decoupled verification rendering from the verifier with much better animations
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@@ -3,10 +3,9 @@ import { MenuFormBuilder } from '../MenuFormBuilder';
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import { StructureVerifier } from '../Verifier/StructureVerifier';
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import { StructureStatistics } from '../Structure/StructureStatistics';
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import { EntityComponentTypes, TicksPerSecond } from '@minecraft/server';
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import { BlockVerificationLevel } from '../Enums/BlockVerificationLevel';
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export class InstanceFormBuilder {
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static structureVerifier;
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static buildInstance(instance, options) {
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const location = instance.getLocation();
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const form = new ActionFormData()
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@@ -33,10 +32,9 @@ export class InstanceFormBuilder {
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.title(MenuFormBuilder.menuTitle)
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if (this.structureVerifier)
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throw new Error('StructureVerifier is already running.');
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this.structureVerifier = new StructureVerifier(instance, { isEnabled: true, trackPlayerDistance: 0, intervalOrLifetime: 30 * TicksPerSecond, isStandalone: true });
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const verification = await this.structureVerifier.verifyStructure();
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const structureVerifier = new StructureVerifier(instance, { isEnabled: true, particleLifetime: 1*TicksPerSecond, isStandalone: true });
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const verification = await structureVerifier.verifyStructure(true);
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const statistics = new StructureStatistics(instance, verification);
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this.structureVerifier = void 0;
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const statsMessage = statistics.getMessage();
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buildStatisticsForm.body(statsMessage);
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return { form: buildStatisticsForm, stats: statsMessage };
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@@ -46,7 +44,6 @@ export class InstanceFormBuilder {
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return new ModalFormData()
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.title(MenuFormBuilder.menuTitle)
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.toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' })
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.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small or in layer mode.` })
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.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1, tooltip: 'Changes the active layer. Use 0 for all layers.' })
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.submitButton('§2Apply');
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}
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