sort out many edge cases for survival
This commit is contained in:
+58
-14
@@ -1,22 +1,32 @@
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export const bannedEasyPlaceBlocks = [
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export const bannedBlocks = [
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'air', 'bed',
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'air', 'bed', 'piston_arm_collision', 'sticky_piston_arm_collision', "skeleton_skull", 'standing_banner', 'wall_banner',
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'wooden_door', 'spruce_door', 'birch_door', 'jungle_door', 'acacia_door', 'dark_oak_door', 'mangrove_door', 'cherry_door', 'pale_oak_door',
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'wooden_door', 'spruce_door', 'birch_door', 'jungle_door', 'acacia_door', 'dark_oak_door', 'mangrove_door', 'cherry_door', 'pale_oak_door',
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'bamboo_door', 'iron_door', 'crimson_door', 'warped_door', 'copper_door', 'exposed_copper_door', 'weathered_copper_door', 'oxidized_copper_door',
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'bamboo_door', 'iron_door', 'crimson_door', 'warped_door', 'copper_door', 'exposed_copper_door', 'weathered_copper_door', 'oxidized_copper_door',
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'waxed_copper_door', 'waxed_exposed_copper_door', 'waxed_weathered_copper_door', 'waxed_oxidized_copper_door',
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'waxed_copper_door', 'waxed_exposed_copper_door', 'waxed_weathered_copper_door', 'waxed_oxidized_copper_door',
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'piston_arm_collision', 'sticky_piston_arm_collision', "skeleton_skull"
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'seagrass', 'kelp'
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];
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];
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export const bannedDimensionBlocks = {
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'overworld': [],
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'nether': ['water'],
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'end': []
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};
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export const whitelistedBlockStates = {
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'water': { liquid_depth: 0 },
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'lava': { liquid_depth: 0 }
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};
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export const bannedToValidBlockMap = {
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export const bannedToValidBlockMap = {
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'lit_furnace': 'furnace',
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'lit_furnace': 'furnace',
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'lit_smoker': 'smoker',
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'lit_smoker': 'smoker',
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'lit_blast_furnace': 'blast_furnace',
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'lit_blast_furnace': 'blast_furnace',
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'lit_redstone_ore': 'redstone_ore',
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'lit_redstone_ore': 'redstone_ore',
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'unlit_redstone_torch': 'redstone_torch',
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'lit_redstone_lamp': 'redstone_lamp',
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'bubble_column': 'water',
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'unlit_redstone_torch': 'redstone_torch'
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// 'seagrass'? 'tall_seagrass'? kelp?
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};
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};
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export const defaultStates = {
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export const resetToBlockStates = {
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growth: 0,
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growth: 0,
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age: 0,
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age: 0,
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height: 0,
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height: 0,
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@@ -25,15 +35,49 @@ export const defaultStates = {
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redstone_signal: 0,
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redstone_signal: 0,
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cluster_count: 0,
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cluster_count: 0,
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respawn_anchor_charge: 0,
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respawn_anchor_charge: 0,
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turtle_egg_count: "one_egg",
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turtle_egg_count: 0,
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cauldron_liquid: "water"
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cluster_count: 0
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};
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};
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export const allowedBlockStates = {
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export const chainedStatePlacements = {
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water: { depth_level: 0 },
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cauldron: {
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lava: { depth_level: 0 }
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cauldron_liquid: {
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water: ['water_bucket'],
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lava: ['lava_bucket']
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}
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},
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sea_pickle: {
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cluster_count: {
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1: ['sea_pickle'],
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2: ['sea_pickle', 'sea_pickle'],
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3: ['sea_pickle', 'sea_pickle', 'sea_pickle']
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}
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},
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turtle_egg: {
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turtle_egg_count: {
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two_eggs: ['turtle_egg'],
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three_eggs: ['turtle_egg', 'turtle_egg'],
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four_eggs: ['turtle_egg', 'turtle_egg', 'turtle_egg']
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}
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},
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respawn_anchor: {
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respawn_anchor_charge: {
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1: ['glowstone'],
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2: ['glowstone', 'glowstone'],
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3: ['glowstone', 'glowstone', 'glowstone'],
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4: ['glowstone', 'glowstone', 'glowstone', 'glowstone']
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}
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}
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};
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};
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export const bannedDimensionBlocks = {
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export const blockIdToItemStackMap = {
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'nether': ['water', 'bubble_column']
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'water': 'water_bucket',
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'lava': 'lava_bucket',
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'fire': 'fire_charge',
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'soul_fire': 'fire_charge',
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};
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};
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export const specialItemPlacementConversions = {
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'water_bucket': 'bucket',
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'lava_bucket': 'bucket'
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}
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+67
-15
@@ -1,8 +1,9 @@
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import { Rule } from '../lib/canopy/CanopyExtension';
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import { Rule } from '../lib/canopy/CanopyExtension';
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import { extension } from '../config';
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import { extension } from '../config';
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import { EntityComponentTypes, GameMode, system, world } from '@minecraft/server';
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import { BlockPermutation, EntityComponentTypes, GameMode, ItemStack, system, world } from '@minecraft/server';
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import { structureCollection } from '../classes/StructureCollection';
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import { structureCollection } from '../classes/StructureCollection';
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import { bannedEasyPlaceBlocks } from '../data';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
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blockIdToItemStackMap } from '../data';
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const easyPlace = new Rule({
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const easyPlace = new Rule({
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identifier: 'easyPlace',
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identifier: 'easyPlace',
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@@ -16,9 +17,8 @@ function onPlayerPlaceBlock(event) {
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const { player, block } = event;
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const { player, block } = event;
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if (!player || !block) return;
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if (!player || !block) return;
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const structureBlock = fetchStructureBlock(block.location);
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const structureBlock = fetchStructureBlock(block.location);
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if (!structureBlock || isBannedBlock(structureBlock))
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if (!structureBlock)
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return;
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return;
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const states = structureBlock.getAllStates();
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tryPlaceBlock(event, player, block, structureBlock);
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tryPlaceBlock(event, player, block, structureBlock);
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}
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}
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@@ -30,36 +30,76 @@ function fetchStructureBlock(location) {
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return structure.getBlock(structure.toStructureCoords(location));
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return structure.getBlock(structure.toStructureCoords(location));
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}
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}
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function isBannedBlock(structureBlock) {
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return bannedEasyPlaceBlocks.some(bannedId => structureBlock.type.id.replace('minecraft:', '') === bannedId);
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}
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function tryPlaceBlock(event, player, block, structureBlock) {
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function tryPlaceBlock(event, player, block, structureBlock) {
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if (isBannedBlock(player, structureBlock)) return;
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structureBlock = tryConvertBannedToValidBlock(structureBlock);
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if (player.getGameMode() === GameMode.creative) {
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if (player.getGameMode() === GameMode.creative) {
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placeBlock(block, structureBlock);
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placeBlock(block, structureBlock);
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} else if (player.getGameMode() === GameMode.survival) {
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} else if (player.getGameMode() === GameMode.survival) {
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structureBlock = tryConvertToDefaultState(structureBlock);
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tryPlaceBlockSurvival(event, player, block, structureBlock);
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tryPlaceBlockSurvival(event, player, block, structureBlock);
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}
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}
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}
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}
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function isBannedBlock(player, structureBlock) {
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const blockId = structureBlock.type.id.replace('minecraft:', '');
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if (bannedBlocks.includes(blockId))
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return true;
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if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
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return true;
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const allowedStates = whitelistedBlockStates[blockId];
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if (allowedStates) {
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for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
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if (structureBlock.getState(stateKey) !== stateValue)
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return true;
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}
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}
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return false;
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}
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function tryConvertBannedToValidBlock(structureBlock) {
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const blockId = structureBlock.type.id.replace('minecraft:', '');
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if (Object.keys(bannedToValidBlockMap).includes(blockId))
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return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
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return structureBlock;
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}
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function tryConvertToDefaultState(structureBlock) {
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const newStates = {};
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for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
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if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
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newStates[stateKey] = resetToBlockStates[stateKey];
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else
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newStates[stateKey] = stateValue;
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}
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return BlockPermutation.resolve(structureBlock.type.id, newStates);
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}
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function tryPlaceBlockSurvival(event, player, block, structureBlock) {
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function tryPlaceBlockSurvival(event, player, block, structureBlock) {
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const itemSlotToUse = fetchMatchingItemSlot(player, structureBlock);
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const placeableItemStack = getPlaceableItemStack(structureBlock);
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console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
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const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
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if (itemSlotToUse) {
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if (itemSlotToUse) {
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event.cancel = true;
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event.cancel = true;
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placeBlock(block, structureBlock, itemSlotToUse);
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placeBlock(block, structureBlock, itemSlotToUse);
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}
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}
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}
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}
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function fetchMatchingItemSlot(player, structureBlock) {
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function getPlaceableItemStack(structureBlock) {
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const itemToMatch = structureBlock.getItemStack();
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const blockId = structureBlock.type.id.replace('minecraft:', '');
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if (!itemToMatch)
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const newItemId = blockIdToItemStackMap[blockId];
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return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
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}
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function fetchMatchingItemSlot(player, itemToMatchId) {
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if (!itemToMatchId)
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return void 0;
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return void 0;
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventory)
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if (!inventory)
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return void 0;
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return void 0;
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for (let index = 0; index < inventory.size; index++) {
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for (let index = 0; index < inventory.size; index++) {
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const itemSlot = inventory.getSlot(index);
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const itemSlot = inventory.getSlot(index);
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if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatch.typeId)
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if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
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return itemSlot;
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return itemSlot;
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}
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}
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}
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}
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@@ -67,11 +107,23 @@ function fetchMatchingItemSlot(player, structureBlock) {
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function placeBlock(block, structureBlock, itemSlot) {
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function placeBlock(block, structureBlock, itemSlot) {
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system.run(() => {
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system.run(() => {
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if (itemSlot) {
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if (itemSlot) {
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consumeItem(itemSlot);
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}
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block.setPermutation(structureBlock);
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});
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}
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function consumeItem(itemSlot) {
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if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) {
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consumeSpecial(itemSlot);
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} else {
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if (itemSlot.amount === 1)
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if (itemSlot.amount === 1)
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itemSlot.setItem(void 0);
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itemSlot.setItem(void 0);
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else
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else
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itemSlot.amount--;
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itemSlot.amount--;
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}
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}
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block.setPermutation(structureBlock);
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}
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});
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function consumeSpecial(itemSlot) {
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itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]));
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}
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}
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