From 874eff29d4a5e2bbde533a1fe004e04814314ac3 Mon Sep 17 00:00:00 2001 From: wed150 Date: Sat, 20 Dec 2025 18:39:45 +0800 Subject: [PATCH] Add Chinese translation to the Addon @wed150 --- packs/BP/scripts/classes/BlockInfo.js | 31 +- .../classes/Instance/InstanceFormBuilder.js | 12 +- packs/BP/scripts/classes/Raycaster.js | 2 +- packs/BP/scripts/classes/zh_CN.js | 860 ++++++++++++++++++ packs/BP/scripts/utils.js | 2 +- packs/RP/texts/languages.json | 3 +- packs/RP/texts/zh_CN.lang | 111 +++ 7 files changed, 1005 insertions(+), 16 deletions(-) create mode 100644 packs/BP/scripts/classes/zh_CN.js create mode 100644 packs/RP/texts/zh_CN.lang diff --git a/packs/BP/scripts/classes/BlockInfo.js b/packs/BP/scripts/classes/BlockInfo.js index 76e709f..05bb4cb 100644 --- a/packs/BP/scripts/classes/BlockInfo.js +++ b/packs/BP/scripts/classes/BlockInfo.js @@ -1,7 +1,7 @@ import { GameMode, system, world } from '@minecraft/server'; -import { Raycaster } from '../classes/Raycaster'; +import { Raycaster } from './Raycaster'; import { fetchMatchingItemSlot } from '../utils'; - +import { Block_state, chinese_text, State_values } from './zh_CN'; class BlockInfo { static shownToLastTick = new Set(); @@ -12,7 +12,9 @@ class BlockInfo { this.showStructureBlockInfo(player); } } - + /** + * @param {import('@minecraft/server').Player} player + * */ static showStructureBlockInfo(player) { const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useActiveLayer: true }); if (!block && this.shownToLastTick.has(player.id)) { @@ -25,14 +27,14 @@ class BlockInfo { } if (!block) return; - player.onScreenDisplay.setActionBar(this.getFormattedBlockInfo(player, block.permutation)); + player.onScreenDisplay.setActionBar(this.getFormattedBlockInfo(player, block)); this.shownToLastTick.add(player.id); } static getFormattedBlockInfo(player, block) { return { rawtext: [ { translate: 'construct.blockinfo.header' }, - this.getSupplyMessage(player, block), + this.getSupplyMessage(player, block.permutation), { text: '\n' }, this.getBlockMessage(block) ] }; @@ -41,8 +43,14 @@ class BlockInfo { static getBlockMessage(block) { if (!block) return { translate: 'construct.blockinfo.unknown' }; - const message = { rawtext: [{ text: '§a' }, { translate: block.type.id }]}; - const states = block.getAllStates(); + const message = { rawtext: [{ text: '§a' }]}; + if (chinese_text[block.permutation.type.id] !== undefined) { + message.rawtext.push({ text: chinese_text[block.permutation.type.id] }); + } else { + message.rawtext.push({ translate: block.permutation.getItemStack().localizationKey }); + } + + const states = block.permutation.getAllStates(); if (Object.keys(states).length > 0) message.rawtext.push({ text: `\n§7${this.getFormattedStates(states)}` }); if (block.isWaterlogged) @@ -54,7 +62,14 @@ class BlockInfo { } static getFormattedStates(states) { - return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n'); + return Object.entries(states) + .map(([stateName, stateValue]) => { + if (State_values[stateName] || Block_state[stateName]) { + return (`\n§7${Block_state[stateName]}`) + .replaceAll('%1', `§a${State_values[stateName][String(stateValue)]}§7`); + } + }) + .join(''); } static getSupplyMessage(player, block) { diff --git a/packs/BP/scripts/classes/Instance/InstanceFormBuilder.js b/packs/BP/scripts/classes/Instance/InstanceFormBuilder.js index 12cc33c..e544dee 100644 --- a/packs/BP/scripts/classes/Instance/InstanceFormBuilder.js +++ b/packs/BP/scripts/classes/Instance/InstanceFormBuilder.js @@ -2,7 +2,8 @@ import { ActionFormData, ModalFormData } from '@minecraft/server-ui'; import { MenuFormBuilder } from '../MenuFormBuilder'; import { StructureVerifier } from '../Verifier/StructureVerifier'; import { StructureStatistics } from '../Structure/StructureStatistics'; -import { EntityComponentTypes, TicksPerSecond } from '@minecraft/server'; +import {EntityComponentTypes, TicksPerSecond} from '@minecraft/server'; +import {dim} from "../zh_CN"; export class InstanceFormBuilder { static structureVerifier; @@ -15,10 +16,11 @@ export class InstanceFormBuilder { { translate: 'construct.instance.menu.body', with: [instance.getName(), instance.getStructureId()] } ]}; if (instance.hasLocation()) - body.rawtext.push(...[ - { text: '\n' }, - { translate: 'construct.instance.menu.location', with: [String(location.location.x), String(location.location.y), String(location.location.z), location.dimensionId] } - ]); + body.rawtext.push(...[ + { text: '\n' }, + //{translate:world.getDimension(location.dimensionId).localizationKey},---to be compatible with language files, this method is not used + { translate: 'construct.instance.menu.location', with: [String(location.location.x), String(location.location.y), String(location.location.z), dim[location.dimensionId]] } //all dim names automatically translated + ]); form.body(body); options.forEach(option => { form.button({ translate: option }); diff --git a/packs/BP/scripts/classes/Raycaster.js b/packs/BP/scripts/classes/Raycaster.js index 3cc5ead..5f9e05b 100644 --- a/packs/BP/scripts/classes/Raycaster.js +++ b/packs/BP/scripts/classes/Raycaster.js @@ -16,7 +16,7 @@ export class Raycaster { if (block?.type.id !== 'minecraft:air') { blocks.push({ permutation: block, - location: location + location: location, }); if (getFirst) break; diff --git a/packs/BP/scripts/classes/zh_CN.js b/packs/BP/scripts/classes/zh_CN.js new file mode 100644 index 0000000..ab3351b --- /dev/null +++ b/packs/BP/scripts/classes/zh_CN.js @@ -0,0 +1,860 @@ +export const chinese_text = { + "minecraft:mangrove_double_slab": "红树木双台阶§8--§9星之海", + "minecraft:bamboo_mosaic_double_slab": "竹制马赛克双台阶§8--§9星之海", + "minecraft:bamboo_double_slab": "竹制双台阶§8--§9星之海", + "minecraft:blackstone_double_slab": "黑石双台阶§8--§9星之海", + "minecraft:polished_blackstone_brick_double_slab": "磨制黑石砖双台阶§8--§9星之海", + "minecraft:polished_blackstone_double_slab": "磨制黑石双台阶§8--§9星之海", + "minecraft:polished_tuff_double_slab": "磨制凝灰岩双台阶§8--§9星之海", + "minecraft:piston_arm_collision": "活塞臂§8--§9星之海", + "minecraft:sticky_piston_arm_collision": "粘液活塞臂§8--§9星之海", + "minecraft:light_block": "光源方块§8--§9星之海", + "minecraft:light_block_0": "光源方块(亮度0)§8--§9星之海", + "minecraft:light_block_1": "光源方块(亮度1)§8--§9星之海", + "minecraft:light_block_2": "光源方块(亮度2)§8--§9星之海", + "minecraft:light_block_3": "光源方块(亮度3)§8--§9星之海", + "minecraft:light_block_4": "光源方块(亮度4)§8--§9星之海", + "minecraft:light_block_5": "光源方块(亮度5)§8--§9星之海", + "minecraft:light_block_6": "光源方块(亮度6)§8--§9星之海", + "minecraft:light_block_7": "光源方块(亮度7)§8--§9星之海", + "minecraft:light_block_8": "光源方块(亮度8)§8--§9星之海", + "minecraft:light_block_9": "光源方块(亮度9)§8--§9星之海", + "minecraft:light_block_10": "光源方块(亮度10)§8--§9星之海", + "minecraft:light_block_11": "光源方块(亮度11)§8--§9星之海", + "minecraft:light_block_12": "光源方块(亮度12)§8--§9星之海", + "minecraft:light_block_13": "光源方块(亮度13)§8--§9星之海", + "minecraft:light_block_14": "光源方块(亮度14)§8--§9星之海", + "minecraft:light_block_15": "光源方块(亮度15)§8--§9星之海", + "minecraft:daylight_detector": "阳光探测器(日)§8--§9星之海", + "minecraft:daylight_detector_inverted": "阳光探测器(夜)§8--§9星之海", + "minecraft:end_portal": "末地传送门§8--§9星之海", + "minecraft:lit_redstone_ore": "发光的红石矿石§8--§9星之海", + "minecraft:lit_redstone_lamp": "点亮的红石灯§8--§9星之海", + + "minecraft:smooth_stone_double_slab": "平滑石双台阶§8--§9星之海", + "minecraft:prismarine_double_slab": "海晶石双台阶§8--§9星之海", + "minecraft:dark_prismarine_double_slab": "暗海晶石双台阶§8--§9星之海", + "minecraft:prismarine_brick_double_slab": "海晶石砖双台阶§8--§9星之海", + "minecraft:mossy_cobblestone_double_slab": "苔石双台阶§8--§9星之海", + "minecraft:red_nether_brick_double_slab": "红色下界砖双台阶§8--§9星之海", + "minecraft:smooth_red_sandstone_double_slab": "平滑红砂岩双台阶§8--§9星之海", + "minecraft:end_stone_brick_double_slab": "末地石砖双台阶§8--§9星之海", + "minecraft:polished_andesite_double_slab": "磨制安山岩双台阶§8--§9星之海", + "minecraft:diorite_double_slab": "闪长岩双台阶§8--§9星之海", + "minecraft:polished_diorite_double_slab": "磨制闪长岩双台阶§8--§9星之海", + "minecraft:granite_double_slab": "花岗岩双台阶§8--§9星之海", + "minecraft:polished_granite_double_slab": "磨制花岗岩双台阶§8--§9星之海", + "minecraft:smooth_quartz_double_slab": "平滑石英双台阶§8--§9星之海", + "minecraft:cut_sandstone_double_slab": "切制砂岩双台阶§8--§9星之海", + "minecraft:cut_red_sandstone_double_slab": "切制红砂岩双台阶§8--§9星之海", + "minecraft:bubble_column": "气泡柱§8--§9星之海", + "minecraft:frame": "展示框§8--§9星之海", + "minecraft:glow_frame": "发光展示框§8--§9星之海", + "minecraft:tuff_brick_double_slab": "凝灰岩砖双台阶§8--§9星之海", + "minecraft:tuff_double_slab": "凝灰岩双台阶§8--§9星之海", + "minecraft:acacia_double_slab": "金合欢木双台阶§8--§9星之海", + "minecraft:dark_oak_double_slab": "深色橡木双台阶§8--§9星之海", + "minecraft:birch_double_slab": "白桦木双台阶§8--§9星之海", + "minecraft:jungle_double_slab": "丛林木双台阶§8--§9星之海", + "minecraft:oak_double_slab": "橡木双台阶§8--§9星之海", + "minecraft:spruce_double_slab": "云杉木双台阶§8--§9星之海", + "minecraft:lit_deepslate_redstone_ore": "发光的深层红石矿石§8--§9星之海", + "minecraft:cut_copper_double_slab": "切制铜块双台阶§8--§9星之海", + "minecraft:exposed_cut_copper_double_slab": "外露切制铜块双台阶§8--§9星之海", + "minecraft:weathered_cut_copper_double_slab": "风化切制铜块双台阶§8--§9星之海", + "minecraft:oxidized_cut_copper_double_slab": "氧化切制铜块双台阶§8--§9星之海", + "minecraft:waxed_cut_copper_double_slab": "涂蜡切制铜块双台阶§8--§9星之海", + "minecraft:waxed_weathered_cut_copper_double_slab": "锈蚀的涂蜡切制铜块双台阶§8--§9星之海", + "minecraft:waxed_oxidized_cut_copper_double_slab": "氧化的涂蜡切制铜块双台阶§8--§9星之海", + "minecraft:waxed_exposed_cut_copper_double_slab": "斑驳的涂蜡切制铜块双台阶§8--§9星之海", + "minecraft:repeater": "红石中继器(不充能)§8--§9星之海", + "minecraft:powered_repeater": "红石中继器(充能)§8--§9星之海", + "minecraft:unpowered_repeater": "红石中继器(不充能)§8--§9星之海", + "minecraft:unpowered_comparator": "比较器(不充能)§8--§9星之海", + "minecraft:powered_comparator": "比较器(充能)§8--§9星之海",}; +export let Block_state = { + active: "方块%1激活工作", + age: "块的年龄(树苗等)是%1", + age_bit: "植物幼苗%1生长", + allow_underwater_bit: "TNT%1在水中boom", + attached_bit: "绊线%1与绊线连接 或悬挂告示牌铰链%1相互平行", + attachment: "悬挂物品的悬挂方式是%1", + bamboo_leaf_size: "竹叶的大小是%1", + bamboo_stalk_thickness: "竹子的长成的粗细是%1", + big_dripleaf_tilt: "垂滴叶的倾斜状态是%1", + bite_counter: "蛋糕被食用%1口", + books_stored: "錾制书架存书:(1=有书)", + brewing_stand_slot_a_bit: "酿造台1槽%1药水", + brewing_stand_slot_b_bit: "酿造台2槽%1药水", + brewing_stand_slot_c_bit: "酿造台3槽%1药水", + button_pressed_bit: "按钮%1按下", + candles: "该方块内有%1个蜡烛", + cauldron_liquid: "锅中的液体是%1", + chisel_type: "石英和紫珀块是%1样式", + cluster_count: "该方块内有%1个蜡烛海泡菜", + color: "方块为%1色", + color_bit: "火把%1为彩色火把方块", + conditional_bit: "%1条件命令方块", + coral_color: "珊瑚方块为%1色", + coral_direction: "珊瑚扇朝%1", + coral_hang_type_bit: "珊瑚扇%1", + covered_bit: "顶层雪%1植物", + cracked_state: "海龟蛋%1", + crafting: "合成器%1在合成物品", + damage: "铁砧%1", + dead_bit: "珊瑚或海葵%1", + direction: "方块朝%1", + dirt_type: "该土块是%1", + disarmed_bit: "绊线%1触发(接入电路)", + door_hinge_bit: "门的铰链朝%1", + double_plant_type: "该高植物是%1", + drag_down: "气泡柱朝%1", + dripstone_thickness: "该方块是滴水石锥的%1", + end_portal_eye_bit: "末地传送门方块%1末影之眼", + explode_bit: "TNT方块%1被点燃", + facing_direction: "方块朝%1", + fill_level: "锅中液体高%1/15层", + ground_sign_direction: "告示牌和旗帜的朝%1", + growth: "作物的生长阶段是%1/15", + hanging: "处于%1", + head_piece_bit: "方块是床的%1", + height: "顶层雪的厚度是%1/15", + huge_mushroom_bits: "蘑菇块%1", + in_wall_bit: "栅栏%1到墙", + infiniburn_bit: "火%1无限燃烧", + item_frame_map_bit: "展示框中%1地图", + item_frame_photo_bit: "展示框中%1物品/图片", + liquid_depth: "液体方块的厚度%1/15", + lit: "方块%1点亮", + moisturized_amount: "作物的湿度水平%1/15", + monster_egg_stone_type: "虫蛀的%1", + natural: "方块%1自然生成", + no_drop_bit: "头颅被挖%1掉落", + occupied_bit: "床%1占用", + ominous: "方块%1不详/试炼版本", + open_bit: "各种门%1", + orientation: "方块朝%1", + output_lit_bit: "比较器的输出%1点亮", + output_subtract_bit: "比较器为'%1'模式", + pale_moss_carpet_side_east: "苍白苔藓地毯东面%1向上延伸", + pale_moss_carpet_side_north: "苍白苔藓地毯北面%1向上延伸", + pale_moss_carpet_side_south: "苍白苔藓地毯南面%1向上延伸", + pale_moss_carpet_side_west: "苍白苔藓地毯西面%1向上延伸", + persistent_bit: "树叶%1自动掉落性", + portal_axis: "2向方块的朝向%1", + powered_bit: "检测器或绊线%1触发", + rail_data_bit: "铁轨%1红石信号", + rail_direction: "%1", + redstone_signal: "红石信号强度是%1/15", + repeater_delay: "红石中继器是%1/4档位", + sea_grass_type: "%1", + sponge_type: "%1海绵", + stability: "脚手架的稳定性(支柱=0)%1/5", + stability_check: "脚手架%1已检查稳定性", + stripped_bit: "木头%1去除树皮", + structure_block_type: "结构方块是%1", + suspended_bit: "绊线%1有效的绊线线路中", + tip: "该方块%1方块链(如一条石锥)中的最后一个", + toggle_bit: "漏斗%1工作(不充能)", + top_slot_bit: "台阶的%1半部分", + torch_facing_direction: "火把悬挂方块与火把的相对位置是%1", + trial_spawner_state: "试炼刷怪笼%1", + triggered_bit: "方块%1红石信号激活", + turtle_egg_count: "方块中有%1个海龟蛋", + update_bit: "叶或花%1在下一次随机刻时检查是否应枯萎", + upper_block_bit: "门或高玉良的%1半部分", + upside_down_bit: "楼梯方块或栅门方块%1", + vine_direction_bits: "藤蔓的附着方块相对方向是%1", + wall_connection_type_east: "墙向东%1", + wall_connection_type_north: "墙向北%1", + wall_connection_type_south: "墙向南%1", + wall_connection_type_west: "墙向西%1", + wall_post_bit: "墙%1中心柱", + weirdo_direction: "楼梯%1" +}; +export let State_values = { + active: { + true: "是", + false: "否" + }, + age: {}, + age_bit: { + true: "能", + false: "不能" + }, + allow_underwater_bit: { + true: "能", + false: "不能" + }, + attached_bit: { + true: "是", + false: "不" + }, + attachment: { + standing: "直立", + hanging: "悬挂", + side: "侧挂", + multiple: "多方面依赖" + }, + bamboo_leaf_size: { + no_leaves: "无竹叶", + small_leaves: "少竹叶", + large_leaves: "多竹叶" + }, + bamboo_stalk_thickness: { + thin: "薄", + thick: "厚" + }, + big_dripleaf_tilt: { + none: "无倾斜", + unstable: "不稳定", + partial_tilt: "半倾斜", + full_tilt: "完全倾斜" + }, + bite_counter: {}, + books_stored: { + 0: ` +000 +000`, + 1: ` +100 +000`, + 2: ` +010 +000`, + 3: ` +110 +000`, + 4: ` +001 +000`, + 5: ` +101 +000`, + 6: ` +011 +000`, + 7: ` +111 +000`, + 8: ` +000 +100`, + 9: ` +100 +100`, + 10: ` +010 +100`, + 11: ` +110 +100`, + 12: ` +001 +100`, + 13: ` +101 +100`, + 14: ` +011 +100`, + 15: ` +111 +100`, + 16: ` +000 +010`, + 17: ` +100 +010`, + 18: ` +010 +010`, + 19: ` +110 +010`, + 20: ` +001 +010`, + 21: ` +101 +010`, + 22: ` +011 +010`, + 23: ` +111 +010`, + 24: ` +000 +110`, + 25: ` +100 +110`, + 26: ` +010 +110`, + 27: ` +110 +110`, + 28: ` +001 +110`, + 29: ` +101 +110`, + 30: ` +011 +110`, + 31: ` +111 +110`, + 32: ` +000 +001`, + 33: ` +100 +001`, + 34: ` +010 +001`, + 35: ` +110 +001`, + 36: ` +001 +001`, + 37: ` +101 +001`, + 38: ` +011 +001`, + 39: ` +111 +001`, + 40: ` +000 +101`, + 41: ` +100 +101`, + 42: ` +010 +101`, + 43: ` +110 +101`, + 44: ` +001 +101`, + 45: ` +101 +101`, + 46: ` +011 +101`, + 47: ` +111 +101`, + 48: ` +000 +011`, + 49: ` +100 +011`, + 50: ` +010 +011`, + 51: ` +110 +011`, + 52: ` +001 +011`, + 53: ` +101 +011`, + 54: ` +011 +011`, + 55: ` +111 +011`, + 56: ` +000 +111`, + 57: ` +100 +111`, + 58: ` +010 +111`, + 59: ` +110 +111`, + 60: ` +001 +111`, + 61: ` +101 +111`, + 62: ` +011 +111`, + 63: ` +111 +111` + }, + brewing_stand_slot_a_bit: { + true: "有", + false: "无" + }, + brewing_stand_slot_b_bit: { + true: "有", + false: "无" + }, + brewing_stand_slot_c_bit: { + true: "有", + false: "无" + }, + button_pressed_bit: { + true: "被", + false: "未" + }, + candles: { + "0": "1", + "1": "2", + "2": "3", + "3": "4" + }, + cauldron_liquid: { + water: "水", + lava: "岩浆", + powder_snow: "细雪" + }, + cluster_count: { + "0": "1", + "1": "2", + "2": "3", + "3": "4", + "4": "5", + "5": "6", + "6": "7", + "7": "8", + "8": "9", + "9": "10" + }, + color: { + white: "白", + orange: "橙", + magenta: "品红", + light_blue: "淡蓝", + yellow: "黄", + lime: "黄绿", + pink: "粉", + gray: "灰", + silver: "淡灰", + cyan: "青", + purple: "紫", + blue: "蓝", + brown: "棕", + green: "绿", + red: "红", + black: "黑" + }, + color_bit: { + true: "是", + false: "不是" + }, + conditional_bit: { + true: "是", + false: "不是" + }, + coral_direction: { + 2: "北", + 3: "南", + 1: "东", + 0: "西" + }, + coral_hang_type_bit: { + true: "悬挂状态", + false: "不悬挂" + }, + covered_bit: { + true: "含", + false: "不含" + }, + cracked_state: { + no_cracks: "无裂纹", + cracked: "有裂纹", + max_cracked: "大裂纹" + }, + crafting: { + true: "正", + false: "不" + }, + damage: { + undamaged: "无破损", + slightly_damaged: "轻微破损", + very_damaged: "严重破损", + broken: "已损坏" + }, + dead_bit: { + true: "死亡", + false: "鲜活" + }, + direction: { + 0: "南", + 2: "北", + 3: "东", + 1: "西" + }, + dirt_type: { + normal: "泥土", + coarse: "砂土" + }, + disarmed_bit: { + true: "能", + false: "不能" + }, + door_hinge_bit: { + true: "东", + false: "西" + }, + drag_down: { + true: "下", + false: "上" + }, + dripstone_thickness: { + tip: "末梢", + frustum: "末端", + base: "基底", + middle: "中部", + merge: "柱形末梢(2对向尖端相连)" + }, + end_portal_eye_bit: { + true: "有", + false: "无" + }, + explode_bit: { + true: "已", + false: "未" + }, + facing_direction: { + "0": "下", + "1": "上", + "2": "北", + "3": "南", + "4": "西", + "5": "东" + }, + fill_level: {}, + ground_sign_direction: { + 0: "南", + 1: "南偏西22.5°", + 2: "西南", + 3: "西偏南22.5°", + 4: "西", + 5: "西偏北22.5°", + 6: "西北", + 7: "北偏西22.5°", + 8: "北", + 9: "北偏东22.5°", + 10: "东北", + 11: "东偏北22.5°", + 12: "东", + 13: "东偏南22.5°", + 14: "东南", + 15: "南偏东22.5°" + }, + growth: {}, + hanging: { + true: "悬挂状态", + false: "非悬挂状态。" + }, + head_piece_bit: { + true: "床头", + false: "床尾" + }, + height: {}, + huge_mushroom_bits: { + "0": "6面都是气孔", + "1": "上西北面是蘑菇盖,其他面是气孔", + "2": "上北面是蘑菇盖,其他面是气孔", + "3": "上北东面是蘑菇盖,其他面是气孔", + "4": "上西面是蘑菇盖,其他面是气孔", + "5": "上面是蘑菇盖,其他面是气孔", + "6": "上东面是蘑菇盖,其他面是气孔", + "7": "上南西面是蘑菇盖,其他面是气孔", + "8": "上南面是蘑菇盖,其他面是气孔", + "9": "上东南面是蘑菇盖,其他面是气孔", + "10": "4侧面都是蘑菇柄,上下面是气孔", + "11": "未使用,6面都是气孔", + "12": "未使用,6面都是气孔", + "13": "未使用,6面都是气孔", + "14": "6面都是蘑菇盖", + "15": "6面都是蘑菇柄" + }, + in_wall_bit: { + true: "连接", + false: "不连接" + }, + infiniburn_bit: { + true: "可", + false: "不可" + }, + item_frame_map_bit: { + true: "有", + false: "无" + }, + item_frame_photo_bit: { + true: "有", + false: "无" + }, + liquid_depth: {}, + lit: { + true: "是", + false: "未" + }, + moisturized_amount: {}, + natural: { + true: "被", + false: "未" + }, + no_drop_bit: { + true: "有", + false: "无" + }, + occupied_bit: { + true: "被", + false: "未被" + }, + ominous: { + true: "是", + false: "不是" + }, + open_bit: { + true: "打开", + false: "关闭" + }, + orientation: { + 0: "无", + 1: "北", + 2: "东", + 3: "北, 东", + 4: "南", + 5: "北, 南", + 6: "东, 南", + 7: "北, 东, 南", + 8: "西", + 9: "北, 西", + 10: "东, 西", + 11: "北, 东, 西", + 12: "南, 西", + 13: "北, 南, 西", + 14: "东, 南, 西", + 15: "北, 东, 南, 西" + }, + output_lit_bit: { + true: "被", + false: "未" + }, + output_subtract_bit: { + true: "减", + false: "加" + }, + pale_moss_carpet_side_east: { + none: "不", + short: "较少", + tall: "较多" + }, + pale_moss_carpet_side_north: { + none: "不", + short: "较少", + tall: "较多" + }, + pale_moss_carpet_side_south: { + none: "不", + short: "较少", + tall: "较多" + }, + pale_moss_carpet_side_west: { + none: "不", + short: "较少", + tall: "较多" + }, + persistent_bit: { + true: "有", + false: "无" + }, + portal_axis: { + x: "南北朝向", + z: "东西朝向" + }, + powered_bit: { + true: "被", + false: "未" + }, + rail_data_bit: { + true: "有", + false: "无" + }, + rail_direction: { + 0: "南北朝向的平坦铁轨", + 1: "东西朝向的平坦铁轨", + 2: "朝向东的上坡铁轨", + 3: "朝向西的上坡铁轨", + 4: "朝向北的上坡铁轨", + 5: "朝向南的上坡铁轨", + 6: "东南方向的转弯铁轨", + 7: "西南方向的转弯铁轨", + 8: "西北方向的转弯铁轨", + 9: "东北方向的转弯铁轨" + }, + redstone_signal: {}, + repeater_delay: { + 0: 1, + 1: 2, + 2: 3, + 3: 4 + }, + sea_grass_type: { + default: "普通海草", + double_top: "高海草上半部", + double_bot: "高海草下半部" + }, + sponge_type: { + dry: "干", + wet: "湿" + }, + stability: {}, + stability_check: { + true: "是", + false: "否" + }, + stripped_bit: { + true: "被", + false: "未" + }, + structure_block_type: { + data: "数据模式", + save: "保存模式", + load: "加载模式", + corner: "角落模式", + invalid: "无效模式", + export: "3D输出模式" + }, + suspended_bit: { + true: "在", + false: "不在" + }, + tip: { + true: "不是", + false: "是" + }, + toggle_bit: { + true: "可", + false: "不可" + }, + top_slot_bit: { + true: "上", + false: "下" + }, + torch_facing_direction: { + unknown: "未知", + west: "西", + east: "东", + north: "北", + south: "南", + top: "顶部" + }, + trial_spawner_state: { + "0": "未激活", + "1": "待玩家加入试炼", + "2": "可刷生物", + "3": "试炼生物全被清除,待喷出奖励", + "4": "喷出奖励", + "5": "冷却阶段,无法激活" + }, + triggered_bit: { + true: "被", + false: "未被" + }, + turtle_egg_count: { + one_egg: "1", + two_egg: "2", + three_egg: "3", + four_egg: "4" + }, + update_bit: { + true: "需要", + false: "不需要" + }, + upper_block_bit: { + true: "上", + false: "下" + }, + upside_down_bit: { + true: "倒置", + false: "正放" + }, + vine_direction_bits: { + 0: "无", + 1: "北", + 2: "东", + 3: "北, 东", + 4: "南", + 5: "北, 南", + 6: "东, 南", + 7: "北, 东, 南", + 8: "西", + 9: "北, 西", + 10: "东, 西", + 11: "北, 东, 西", + 12: "南, 西", + 13: "北, 南, 西", + 14: "东, 南, 西", + 15: "北, 东, 南, 西" + }, + wall_connection_type_east: { + none: "不连接方块", + short: "连接方块,较矮", + tall: "连接方块,较高" + }, + wall_connection_type_north: { + none: "不连接方块", + short: "连接方块,较矮", + tall: "连接方块,较高" + }, + wall_connection_type_south: { + none: "不连接方块", + short: "连接方块,较矮", + tall: "连接方块,较高" + }, + wall_connection_type_west: { + none: "不连接方块", + short: "连接方块,较矮", + tall: "连接方块,较高" + }, + wall_post_bit: { + true: "有", + false: "没有" + }, + weirdo_direction: { + 0: "朝西", + 1: "朝东", + 2: "朝北", + 3: "朝南" + } +}; + +//dim zh +export const dim = { + overworld: "主世界", + nether: "下界", + the_end: "末地", + "minecraft:overworld": "主世界", + "minecraft:nether": "下界", + "minecraft:the_end": "末地" +} \ No newline at end of file diff --git a/packs/BP/scripts/utils.js b/packs/BP/scripts/utils.js index 9ad528a..c8cbb14 100644 --- a/packs/BP/scripts/utils.js +++ b/packs/BP/scripts/utils.js @@ -61,7 +61,7 @@ function handleWaterlogging(block, structureBlock) { function playBlockPlacementSound(player, block, structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); const blockData = blocks[blockId]; - let blockSound = blockData['sound'] || 'stone'; + let blockSound = blockData?.sound || 'stone';//fix error with missing sound let blockSoundId = block_sounds[blockSound].events.place?.sound || block_sounds[block_sounds[blockSound].base].events.place?.sound; player.dimension.playSound(blockSoundId, block.location); diff --git a/packs/RP/texts/languages.json b/packs/RP/texts/languages.json index 52d2a01..20663b0 100644 --- a/packs/RP/texts/languages.json +++ b/packs/RP/texts/languages.json @@ -1,3 +1,4 @@ [ - "en_US" + "en_US", + "zh_CN" ] \ No newline at end of file diff --git a/packs/RP/texts/zh_CN.lang b/packs/RP/texts/zh_CN.lang new file mode 100644 index 0000000..62499a2 --- /dev/null +++ b/packs/RP/texts/zh_CN.lang @@ -0,0 +1,111 @@ +## 物品 +construct.menu.name=投影构筑菜单 +construct.easyplace.name=便捷放置器 +construct.materialgrabber.name=材料收集器 + +## 菜单 +construct.menu.open.closechat=§8请关闭聊天窗口以打开菜单 +construct.menu.open.timeout=§8菜单已超时 +construct.menu.submit=§2确定 +construct.menu.instance.button.unknown=未知 +construct.menu.instance.button.place=§a放置项目 +construct.menu.instance.button.enable=§a启用项目 +construct.menu.instance.button.disable=§c禁用项目 +construct.menu.instance.button.rename=重命名项目 +construct.menu.instance.button.delete=§c删除项目 +construct.menu.instance.button.nextLayer=增加图层 +construct.menu.instance.button.previousLayer=减少图层 +construct.menu.instance.button.move=移至此处 +construct.menu.instance.button.flexibleMove=自由移动项目 +construct.menu.instance.button.statistics=统计数据 +construct.menu.instance.button.settings=设置 +construct.menu.instance.button.materials=材料列表 +construct.menu.instance.unknownOption=§c未知选项: %s +construct.menu.instance.nameEmpty=§c项目名称不能为空 + +construct.instance.flexibleMove.alreadyMoving=§c此项目已处于移动状态 +construct.instance.flexibleMove.start=§a正在移动"%s", 完成后使用"投影构筑菜单"物品确认 ## 插入字符串: 实例名称 +construct.instance.flexibleMove.finish=§a已将"%1"移动至%2 ## 插入字符串: 项目名称, 坐标 +construct.instance.rename.error=§c重命名项目时出错: %s +construct.instance.validation.alreadyRunning=§c检验已在进行中, 请稍后 +construct.instance.validation.formfail=§c创建统计表单时出错 +construct.instance.menu.body=项目: §a%1\n§f结构: §2%2 ## 插入字符串: 项目名称, 结构名称 +construct.instance.menu.location=§7(%4 %1 %2 %3 ) ## 当项目已放置时添加到主体; 插入字符串: x, y, z 坐标, 维度(We change the dimension name to be inserted according to the client language) +construct.instance.menu.rename=请输入项目的新名称: +construct.instance.option.validation=方块检验 +construct.instance.option.validation.description=检验并且显示项目中缺失和摆放错误的方块 +construct.instance.option.layer=层级 +construct.instance.option.layer.description=更改活动的层级, 使用 0 表示所有层级 +construct.instance.materials.noinventory=§c无效的玩家背包 +construct.instance.materials.missing.header=§c背包中缺失的材料: +construct.instance.materials.missing.button=显示缺失材料 +construct.instance.materials.layer=§7(第%s层) ## 当项目处于层级模式时添加到标题; 插入字符串: 图层编号 +construct.instance.materials.all.header=§a所有材料: +construct.instance.materials.all.button=显示所有材料 + +construct.materials.grabber.menu.title= 材料收集器 +construct.materials.grabber.menu.success=§7成功选择"§2%s§f"为材料收集器的目标项目 ## 插入字符串: 项目名称 +construct.materials.grabber.menu.header=§7当前项目: +construct.materials.grabber.menu.noinstance=§7无 +construct.materials.grabber.menu.selectinstance=§7请选择一个项目: + +construct.structure.statistics.header=§f"§a%s§f"的统计信息: ## 插入字符串: 项目名称 +construct.structure.statistics.blocks=§7方块总数: §2%s ## 插入字符串: 结构中非空气方块的数量 +construct.structure.statistics.skipped=§c[!]本次分析跳过了%s个方块 ## 插入字符串: 分析跳过的方块数量 +construct.structure.statistics.correct=§7正确的方块: §a%s ## 插入字符串: 正确放置的方块数量 +construct.structure.statistics.stateincorrect=§7方块状态有误: §e%s ## 插入字符串: 状态错误的方块数量 +construct.structure.statistics.incorrect=§7方块位置错误: §c%s ## 插入字符串: 位置错误的方块数量 +construct.structure.statistics.missing=§7缺失方块: §3%s ## 插入字符串: 缺失的方块数量 + +## 结构方块信息显示 +construct.blockinfo.header=结构: +construct.blockinfo.none=§7无 +construct.blockinfo.nosupply=§c[缺少材料] ## 目标方块在玩家背包中缺失 +construct.blockinfo.unknown=§7未知 +construct.blockinfo.waterlogged=§3是§7含水方块 + +construct.mainmenu.instance.exists=§c项目名称"%s"已被占用, 请尝试使用其他名称 ## 插入字符串: 项目名称 +construct.mainmenu.instance.notfound=§c未找到结构ID"%s"; 若你查找的是已放入structures文件夹的结构, 请重启存档后重试 ## 插入字符串: 结构名称 +construct.mainmenu.title=§l§2投影·构建 ## 这是addon的名称 +construct.mainmenu.selectinstance=请选择一个项目: +construct.mainmenu.settings=构建设置 +construct.mainmenu.newinstance=创建新项目 +construct.mainmenu.newinstance.prompt=请输入新项目的名称: +construct.mainmenu.newinstance.placeholder=示例_项目 ## 用户输入项目名称的文本框中的占位符文本 +construct.mainmenu.selectstructure.header=请选择一个结构: +construct.mainmenu.selectstructure.other=其他 +construct.mainmenu.selectstructure.howto=如何添加/移除结构 +construct.mainmenu.selectstructure.other.prompt=请输入结构ID: +construct.mainmenu.selectstructure.other.placeholder=示例_结构 ## 用户输入结构名称的文本框中的占位符文本 +construct.mainmenu.selectstructure.howto.add.header=§a如何添加结构: +construct.mainmenu.selectstructure.howto.add.structureblock=§7-使用§f结构方块§7或§f/structure§7命令保存一个结构 +construct.mainmenu.selectstructure.howto.add.or=§7§l或§r +construct.mainmenu.selectstructure.howto.add.mcstructure=§7-将§f.mcstructure§7文件添加到此插件的§fstructures文件夹§7; 选择结构时, 选择§f其他§7选项, 然后使用文件名(不带'.mcstructure')作为§f结构ID§7; 使用后, 它会被添加到结构列表中 +construct.mainmenu.selectstructure.howto.remove.header=§c如何移除结构: +construct.mainmenu.selectstructure.howto.remove.body=§7-使用§f/structure delete§7命令从存档中移除结构 + +## 命令 + +construct.commands.construct=打开投影构筑菜单 +construct.commands.item=获得投影构筑菜单物品,可以使用它打开投影构筑菜单 +construct.commands.item.denyorigin=此命令只能由玩家使用 +construct.commands.item.fail=§c给予投影构筑菜单物品时发送错误 +construct.commands.item.success=§a您获得了投影构筑菜单物品, 使用它以打开投影构筑菜单 + +## 选项 + +construct.option.enabled=现已启用! +construct.option.disabled=现已禁用 +construct.option.easyplace.name=便捷放置 +construct.option.easyplace.description=帮助放置正确的方块 +construct.option.easyplace.howto=把"便捷放置器"物品持于副手, 在项目中放置方块时自动修正方块 +construct.option.easyplace.actionprevented=§c操作被便捷放置功能阻止 +construct.option.fasteasyplace.name=快速放置 +construct.option.fasteasyplace.description=使用即可放置建筑对应的所需方块 +construct.option.fasteasyplace.howto=主手持"便捷放置器"物品, 对准建筑中缺失的方块长按(右键)即可补放 +construct.option.materialgrabber.name=材料收集器 +construct.option.materialgrabber.description=从箱子等容器中获取建筑所需物品 +construct.option.materialgrabber.howto=使用"材料收集器"物品与箱子等容器交互, 即可从中获取建筑所需物品 +construct.option.materialgrabber.grabbed.zero=§7已收集 0 个物品 +construct.option.materialgrabber.grabbed.one=§a已收集 1 个物品 +construct.option.materialgrabber.grabbed.many=§a已收集 %s 个物品 ## 插入字符串: 收集给玩家的物品数 \ No newline at end of file