Merge branch 'material-grabber'

This commit is contained in:
ForestOfLight
2025-04-21 02:17:47 -07:00
Unverified
9 changed files with 343 additions and 87 deletions
@@ -1,6 +1,9 @@
import { BuilderOptions } from "./BuilderOptions";
export class Builder {
playerId;
materialInstanceName = void 0;
constructor(playerId) {
this.playerId = playerId;
}
@@ -5,12 +5,14 @@ import { Structure } from "../Structure/Structure";
import { InstanceOptions } from "./InstanceOptions";
import { TicksPerSecond } from "@minecraft/server";
import { InstanceNotPlacedError } from "../Errors/InstanceNotPlacedError";
import { StructureMaterials } from "../Materials/StructureMaterials";
export class StructureInstance {
options;
structure = void 0;
verifier = void 0;
outliner = void 0;
materials = void 0;
constructor(instanceName, structureId) {
this.structure = new Structure(structureId);
@@ -25,6 +27,7 @@ export class StructureInstance {
delete this.structure;
delete this.outliner;
delete this.verifier;
delete this.materials;
}
refreshBox() {
@@ -34,8 +37,11 @@ export class StructureInstance {
this.outliner = new StructureOutliner(this);
if (!this.verifier)
this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
if (!this.materials)
this.materials = new StructureMaterials(this);
this.outliner.refresh();
this.verifier.refresh();
this.materials.refresh();
}
getName() {
@@ -134,6 +140,10 @@ export class StructureInstance {
return this.structure.getAllLocations();
}
getActiveMaterials() {
return this.materials;
}
isEnabled() {
return this.options.isEnabled;
}
@@ -177,8 +187,8 @@ export class StructureInstance {
}
place(dimensionId, worldLocation) {
this.move(dimensionId, worldLocation);
this.enable();
this.move(dimensionId, worldLocation);
}
move(dimensionId, worldLocation) {
@@ -1,78 +0,0 @@
class MaterialCounter {
instance
materials;
constructor(instance) {
this.instance = instance;
this.materials = {};
}
populateAll() {
for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
this.getLayer(layer)
}
populateLayer(layer) {
for (const block of this.instance.getLayerBlocks(layer))
this.countBlock(block)
}
populateActive() {
for (const block of this.instance.getActiveBlocks())
this.countBlock(block)
}
countBlock(block) {
const itemStack = block?.getItemStack();
const typeId = itemStack?.typeId;
if (!typeId) return;
if (!this.materials[typeId])
this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
this.materials[typeId].count++;
}
clear() {
this.materials = {}; // does this leak memory??
}
toString() {
const materials = {};
for (const block of this.instance.getAllBlocks()) {
const itemStack = block?.getItemStack();
const typeId = itemStack?.typeId.replace('minecraft:', '');
if (!typeId) continue;
if (!materials[typeId]) {
materials[typeId] = { count: 0, maxStack: itemStack.maxAmount };
}
materials[typeId].count++;
}
let message = [];
for (const blockType in materials) {
let count = materials[blockType].count;
let countStr = '';
const maxStack = materials[blockType].maxStack;
const fullShulker = 27 * maxStack;
if (count >= fullShulker) {
countStr = `${Math.floor(count / fullShulker)} sb`;
}
if (count > fullShulker) {
countStr += ' + ';
}
count %= fullShulker;
if (count >= maxStack) {
countStr += `${Math.floor(count / maxStack)} stack`;
}
if (count > maxStack) {
countStr += ' + ';
}
count %= maxStack;
if (count > 0) {
countStr += count;
}
message.push(` ${blockType}: ${countStr}`);
}
return message.sort().join('\n');
}
}
export { MaterialCounter };
@@ -0,0 +1,37 @@
import { MaterialsFormBuilder } from './MaterialsFormBuilder';
import { forceShow } from '../../utils';
import { Builders } from '../Builder/Builders';
import { structureCollection } from '../Structure/StructureCollection';
export class MaterialsForm {
constructor(player) {
this.player = player;
this.show();
}
show() {
try {
return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector(this.player)).then((response) => {
if (response.canceled)
return;
const selectedInstanceName = structureCollection.getInstanceNames()[response.selection];
if (selectedInstanceName) {
this.setActiveInstance(selectedInstanceName);
this.player.sendMessage(`§7Selected instance for material grabber: §2${selectedInstanceName}`);
return;
}
});
} catch (e) {
if (e.message === 'Menu timed out.') {
this.player.sendMessage('§8Menu timed out.');
return;
}
throw e;
}
}
setActiveInstance(instanceName) {
const builder = Builders.get(this.player.id);
builder.materialInstanceName = instanceName;
}
}
@@ -0,0 +1,25 @@
import { ActionFormData } from "@minecraft/server-ui";
import { MenuFormBuilder } from "../MenuFormBuilder";
import { structureCollection } from "../Structure/StructureCollection";
import { Builders } from "../Builder/Builders";
export class MaterialsFormBuilder {
static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
static buildInstanceSelector(player) {
const allInstanceNameForm = new ActionFormData()
.title(this.menuTitle);
const currInstanceName = Builders.get(player.id).materialInstanceName;
let body = '§7Current instance: ';
if (currInstanceName)
body += `§2${currInstanceName}`;
else
body += '§7None';
body += '\n§7Select an instance:';
allInstanceNameForm.body(body);
structureCollection.getInstanceNames().forEach(instanceName => {
allInstanceNameForm.button(`§2${instanceName}`);
});
return allInstanceNameForm;
}
}
@@ -0,0 +1,102 @@
class StructureMaterials {
instance;
materials;
constructor(instance) {
this.instance = instance;
this.materials = {};
}
refresh() {
this.clear();
this.populateInstance();
}
populateInstance() {
try {
if (this.instance.hasLocation())
this.populateActive();
else
this.populateAll();
} catch (e) {
if (e.name === 'InstanceNotPlacedError')
this.clear();
else
throw e;
}
}
get(itemType) {
return this.materials[itemType];
}
isEmpty() {
return Object.keys(this.materials).length === 0;
}
has(itemType) {
return this.materials[itemType] !== undefined;
}
remove(itemType, amount) {
if (!this.materials[itemType]) return;
this.materials[itemType].count -= amount;
if (this.materials[itemType].count <= 0)
delete this.materials[itemType];
}
populateAll() {
for (let layer = 0; layer < this.instance.getMaxLayer(); layer++)
this.populateLayer(layer)
}
populateLayer(layer) {
for (const block of this.instance.getLayerBlocks(layer))
this.countBlock(block)
}
populateActive() {
for (const block of this.instance.getActiveBlocks())
this.countBlock(block)
}
countBlock(block) {
const itemStack = block?.getItemStack();
const typeId = itemStack?.typeId;
if (!typeId) return;
if (!this.materials[typeId])
this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
this.materials[typeId].count++;
}
clear() {
for (const key in this.materials)
delete this.materials[key];
}
toString() {
let message = [];
for (const blockType in this.materials) {
let count = this.materials[blockType].count;
let countStr = '';
const stackSize = this.materials[blockType].stackSize;
const fullShulker = 27 * stackSize;
if (count >= fullShulker)
countStr = `${Math.floor(count / fullShulker)} sb`;
if (count > fullShulker)
countStr += ' + ';
count %= fullShulker;
if (count >= stackSize)
countStr += `${Math.floor(count / stackSize)} stack`;
if (count > stackSize)
countStr += ' + ';
count %= stackSize;
if (count > 0)
countStr += count;
message.push(` ${blockType}: ${countStr}`);
}
return message.sort().join('\n');
}
}
export { StructureMaterials };
+8 -1
View File
@@ -59,7 +59,14 @@ export class MenuForm {
const structureId = await this.getStructureId();
if (!structureId)
return;
structureCollection.add(instanceName, structureId);
try {
structureCollection.add(instanceName, structureId);
} catch (e) {
if (e.name === 'InvalidInstanceError') {
this.player.sendMessage(`§cInstance '${instanceName}' already exists. Try again with a new name.`);
return void 0;
}
}
return instanceName;
});
}
@@ -1,19 +1,168 @@
import { BuilderOption } from '../classes/Builder/BuilderOption';
import { world } from '@minecraft/server';
import { EntityComponentTypes, ItemStack, Player, world, system } from '@minecraft/server';
import { MaterialsForm } from '../classes/Materials/MaterialsForm';
import { Builders } from '../classes/Builder/Builders';
import { structureCollection } from '../classes/Structure/StructureCollection';
const builderOption = new BuilderOption({
identifier: 'materialGrabber',
displayName: 'Material Grabber',
description: 'Pulls structure items from inventories.',
howToUse: "Interact with inventories using a paper named 'Material Grabber' to pull structure items from them.",
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
});
world.beforeEvents.itemUse.subscribe(onItemUse);
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
function onPlayerInteract(event) {
// get inventory
// analyze active structure items if not analyzed -- there needs to be a way to refresh this that is efficient
// find items in inventory that match items in structure
// transfer to player
function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
return;
event.cancel = true;
system.run(() => new MaterialsForm(event.source));
}
function onPlayerInteract(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player.id))
return;
const player = event.player;
const target = event.block || event.target;
if (target instanceof Player)
return;
const materials = getActiveMaterials(player);
if (!materials)
return;
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
if (!targetContainer || materials.isEmpty())
return;
event.cancel = true;
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
}
function isActionItem(itemStack) {
return itemStack?.nameTag === 'Material Grabber';
}
function getActiveMaterials(player) {
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName)
return void 0;
const structure = structureCollection.get(focusedInstanceName);
if (!structure)
return void 0;
return structure.getActiveMaterials();
}
function transferMaterialsToPlayer(player, targetContainer, materials) {
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!playerContainer)
return;
ignoreAlreadyGathered(materials, playerContainer);
let transferCount = 0;
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
const slot = targetContainer.getSlot(slotIndex);
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
}
sendTransferMessage(player, transferCount);
materials.refresh();
}
function ignoreAlreadyGathered(materials, playerContainer) {
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
const slot = playerContainer.getSlot(slotIndex);
if (slot.hasItem()) {
materials.remove(slot.typeId, slot.amount);
}
}
}
function sendTransferMessage(player, transferCount) {
if (transferCount === 0) {
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
} else if (transferCount === 1) {
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
} else {
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
}
}
function tryTransferToPlayer(slot, playerContainer, materials) {
if (slot.hasItem() && materials.has(slot.typeId)) {
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
if (grabAmount > 0)
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
}
return 0;
}
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
const itemStack = slot.getItem();
if (canAddItem(playerContainer, itemStack)) {
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
addItem(playerContainer, itemStackToAdd);
materials.remove(itemStack.typeId, grabAmount);
removeAmount(slot, grabAmount);
return grabAmount;
}
return 0;
}
function removeAmount(slot, amount) {
if (amount === slot.amount) {
slot.setItem(void 0);
} else {
slot.amount -= amount;
slot.setItem(slot.getItem());
}
}
function canAddItem(inventory, itemStack) {
if (inventory.emptySlotsCount !== 0) return true;
for (let i = 0; i < inventory.size; i++) {
const slot = inventory.getSlot(i);
if (itemFitsInPartiallyFilledSlot(slot, itemStack)) return true;
}
return false;
}
function itemFitsInPartiallyFilledSlot(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount + itemStack.amount <= slot.maxAmount;
}
function addItem(inventory, itemStack) {
const isItemDeposited = partiallyFilledSlotPass(inventory, itemStack);
if (!isItemDeposited)
emptySlotPass(inventory, itemStack);
}
function partiallyFilledSlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (isSlotAvailableForStacking(slot, itemStack)) {
const remainderAmount = Math.max(0, (slot.amount + itemStack.amount) - slot.maxAmount);
slot.amount += itemStack.amount - remainderAmount;
if (remainderAmount > 0) {
const remainderStack = new ItemStack(itemStack.typeId, remainderAmount);
addItem(inventory, remainderStack);
}
return true;
}
}
return false;
}
function emptySlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (!slot.hasItem()) {
slot.setItem(itemStack);
return true;
}
}
return false;
}
function isSlotAvailableForStacking(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
}
+2 -1
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@@ -15,6 +15,7 @@ Give yourself the tools to ease the survival building process with Construct: an
- **Block Validation**: Highlights incorrectly placed blocks.
- **Easy Place**: Always places blocks correctly.
- **Material Grabbing**: Pulls the required materials from chests in just one click.
- **Layered Display**: Build structures in layers.
- **Structure Management**: Create and edit many structures at once.
@@ -52,7 +53,7 @@ Shows the construct form. Only available while **Canopy** is installed.
- [x] Structure naming & movement
- [x] Easyplace
- [x] Correct block placement checking
- [ ] Automatic material gathering from inventories
- [x] Automatic material gathering from inventories
- [ ] Structure Mirroring & Rotation
- [ ] Structure Merging into SuperStructures