rename RP & BP folders to remove spaces

This commit is contained in:
ForestOfLight
2025-04-21 13:22:19 -07:00
Unverified
parent 0351be39db
commit f103d56258
55 changed files with 3 additions and 3 deletions
@@ -0,0 +1,37 @@
import { MaterialsFormBuilder } from './MaterialsFormBuilder';
import { forceShow } from '../../utils';
import { Builders } from '../Builder/Builders';
import { structureCollection } from '../Structure/StructureCollection';
export class MaterialsForm {
constructor(player) {
this.player = player;
this.show();
}
show() {
try {
return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector(this.player)).then((response) => {
if (response.canceled)
return;
const selectedInstanceName = structureCollection.getInstanceNames()[response.selection];
if (selectedInstanceName) {
this.setActiveInstance(selectedInstanceName);
this.player.sendMessage(`§7Selected instance for material grabber: §2${selectedInstanceName}`);
return;
}
});
} catch (e) {
if (e.message === 'Menu timed out.') {
this.player.sendMessage('§8Menu timed out.');
return;
}
throw e;
}
}
setActiveInstance(instanceName) {
const builder = Builders.get(this.player.id);
builder.materialInstanceName = instanceName;
}
}
@@ -0,0 +1,25 @@
import { ActionFormData } from "@minecraft/server-ui";
import { MenuFormBuilder } from "../MenuFormBuilder";
import { structureCollection } from "../Structure/StructureCollection";
import { Builders } from "../Builder/Builders";
export class MaterialsFormBuilder {
static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
static buildInstanceSelector(player) {
const allInstanceNameForm = new ActionFormData()
.title(this.menuTitle);
const currInstanceName = Builders.get(player.id).materialInstanceName;
let body = '§7Current instance: ';
if (currInstanceName)
body += `§2${currInstanceName}`;
else
body += '§7None';
body += '\n§7Select an instance:';
allInstanceNameForm.body(body);
structureCollection.getInstanceNames().forEach(instanceName => {
allInstanceNameForm.button(`§2${instanceName}`);
});
return allInstanceNameForm;
}
}
@@ -0,0 +1,102 @@
class StructureMaterials {
instance;
materials;
constructor(instance) {
this.instance = instance;
this.materials = {};
}
refresh() {
this.clear();
this.populateInstance();
}
populateInstance() {
try {
if (this.instance.hasLocation())
this.populateActive();
else
this.populateAll();
} catch (e) {
if (e.name === 'InstanceNotPlacedError')
this.clear();
else
throw e;
}
}
get(itemType) {
return this.materials[itemType];
}
isEmpty() {
return Object.keys(this.materials).length === 0;
}
has(itemType) {
return this.materials[itemType] !== undefined;
}
remove(itemType, amount) {
if (!this.materials[itemType]) return;
this.materials[itemType].count -= amount;
if (this.materials[itemType].count <= 0)
delete this.materials[itemType];
}
populateAll() {
for (let layer = 0; layer < this.instance.getMaxLayer(); layer++)
this.populateLayer(layer)
}
populateLayer(layer) {
for (const block of this.instance.getLayerBlocks(layer))
this.countBlock(block)
}
populateActive() {
for (const block of this.instance.getActiveBlocks())
this.countBlock(block)
}
countBlock(block) {
const itemStack = block?.getItemStack();
const typeId = itemStack?.typeId;
if (!typeId) return;
if (!this.materials[typeId])
this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
this.materials[typeId].count++;
}
clear() {
for (const key in this.materials)
delete this.materials[key];
}
toString() {
let message = [];
for (const blockType in this.materials) {
let count = this.materials[blockType].count;
let countStr = '';
const stackSize = this.materials[blockType].stackSize;
const fullShulker = 27 * stackSize;
if (count >= fullShulker)
countStr = `${Math.floor(count / fullShulker)} sb`;
if (count > fullShulker)
countStr += ' + ';
count %= fullShulker;
if (count >= stackSize)
countStr += `${Math.floor(count / stackSize)} stack`;
if (count > stackSize)
countStr += ' + ';
count %= stackSize;
if (count > 0)
countStr += count;
message.push(` ${blockType}: ${countStr}`);
}
return message.sort().join('\n');
}
}
export { StructureMaterials };