",
|
||||
damage: "construct.blockstate.damage",
|
||||
dead_bit: "construct.blockstate.dead_bit",
|
||||
direction: "construct.blockstate.direction",
|
||||
dirt_type: "construct.blockstate.dirt_type",
|
||||
disarmed_bit: "construct.blockstate.disarmed_bit",
|
||||
door_hinge_bit: "construct.blockstate.door_hinge_bit",
|
||||
double_plant_type: "construct.blockstate.double_plant_type",
|
||||
drag_down: "construct.blockstate.drag_down",
|
||||
dripstone_thickness: "construct.blockstate.dripstone_thickness",
|
||||
end_portal_eye_bit: "construct.blockstate.end_portal_eye_bit",
|
||||
explode_bit: "construct.blockstate.explode_bit",
|
||||
facing_direction: "construct.blockstate.facing_direction",
|
||||
fill_level: "construct.blockstate.fill_level",
|
||||
ground_sign_direction: "construct.blockstate.ground_sign_direction",
|
||||
growth: "construct.blockstate.growth",
|
||||
hanging: "construct.blockstate.hanging",
|
||||
head_piece_bit: "construct.blockstate.head_piece_bit",
|
||||
height: "construct.blockstate.height",
|
||||
huge_mushroom_bits: "construct.blockstate.huge_mushroom_bits",
|
||||
in_wall_bit: "construct.blockstate.in_wall_bit",
|
||||
infiniburn_bit: "construct.blockstate.infiniburn_bit",
|
||||
item_frame_map_bit: "construct.blockstate.item_frame_map_bit",
|
||||
item_frame_photo_bit: "construct.blockstate.item_frame_photo_bit",
|
||||
liquid_depth: "construct.blockstate.liquid_depth",
|
||||
lit: "construct.blockstate.lit",
|
||||
moisturized_amount: "construct.blockstate.moisturized_amount",
|
||||
monster_egg_stone_type: "construct.blockstate.monster_egg_stone_type",
|
||||
natural: "construct.blockstate.natural",
|
||||
no_drop_bit: "construct.blockstate.no_drop_bit",
|
||||
occupied_bit: "construct.blockstate.occupied_bit",
|
||||
ominous: "construct.blockstate.ominous",
|
||||
open_bit: "construct.blockstate.open_bit",
|
||||
orientation: "construct.blockstate.orientation",
|
||||
output_lit_bit: "construct.blockstate.output_lit_bit",
|
||||
output_subtract_bit: "construct.blockstate.output_subtract_bit",
|
||||
pale_moss_carpet_side_east: "construct.blockstate.pale_moss_carpet_side_east",
|
||||
pale_moss_carpet_side_north: "construct.blockstate.pale_moss_carpet_side_north",
|
||||
pale_moss_carpet_side_south: "construct.blockstate.pale_moss_carpet_side_south",
|
||||
pale_moss_carpet_side_west: "construct.blockstate.pale_moss_carpet_side_west",
|
||||
persistent_bit: "construct.blockstate.persistent_bit",
|
||||
portal_axis: "construct.blockstate.portal_axis",
|
||||
powered_bit: "construct.blockstate.powered_bit",
|
||||
rail_data_bit: "construct.blockstate.rail_data_bit",
|
||||
rail_direction: "construct.blockstate.rail_direction",
|
||||
redstone_signal: "construct.blockstate.redstone_signal",
|
||||
repeater_delay: "construct.blockstate.repeater_delay",
|
||||
sea_grass_type: "construct.blockstate.sea_grass_type",
|
||||
sponge_type: "construct.blockstate.sponge_type",
|
||||
stability: "construct.blockstate.stability",
|
||||
stability_check: "construct.blockstate.stability_check",
|
||||
stripped_bit: "construct.blockstate.stripped_bit",
|
||||
structure_block_type: "construct.blockstate.structure_block_type",
|
||||
suspended_bit: "construct.blockstate.suspended_bit",
|
||||
tip: "construct.blockstate.tip",
|
||||
toggle_bit: "construct.blockstate.toggle_bit",
|
||||
top_slot_bit: "construct.blockstate.top_slot_bit",
|
||||
torch_facing_direction: "construct.blockstate.torch_facing_direction",
|
||||
trial_spawner_state: "construct.blockstate.trial_spawner_state",
|
||||
triggered_bit: "construct.blockstate.triggered_bit",
|
||||
turtle_egg_count: "construct.blockstate.turtle_egg_count",
|
||||
update_bit: "construct.blockstate.update_bit",
|
||||
upper_block_bit: "construct.blockstate.upper_block_bit",
|
||||
upside_down_bit: "construct.blockstate.upside_down_bit",
|
||||
vine_direction_bits: "construct.blockstate.vine_direction_bits",
|
||||
wall_connection_type_east: "construct.blockstate.wall_connection_type_east",
|
||||
wall_connection_type_north: "construct.blockstate.wall_connection_type_north",
|
||||
wall_connection_type_south: "construct.blockstate.wall_connection_type_south",
|
||||
wall_connection_type_west: "construct.blockstate.wall_connection_type_west",
|
||||
wall_post_bit: "construct.blockstate.wall_post_bit",
|
||||
weirdo_direction: "construct.blockstate.weirdo_direction"
|
||||
};
|
||||
class BlockInfo {
|
||||
static shownToLastTick = new Set();
|
||||
|
||||
@@ -818,23 +41,21 @@ class BlockInfo {
|
||||
static getBlockMessage(block) {
|
||||
if (!block)
|
||||
return { translate: 'construct.blockinfo.unknown' };
|
||||
const message = { rawtext: [{ text: '§a' }, { translate: block.type.id }]};
|
||||
const message = { rawtext: [{ text: '§a' }, { translate: block.localizationKey }] };
|
||||
const states = block.getAllStates();
|
||||
if (Object.keys(states).length > 0)
|
||||
message.rawtext.push(...this.getFormattedStates(states));
|
||||
if (block.isWaterlogged)
|
||||
message.rawtext.push({ text: `\n§7${this.getFormattedStates(states)}` });
|
||||
if (block.isWaterlogged) {
|
||||
message.rawtext.push({ rawtext: [
|
||||
{ text: '\n§7' },
|
||||
{ translate: 'construct.blockinfo.waterlogged' }
|
||||
] });
|
||||
}
|
||||
return message;
|
||||
}
|
||||
/**
|
||||
* @returns {import("@minecraft/server").RawMessage[]}
|
||||
* */
|
||||
|
||||
static getFormattedStates(states) {
|
||||
return Object.entries(states).map(/** @return {import("@minecraft/server").RawMessage}* */([key, value]) =>
|
||||
{return {rawtext: [{text:"\n§7"},{ translate: Block_state_mapping[key],with:{rawtext: [{translate: State_values[key][String(value)]}]} }]};})
|
||||
return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n');
|
||||
}
|
||||
|
||||
static getSupplyMessage(player, block) {
|
||||
|
||||
@@ -17,8 +17,12 @@ export class InstanceFormBuilder {
|
||||
if (instance.hasLocation())
|
||||
body.rawtext.push(...[
|
||||
{ text: '\n' },
|
||||
//{translate:world.getDimension(location.dimensionId).localizationKey},---to be compatible with language files, this method is not used
|
||||
{ translate: 'construct.instance.menu.location', with: {rawtext: [{text:String(location.location.x)}, {text:String(location.location.y)}, {text:String(location.location.z)},{translate:world.getDimension(location.dimensionId).localizationKey}]} }
|
||||
{ translate: 'construct.instance.menu.location', with: { rawtext: [
|
||||
{ text:String(location.location.x) },
|
||||
{ text:String(location.location.y) },
|
||||
{ text:String(location.location.z) },
|
||||
{ translate:world.getDimension(location.dimensionId).localizationKey }
|
||||
]} }
|
||||
]);
|
||||
form.body(body);
|
||||
options.forEach(option => {
|
||||
@@ -30,7 +34,7 @@ export class InstanceFormBuilder {
|
||||
static buildRenameInstance(currentName) {
|
||||
return new ModalFormData()
|
||||
.title(MenuFormBuilder.menuTitle)
|
||||
.textField({ translate: 'construct.instance.menu.rename' }, currentName) //instance but not isntance
|
||||
.textField({ translate: 'construct.instance.menu.rename' }, currentName)
|
||||
.submitButton({ translate: 'construct.menu.instance.button.rename' });
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ function handleWaterlogging(block, structureBlock) {
|
||||
function playBlockPlacementSound(player, block, structureBlock) {
|
||||
const blockId = structureBlock.type.id.replace('minecraft:', '');
|
||||
const blockData = blocks[blockId];
|
||||
let blockSound = blockData?.sound || 'stone';//fix error with missing sound
|
||||
let blockSound = blockData?.sound || 'stone';
|
||||
let blockSoundId = block_sounds[blockSound].events.place?.sound
|
||||
|| block_sounds[block_sounds[blockSound].base].events.place?.sound;
|
||||
player.dimension.playSound(blockSoundId, block.location);
|
||||
|
||||
@@ -31,7 +31,7 @@ construct.instance.validation.alreadyRunning=§cA verification is already in pro
|
||||
construct.instance.validation.formfail=§cFailed to build statistics form.
|
||||
construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Insert strings: instance name, structure name
|
||||
construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Is added to the body when the instance has is placed. Insert strings: x, y, z coordinates, dimension
|
||||
construct.instance.menu.rename=Enter a new name for the instance: ##instance but not isntance
|
||||
construct.instance.menu.rename=Enter a new name for the instance:
|
||||
construct.instance.option.validation=Block Validation
|
||||
construct.instance.option.validation.description=Shows missing and incorrect block overlay.
|
||||
construct.instance.option.layer=Layer
|
||||
|
||||
@@ -109,409 +109,3 @@ construct.option.materialgrabber.howto=使用"材料收集器"物品与箱子等
|
||||
construct.option.materialgrabber.grabbed.zero=§7已收集 0 个物品
|
||||
construct.option.materialgrabber.grabbed.one=§a已收集 1 个物品
|
||||
construct.option.materialgrabber.grabbed.many=§a已收集 %s 个物品 ## 插入字符串: 收集给玩家的物品数
|
||||
|
||||
|
||||
construct.blockstate.active=方块%1激活工作
|
||||
construct.blockstate.age=块的年龄(树苗等)是%1
|
||||
construct.blockstate.age_bit=植物幼苗%1生长
|
||||
construct.blockstate.allow_underwater_bit=TNT%1在水中boom
|
||||
construct.blockstate.attached_bit=绊线%1与绊线连接 或悬挂告示牌铰链%1相互平行
|
||||
construct.blockstate.attachment=悬挂物品的悬挂方式是%1
|
||||
construct.blockstate.bamboo_leaf_size=竹叶的大小是%1
|
||||
construct.blockstate.bamboo_stalk_thickness=竹子的长成的粗细是%1
|
||||
construct.blockstate.big_dripleaf_tilt=垂滴叶的倾斜状态是%1
|
||||
construct.blockstate.bite_counter=蛋糕被食用%1口
|
||||
construct.blockstate.books_stored=錾制书架存书:(1=有书)
|
||||
construct.blockstate.brewing_stand_slot_a_bit=酿造台1槽%1药水
|
||||
construct.blockstate.brewing_stand_slot_b_bit=酿造台2槽%1药水
|
||||
construct.blockstate.brewing_stand_slot_c_bit=酿造台3槽%1药水
|
||||
construct.blockstate.button_pressed_bit=按钮%1按下
|
||||
construct.blockstate.candles=该方块内有%1个蜡烛
|
||||
construct.blockstate.cauldron_liquid=锅中的液体是%1
|
||||
construct.blockstate.chisel_type=石英和紫珀块是%1样式
|
||||
construct.blockstate.cluster_count=该方块内有%1个蜡烛海泡菜
|
||||
construct.blockstate.color=方块为%1色
|
||||
construct.blockstate.color_bit=火把%1为彩色火把方块
|
||||
construct.blockstate.conditional_bit=%1条件命令方块
|
||||
construct.blockstate.coral_color=珊瑚方块为%1色
|
||||
construct.blockstate.coral_direction=珊瑚扇朝%1
|
||||
construct.blockstate.coral_hang_type_bit=珊瑚扇%1
|
||||
construct.blockstate.covered_bit=顶层雪%1植物
|
||||
construct.blockstate.cracked_state=海龟蛋%1
|
||||
construct.blockstate.crafting=合成器%1在合成物品
|
||||
construct.blockstate.damage=铁砧%1
|
||||
construct.blockstate.dead_bit=珊瑚或海葵%1
|
||||
construct.blockstate.direction=方块朝%1
|
||||
construct.blockstate.dirt_type=该土块是%1
|
||||
construct.blockstate.disarmed_bit=绊线%1触发(接入电路)
|
||||
construct.blockstate.door_hinge_bit=门的铰链朝%1
|
||||
construct.blockstate.double_plant_type=该高植物是%1
|
||||
construct.blockstate.drag_down=气泡柱朝%1
|
||||
construct.blockstate.dripstone_thickness=该方块是滴水石锥的%1
|
||||
construct.blockstate.end_portal_eye_bit=末地传送门方块%1末影之眼
|
||||
construct.blockstate.explode_bit=TNT方块%1被点燃
|
||||
construct.blockstate.facing_direction=方块朝%1
|
||||
construct.blockstate.fill_level=锅中液体高%1/15层
|
||||
construct.blockstate.ground_sign_direction=告示牌和旗帜的朝%1
|
||||
construct.blockstate.growth=作物的生长阶段是%1/15
|
||||
construct.blockstate.hanging=处于%1
|
||||
construct.blockstate.head_piece_bit=方块是床的%1
|
||||
construct.blockstate.height=顶层雪的厚度是%1/15
|
||||
construct.blockstate.huge_mushroom_bits=蘑菇块%1
|
||||
construct.blockstate.in_wall_bit=栅栏%1到墙
|
||||
construct.blockstate.infiniburn_bit=火%1无限燃烧
|
||||
construct.blockstate.item_frame_map_bit=展示框中%1地图
|
||||
construct.blockstate.item_frame_photo_bit=展示框中%1物品/图片
|
||||
construct.blockstate.liquid_depth=液体方块的厚度%1/15
|
||||
construct.blockstate.lit=方块%1点亮
|
||||
construct.blockstate.moisturized_amount=作物的湿度水平%1/15
|
||||
construct.blockstate.monster_egg_stone_type=虫蛀的%1
|
||||
construct.blockstate.natural=方块%1自然生成
|
||||
construct.blockstate.no_drop_bit=头颅被挖%1掉落
|
||||
construct.blockstate.occupied_bit=床%1占用
|
||||
construct.blockstate.ominous=方块%1不详/试炼版本
|
||||
construct.blockstate.open_bit=各种门%1
|
||||
construct.blockstate.orientation=方块朝%1
|
||||
construct.blockstate.output_lit_bit=比较器的输出%1点亮
|
||||
construct.blockstate.output_subtract_bit=比较器为'%1'模式
|
||||
construct.blockstate.pale_moss_carpet_side_east=苍白苔藓地毯东面%1向上延伸
|
||||
construct.blockstate.pale_moss_carpet_side_north=苍白苔藓地毯北面%1向上延伸
|
||||
construct.blockstate.pale_moss_carpet_side_south=苍白苔藓地毯南面%1向上延伸
|
||||
construct.blockstate.pale_moss_carpet_side_west=苍白苔藓地毯西面%1向上延伸
|
||||
construct.blockstate.persistent_bit=树叶%1自动掉落性
|
||||
construct.blockstate.portal_axis=2向方块的朝向%1
|
||||
construct.blockstate.powered_bit=检测器或绊线%1触发
|
||||
construct.blockstate.rail_data_bit=铁轨%1红石信号
|
||||
construct.blockstate.rail_direction=%1
|
||||
construct.blockstate.redstone_signal=红石信号强度是%1/15
|
||||
construct.blockstate.repeater_delay=红石中继器是%1/4档位
|
||||
construct.blockstate.sea_grass_type=%1
|
||||
construct.blockstate.sponge_type=%1海绵
|
||||
construct.blockstate.stability=脚手架的稳定性(支柱=0)%1/5
|
||||
construct.blockstate.stability_check=脚手架%1已检查稳定性
|
||||
construct.blockstate.stripped_bit=木头%1去除树皮
|
||||
construct.blockstate.structure_block_type=结构方块是%1
|
||||
construct.blockstate.suspended_bit=绊线%1有效的绊线线路中
|
||||
construct.blockstate.tip=该方块%1方块链(如一条石锥)中的最后一个
|
||||
construct.blockstate.toggle_bit=漏斗%1工作(不充能)
|
||||
construct.blockstate.top_slot_bit=台阶的%1半部分
|
||||
construct.blockstate.torch_facing_direction=火把悬挂方块与火把的相对位置是%1
|
||||
construct.blockstate.trial_spawner_state=试炼刷怪笼%1
|
||||
construct.blockstate.triggered_bit=方块%1红石信号激活
|
||||
construct.blockstate.turtle_egg_count=方块中有%1个海龟蛋
|
||||
construct.blockstate.update_bit=叶或花%1在下一次随机刻时检查是否应枯萎
|
||||
construct.blockstate.upper_block_bit=门或高玉良的%1半部分
|
||||
construct.blockstate.upside_down_bit=楼梯方块或栅门方块%1
|
||||
construct.blockstate.vine_direction_bits=藤蔓的附着方块相对方向是%1
|
||||
construct.blockstate.wall_connection_type_east=墙向东%1
|
||||
construct.blockstate.wall_connection_type_north=墙向北%1
|
||||
construct.blockstate.wall_connection_type_south=墙向南%1
|
||||
construct.blockstate.wall_connection_type_west=墙向西%1
|
||||
construct.blockstate.wall_post_bit=墙%1中心柱
|
||||
construct.blockstate.weirdo_direction=楼梯%1
|
||||
|
||||
|
||||
construct.statevalue.active.true=§3是§7
|
||||
construct.statevalue.active.false=§3否§7
|
||||
construct.statevalue.age_bit.true=§3能§7
|
||||
construct.statevalue.age_bit.false=§3不能§7
|
||||
construct.statevalue.allow_underwater_bit.true=§3能§7
|
||||
construct.statevalue.allow_underwater_bit.false=§3不能§7
|
||||
construct.statevalue.attached_bit.true=§3是§7
|
||||
construct.statevalue.attached_bit.false=§3不§7
|
||||
construct.statevalue.color_bit.true=§3是§7
|
||||
construct.statevalue.color_bit.false=§3不是§7
|
||||
construct.statevalue.conditional_bit.true=§3是§7
|
||||
construct.statevalue.conditional_bit.false=§3不是§7
|
||||
construct.statevalue.covered_bit.true=§3含§7
|
||||
construct.statevalue.covered_bit.false=§3不含§7
|
||||
construct.statevalue.crafting.true=§3正§7
|
||||
construct.statevalue.crafting.false=§3不§7
|
||||
construct.statevalue.dead_bit.true=§3死亡§7
|
||||
construct.statevalue.dead_bit.false=§3鲜活§7
|
||||
construct.statevalue.disarmed_bit.true=§3能§7
|
||||
construct.statevalue.disarmed_bit.false=§3不能§7
|
||||
construct.statevalue.drag_down.true=§3下§7
|
||||
construct.statevalue.drag_down.false=§3上§7
|
||||
construct.statevalue.end_portal_eye_bit.true=§3有§7
|
||||
construct.statevalue.end_portal_eye_bit.false=§3无§7
|
||||
construct.statevalue.explode_bit.true=§3已§7
|
||||
construct.statevalue.explode_bit.false=§3未§7
|
||||
construct.statevalue.hanging.true=§3悬挂状态§7
|
||||
construct.statevalue.hanging.false=§3非悬挂状态。§7
|
||||
construct.statevalue.head_piece_bit.true=§3床头§7
|
||||
construct.statevalue.head_piece_bit.false=§3床尾§7
|
||||
construct.statevalue.infiniburn_bit.true=§3可§7
|
||||
construct.statevalue.infiniburn_bit.false=§3不可§7
|
||||
construct.statevalue.item_frame_map_bit.true=§3有§7
|
||||
construct.statevalue.item_frame_map_bit.false=§3无§7
|
||||
construct.statevalue.item_frame_photo_bit.true=§3有§7
|
||||
construct.statevalue.item_frame_photo_bit.false=§3无§7
|
||||
construct.statevalue.lit.true=§3是§7
|
||||
construct.statevalue.lit.false=§3未§7
|
||||
construct.statevalue.natural.true=§3被§7
|
||||
construct.statevalue.natural.false=§3未§7
|
||||
construct.statevalue.no_drop_bit.true=§3有§7
|
||||
construct.statevalue.no_drop_bit.false=§3无§7
|
||||
construct.statevalue.occupied_bit.true=§3被§7
|
||||
construct.statevalue.occupied_bit.false=§3未被§7
|
||||
construct.statevalue.ominous.true=§3是§7
|
||||
construct.statevalue.ominous.false=§3不是§7
|
||||
construct.statevalue.open_bit.true=§3打开§7
|
||||
construct.statevalue.open_bit.false=§3关闭§7
|
||||
construct.statevalue.output_lit_bit.true=§3被§7
|
||||
construct.statevalue.output_lit_bit.false=§3未§7
|
||||
construct.statevalue.output_subtract_bit.true=§3减§7
|
||||
construct.statevalue.output_subtract_bit.false=§3加§7
|
||||
construct.statevalue.persistent_bit.true=§3有§7
|
||||
construct.statevalue.persistent_bit.false=§3无§7
|
||||
construct.statevalue.powered_bit.true=§3被§7
|
||||
construct.statevalue.powered_bit.false=§3未§7
|
||||
construct.statevalue.rail_data_bit.true=§3有§7
|
||||
construct.statevalue.rail_data_bit.false=§3无§7
|
||||
construct.statevalue.stability_check.true=§3是§7
|
||||
construct.statevalue.stability_check.false=§3否§7
|
||||
construct.statevalue.stripped_bit.true=§3被§7
|
||||
construct.statevalue.stripped_bit.false=§3未§7
|
||||
construct.statevalue.suspended_bit.true=§3在§7
|
||||
construct.statevalue.suspended_bit.false=§3不在§7
|
||||
construct.statevalue.tip.true=§3不是§7
|
||||
construct.statevalue.tip.false=§3是§7
|
||||
construct.statevalue.toggle_bit.true=§3可§7
|
||||
construct.statevalue.toggle_bit.false=§3不可§7
|
||||
construct.statevalue.top_slot_bit.true=§3上§7
|
||||
construct.statevalue.top_slot_bit.false=§3下§7
|
||||
construct.statevalue.triggered_bit.true=§3被§7
|
||||
construct.statevalue.triggered_bit.false=§3未被§7
|
||||
construct.statevalue.update_bit.true=§3需要§7
|
||||
construct.statevalue.update_bit.false=§3不需要§7
|
||||
construct.statevalue.upper_block_bit.true=§3上§7
|
||||
construct.statevalue.upper_block_bit.false=§3下§7
|
||||
construct.statevalue.direction.0=§3南§7
|
||||
construct.statevalue.direction.2=§3北§7
|
||||
construct.statevalue.direction.3=§3东§7
|
||||
construct.statevalue.direction.1=§3西§7
|
||||
construct.statevalue.facing_direction.0=§3下§7
|
||||
construct.statevalue.facing_direction.1=§3上§7
|
||||
construct.statevalue.facing_direction.2=§3北§7
|
||||
construct.statevalue.facing_direction.3=§3南§7
|
||||
construct.statevalue.facing_direction.4=§3西§7
|
||||
construct.statevalue.facing_direction.5=§3东§7
|
||||
construct.statevalue.ground_sign_direction.0=§3南§7
|
||||
construct.statevalue.ground_sign_direction.1=§3南偏西22.5°§7
|
||||
construct.statevalue.ground_sign_direction.2=§3西南§7
|
||||
construct.statevalue.ground_sign_direction.3=§3西偏南22.5°§7
|
||||
construct.statevalue.ground_sign_direction.4=§3西§7
|
||||
construct.statevalue.ground_sign_direction.5=§3西偏北22.5°§7
|
||||
construct.statevalue.ground_sign_direction.6=§3西北§7
|
||||
construct.statevalue.ground_sign_direction.7=§3北偏西22.5°§7
|
||||
construct.statevalue.ground_sign_direction.8=§3北§7
|
||||
construct.statevalue.ground_sign_direction.9=§3北偏东22.5°§7
|
||||
construct.statevalue.ground_sign_direction.10=§3东北§7
|
||||
construct.statevalue.ground_sign_direction.11=§3东偏北22.5°§7
|
||||
construct.statevalue.ground_sign_direction.12=§3东§7
|
||||
construct.statevalue.ground_sign_direction.13=§3东偏南22.5°§7
|
||||
construct.statevalue.ground_sign_direction.14=§3东南§7
|
||||
construct.statevalue.ground_sign_direction.15=§3南偏东22.5°§7
|
||||
construct.statevalue.coral_direction.2=§3北§7
|
||||
construct.statevalue.coral_direction.3=§3南§7
|
||||
construct.statevalue.coral_direction.1=§3东§7
|
||||
construct.statevalue.coral_direction.0=§3西§7
|
||||
construct.statevalue.door_hinge_bit.true=§3东§7
|
||||
construct.statevalue.door_hinge_bit.false=§3西§7
|
||||
construct.statevalue.portal_axis.x=§3南北朝向§7
|
||||
construct.statevalue.portal_axis.z=§3东西朝向§7
|
||||
construct.statevalue.torch_facing_direction.unknown=§3未知§7
|
||||
construct.statevalue.torch_facing_direction.west=§3西§7
|
||||
construct.statevalue.torch_facing_direction.east=§3东§7
|
||||
construct.statevalue.torch_facing_direction.north=§3北§7
|
||||
construct.statevalue.torch_facing_direction.south=§3南§7
|
||||
construct.statevalue.torch_facing_direction.top=§3顶部§7
|
||||
construct.statevalue.upside_down_bit.true=§3倒置§7
|
||||
construct.statevalue.upside_down_bit.false=§3正放§7
|
||||
construct.statevalue.weirdo_direction.0=§3朝西§7
|
||||
construct.statevalue.weirdo_direction.1=§3朝东§7
|
||||
construct.statevalue.weirdo_direction.2=§3朝北§7
|
||||
construct.statevalue.weirdo_direction.3=§3朝南§7
|
||||
construct.statevalue.color.white=§3白§7
|
||||
construct.statevalue.color.orange=§3橙§7
|
||||
construct.statevalue.color.magenta=§3品红§7
|
||||
construct.statevalue.color.light_blue=§3淡蓝§7
|
||||
construct.statevalue.color.yellow=§3黄§7
|
||||
construct.statevalue.color.lime=§3黄绿§7
|
||||
construct.statevalue.color.pink=§3粉§7
|
||||
construct.statevalue.color.gray=§3灰§7
|
||||
construct.statevalue.color.silver=§3淡灰§7
|
||||
construct.statevalue.color.cyan=§3青§7
|
||||
construct.statevalue.color.purple=§3紫§7
|
||||
construct.statevalue.color.blue=§3蓝§7
|
||||
construct.statevalue.color.brown=§3棕§7
|
||||
construct.statevalue.color.green=§3绿§7
|
||||
construct.statevalue.color.red=§3红§7
|
||||
construct.statevalue.color.black=§3黑§7
|
||||
construct.statevalue.dirt_type.normal=§3泥土§7
|
||||
construct.statevalue.dirt_type.coarse=§3砂土§7
|
||||
construct.statevalue.sponge_type.dry=§3干§7
|
||||
construct.statevalue.sponge_type.wet=§3湿§7
|
||||
construct.statevalue.sea_grass_type.default=§3普通海草§7
|
||||
construct.statevalue.sea_grass_type.double_top=§3高海草上半部§7
|
||||
construct.statevalue.sea_grass_type.double_bot=§3高海草下半部§7
|
||||
construct.statevalue.cauldron_liquid.water=§3水§7
|
||||
construct.statevalue.cauldron_liquid.lava=§3岩浆§7
|
||||
construct.statevalue.cauldron_liquid.powder_snow=§3细雪§7
|
||||
construct.statevalue.huge_mushroom_bits.0=§36面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.1=§3上西北面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.2=§3上北面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.3=§3上北东面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.4=§3上西面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.5=§3上面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.6=§3上东面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.7=§3上南西面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.8=§3上南面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.9=§3上东南面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.10=§34侧面都是蘑菇柄,上下面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.11=§3未使用,6面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.12=§3未使用,6面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.13=§3未使用,6面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.14=§36面都是蘑菇盖§7
|
||||
construct.statevalue.huge_mushroom_bits.15=§36面都是蘑菇柄§7
|
||||
construct.statevalue.rail_direction.0=§3南北朝向的平坦铁轨§7
|
||||
construct.statevalue.rail_direction.1=§3东西朝向的平坦铁轨§7
|
||||
construct.statevalue.rail_direction.2=§3朝向东的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.3=§3朝向西的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.4=§3朝向北的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.5=§3朝向南的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.6=§3东南方向的转弯铁轨§7
|
||||
construct.statevalue.rail_direction.7=§3西南方向的转弯铁轨§7
|
||||
construct.statevalue.rail_direction.8=§3西北方向的转弯铁轨§7
|
||||
construct.statevalue.rail_direction.9=§3东北方向的转弯铁轨§7
|
||||
construct.statevalue.trial_spawner_state.0=§3未激活§7
|
||||
construct.statevalue.trial_spawner_state.1=§3待玩家加入试炼§7
|
||||
construct.statevalue.trial_spawner_state.2=§3可刷生物§7
|
||||
construct.statevalue.trial_spawner_state.3=§3试炼生物全被清除,待喷出奖励§7
|
||||
construct.statevalue.trial_spawner_state.4=§3喷出奖励§7
|
||||
construct.statevalue.trial_spawner_state.5=§3冷却阶段,无法激活§7
|
||||
construct.statevalue.vine_direction_bits.0=§3无§7
|
||||
construct.statevalue.vine_direction_bits.1=§3北§7
|
||||
construct.statevalue.vine_direction_bits.2=§3东§7
|
||||
construct.statevalue.vine_direction_bits.3=§3北, 东§7
|
||||
construct.statevalue.vine_direction_bits.4=§3南§7
|
||||
construct.statevalue.vine_direction_bits.5=§3北, 南§7
|
||||
construct.statevalue.vine_direction_bits.6=§3东, 南§7
|
||||
construct.statevalue.vine_direction_bits.7=§3北, 东, 南§7
|
||||
construct.statevalue.vine_direction_bits.8=§3西§7
|
||||
construct.statevalue.vine_direction_bits.9=§3北, 西§7
|
||||
construct.statevalue.vine_direction_bits.10=§3东, 西§7
|
||||
construct.statevalue.vine_direction_bits.11=§3北, 东, 西§7
|
||||
construct.statevalue.vine_direction_bits.12=§3南, 西§7
|
||||
construct.statevalue.vine_direction_bits.13=§3北, 南, 西§7
|
||||
construct.statevalue.vine_direction_bits.14=§3东, 南, 西§7
|
||||
construct.statevalue.vine_direction_bits.15=§3北, 东, 南, 西§7
|
||||
construct.statevalue.wall_connection_type_east.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_east.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_east.tall=§3连接方块,较高§7
|
||||
construct.statevalue.wall_connection_type_north.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_north.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_north.tall=§3连接方块,较高§7
|
||||
construct.statevalue.wall_connection_type_south.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_south.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_south.tall=§3连接方块,较高§7
|
||||
construct.statevalue.wall_connection_type_west.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_west.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_west.tall=§3连接方块,较高§7
|
||||
construct.statevalue.attachment.standing=§3直立§7
|
||||
construct.statevalue.attachment.hanging=§3悬挂§7
|
||||
construct.statevalue.attachment.side=§3侧挂§7
|
||||
construct.statevalue.attachment.multiple=§3多方面依赖§7
|
||||
construct.statevalue.bamboo_leaf_size.no_leaves=§3无竹叶§7
|
||||
construct.statevalue.bamboo_leaf_size.small_leaves=§3少竹叶§7
|
||||
construct.statevalue.bamboo_leaf_size.large_leaves=§3多竹叶§7
|
||||
construct.statevalue.bamboo_stalk_thickness.thin=§3薄§7
|
||||
construct.statevalue.bamboo_stalk_thickness.thick=§3厚§7
|
||||
construct.statevalue.big_dripleaf_tilt.none=§3无倾斜§7
|
||||
construct.statevalue.big_dripleaf_tilt.unstable=§3不稳定§7
|
||||
construct.statevalue.big_dripleaf_tilt.partial_tilt=§3半倾斜§7
|
||||
construct.statevalue.big_dripleaf_tilt.full_tilt=§3完全倾斜§7
|
||||
construct.statevalue.brewing_stand_slot_a_bit.true=§3有§7
|
||||
construct.statevalue.brewing_stand_slot_a_bit.false=§3无§7
|
||||
construct.statevalue.brewing_stand_slot_b_bit.true=§3有§7
|
||||
construct.statevalue.brewing_stand_slot_b_bit.false=§3无§7
|
||||
construct.statevalue.brewing_stand_slot_c_bit.true=§3有§7
|
||||
construct.statevalue.brewing_stand_slot_c_bit.false=§3无§7
|
||||
construct.statevalue.button_pressed_bit.true=§3被§7
|
||||
construct.statevalue.button_pressed_bit.false=§3未§7
|
||||
construct.statevalue.candles.0=§31§7
|
||||
construct.statevalue.candles.1=§32§7
|
||||
construct.statevalue.candles.2=§33§7
|
||||
construct.statevalue.candles.3=§34§7
|
||||
construct.statevalue.cluster_count.0=§31§7
|
||||
construct.statevalue.cluster_count.1=§32§7
|
||||
construct.statevalue.cluster_count.2=§33§7
|
||||
construct.statevalue.cluster_count.3=§34§7
|
||||
construct.statevalue.cluster_count.4=§35§7
|
||||
construct.statevalue.cluster_count.5=§36§7
|
||||
construct.statevalue.cluster_count.6=§37§7
|
||||
construct.statevalue.cluster_count.7=§38§7
|
||||
construct.statevalue.cluster_count.8=§39§7
|
||||
construct.statevalue.cluster_count.9=§310§7
|
||||
construct.statevalue.cluster_count.10=§310§7
|
||||
construct.statevalue.coral_hang_type_bit.true=§3悬挂状态§7
|
||||
construct.statevalue.coral_hang_type_bit.false=§3不悬挂§7
|
||||
construct.statevalue.cracked_state.no_cracks=§3无裂纹§7
|
||||
construct.statevalue.cracked_state.cracked=§3有裂纹§7
|
||||
construct.statevalue.cracked_state.max_cracked=§3大裂纹§7
|
||||
construct.statevalue.damage.undamaged=§3无破损§7
|
||||
construct.statevalue.damage.slightly_damaged=§3轻微破损§7
|
||||
construct.statevalue.damage.very_damaged=§3严重破损§7
|
||||
construct.statevalue.damage.broken=§3已损坏§7
|
||||
construct.statevalue.dripstone_thickness.tip=§3末梢§7
|
||||
construct.statevalue.dripstone_thickness.frustum=§3末端§7
|
||||
construct.statevalue.dripstone_thickness.base=§3基底§7
|
||||
construct.statevalue.dripstone_thickness.middle=§3中部§7
|
||||
construct.statevalue.dripstone_thickness.merge=§3柱形末梢(2对向尖端相连)§7
|
||||
construct.statevalue.in_wall_bit.true=§3连接§7
|
||||
construct.statevalue.in_wall_bit.false=§3不连接§7
|
||||
construct.statevalue.orientation.0=§3无§7
|
||||
construct.statevalue.orientation.1=§3北§7
|
||||
construct.statevalue.orientation.2=§3东§7
|
||||
construct.statevalue.orientation.3=§3北, 东§7
|
||||
construct.statevalue.orientation.4=§3南§7
|
||||
construct.statevalue.orientation.5=§3北, 南§7
|
||||
construct.statevalue.orientation.6=§3东, 南§7
|
||||
construct.statevalue.orientation.7=§3北, 东, 南§7
|
||||
construct.statevalue.orientation.8=§3西§7
|
||||
construct.statevalue.orientation.9=§3北, 西§7
|
||||
construct.statevalue.orientation.10=§3东, 西§7
|
||||
construct.statevalue.orientation.11=§3北, 东, 西§7
|
||||
construct.statevalue.orientation.12=§3南, 西§7
|
||||
construct.statevalue.orientation.13=§3北, 南, 西§7
|
||||
construct.statevalue.orientation.14=§3东, 南, 西§7
|
||||
construct.statevalue.orientation.15=§3北, 东, 南, 西§7
|
||||
construct.statevalue.pale_moss_carpet_side_east.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_east.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_east.tall=§3较多§7
|
||||
construct.statevalue.pale_moss_carpet_side_north.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_north.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_north.tall=§3较多§7
|
||||
construct.statevalue.pale_moss_carpet_side_south.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_south.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_south.tall=§3较多§7
|
||||
construct.statevalue.pale_moss_carpet_side_west.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_west.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_west.tall=§3较多§7
|
||||
construct.statevalue.repeater_delay.0=§31§7
|
||||
construct.statevalue.repeater_delay.1=§32§7
|
||||
construct.statevalue.repeater_delay.2=§33§7
|
||||
construct.statevalue.repeater_delay.3=§34§7
|
||||
construct.statevalue.structure_block_type.data=§3数据模式§7
|
||||
construct.statevalue.structure_block_type.save=§3保存模式§7
|
||||
construct.statevalue.structure_block_type.load=§3加载模式§7
|
||||
construct.statevalue.structure_block_type.corner=§3角落模式§7
|
||||
construct.statevalue.structure_block_type.invalid=§3无效模式§7
|
||||
construct.statevalue.structure_block_type.export=§33D输出模式§7
|
||||
construct.statevalue.turtle_egg_count.one_egg=§31§7
|
||||
construct.statevalue.turtle_egg_count.two_egg=§32§7
|
||||
construct.statevalue.turtle_egg_count.three_egg=§33§7
|
||||
construct.statevalue.turtle_egg_count.four_egg=§34§7
|
||||
construct.statevalue.wall_post_bit.true=§3有§7
|
||||
construct.statevalue.wall_post_bit.false=§3没有§7
|
||||
|
||||
Reference in New Issue
Block a user