rename RP & BP folders to remove spaces

This commit is contained in:
ForestOfLight
2025-04-21 13:22:19 -07:00
Unverified
parent 0351be39db
commit f103d56258
55 changed files with 3 additions and 3 deletions
+133
View File
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import { BuilderOption } from '../classes/Builder/BuilderOption';
import { BlockPermutation, EntityComponentTypes, GameMode, ItemStack, system, world } from '@minecraft/server';
import { structureCollection } from '../classes/Structure/StructureCollection';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
blockIdToItemStackMap } from '../data';
import { fetchMatchingItemSlot } from '../utils';
const ACTION_SLOT = 27;
const builderOption = new BuilderOption({
identifier: 'easyPlace',
displayName: 'Easy Place',
description: 'Always place the correct structure block.',
howToUse: "Place blocks in a structure with a paper named 'Easy Place' in the inventory slot above your first hotbar slot to always place the correct block."
});
world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock);
function onPlayerPlaceBlock(event) {
const { player, block } = event;
if (!player || !block || !builderOption.isEnabled(player.id) || !hasActionItemInCorrectSlot(player)) return;
const structureBlock = structureCollection.fetchStructureBlock(block.dimension.id, block.location);
if (!structureBlock)
return;
tryPlaceBlock(event, player, block, structureBlock);
}
function hasActionItemInCorrectSlot(player) {
const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventory)
return false;
const actionSlot = inventory.getSlot(ACTION_SLOT);
return actionSlot.hasItem() && actionSlot.typeId === 'minecraft:paper' && actionSlot.nameTag === 'Easy Place';
}
function tryPlaceBlock(event, player, block, structureBlock) {
if (shouldPreventAction(player, structureBlock))
return preventAction(event, player);
structureBlock = tryConvertBannedToValidBlock(structureBlock);
if (player.getGameMode() === GameMode.creative) {
placeBlock(block, structureBlock);
} else if (player.getGameMode() === GameMode.survival) {
structureBlock = tryConvertToDefaultState(structureBlock);
tryPlaceBlockSurvival(event, player, block, structureBlock);
}
}
function shouldPreventAction(player, structureBlock) {
return isBannedBlock(player, structureBlock);
}
function preventAction(event, player) {
event.cancel = true;
system.run(() => {
player.onScreenDisplay.setActionBar('§cAction prevented by easyPlace.');
});
}
function isBannedBlock(player, structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (bannedBlocks.includes(blockId))
return true;
if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
return true;
const allowedStates = whitelistedBlockStates[blockId];
if (allowedStates) {
for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
if (structureBlock.getState(stateKey) !== stateValue)
return true;
}
}
return false;
}
function tryConvertBannedToValidBlock(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (Object.keys(bannedToValidBlockMap).includes(blockId))
return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
return structureBlock;
}
function tryConvertToDefaultState(structureBlock) {
const newStates = {};
for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
newStates[stateKey] = resetToBlockStates[stateKey];
else
newStates[stateKey] = stateValue;
}
return BlockPermutation.resolve(structureBlock.type.id, newStates);
}
function tryPlaceBlockSurvival(event, player, block, structureBlock) {
const placeableItemStack = getPlaceableItemStack(structureBlock);
// console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
if (itemSlotToUse) {
event.cancel = true;
placeBlock(block, structureBlock, itemSlotToUse);
} else {
preventAction(event, player);
}
}
function getPlaceableItemStack(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
const newItemId = blockIdToItemStackMap[blockId];
return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
}
function placeBlock(block, structureBlock, itemSlot) {
system.run(() => {
if (itemSlot) {
consumeItem(itemSlot);
}
block.setPermutation(structureBlock);
});
}
function consumeItem(itemSlot) {
if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) {
consumeSpecial(itemSlot);
} else {
if (itemSlot.amount === 1)
itemSlot.setItem(void 0);
else
itemSlot.amount--;
}
}
function consumeSpecial(itemSlot) {
itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]));
}
@@ -0,0 +1,144 @@
import { BuilderOption } from '../classes/Builder/BuilderOption';
import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
blockIdToItemStackMap } from '../data';
import { Raycaster } from '../classes/Raycaster';
const PROCESS_INTERVAL = 2;
let runner = void 0;
const builderOption = new BuilderOption({
identifier: 'fastEasyPlace',
displayName: 'Fast Easy Place',
description: 'Place structure blocks just by looking at them.',
howToUse: "Look at structure blocks with a paper named 'Easy Place' in your hand to place them.",
});
system.runInterval(onTick, PROCESS_INTERVAL);
function onTick() {
for (const player of world.getAllPlayers()) {
if (!player || !builderOption.isEnabled(player.id))
continue;
processEasyPlace(player);
}
}
function processEasyPlace(player) {
if (!player || !isHoldingActionItem(player)) return;
const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true });
if (!structureBlock)
return;
const worldBlock = player.dimension.getBlock(structureBlock.location);
tryPlaceBlock(player, worldBlock, structureBlock.permutation);
}
function isHoldingActionItem(player) {
const mainhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Mainhand);
if (!mainhandItemStack)
return false;
return mainhandItemStack.typeId === 'minecraft:paper' && mainhandItemStack.nameTag === 'Easy Place';
}
function tryPlaceBlock(player, worldBlock, structureBlock) {
if (isBannedBlock(player, structureBlock) || !locationIsPlaceable(player, worldBlock)) return;
structureBlock = tryConvertBannedToValidBlock(structureBlock);
if (player.getGameMode() === GameMode.creative) {
placeBlock(worldBlock, structureBlock);
} else if (player.getGameMode() === GameMode.survival) {
structureBlock = tryConvertToDefaultState(structureBlock);
tryPlaceBlockSurvival(player, worldBlock, structureBlock);
}
}
function locationIsPlaceable(player, worldBlock) {
return worldBlock.isAir;
}
function isBannedBlock(player, structureBlock) {
if (!structureBlock)
return true;
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (bannedBlocks.includes(blockId))
return true;
if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
return true;
const allowedStates = whitelistedBlockStates[blockId];
if (allowedStates) {
for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
if (structureBlock.getState(stateKey) !== stateValue)
return true;
}
}
return false;
}
function tryConvertBannedToValidBlock(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (Object.keys(bannedToValidBlockMap).includes(blockId))
return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
return structureBlock;
}
function tryConvertToDefaultState(structureBlock) {
const newStates = {};
for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
newStates[stateKey] = resetToBlockStates[stateKey];
else
newStates[stateKey] = stateValue;
}
return BlockPermutation.resolve(structureBlock.type.id, newStates);
}
function tryPlaceBlockSurvival(player, block, structureBlock) {
const placeableItemStack = getPlaceableItemStack(structureBlock);
// console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
if (itemSlotToUse) {
placeBlock(block, structureBlock, itemSlotToUse);
}
}
function getPlaceableItemStack(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
const newItemId = blockIdToItemStackMap[blockId];
return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
}
function fetchMatchingItemSlot(player, itemToMatchId) {
if (!itemToMatchId)
return void 0;
const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventory)
return void 0;
for (let index = 0; index < inventory.size; index++) {
const itemSlot = inventory.getSlot(index);
if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
return itemSlot;
}
}
function placeBlock(block, structureBlock, itemSlot) {
system.run(() => {
if (itemSlot) {
consumeItem(itemSlot);
}
block.setPermutation(structureBlock);
});
}
function consumeItem(itemSlot) {
if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) {
consumeSpecial(itemSlot);
} else {
if (itemSlot.amount === 1)
itemSlot.setItem(void 0);
else
itemSlot.amount--;
}
}
function consumeSpecial(itemSlot) {
itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]));
}
@@ -0,0 +1,168 @@
import { BuilderOption } from '../classes/Builder/BuilderOption';
import { EntityComponentTypes, ItemStack, Player, world, system } from '@minecraft/server';
import { MaterialsForm } from '../classes/Materials/MaterialsForm';
import { Builders } from '../classes/Builder/Builders';
import { structureCollection } from '../classes/Structure/StructureCollection';
const builderOption = new BuilderOption({
identifier: 'materialGrabber',
displayName: 'Material Grabber',
description: 'Pulls structure items from inventories.',
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
});
world.beforeEvents.itemUse.subscribe(onItemUse);
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
return;
event.cancel = true;
system.run(() => new MaterialsForm(event.source));
}
function onPlayerInteract(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player.id))
return;
const player = event.player;
const target = event.block || event.target;
if (target instanceof Player)
return;
const materials = getActiveMaterials(player);
if (!materials)
return;
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
if (!targetContainer || materials.isEmpty())
return;
event.cancel = true;
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
}
function isActionItem(itemStack) {
return itemStack?.nameTag === 'Material Grabber';
}
function getActiveMaterials(player) {
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName)
return void 0;
const structure = structureCollection.get(focusedInstanceName);
if (!structure)
return void 0;
return structure.getActiveMaterials();
}
function transferMaterialsToPlayer(player, targetContainer, materials) {
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!playerContainer)
return;
ignoreAlreadyGathered(materials, playerContainer);
let transferCount = 0;
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
const slot = targetContainer.getSlot(slotIndex);
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
}
sendTransferMessage(player, transferCount);
materials.refresh();
}
function ignoreAlreadyGathered(materials, playerContainer) {
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
const slot = playerContainer.getSlot(slotIndex);
if (slot.hasItem()) {
materials.remove(slot.typeId, slot.amount);
}
}
}
function sendTransferMessage(player, transferCount) {
if (transferCount === 0) {
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
} else if (transferCount === 1) {
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
} else {
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
}
}
function tryTransferToPlayer(slot, playerContainer, materials) {
if (slot.hasItem() && materials.has(slot.typeId)) {
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
if (grabAmount > 0)
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
}
return 0;
}
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
const itemStack = slot.getItem();
if (canAddItem(playerContainer, itemStack)) {
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
addItem(playerContainer, itemStackToAdd);
materials.remove(itemStack.typeId, grabAmount);
removeAmount(slot, grabAmount);
return grabAmount;
}
return 0;
}
function removeAmount(slot, amount) {
if (amount === slot.amount) {
slot.setItem(void 0);
} else {
slot.amount -= amount;
slot.setItem(slot.getItem());
}
}
function canAddItem(inventory, itemStack) {
if (inventory.emptySlotsCount !== 0) return true;
for (let i = 0; i < inventory.size; i++) {
const slot = inventory.getSlot(i);
if (itemFitsInPartiallyFilledSlot(slot, itemStack)) return true;
}
return false;
}
function itemFitsInPartiallyFilledSlot(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount + itemStack.amount <= slot.maxAmount;
}
function addItem(inventory, itemStack) {
const isItemDeposited = partiallyFilledSlotPass(inventory, itemStack);
if (!isItemDeposited)
emptySlotPass(inventory, itemStack);
}
function partiallyFilledSlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (isSlotAvailableForStacking(slot, itemStack)) {
const remainderAmount = Math.max(0, (slot.amount + itemStack.amount) - slot.maxAmount);
slot.amount += itemStack.amount - remainderAmount;
if (remainderAmount > 0) {
const remainderStack = new ItemStack(itemStack.typeId, remainderAmount);
addItem(inventory, remainderStack);
}
return true;
}
}
return false;
}
function emptySlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (!slot.hasItem()) {
slot.setItem(itemStack);
return true;
}
}
return false;
}
function isSlotAvailableForStacking(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
}