Merge branch 'material-grabber'
This commit is contained in:
@@ -1,6 +1,9 @@
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import { BuilderOptions } from "./BuilderOptions";
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import { BuilderOptions } from "./BuilderOptions";
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export class Builder {
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export class Builder {
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playerId;
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materialInstanceName = void 0;
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constructor(playerId) {
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constructor(playerId) {
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this.playerId = playerId;
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this.playerId = playerId;
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}
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}
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@@ -5,12 +5,14 @@ import { Structure } from "../Structure/Structure";
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import { InstanceOptions } from "./InstanceOptions";
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import { InstanceOptions } from "./InstanceOptions";
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import { TicksPerSecond } from "@minecraft/server";
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import { TicksPerSecond } from "@minecraft/server";
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import { InstanceNotPlacedError } from "../Errors/InstanceNotPlacedError";
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import { InstanceNotPlacedError } from "../Errors/InstanceNotPlacedError";
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import { StructureMaterials } from "../Materials/StructureMaterials";
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export class StructureInstance {
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export class StructureInstance {
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options;
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options;
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structure = void 0;
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structure = void 0;
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verifier = void 0;
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verifier = void 0;
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outliner = void 0;
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outliner = void 0;
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materials = void 0;
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constructor(instanceName, structureId) {
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constructor(instanceName, structureId) {
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this.structure = new Structure(structureId);
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this.structure = new Structure(structureId);
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@@ -25,6 +27,7 @@ export class StructureInstance {
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delete this.structure;
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delete this.structure;
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delete this.outliner;
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delete this.outliner;
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delete this.verifier;
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delete this.verifier;
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delete this.materials;
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}
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}
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refreshBox() {
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refreshBox() {
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@@ -34,8 +37,11 @@ export class StructureInstance {
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this.outliner = new StructureOutliner(this);
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this.outliner = new StructureOutliner(this);
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if (!this.verifier)
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if (!this.verifier)
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this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
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this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
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if (!this.materials)
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this.materials = new StructureMaterials(this);
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this.outliner.refresh();
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this.outliner.refresh();
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this.verifier.refresh();
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this.verifier.refresh();
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this.materials.refresh();
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}
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}
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getName() {
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getName() {
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@@ -134,6 +140,10 @@ export class StructureInstance {
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return this.structure.getAllLocations();
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return this.structure.getAllLocations();
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}
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}
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getActiveMaterials() {
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return this.materials;
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}
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isEnabled() {
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isEnabled() {
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return this.options.isEnabled;
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return this.options.isEnabled;
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}
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}
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@@ -177,8 +187,8 @@ export class StructureInstance {
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}
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}
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place(dimensionId, worldLocation) {
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place(dimensionId, worldLocation) {
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this.move(dimensionId, worldLocation);
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this.enable();
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this.enable();
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this.move(dimensionId, worldLocation);
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}
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}
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move(dimensionId, worldLocation) {
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move(dimensionId, worldLocation) {
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@@ -1,78 +0,0 @@
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class MaterialCounter {
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instance
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materials;
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constructor(instance) {
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this.instance = instance;
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this.materials = {};
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}
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populateAll() {
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for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
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this.getLayer(layer)
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}
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populateLayer(layer) {
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for (const block of this.instance.getLayerBlocks(layer))
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this.countBlock(block)
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}
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populateActive() {
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for (const block of this.instance.getActiveBlocks())
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this.countBlock(block)
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}
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countBlock(block) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId;
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if (!typeId) return;
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if (!this.materials[typeId])
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this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
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this.materials[typeId].count++;
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}
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clear() {
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this.materials = {}; // does this leak memory??
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}
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toString() {
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const materials = {};
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for (const block of this.instance.getAllBlocks()) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId.replace('minecraft:', '');
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if (!typeId) continue;
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if (!materials[typeId]) {
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materials[typeId] = { count: 0, maxStack: itemStack.maxAmount };
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}
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materials[typeId].count++;
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}
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let message = [];
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for (const blockType in materials) {
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let count = materials[blockType].count;
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let countStr = '';
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const maxStack = materials[blockType].maxStack;
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const fullShulker = 27 * maxStack;
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if (count >= fullShulker) {
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countStr = `${Math.floor(count / fullShulker)} sb`;
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}
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if (count > fullShulker) {
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countStr += ' + ';
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}
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count %= fullShulker;
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if (count >= maxStack) {
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countStr += `${Math.floor(count / maxStack)} stack`;
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}
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if (count > maxStack) {
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countStr += ' + ';
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}
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count %= maxStack;
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if (count > 0) {
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countStr += count;
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}
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message.push(` ${blockType}: ${countStr}`);
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}
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return message.sort().join('\n');
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}
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}
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export { MaterialCounter };
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@@ -0,0 +1,37 @@
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import { MaterialsFormBuilder } from './MaterialsFormBuilder';
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import { forceShow } from '../../utils';
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import { Builders } from '../Builder/Builders';
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import { structureCollection } from '../Structure/StructureCollection';
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export class MaterialsForm {
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constructor(player) {
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this.player = player;
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this.show();
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}
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show() {
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try {
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return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector(this.player)).then((response) => {
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if (response.canceled)
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return;
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const selectedInstanceName = structureCollection.getInstanceNames()[response.selection];
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if (selectedInstanceName) {
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this.setActiveInstance(selectedInstanceName);
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this.player.sendMessage(`§7Selected instance for material grabber: §2${selectedInstanceName}`);
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return;
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}
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});
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} catch (e) {
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if (e.message === 'Menu timed out.') {
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this.player.sendMessage('§8Menu timed out.');
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return;
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}
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throw e;
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}
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}
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setActiveInstance(instanceName) {
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const builder = Builders.get(this.player.id);
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builder.materialInstanceName = instanceName;
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}
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}
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@@ -0,0 +1,25 @@
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import { ActionFormData } from "@minecraft/server-ui";
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import { MenuFormBuilder } from "../MenuFormBuilder";
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import { structureCollection } from "../Structure/StructureCollection";
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import { Builders } from "../Builder/Builders";
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export class MaterialsFormBuilder {
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static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
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static buildInstanceSelector(player) {
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const allInstanceNameForm = new ActionFormData()
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.title(this.menuTitle);
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const currInstanceName = Builders.get(player.id).materialInstanceName;
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let body = '§7Current instance: ';
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if (currInstanceName)
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body += `§2${currInstanceName}`;
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else
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body += '§7None';
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body += '\n§7Select an instance:';
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allInstanceNameForm.body(body);
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structureCollection.getInstanceNames().forEach(instanceName => {
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allInstanceNameForm.button(`§2${instanceName}`);
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});
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return allInstanceNameForm;
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}
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}
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@@ -0,0 +1,102 @@
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class StructureMaterials {
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instance;
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materials;
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constructor(instance) {
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||||||
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this.instance = instance;
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this.materials = {};
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||||||
|
}
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||||||
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refresh() {
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||||||
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this.clear();
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||||||
|
this.populateInstance();
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|
}
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||||||
|
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|
populateInstance() {
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|
try {
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||||||
|
if (this.instance.hasLocation())
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|
this.populateActive();
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||||||
|
else
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||||||
|
this.populateAll();
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||||||
|
} catch (e) {
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||||||
|
if (e.name === 'InstanceNotPlacedError')
|
||||||
|
this.clear();
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||||||
|
else
|
||||||
|
throw e;
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|
}
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|
}
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|
|
||||||
|
get(itemType) {
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||||||
|
return this.materials[itemType];
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||||||
|
}
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||||||
|
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||||||
|
isEmpty() {
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||||||
|
return Object.keys(this.materials).length === 0;
|
||||||
|
}
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|
|
||||||
|
has(itemType) {
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||||||
|
return this.materials[itemType] !== undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
remove(itemType, amount) {
|
||||||
|
if (!this.materials[itemType]) return;
|
||||||
|
this.materials[itemType].count -= amount;
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||||||
|
if (this.materials[itemType].count <= 0)
|
||||||
|
delete this.materials[itemType];
|
||||||
|
}
|
||||||
|
|
||||||
|
populateAll() {
|
||||||
|
for (let layer = 0; layer < this.instance.getMaxLayer(); layer++)
|
||||||
|
this.populateLayer(layer)
|
||||||
|
}
|
||||||
|
|
||||||
|
populateLayer(layer) {
|
||||||
|
for (const block of this.instance.getLayerBlocks(layer))
|
||||||
|
this.countBlock(block)
|
||||||
|
}
|
||||||
|
|
||||||
|
populateActive() {
|
||||||
|
for (const block of this.instance.getActiveBlocks())
|
||||||
|
this.countBlock(block)
|
||||||
|
}
|
||||||
|
|
||||||
|
countBlock(block) {
|
||||||
|
const itemStack = block?.getItemStack();
|
||||||
|
const typeId = itemStack?.typeId;
|
||||||
|
if (!typeId) return;
|
||||||
|
if (!this.materials[typeId])
|
||||||
|
this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
|
||||||
|
this.materials[typeId].count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
clear() {
|
||||||
|
for (const key in this.materials)
|
||||||
|
delete this.materials[key];
|
||||||
|
}
|
||||||
|
|
||||||
|
toString() {
|
||||||
|
let message = [];
|
||||||
|
for (const blockType in this.materials) {
|
||||||
|
let count = this.materials[blockType].count;
|
||||||
|
let countStr = '';
|
||||||
|
const stackSize = this.materials[blockType].stackSize;
|
||||||
|
const fullShulker = 27 * stackSize;
|
||||||
|
if (count >= fullShulker)
|
||||||
|
countStr = `${Math.floor(count / fullShulker)} sb`;
|
||||||
|
if (count > fullShulker)
|
||||||
|
countStr += ' + ';
|
||||||
|
count %= fullShulker;
|
||||||
|
if (count >= stackSize)
|
||||||
|
countStr += `${Math.floor(count / stackSize)} stack`;
|
||||||
|
if (count > stackSize)
|
||||||
|
countStr += ' + ';
|
||||||
|
count %= stackSize;
|
||||||
|
if (count > 0)
|
||||||
|
countStr += count;
|
||||||
|
message.push(` ${blockType}: ${countStr}`);
|
||||||
|
}
|
||||||
|
return message.sort().join('\n');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export { StructureMaterials };
|
||||||
@@ -59,7 +59,14 @@ export class MenuForm {
|
|||||||
const structureId = await this.getStructureId();
|
const structureId = await this.getStructureId();
|
||||||
if (!structureId)
|
if (!structureId)
|
||||||
return;
|
return;
|
||||||
|
try {
|
||||||
structureCollection.add(instanceName, structureId);
|
structureCollection.add(instanceName, structureId);
|
||||||
|
} catch (e) {
|
||||||
|
if (e.name === 'InvalidInstanceError') {
|
||||||
|
this.player.sendMessage(`§cInstance '${instanceName}' already exists. Try again with a new name.`);
|
||||||
|
return void 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
return instanceName;
|
return instanceName;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +1,168 @@
|
|||||||
import { BuilderOption } from '../classes/Builder/BuilderOption';
|
import { BuilderOption } from '../classes/Builder/BuilderOption';
|
||||||
import { world } from '@minecraft/server';
|
import { EntityComponentTypes, ItemStack, Player, world, system } from '@minecraft/server';
|
||||||
|
import { MaterialsForm } from '../classes/Materials/MaterialsForm';
|
||||||
|
import { Builders } from '../classes/Builder/Builders';
|
||||||
|
import { structureCollection } from '../classes/Structure/StructureCollection';
|
||||||
|
|
||||||
const builderOption = new BuilderOption({
|
const builderOption = new BuilderOption({
|
||||||
identifier: 'materialGrabber',
|
identifier: 'materialGrabber',
|
||||||
displayName: 'Material Grabber',
|
displayName: 'Material Grabber',
|
||||||
description: 'Pulls structure items from inventories.',
|
description: 'Pulls structure items from inventories.',
|
||||||
howToUse: "Interact with inventories using a paper named 'Material Grabber' to pull structure items from them.",
|
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
|
||||||
});
|
});
|
||||||
|
|
||||||
|
world.beforeEvents.itemUse.subscribe(onItemUse);
|
||||||
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
|
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
|
||||||
world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
|
world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
|
||||||
|
|
||||||
function onPlayerInteract(event) {
|
function onItemUse(event) {
|
||||||
// get inventory
|
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
|
||||||
// analyze active structure items if not analyzed -- there needs to be a way to refresh this that is efficient
|
return;
|
||||||
// find items in inventory that match items in structure
|
event.cancel = true;
|
||||||
// transfer to player
|
system.run(() => new MaterialsForm(event.source));
|
||||||
|
}
|
||||||
|
|
||||||
|
function onPlayerInteract(event) {
|
||||||
|
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player.id))
|
||||||
|
return;
|
||||||
|
const player = event.player;
|
||||||
|
const target = event.block || event.target;
|
||||||
|
if (target instanceof Player)
|
||||||
|
return;
|
||||||
|
const materials = getActiveMaterials(player);
|
||||||
|
if (!materials)
|
||||||
|
return;
|
||||||
|
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
|
||||||
|
if (!targetContainer || materials.isEmpty())
|
||||||
|
return;
|
||||||
|
event.cancel = true;
|
||||||
|
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
|
||||||
|
}
|
||||||
|
|
||||||
|
function isActionItem(itemStack) {
|
||||||
|
return itemStack?.nameTag === 'Material Grabber';
|
||||||
|
}
|
||||||
|
|
||||||
|
function getActiveMaterials(player) {
|
||||||
|
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
|
||||||
|
if (!focusedInstanceName)
|
||||||
|
return void 0;
|
||||||
|
const structure = structureCollection.get(focusedInstanceName);
|
||||||
|
if (!structure)
|
||||||
|
return void 0;
|
||||||
|
return structure.getActiveMaterials();
|
||||||
|
}
|
||||||
|
|
||||||
|
function transferMaterialsToPlayer(player, targetContainer, materials) {
|
||||||
|
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
|
||||||
|
if (!playerContainer)
|
||||||
|
return;
|
||||||
|
ignoreAlreadyGathered(materials, playerContainer);
|
||||||
|
let transferCount = 0;
|
||||||
|
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
|
||||||
|
const slot = targetContainer.getSlot(slotIndex);
|
||||||
|
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
|
||||||
|
}
|
||||||
|
sendTransferMessage(player, transferCount);
|
||||||
|
materials.refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
function ignoreAlreadyGathered(materials, playerContainer) {
|
||||||
|
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
|
||||||
|
const slot = playerContainer.getSlot(slotIndex);
|
||||||
|
if (slot.hasItem()) {
|
||||||
|
materials.remove(slot.typeId, slot.amount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function sendTransferMessage(player, transferCount) {
|
||||||
|
if (transferCount === 0) {
|
||||||
|
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
|
||||||
|
} else if (transferCount === 1) {
|
||||||
|
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
|
||||||
|
} else {
|
||||||
|
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function tryTransferToPlayer(slot, playerContainer, materials) {
|
||||||
|
if (slot.hasItem() && materials.has(slot.typeId)) {
|
||||||
|
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
|
||||||
|
if (grabAmount > 0)
|
||||||
|
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
|
||||||
|
const itemStack = slot.getItem();
|
||||||
|
if (canAddItem(playerContainer, itemStack)) {
|
||||||
|
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
|
||||||
|
addItem(playerContainer, itemStackToAdd);
|
||||||
|
materials.remove(itemStack.typeId, grabAmount);
|
||||||
|
removeAmount(slot, grabAmount);
|
||||||
|
return grabAmount;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
function removeAmount(slot, amount) {
|
||||||
|
if (amount === slot.amount) {
|
||||||
|
slot.setItem(void 0);
|
||||||
|
} else {
|
||||||
|
slot.amount -= amount;
|
||||||
|
slot.setItem(slot.getItem());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function canAddItem(inventory, itemStack) {
|
||||||
|
if (inventory.emptySlotsCount !== 0) return true;
|
||||||
|
for (let i = 0; i < inventory.size; i++) {
|
||||||
|
const slot = inventory.getSlot(i);
|
||||||
|
if (itemFitsInPartiallyFilledSlot(slot, itemStack)) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
function itemFitsInPartiallyFilledSlot(slot, itemStack) {
|
||||||
|
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount + itemStack.amount <= slot.maxAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
function addItem(inventory, itemStack) {
|
||||||
|
const isItemDeposited = partiallyFilledSlotPass(inventory, itemStack);
|
||||||
|
if (!isItemDeposited)
|
||||||
|
emptySlotPass(inventory, itemStack);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function partiallyFilledSlotPass(inventory, itemStack) {
|
||||||
|
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
|
||||||
|
const slot = inventory.getSlot(slotNum);
|
||||||
|
if (isSlotAvailableForStacking(slot, itemStack)) {
|
||||||
|
const remainderAmount = Math.max(0, (slot.amount + itemStack.amount) - slot.maxAmount);
|
||||||
|
slot.amount += itemStack.amount - remainderAmount;
|
||||||
|
if (remainderAmount > 0) {
|
||||||
|
const remainderStack = new ItemStack(itemStack.typeId, remainderAmount);
|
||||||
|
addItem(inventory, remainderStack);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
function emptySlotPass(inventory, itemStack) {
|
||||||
|
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
|
||||||
|
const slot = inventory.getSlot(slotNum);
|
||||||
|
if (!slot.hasItem()) {
|
||||||
|
slot.setItem(itemStack);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
function isSlotAvailableForStacking(slot, itemStack) {
|
||||||
|
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
|
||||||
}
|
}
|
||||||
@@ -15,6 +15,7 @@ Give yourself the tools to ease the survival building process with Construct: an
|
|||||||
|
|
||||||
- **Block Validation**: Highlights incorrectly placed blocks.
|
- **Block Validation**: Highlights incorrectly placed blocks.
|
||||||
- **Easy Place**: Always places blocks correctly.
|
- **Easy Place**: Always places blocks correctly.
|
||||||
|
- **Material Grabbing**: Pulls the required materials from chests in just one click.
|
||||||
- **Layered Display**: Build structures in layers.
|
- **Layered Display**: Build structures in layers.
|
||||||
- **Structure Management**: Create and edit many structures at once.
|
- **Structure Management**: Create and edit many structures at once.
|
||||||
|
|
||||||
@@ -52,7 +53,7 @@ Shows the construct form. Only available while **Canopy** is installed.
|
|||||||
- [x] Structure naming & movement
|
- [x] Structure naming & movement
|
||||||
- [x] Easyplace
|
- [x] Easyplace
|
||||||
- [x] Correct block placement checking
|
- [x] Correct block placement checking
|
||||||
- [ ] Automatic material gathering from inventories
|
- [x] Automatic material gathering from inventories
|
||||||
- [ ] Structure Mirroring & Rotation
|
- [ ] Structure Mirroring & Rotation
|
||||||
- [ ] Structure Merging into SuperStructures
|
- [ ] Structure Merging into SuperStructures
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user