import { BuilderOption } from '../classes/Builder/BuilderOption'; import { EntityComponentTypes, ItemStack, Player, world, system } from '@minecraft/server'; import { MaterialGrabberForm } from '../classes/Materials/MaterialGrabberForm'; import { Builders } from '../classes/Builder/Builders'; import { structureCollection } from '../classes/Structure/StructureCollection'; const builderOption = new BuilderOption({ identifier: 'materialGrabber', displayName: 'Material Grabber', description: 'Pulls structure items from inventories.', howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them." }); world.beforeEvents.itemUse.subscribe(onItemUse); world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract); world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract); function onItemUse(event) { if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id)) return; event.cancel = true; system.run(() => new MaterialGrabberForm(event.source)); } function onPlayerInteract(event) { if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player.id)) return; const player = event.player; const target = event.block || event.target; if (target instanceof Player) return; const materials = getActiveMaterials(player); if (!materials) return; const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container; if (!targetContainer || materials.isEmpty()) return; event.cancel = true; system.run(() => transferMaterialsToPlayer(player, targetContainer, materials)); } function isActionItem(itemStack) { return itemStack?.nameTag?.toLowerCase().includes('material') && itemStack?.nameTag?.toLowerCase().includes('grabber'); } function getActiveMaterials(player) { const focusedInstanceName = Builders.get(player.id).materialInstanceName; if (!focusedInstanceName) return void 0; const structure = structureCollection.get(focusedInstanceName); if (!structure) return void 0; return structure.getActiveMaterials(); } function transferMaterialsToPlayer(player, targetContainer, materials) { const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container; if (!playerContainer) return; ignoreAlreadyGathered(materials, playerContainer); let transferCount = 0; for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) { const slot = targetContainer.getSlot(slotIndex); transferCount += tryTransferToPlayer(slot, playerContainer, materials); } sendTransferMessage(player, transferCount); materials.refresh(); } function ignoreAlreadyGathered(materials, playerContainer) { for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) { const slot = playerContainer.getSlot(slotIndex); if (slot.hasItem()) { materials.remove(slot.typeId, slot.amount); } } } function sendTransferMessage(player, transferCount) { if (transferCount === 0) { player.onScreenDisplay.setActionBar('§7Grabbed 0 items.'); } else if (transferCount === 1) { player.onScreenDisplay.setActionBar('§aGrabbed 1 item.'); } else { player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`); } } function tryTransferToPlayer(slot, playerContainer, materials) { if (slot.hasItem() && materials.has(slot.typeId)) { const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count); if (grabAmount > 0) return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount); } return 0; } function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) { const itemStack = slot.getItem(); if (canAddItem(playerContainer, itemStack)) { const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount); addItem(playerContainer, itemStackToAdd); materials.remove(itemStack.typeId, grabAmount); removeAmount(slot, grabAmount); return grabAmount; } return 0; } function removeAmount(slot, amount) { if (amount === slot.amount) { slot.setItem(void 0); } else { slot.amount -= amount; slot.setItem(slot.getItem()); } } function canAddItem(inventory, itemStack) { if (inventory.emptySlotsCount !== 0) return true; for (let i = 0; i < inventory.size; i++) { const slot = inventory.getSlot(i); if (itemFitsInPartiallyFilledSlot(slot, itemStack)) return true; } return false; } function itemFitsInPartiallyFilledSlot(slot, itemStack) { return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount + itemStack.amount <= slot.maxAmount; } function addItem(inventory, itemStack) { const isItemDeposited = partiallyFilledSlotPass(inventory, itemStack); if (!isItemDeposited) emptySlotPass(inventory, itemStack); } function partiallyFilledSlotPass(inventory, itemStack) { for (let slotNum = 0; slotNum < inventory.size; slotNum++) { const slot = inventory.getSlot(slotNum); if (isSlotAvailableForStacking(slot, itemStack)) { const remainderAmount = Math.max(0, (slot.amount + itemStack.amount) - slot.maxAmount); slot.amount += itemStack.amount - remainderAmount; if (remainderAmount > 0) { const remainderStack = new ItemStack(itemStack.typeId, remainderAmount); addItem(inventory, remainderStack); } return true; } } return false; } function emptySlotPass(inventory, itemStack) { for (let slotNum = 0; slotNum < inventory.size; slotNum++) { const slot = inventory.getSlot(slotNum); if (!slot.hasItem()) { slot.setItem(itemStack); return true; } } return false; } function isSlotAvailableForStacking(slot, itemStack) { return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount; }