Merge branch 'StructureVerifier'
This commit is contained in:
@@ -14,7 +14,7 @@ class BlockInfo {
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}
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static showStructureBlockInfo(player) {
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const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useLayers: false });
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const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useActiveLayer: true });
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if (!block && this.shownToLastTick.has(player.id)) {
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player.onScreenDisplay.setActionBar({ text: 'Structure:\n§7None' });
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this.shownToLastTick.delete(player.id);
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@@ -4,13 +4,13 @@ import { Vector } from "../lib/Vector";
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export class BlockVerificationLevelRender {
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opacity = 0.2;
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lifetime = 0;
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lifetimeSeconds = 0;
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constructor(dimensionLocation, verificationLevel, lifetime = 5) {
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constructor(dimensionLocation, verificationLevel, lifetimeSeconds = 5) {
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this.dimension = dimensionLocation.dimension;
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this.location = new Vector(dimensionLocation.location.x, dimensionLocation.location.y, dimensionLocation.location.z);
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this.location = Vector.from(dimensionLocation.location);
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this.verificationLevel = verificationLevel;
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this.lifetime = lifetime;
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this.lifetimeSeconds = lifetimeSeconds;
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this.renderBlock();
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}
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@@ -19,7 +19,7 @@ export class BlockVerificationLevelRender {
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const color = this.getRGBAMolang();
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if (!color)
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return;
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color.setFloat("lifetime", this.lifetime);
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color.setFloat("lifetime", this.lifetimeSeconds);
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try {
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this.dimension.spawnParticle(particleLocation.particleType, particleLocation.location, color);
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} catch {
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@@ -1,6 +1,7 @@
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import { structureCollection } from './StructureCollection';
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import { MenuForm } from '../classes/MenuForm';
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import { InstanceEditOptions } from './enums/InstanceEditOptions';
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import { forceShow } from '../utils';
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import { InstanceEditButtons } from './enums/InstanceEditButtons';
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import { InstanceEditFormBuilder } from './InstanceEditFormBuilder';
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import { FormCancelationReason } from '@minecraft/server-ui';
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@@ -8,25 +9,26 @@ export class InstanceEditForm {
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instanceName;
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#buttons = {
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isEnabled: [
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InstanceEditOptions.NextLayer,
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InstanceEditOptions.PreviousLayer,
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InstanceEditOptions.SetLayer,
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InstanceEditOptions.Move,
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InstanceEditOptions.Statistics,
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InstanceEditOptions.RenameInstance,
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InstanceEditOptions.DisableInstance,
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InstanceEditButtons.NextLayer,
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InstanceEditButtons.PreviousLayer,
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InstanceEditButtons.SetLayer,
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InstanceEditButtons.Move,
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InstanceEditButtons.Statistics,
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InstanceEditButtons.Settings,
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InstanceEditButtons.Rename,
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InstanceEditButtons.Disable,
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],
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isNotEnabledAndIsNotPlaced: [
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InstanceEditOptions.PlaceInstance,
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InstanceEditOptions.RenameInstance
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InstanceEditButtons.Place,
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InstanceEditButtons.Rename
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],
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isNotEnabledButIsPlaced: [
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InstanceEditOptions.EnableInstance,
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InstanceEditOptions.RenameInstance
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InstanceEditButtons.Enable,
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InstanceEditButtons.Rename
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],
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common: [
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InstanceEditOptions.DeleteInstance,
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InstanceEditOptions.MainMenu
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InstanceEditButtons.Delete,
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InstanceEditButtons.MainMenu
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]
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}
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@@ -39,7 +41,7 @@ export class InstanceEditForm {
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show() {
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const currentOptions = this.getActiveOptions();
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InstanceEditFormBuilder.buildInstance(this.instance, currentOptions).show(this.player).then((response) => {
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forceShow(this.player, InstanceEditFormBuilder.buildInstance(this.instance, currentOptions)).then((response) => {
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if (response.canceled) return;
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this.handleOption(currentOptions[response.selection]);
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});
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@@ -57,50 +59,53 @@ export class InstanceEditForm {
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if (!this.instance.hasLayers())
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currentOptions = currentOptions.filter(option =>
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option !== InstanceEditOptions.SetLayer
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&& option !== InstanceEditOptions.NextLayer
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&& option !== InstanceEditOptions.PreviousLayer
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option !== InstanceEditButtons.SetLayer
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&& option !== InstanceEditButtons.NextLayer
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&& option !== InstanceEditButtons.PreviousLayer
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);
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return currentOptions;
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}
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handleOption(option) {
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switch (option) {
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case InstanceEditOptions.EnableInstance:
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case InstanceEditButtons.Enable:
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this.instance.enable();
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break;
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case InstanceEditOptions.DisableInstance:
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case InstanceEditButtons.Disable:
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this.instance.disable();
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break;
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case InstanceEditOptions.PlaceInstance:
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case InstanceEditButtons.Place:
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this.instance.place(this.player.dimension.id, this.player.location);
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break;
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case InstanceEditOptions.RenameInstance:
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case InstanceEditButtons.Rename:
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this.renameInstanceForm();
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break;
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case InstanceEditOptions.DeleteInstance:
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case InstanceEditButtons.Delete:
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structureCollection.delete(this.instanceName);
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break;
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case InstanceEditOptions.NextLayer:
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case InstanceEditButtons.NextLayer:
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this.instance.increaseLayer();
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new InstanceEditForm(this.player, this.instanceName);
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break;
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case InstanceEditOptions.PreviousLayer:
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case InstanceEditButtons.PreviousLayer:
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this.instance.decreaseLayer();
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new InstanceEditForm(this.player, this.instanceName);
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break;
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case InstanceEditOptions.SetLayer:
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case InstanceEditButtons.SetLayer:
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this.setLayerForm();
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break;
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case InstanceEditOptions.Move:
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case InstanceEditButtons.Move:
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this.instance.move(this.player.dimension.id, this.player.location);
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break;
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case InstanceEditOptions.Statistics:
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case InstanceEditButtons.Statistics:
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this.statisticsForm();
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break;
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case InstanceEditOptions.MainMenu:
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case InstanceEditButtons.MainMenu:
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new MenuForm(this.player, { jumpToInstance: false });
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break;
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case InstanceEditButtons.Settings:
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this.settingsForm();
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break;
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default:
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this.player.sendMessage(`§cUnknown option: ${option}`);
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break;
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@@ -130,8 +135,7 @@ export class InstanceEditForm {
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InstanceEditFormBuilder.buildSetLayer(this.instance.getBounds().max.y, this.instance.getLayer()).show(this.player).then((response) => {
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if (response.canceled)
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return;
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const selectedLayer = response.formValues[0];
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this.instance.setLayer(parseInt(selectedLayer));
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this.instance.setLayer(parseInt(response.formValues[0]));
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});
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}
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@@ -142,4 +146,12 @@ export class InstanceEditForm {
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this.player.sendMessage(statsForm.stats);
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});
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}
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settingsForm() {
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InstanceEditFormBuilder.buildSettings(this.instance).show(this.player).then((response) => {
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if (response.canceled)
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return;
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this.instance.setVerifierEnabled(response.formValues[0]);
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});
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}
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}
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@@ -2,13 +2,14 @@ import { ActionFormData, ModalFormData } from '@minecraft/server-ui';
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import { MenuFormBuilder } from './MenuFormBuilder';
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import { StructureVerifier } from './StructureVerifier';
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import { StructureStatistics } from './StructureStatistics';
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import { TicksPerSecond } from '@minecraft/server';
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export class InstanceEditFormBuilder {
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static buildInstance(instance, options) {
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const location = instance.getLocation();
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const form = new ActionFormData()
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.title(MenuFormBuilder.menuTitle)
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let body = `Instance: §a${instance.name}\n§fStructure: §2${instance.getStructureId()}\n`;
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let body = `Instance: §a${instance.getName()}\n§fStructure: §2${instance.getStructureId()}\n`;
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if (instance.hasLocation())
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body += `§7(${location.location.x} ${location.location.y} ${location.location.z} in ${location.dimensionId})\n`;
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form.body(body);
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@@ -36,11 +37,18 @@ export class InstanceEditFormBuilder {
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static async buildStatistics(instance) {
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const buildStatisticsForm = new ActionFormData()
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.title(MenuFormBuilder.menuTitle)
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const structureVerifier = new StructureVerifier(instance);
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const structureVerifier = new StructureVerifier(instance, { isEnabled: true, trackPlayerDistance: 0, intervalOrLifetime: 30 * TicksPerSecond });
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const verification = await structureVerifier.verifyStructure();
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const statistics = new StructureStatistics(instance, verification);
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const statsMessage = statistics.getMessage();
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buildStatisticsForm.body(statsMessage);
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return { form: buildStatisticsForm, stats: statsMessage };
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}
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static buildSettings(instance) {
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return new ModalFormData()
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.title(MenuFormBuilder.menuTitle)
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.toggle('Toggle block validation.', instance.options.verifier.isEnabled)
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.submitButton('§aApply');
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}
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}
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@@ -0,0 +1,91 @@
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import { Vector } from "../lib/Vector";
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import { world } from "@minecraft/server";
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export class InstanceOptions {
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instanceName = void 0;
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structureId = void 0;
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isEnabled = false;
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dimensionId = void 0;
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worldLocation = new Vector();
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currentLayer = 0;
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verifier = {
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isEnabled: true,
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trackPlayerDistance: 5,
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intervalOrLifetime: 10
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};
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static getInstanceStrucetureId(instanceName) {
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const options = new InstanceOptions(instanceName, void 0);
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return options.structureId;
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}
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constructor(instanceName, structureId) {
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this.instanceName = instanceName;
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this.structureId = structureId;
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this.load();
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}
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save() {
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world.setDynamicProperty(`instanceOptions:${this.instanceName}`, JSON.stringify(this));
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}
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load() {
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try {
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const options = JSON.parse(world.getDynamicProperty(`instanceOptions:${this.instanceName}`));
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if (options)
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Object.assign(this, options);
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else
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throw new Error("Options not found");
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} catch {
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this.save();
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const options = JSON.parse(world.getDynamicProperty(`instanceOptions:${this.instanceName}`) || "{}");
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Object.assign(this, options);
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}
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this.worldLocation = Vector.from(this.worldLocation);
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}
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clear() {
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world.setDynamicProperty(`instanceOptions:${this.instanceName}`, void 0);
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}
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getDimension() {
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return world.getDimension(this.dimensionId);
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}
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enable() {
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this.isEnabled = true;
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this.save();
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}
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disable() {
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this.isEnabled = false;
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this.save();
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}
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rename(newName) {
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this.clear();
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this.instanceName = newName;
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this.save();
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}
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move(dimensionId, worldLocation) {
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this.dimensionId = dimensionId;
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this.worldLocation = Vector.from(worldLocation).floor();
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this.save();
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}
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setLayer(layer) {
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this.currentLayer = layer;
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this.save();
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}
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setVerifierEnabled(enable) {
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this.verifier.isEnabled = enable;
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this.save();
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}
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setVerifierDistance(distance) {
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this.verifier.trackPlayerDistance = distance;
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this.save();
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}
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}
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@@ -4,7 +4,7 @@ class MaterialCounter {
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static getAll(name) {
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const structure = structureCollection.get(name);
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const materials = {};
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for (const block of structure.getBlocks()) {
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for (const block of structure.getAllBlocks()) {
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const typeId = block?.getItemStack()?.typeId.replace('minecraft:', '');
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if (!typeId) continue;
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if (!materials[typeId]) {
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@@ -32,7 +32,7 @@ class MaterialCounter {
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static getPrintable(name) {
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const structure = structureCollection.get(name);
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const materials = {};
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for (const block of structure.getBlocks()) {
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for (const block of structure.getAllBlocks()) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId.replace('minecraft:', '');
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if (!typeId) continue;
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@@ -12,7 +12,7 @@ export class MenuForm {
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async show(jumpToInstance = true) {
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let instanceName;
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if (jumpToInstance) {
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instanceName = structureCollection.getStructure(this.player.dimension.id, this.player.location, { useLayers: false })?.name;
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instanceName = structureCollection.getStructure(this.player.dimension.id, this.player.location, { useActiveLayer: false })?.getName();
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if (instanceName) {
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new InstanceEditForm(this.player, instanceName);
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return;
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@@ -13,8 +13,8 @@ export class Outliner {
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constructor(dimension, min, max) {
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this.dimension = dimension;
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this.min = new Vector(min.x, min.y, min.z);
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this.max = new Vector(max.x, max.y, max.z);
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this.min = Vector.from(min);
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this.max = Vector.from(max);
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this.vertices = this.getVertices(min, max);
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}
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@@ -65,8 +65,8 @@ export class Outliner {
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setVertices(dimension, min, max) {
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this.dimension = dimension;
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this.min = new Vector(min.x, min.y, min.z);
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this.max = new Vector(max.x, max.y, max.z);
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this.min = Vector.from(min);
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this.max = Vector.from(max);
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this.vertices = this.getVertices(min, max);
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}
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@@ -103,7 +103,7 @@ export class Outliner {
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addStandaloneParticles(locations) {
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for (const location of locations)
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this.vertices.push(new Vector(location.x, location.y, location.z));
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this.vertices.push(Vector.from(location));
|
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}
|
||||
|
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getNextParticleColor() {
|
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|
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@@ -4,13 +4,13 @@ import { world } from "@minecraft/server";
|
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export class Raycaster {
|
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static STEP_SIZE = 0.2;
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|
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static getStructureBlocks(dimension, startLocation, direction, { maxDistance = 7, getFirst = true, collideWithWorldBlocks = true, useLayers = true }) {
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static getStructureBlocks(dimension, startLocation, direction, { maxDistance = 7, getFirst = true, collideWithWorldBlocks = true, useActiveLayer = true }) {
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// Can probably be optimized by the fact that we only need full blocks and aren't checking for partial blocks
|
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const blocks = [];
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let location = startLocation;
|
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let distance = 0;
|
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while (distance < maxDistance) {
|
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const structure = structureCollection.getStructure(dimension.id, location, { useLayers });
|
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const structure = structureCollection.getStructure(dimension.id, location, { useActiveLayer });
|
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if (structure) {
|
||||
const block = structure.getBlock(structure.toStructureCoords(location));
|
||||
if (block?.type.id !== 'minecraft:air') {
|
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@@ -41,11 +41,11 @@ export class Raycaster {
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return blocks;
|
||||
}
|
||||
|
||||
static getTargetedStructureBlock(player, { isFirst = true, collideWithWorldBlocks = true, useLayers = true } = {}) {
|
||||
static getTargetedStructureBlock(player, { isFirst = true, collideWithWorldBlocks = true, useActiveLayer = true } = {}) {
|
||||
const startLocation = player.getHeadLocation();
|
||||
const direction = player.getViewDirection();
|
||||
const maxDistance = 7;
|
||||
const blocks = this.getStructureBlocks(player.dimension, startLocation, direction, { maxDistance, getFirst: isFirst, collideWithWorldBlocks, useLayers });
|
||||
const blocks = this.getStructureBlocks(player.dimension, startLocation, direction, { maxDistance, getFirst: isFirst, collideWithWorldBlocks, useActiveLayer });
|
||||
if (blocks.length === 0)
|
||||
return void 0;
|
||||
return isFirst ? blocks[0] : blocks[blocks.length - 1];
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
import { world } from "@minecraft/server";
|
||||
import { Vector } from "../lib/Vector";
|
||||
|
||||
export class Structure {
|
||||
structureId;
|
||||
#structure;
|
||||
|
||||
constructor(structureId) {
|
||||
this.structureId = structureId;
|
||||
this.#structure = world.structureManager.get(structureId);
|
||||
if (!this.#structure)
|
||||
throw new Error(`[StrucTool] Structure '${structureId}' not found.`);
|
||||
this.#structure.saveToWorld();
|
||||
}
|
||||
|
||||
getHeight() {
|
||||
return this.#structure.size.y;
|
||||
}
|
||||
|
||||
getMin() {
|
||||
return new Vector(0, 0, 0);
|
||||
}
|
||||
|
||||
getMax() {
|
||||
return Vector.from(this.#structure.size);
|
||||
}
|
||||
|
||||
getBlock(structureLocation) {
|
||||
const blockPermutation = this.#structure.getBlockPermutation(structureLocation);
|
||||
if (!blockPermutation)
|
||||
return void 0;
|
||||
blockPermutation.location = structureLocation;
|
||||
return blockPermutation;
|
||||
}
|
||||
|
||||
*getBlocks(locations) {
|
||||
for (const location of locations) {
|
||||
yield this.getBlock(location);
|
||||
}
|
||||
}
|
||||
|
||||
*getLayerBlocks(layer) {
|
||||
for (let x = 0; x < this.#structure.size.x; x++) {
|
||||
for (let z = 0; z < this.#structure.size.z; z++) {
|
||||
yield this.getBlock({ x, y: layer, z });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*getAllBlocks() {
|
||||
for (let y = 0; y < this.#structure.size.y; y++) {
|
||||
yield * this.getLayerBlocks(y);
|
||||
}
|
||||
}
|
||||
|
||||
getLayerLocations(layer) {
|
||||
const locations = new Set();
|
||||
for (let x = 0; x < this.#structure.size.x; x++) {
|
||||
for (let z = 0; z < this.#structure.size.z; z++) {
|
||||
locations.add(new Vector(x, layer, z));
|
||||
}
|
||||
}
|
||||
return locations;
|
||||
}
|
||||
|
||||
getAllLocations() {
|
||||
const locations = new Set();
|
||||
for (let y = 0; y < this.#structure.size.y; y++) {
|
||||
const layerLocations = this.getLayerLocations(y);
|
||||
for (const location of layerLocations) {
|
||||
locations.add(location);
|
||||
}
|
||||
}
|
||||
return locations;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { InstanceOptions } from './InstanceOptions';
|
||||
import { StructureInstance } from './StructureInstance';
|
||||
import { world } from '@minecraft/server';
|
||||
|
||||
@@ -8,12 +9,12 @@ class StructureCollection {
|
||||
this.structures = {};
|
||||
}
|
||||
|
||||
loadExistingStructures() {
|
||||
world.getDynamicPropertyIds().filter(id => id.startsWith('structOptions:')).forEach(id => {
|
||||
const instanceName = id.replace('structOptions:', '');
|
||||
loadExistingInstances() {
|
||||
world.getDynamicPropertyIds().filter(id => id.startsWith('instanceOptions:')).forEach(id => {
|
||||
const instanceName = id.replace('instanceOptions:', '');
|
||||
let structureId;
|
||||
try {
|
||||
structureId = StructureInstance.parseOptions(instanceName).structureId;
|
||||
structureId = InstanceOptions.getInstanceStrucetureId(instanceName);
|
||||
this.structures[instanceName] = new StructureInstance(instanceName, structureId);
|
||||
} catch (e) {
|
||||
world.sendMessage(`§c[StrucTool] Error loading structure instance '${instanceName}'. It will be removed.`);
|
||||
@@ -95,5 +96,5 @@ class StructureCollection {
|
||||
export const structureCollection = new StructureCollection();
|
||||
|
||||
world.afterEvents.worldLoad.subscribe(() => {
|
||||
structureCollection.loadExistingStructures();
|
||||
structureCollection.loadExistingInstances();
|
||||
});
|
||||
@@ -1,181 +1,29 @@
|
||||
import { world } from "@minecraft/server";
|
||||
import { Outliner } from "./Outliner";
|
||||
import { Vector } from "../lib/Vector";
|
||||
import { StructureOutliner } from "./StructureOutliner";
|
||||
import { StructureVerifier } from "./StructureVerifier";
|
||||
import { InstanceOptions } from "./InstanceOptions";
|
||||
import { Structure } from "./Structure";
|
||||
import { TicksPerSecond } from "@minecraft/server";
|
||||
|
||||
export class StructureInstance {
|
||||
name;
|
||||
#structure;
|
||||
#options = {
|
||||
structureId: void 0,
|
||||
isEnabled: false,
|
||||
dimensionId: void 0,
|
||||
worldLocation: { x: 0, y: 0, z: 0 },
|
||||
rotation: 0,
|
||||
mirror: false,
|
||||
currentLayer: 0
|
||||
};
|
||||
outliner = void 0;
|
||||
options;
|
||||
structure = void 0;
|
||||
verifier = void 0;
|
||||
outliner = void 0;
|
||||
|
||||
constructor(instanceName, structureId) {
|
||||
this.name = instanceName;
|
||||
this.#structure = world.structureManager.get(structureId);
|
||||
if (!this.#structure)
|
||||
throw new Error(`[StrucTool] Structure '${structureId}' not found.`);
|
||||
this.#structure.saveToWorld();
|
||||
this.#options = this.loadOptions();
|
||||
this.#options.structureId = structureId;
|
||||
this.updateOptions();
|
||||
this.structure = new Structure(structureId);
|
||||
this.options = new InstanceOptions(instanceName, structureId);
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
loadOptions() {
|
||||
try {
|
||||
return JSON.parse(world.getDynamicProperty(`structOptions:${this.name}`));
|
||||
} catch (e) {
|
||||
world.setDynamicProperty(`structOptions:${this.name}`, JSON.stringify(this.#options));
|
||||
}
|
||||
return this.#options;
|
||||
}
|
||||
|
||||
delete() {
|
||||
this.disable();
|
||||
world.setDynamicProperty(`structOptions:${this.name}`, void 0);
|
||||
this.#structure = void 0;
|
||||
this.#options = void 0;
|
||||
delete this.options;
|
||||
delete this.structure;
|
||||
delete this.outliner;
|
||||
}
|
||||
|
||||
static parseOptions(instanceName) {
|
||||
const options = JSON.parse(world.getDynamicProperty(`structOptions:${instanceName}`));
|
||||
if (!options)
|
||||
throw new Error(`[StrucTool] Instance '${instanceName}' not found.`);
|
||||
return options;
|
||||
}
|
||||
|
||||
updateOptions() {
|
||||
world.setDynamicProperty(`structOptions:${this.name}`, JSON.stringify(this.#options));
|
||||
}
|
||||
|
||||
getStructure() {
|
||||
return this.#structure;
|
||||
}
|
||||
|
||||
getStructureId() {
|
||||
return this.#options.structureId;
|
||||
}
|
||||
|
||||
getLocation() {
|
||||
return { dimensionId: this.#options.dimensionId, location: this.#options.worldLocation };
|
||||
}
|
||||
|
||||
getHeight() {
|
||||
return this.#structure.size.y;
|
||||
}
|
||||
|
||||
getLayer() {
|
||||
return this.#options.currentLayer || 0;
|
||||
}
|
||||
|
||||
getDimension() {
|
||||
let dimension;
|
||||
try {
|
||||
dimension = world.getDimension(this.#options.dimensionId);
|
||||
} catch (e) {
|
||||
dimension = world.getDimension("minecraft:overworld");
|
||||
}
|
||||
return dimension;
|
||||
}
|
||||
|
||||
getBlock(structureLocation) {
|
||||
return this.#structure.getBlockPermutation(structureLocation);
|
||||
}
|
||||
|
||||
*getBlocks() {
|
||||
const max = this.#structure.size;
|
||||
for (let y = 0; y < max.y; y++) {
|
||||
yield * this.getLayerBlocks(y);
|
||||
}
|
||||
}
|
||||
|
||||
*getLayerBlocks(y) {
|
||||
const max = this.#structure.size;
|
||||
for (let x = 0; x < max.x; x++) {
|
||||
for (let z = 0; z < max.z; z++) {
|
||||
const blockPermutation = this.#structure.getBlockPermutation({ x, y, z });
|
||||
if (!blockPermutation)
|
||||
yield void 0;
|
||||
blockPermutation.location = { x, y, z };
|
||||
yield blockPermutation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getBounds() {
|
||||
return {
|
||||
min: { x: 0, y: 0, z: 0 },
|
||||
max: this.#structure.size
|
||||
};
|
||||
}
|
||||
|
||||
getLayeredBounds() {
|
||||
if (!this.#options.isEnabled)
|
||||
throw new Error(`[StrucTool] Instance '${this.name}' is not placed.`);
|
||||
return {
|
||||
min: { x: 0, y: this.#options.currentLayer - 1, z: 0 },
|
||||
max: { x: this.#structure.size.x, y: this.#options.currentLayer, z: this.#structure.size.z }
|
||||
};
|
||||
}
|
||||
|
||||
getTotalVolume() {
|
||||
return this.#structure.size.x * this.#structure.size.y * this.#structure.size.z;
|
||||
}
|
||||
|
||||
getActiveVolume() {
|
||||
if (!this.#options.isEnabled)
|
||||
return 0;
|
||||
if (this.#options.currentLayer === 0)
|
||||
return this.getTotalVolume();
|
||||
return this.#structure.size.x * this.#structure.size.z;
|
||||
}
|
||||
|
||||
rename(newName) {
|
||||
world.setDynamicProperty(`structOptions:${this.name}`, void 0);
|
||||
this.name = newName;
|
||||
world.setDynamicProperty(`structOptions:${this.name}`, JSON.stringify(this.#options));
|
||||
}
|
||||
|
||||
place(dimensionId, worldLocation) {
|
||||
this.move(dimensionId, worldLocation);
|
||||
this.enable();
|
||||
}
|
||||
|
||||
enable() {
|
||||
this.#options.isEnabled = true;
|
||||
this.updateOptions();
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
disable() {
|
||||
this.#options.isEnabled = false;
|
||||
this.updateOptions();
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
move(dimensionId, location) {
|
||||
this.#options.dimensionId = dimensionId;
|
||||
this.#options.worldLocation = { x: Math.floor(location.x), y: Math.floor(location.y), z: Math.floor(location.z) };
|
||||
this.updateOptions();
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
setLayer(layer) {
|
||||
if (layer < 0 || layer > this.#structure.size.y)
|
||||
throw new Error(`[StrucTool] Layer ${layer} is out of bounds.`);
|
||||
this.#options.currentLayer = layer;
|
||||
this.updateOptions();
|
||||
this.refreshBox();
|
||||
delete this.verifier;
|
||||
this.options.clear();
|
||||
}
|
||||
|
||||
refreshBox() {
|
||||
@@ -184,92 +32,193 @@ export class StructureInstance {
|
||||
if (!this.outliner)
|
||||
this.outliner = new StructureOutliner(this);
|
||||
if (!this.verifier)
|
||||
this.verifier = new StructureVerifier(this, { shouldRender: true });
|
||||
this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
|
||||
this.outliner.refresh();
|
||||
this.verifier.refresh();
|
||||
}
|
||||
|
||||
isLocationInStructure(dimensionId, structureLocation) {
|
||||
if (this.#options.dimensionId !== dimensionId)
|
||||
return false
|
||||
const { min, max } = this.getBounds();
|
||||
return structureLocation.x >= min.x && structureLocation.x < max.x
|
||||
&& structureLocation.y >= min.y && structureLocation.y < max.y
|
||||
&& structureLocation.z >= min.z && structureLocation.z < max.z;
|
||||
getName() {
|
||||
return this.options.instanceName;
|
||||
}
|
||||
|
||||
isLocationInLayer(dimensionId, structureLocation) {
|
||||
if (!this.#options.isEnabled || this.#options.dimensionId !== dimensionId)
|
||||
return false
|
||||
const { min, max } = this.getLayeredBounds(true);
|
||||
return structureLocation.x >= min.x && structureLocation.x < max.x
|
||||
&& structureLocation.y >= min.y && structureLocation.y < max.y
|
||||
&& structureLocation.z >= min.z && structureLocation.z < max.z;
|
||||
getStructureId() {
|
||||
return this.options.structureId;
|
||||
}
|
||||
|
||||
isLocationActive(dimensionId, structureLocation, { useLayers = true } = {}) {
|
||||
if (!this.#options.isEnabled || this.#options.dimensionId !== dimensionId)
|
||||
return false
|
||||
if (useLayers && this.#options.currentLayer !== 0)
|
||||
return this.isLocationInLayer(dimensionId, structureLocation);
|
||||
return this.isLocationInStructure(dimensionId, structureLocation);
|
||||
getLocation() {
|
||||
return { dimensionId: this.options.dimensionId, location: this.options.worldLocation };
|
||||
}
|
||||
|
||||
toGlobalCoords(structureLocation) {
|
||||
getDimension() {
|
||||
return this.options.getDimension();
|
||||
}
|
||||
|
||||
getMaxLayer() {
|
||||
return this.structure.getHeight();
|
||||
}
|
||||
|
||||
getLayer() {
|
||||
return this.options.currentLayer;
|
||||
}
|
||||
|
||||
getBounds() {
|
||||
return {
|
||||
x: this.#options.worldLocation.x + structureLocation.x,
|
||||
y: this.#options.worldLocation.y + structureLocation.y,
|
||||
z: this.#options.worldLocation.z + structureLocation.z
|
||||
min: this.structure.getMin(),
|
||||
max: this.structure.getMax()
|
||||
}
|
||||
}
|
||||
|
||||
getActiveBounds() {
|
||||
if (!this.options.isEnabled)
|
||||
throw new Error(`[StrucTool] Instance '${this.options.instanceName}' is not placed.`);
|
||||
if (this.hasLayerSelected())
|
||||
return this.getLayeredBounds();
|
||||
return this.getBounds();
|
||||
}
|
||||
|
||||
getLayeredBounds() {
|
||||
if (!this.options.isEnabled)
|
||||
throw new Error(`[StrucTool] Instance '${this.options.instanceName}' is not placed.`);
|
||||
const min = this.structure.getMin();
|
||||
const max = this.structure.getMax();
|
||||
return {
|
||||
min: new Vector(min.x, this.options.currentLayer - 1, min.z),
|
||||
max: new Vector(max.x, this.options.currentLayer, max.z)
|
||||
};
|
||||
}
|
||||
|
||||
toStructureCoords(worldLocation) {
|
||||
return {
|
||||
x: worldLocation.x - this.#options.worldLocation.x,
|
||||
y: worldLocation.y - this.#options.worldLocation.y,
|
||||
z: worldLocation.z - this.#options.worldLocation.z
|
||||
};
|
||||
getBlock(structureLocation) {
|
||||
return this.structure.getBlock(structureLocation);
|
||||
}
|
||||
|
||||
getBlocks(structureLocations) {
|
||||
return this.structure.getBlocks(structureLocations);
|
||||
}
|
||||
|
||||
getLayerBlocks(layer) {
|
||||
return this.structure.getLayerBlocks(layer);
|
||||
}
|
||||
|
||||
getAllBlocks() {
|
||||
return this.structure.getAllBlocks();
|
||||
}
|
||||
|
||||
isLocationActive(dimensionId, structureLocation, { useActiveLayer = true } = {}) {
|
||||
if (!this.options.isEnabled || this.options.dimensionId !== dimensionId)
|
||||
return false;
|
||||
let bounds;
|
||||
if (useActiveLayer)
|
||||
bounds = this.getActiveBounds();
|
||||
else
|
||||
bounds = this.getBounds();
|
||||
return structureLocation.x >= bounds.min.x && structureLocation.x < bounds.max.x
|
||||
&& structureLocation.y >= bounds.min.y && structureLocation.y < bounds.max.y
|
||||
&& structureLocation.z >= bounds.min.z && structureLocation.z < bounds.max.z;
|
||||
}
|
||||
|
||||
getAllActiveLocations() {
|
||||
if (!this.options.isEnabled)
|
||||
throw new Error(`[StrucTool] Instance '${this.options.instanceName}' is not placed.`);
|
||||
if (this.hasLayerSelected())
|
||||
return this.structure.getLayerLocations(this.getLayer()-1);
|
||||
else
|
||||
return this.structure.getAllLocations();
|
||||
}
|
||||
|
||||
isEnabled() {
|
||||
return this.#options.isEnabled;
|
||||
return this.options.isEnabled;
|
||||
}
|
||||
|
||||
hasLocation() {
|
||||
return this.#options.dimensionId && this.#options.worldLocation.x !== 0 && this.#options.worldLocation.y !== 0 && this.#options.worldLocation.z !== 0;
|
||||
}
|
||||
|
||||
isUsingLayers() {
|
||||
return this.hasLayers() && this.#options.currentLayer !== 0;
|
||||
return this.options.dimensionId && this.options.worldLocation.x !== 0 && this.options.worldLocation.y !== 0 && this.options.worldLocation.z !== 0;
|
||||
}
|
||||
|
||||
hasLayers() {
|
||||
return this.#structure.size.y > 1;
|
||||
return this.getMaxLayer() > 1;
|
||||
}
|
||||
|
||||
hasLayerSelected() {
|
||||
return this.hasLayers() && this.options.currentLayer !== 0;
|
||||
}
|
||||
|
||||
hasWholeStructureSelected() {
|
||||
return this.hasLocation() && this.options.currentLayer === 0;
|
||||
}
|
||||
|
||||
isAtMaxLayer() {
|
||||
return !this.hasLayers || this.#options.currentLayer >= this.#structure.size.y;
|
||||
return !this.hasLayers || this.options.currentLayer >= this.getMaxLayer();
|
||||
}
|
||||
|
||||
isAtMinLayer() {
|
||||
return !this.hasLayers || this.#options.currentLayer <= 0;
|
||||
return !this.hasLayers || this.options.currentLayer <= 0;
|
||||
}
|
||||
|
||||
enable() {
|
||||
this.options.enable();
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
disable() {
|
||||
this.options.disable();
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
rename(newName) {
|
||||
this.options.rename(newName);
|
||||
}
|
||||
|
||||
place(dimensionId, worldLocation) {
|
||||
this.move(dimensionId, worldLocation);
|
||||
this.enable();
|
||||
}
|
||||
|
||||
move(dimensionId, worldLocation) {
|
||||
this.options.move(dimensionId, worldLocation);
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
setLayer(layer) {
|
||||
if (layer < 0 || layer > this.getMaxLayer())
|
||||
throw new Error(`[StrucTool] Layer ${layer} is out of bounds.`);
|
||||
this.options.setLayer(layer);
|
||||
this.refreshBox();
|
||||
}
|
||||
|
||||
setVerifierEnabled(enable) {
|
||||
this.options.setVerifierEnabled(enable);
|
||||
this.verifier.refresh();
|
||||
}
|
||||
|
||||
setVerifierDistance(distance) {
|
||||
this.options.setVerifierDistance(distance);
|
||||
if (this.options.verifier.trackPlayerDistance === 0) {
|
||||
const bounds = this.getBounds();
|
||||
this.options.verifier.intervalOrLifetime = Math.max(bounds.min.volume(bounds.max) / TicksPerSecond, 2*TicksPerSecond);
|
||||
} else {
|
||||
this.options.verifier.intervalOrLifetime = 10;
|
||||
}
|
||||
this.verifier.refresh();
|
||||
}
|
||||
|
||||
increaseLayer() {
|
||||
if (this.isAtMaxLayer())
|
||||
this.setLayer(0);
|
||||
else
|
||||
this.setLayer(this.#options.currentLayer + 1);
|
||||
this.setLayer(this.options.currentLayer + 1);
|
||||
}
|
||||
|
||||
decreaseLayer() {
|
||||
if (this.isAtMinLayer())
|
||||
this.setLayer(this.#structure.size.y);
|
||||
this.setLayer(this.getMaxLayer());
|
||||
else
|
||||
this.setLayer(this.#options.currentLayer - 1);
|
||||
this.setLayer(this.options.currentLayer - 1);
|
||||
}
|
||||
|
||||
getDimension() {
|
||||
return world.getDimension(this.#options.dimensionId);
|
||||
toGlobalCoords(structureLocation) {
|
||||
return Vector.from(structureLocation).add(this.options.worldLocation);
|
||||
}
|
||||
|
||||
toStructureCoords(worldLocation) {
|
||||
return Vector.from(worldLocation).subtract(this.options.worldLocation);
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ export class StructureOutliner {
|
||||
this.outliner.stopDraw();
|
||||
if (!this.instance.isEnabled())
|
||||
return;
|
||||
if (this.instance.isUsingLayers())
|
||||
if (this.instance.hasLayerSelected())
|
||||
this.layeredDraw();
|
||||
else
|
||||
this.boxDraw();
|
||||
|
||||
@@ -31,7 +31,8 @@ export class StructureStatistics {
|
||||
}
|
||||
|
||||
getNonAirBlocks() {
|
||||
return this.instance.getActiveVolume() - this.verification.correctlyAir;
|
||||
const activeBounds = this.instance.getActiveBounds();
|
||||
return activeBounds.min.volume(activeBounds.max) - this.verification.correctlyAir;
|
||||
}
|
||||
|
||||
getStat(blockVerificationLevel) {
|
||||
@@ -44,8 +45,8 @@ export class StructureStatistics {
|
||||
|
||||
getMessage() {
|
||||
let message = '';
|
||||
message += `§fStatistics for §a${this.instance.name}§f:`;
|
||||
if (this.instance.isUsingLayers())
|
||||
message += `§fStatistics for §a${this.instance.getName()}§f:`;
|
||||
if (this.instance.hasLayerSelected())
|
||||
message += ` §7(layer ${this.instance.getLayer()})`;
|
||||
message += `\n§7Blocks: §2${this.getNonAirBlocks()}\n`;
|
||||
const skipped = this.getSkipped();
|
||||
|
||||
@@ -2,23 +2,37 @@ import { BlockVerifier } from "./BlockVerifier";
|
||||
import { BlockVerificationLevel } from "./enums/BlockVerificationLevel";
|
||||
import { BlockVerificationLevelRender } from "./BlockVerificationLevelRender";
|
||||
import { system, TicksPerSecond } from "@minecraft/server";
|
||||
import { Vector } from "../lib/Vector";
|
||||
|
||||
const MIN_TRACK_PLAYER_DISTANCE = 0;
|
||||
const MAX_TRACK_PLAYER_DISTANCE = 7;
|
||||
const MIN_LIFETIME = 8;
|
||||
|
||||
export class StructureVerifier {
|
||||
shouldRender;
|
||||
isComplete;
|
||||
interval = 5*20;
|
||||
#runner;
|
||||
instance;
|
||||
intervalOrLifetime;
|
||||
|
||||
constructor(instance, { shouldRender = false } = {}) {
|
||||
this.shouldRender = shouldRender;
|
||||
locationsToVerify;
|
||||
blockVerificationLevels;
|
||||
isLocationPopulationComplete;
|
||||
isVerificationComplete;
|
||||
|
||||
#runner;
|
||||
#verifyJob;
|
||||
#populateJob = {};
|
||||
|
||||
constructor(instance, { isEnabled = false, trackPlayerDistance = 0, intervalOrLifetime = 10 } = {}) {
|
||||
this.instance = instance;
|
||||
this.interval = Math.max(instance.getActiveVolume() / 50, 20);
|
||||
this.intervalOrLifetime = Math.max(intervalOrLifetime, MIN_LIFETIME);
|
||||
this.instance.options.setVerifierEnabled(isEnabled);
|
||||
this.instance.options.setVerifierDistance(trackPlayerDistance);
|
||||
this.locationsToVerify = new Set();
|
||||
}
|
||||
|
||||
startContinuousVerification() {
|
||||
this.#runner = system.runInterval(() => {
|
||||
this.verifyStructure();
|
||||
}, this.interval);
|
||||
}, this.intervalOrLifetime);
|
||||
}
|
||||
|
||||
stopContinuousVerification() {
|
||||
@@ -35,21 +49,32 @@ export class StructureVerifier {
|
||||
this.startContinuousVerification();
|
||||
}
|
||||
|
||||
init(shouldRender) {
|
||||
this.blockVerificationLevels = { correctlyAir: 0 };
|
||||
this.shouldRender = shouldRender;
|
||||
this.isComplete = false;
|
||||
isEnabled() {
|
||||
return this.instance.options.verifier.isEnabled;
|
||||
}
|
||||
|
||||
async verifyStructure() {
|
||||
this.init(this.shouldRender);
|
||||
return new Promise((resolve) => {
|
||||
if (this.instance.isUsingLayers())
|
||||
system.runJob(this.verifyBlocks(this.instance.getLayerBlocks(this.instance.getLayer()-1)));
|
||||
else
|
||||
system.runJob(this.verifyBlocks(this.instance.getBlocks()));
|
||||
getTrackPlayerDistance() {
|
||||
return Math.min(MAX_TRACK_PLAYER_DISTANCE, Math.max(MIN_TRACK_PLAYER_DISTANCE, this.instance.options.verifier.trackPlayerDistance));
|
||||
}
|
||||
|
||||
init() {
|
||||
this.locationsToVerify.clear();
|
||||
this.blockVerificationLevels = { correctlyAir: 0 };
|
||||
this.isLocationPopulationComplete = false;
|
||||
this.isVerificationComplete = false;
|
||||
}
|
||||
|
||||
async verifyStructure(shouldRender = true) {
|
||||
if (!this.isEnabled())
|
||||
return;
|
||||
this.init();
|
||||
return new Promise(async (resolve) => {
|
||||
await this.populateLocationsToVerify();
|
||||
if (this.#verifyJob)
|
||||
system.clearJob(this.#verifyJob);
|
||||
this.verifyJob = system.runJob(this.verifyBlocks(this.locationsToVerify, shouldRender));
|
||||
const checker = system.runInterval(() => {
|
||||
if (this.isComplete) {
|
||||
if (this.isVerificationComplete) {
|
||||
system.clearRun(checker);
|
||||
resolve(this.blockVerificationLevels);
|
||||
}
|
||||
@@ -57,28 +82,64 @@ export class StructureVerifier {
|
||||
});
|
||||
}
|
||||
|
||||
*verifyBlocks(blocks) {
|
||||
for (const block of blocks) {
|
||||
const verificationLevel = this.verifyBlock(block.location);
|
||||
async populateLocationsToVerify() {
|
||||
return new Promise((resolve) => {
|
||||
if (this.getTrackPlayerDistance() === 0) {
|
||||
this.locationsToVerify = this.instance.getAllActiveLocations();
|
||||
resolve();
|
||||
} else {
|
||||
for (const job of Object.values(this.#populateJob))
|
||||
system.clearJob(job);
|
||||
for (const player of this.instance.getDimension().getPlayers())
|
||||
this.#populateJob[player.id] = system.runJob(this.populateActiveLocationsNearPlayer(player));
|
||||
const checker = system.runInterval(() => {
|
||||
if (this.isLocationPopulationComplete) {
|
||||
system.clearRun(checker);
|
||||
resolve();
|
||||
}
|
||||
}, 1);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
*populateActiveLocationsNearPlayer(player) {
|
||||
const distance = this.getTrackPlayerDistance();
|
||||
for (let x = -distance; x < distance; x++) {
|
||||
for (let y = -distance; y < distance; y++) {
|
||||
for (let z = -distance; z < distance; z++) {
|
||||
const worldLocation = Vector.from(player.location).add(new Vector(x, y, z)).floor();;
|
||||
const structureLocation = this.instance.toStructureCoords(worldLocation);
|
||||
if (this.instance.isLocationActive(player.dimension.id, structureLocation, { useActiveLayer: true })) {
|
||||
this.locationsToVerify.add(structureLocation);
|
||||
}
|
||||
yield void 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.isLocationPopulationComplete = true;
|
||||
}
|
||||
|
||||
*verifyBlocks(locations, shouldRender) {
|
||||
for (const location of locations) {
|
||||
const verificationLevel = this.verifyBlock(location);
|
||||
if (verificationLevel === BlockVerificationLevel.Air) {
|
||||
this.blockVerificationLevels.correctlyAir++;
|
||||
} else {
|
||||
this.blockVerificationLevels[JSON.stringify(block.location)] = verificationLevel;
|
||||
if (this.shouldRender) {
|
||||
const dimensionLocation = { dimension: this.instance.getDimension(), location: this.instance.toGlobalCoords(block.location) };
|
||||
new BlockVerificationLevelRender(dimensionLocation, verificationLevel, this.interval/TicksPerSecond);
|
||||
this.blockVerificationLevels[JSON.stringify(location)] = verificationLevel;
|
||||
if (shouldRender) {
|
||||
const dimensionLocation = { dimension: this.instance.getDimension(), location: this.instance.toGlobalCoords(location) };
|
||||
new BlockVerificationLevelRender(dimensionLocation, verificationLevel, this.intervalOrLifetime/TicksPerSecond);
|
||||
}
|
||||
}
|
||||
yield void 0;
|
||||
}
|
||||
this.isComplete = true;
|
||||
this.isVerificationComplete = true;
|
||||
}
|
||||
|
||||
verifyBlock(location) {
|
||||
const worldBlock = this.instance.getDimension().getBlock(this.instance.toGlobalCoords(location));
|
||||
if (!worldBlock) {
|
||||
if (!worldBlock)
|
||||
return BlockVerificationLevel.Skipped;
|
||||
}
|
||||
const blockVerifier = new BlockVerifier(worldBlock, this.instance);
|
||||
return blockVerifier.verify();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
export const InstanceEditButtons = Object.freeze({
|
||||
Unknown: 'Unknown',
|
||||
MainMenu: '<<',
|
||||
Place: '§aPlace Instance',
|
||||
Enable: '§aEnable Instance',
|
||||
Disable: '§cDisable Instance',
|
||||
Rename: 'Rename Instance',
|
||||
Delete: '§cDelete Instance',
|
||||
NextLayer: 'Increase Layer',
|
||||
PreviousLayer: 'Decrease Layer',
|
||||
SetLayer: 'Set Layer',
|
||||
Move: 'Move Here',
|
||||
Statistics: 'Statistics',
|
||||
Settings: 'Settings'
|
||||
});
|
||||
@@ -1,14 +0,0 @@
|
||||
export const InstanceEditOptions = Object.freeze({
|
||||
Unknown: 'Unknown',
|
||||
MainMenu: '<<',
|
||||
PlaceInstance: '§aPlace Instance',
|
||||
EnableInstance: '§aEnable Instance',
|
||||
DisableInstance: '§cDisable Instance',
|
||||
RenameInstance: 'Rename Instance',
|
||||
DeleteInstance: '§cDelete Instance',
|
||||
NextLayer: 'Increase Layer',
|
||||
PreviousLayer: 'Decrease Layer',
|
||||
SetLayer: 'Set Layer',
|
||||
Move: 'Move Here',
|
||||
Statistics: 'Statistics',
|
||||
});
|
||||
@@ -1,6 +1,5 @@
|
||||
/**
|
||||
* Part of ItemStack Database by @gameza_src
|
||||
* Unknown author
|
||||
* Unknown author, with additions.
|
||||
*/
|
||||
const isVec3Symbol = Symbol("isVec3");
|
||||
export function Vector(x = 0, y = 0, z = 0) {
|
||||
@@ -23,6 +22,10 @@ Vector.multiply = function multiply(vec, num) {
|
||||
}
|
||||
Vector.isVec3 = function isVec3(vec) { return vec[isVec3Symbol] === true; }
|
||||
Vector.floor = function floor(vec) { return { x: Math.floor(vec.x), y: Math.floor(vec.y), z: Math.floor(vec.z), __proto__: Vector.prototype }; }
|
||||
Vector.volume = function volume(a, b) {
|
||||
const [min, max] = Vector.sort(a, b);
|
||||
return (max.x - min.x) * (max.y - min.y) * (max.z - min.z);
|
||||
}
|
||||
Vector.projection = function projection(a, b) { return Vector.multiply(b, Vector.dot(a, b) / ((b.x * b.x + b.y * b.y + b.z * b.z) ** 2)); }
|
||||
Vector.rejection = function rejection(a, b) { return Vector.subtract(a, Vector.projection(a, b)); }
|
||||
Vector.reflect = function reflect(v, n) { return Vector.subtract(v, Vector.multiply(n, 2 * Vector.dot(v, n))); }
|
||||
@@ -56,6 +59,7 @@ Vector.prototype = {
|
||||
cross(vec) { return Vector.cross(this, vec); },
|
||||
dot(vec) { return Vector.dot(this, vec); },
|
||||
floor() { return Vector.floor(this); },
|
||||
volume(vec) { return Vector.volume(this, vec); },
|
||||
add(vec) { return Vector.add(this, vec); },
|
||||
subtract(vec) { return Vector.subtract(this, vec); },
|
||||
multiply(num) { return Vector.multiply(this, num); },
|
||||
|
||||
Reference in New Issue
Block a user