import { ActionFormData, ModalFormData } from '@minecraft/server-ui'; import { MenuFormBuilder } from '../MenuFormBuilder'; import { StructureVerifier } from '../Verifier/StructureVerifier'; import { StructureStatistics } from '../Structure/StructureStatistics'; import { TicksPerSecond } from '@minecraft/server'; export class InstanceFormBuilder { static structureVerifier; static buildInstance(instance, options) { const location = instance.getLocation(); const form = new ActionFormData() .title(MenuFormBuilder.menuTitle) let body = `Instance: §a${instance.getName()}\n§fStructure: §2${instance.getStructureId()}\n`; if (instance.hasLocation()) body += `§7(${location.location.x} ${location.location.y} ${location.location.z} in ${location.dimensionId})\n`; form.body(body); options.forEach(option => { form.button(`${option}`); }); return form; } static buildRenameInstance(currentName) { return new ModalFormData() .title(MenuFormBuilder.menuTitle) .textField('Enter a new name for the instance:', currentName) .submitButton('Rename'); } static async buildStatistics(instance) { const buildStatisticsForm = new ActionFormData() .title(MenuFormBuilder.menuTitle) if (this.structureVerifier) throw new Error('StructureVerifier is already running.'); this.structureVerifier = new StructureVerifier(instance, { isEnabled: true, trackPlayerDistance: 0, intervalOrLifetime: 30 * TicksPerSecond, isStandalone: true }); const verification = await this.structureVerifier.verifyStructure(); const statistics = new StructureStatistics(instance, verification); this.structureVerifier = void 0; const statsMessage = statistics.getMessage(); buildStatisticsForm.body(statsMessage); return { form: buildStatisticsForm, stats: statsMessage }; } static buildSettings(instance) { return new ModalFormData() .title(MenuFormBuilder.menuTitle) .toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' }) .toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small.` }) .label('Use the slider to select the layer. Use 0 for all layers.') .slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1 }) .submitButton('§2Apply'); } }