import { BlockVerifier } from "./BlockVerifier"; import { BlockVerificationLevel } from "../Enums/BlockVerificationLevel"; import { BlockVerificationLevelRender } from "../Verifier/BlockVerificationLevelRender"; import { system, TicksPerSecond } from "@minecraft/server"; import { Vector } from "../../lib/Vector"; const MIN_TRACK_PLAYER_DISTANCE = 0; const MAX_TRACK_PLAYER_DISTANCE = 7; const MIN_LIFETIME = 8; export class StructureVerifier { instance; intervalOrLifetime; locationsToVerify; blockVerificationLevels; isLocationPopulationComplete; isVerificationComplete; #runner; #verifyJob; #populateJob = {}; constructor(instance, { isEnabled = false, trackPlayerDistance = 0, intervalOrLifetime = 10, isStandalone: isIndependent = false } = {}) { this.instance = instance; this.intervalOrLifetime = Math.max(intervalOrLifetime, MIN_LIFETIME); if (isIndependent) { this.isIndependent = isIndependent; this.enabled = isEnabled; this.trackPlayerDistance = trackPlayerDistance; } else { this.instance.options.setVerifierEnabled(isEnabled); this.instance.options.setVerifierDistance(trackPlayerDistance); } this.locationsToVerify = new Set(); } startContinuousVerification() { this.#runner = system.runInterval(() => { this.verifyStructure(); }, this.intervalOrLifetime); } stopContinuousVerification() { if (!this.#runner) return; system.clearRun(this.#runner); this.#runner = void 0; } refresh() { this.stopContinuousVerification(); if (!this.instance.isEnabled()) return; this.startContinuousVerification(); } isEnabled() { if (this.isIndependent) return this.enabled; return this.instance.options.verifier.isEnabled; } getTrackPlayerDistance() { let distance; if (this.isIndependent) distance = this.trackPlayerDistance; else distance = this.instance.options.verifier.trackPlayerDistance return Math.min(MAX_TRACK_PLAYER_DISTANCE, Math.max(MIN_TRACK_PLAYER_DISTANCE, distance)); } init() { this.locationsToVerify.clear(); this.blockVerificationLevels = { correctlyAir: 0 }; this.isLocationPopulationComplete = false; this.isVerificationComplete = false; } async verifyStructure(shouldRender = true) { if (!this.isEnabled()) return; this.init(); return new Promise(async (resolve) => { await this.populateLocationsToVerify(); if (this.#verifyJob) system.clearJob(this.#verifyJob); this.verifyJob = system.runJob(this.verifyBlocks(this.locationsToVerify, shouldRender)); const checker = system.runInterval(() => { if (this.isVerificationComplete) { system.clearRun(checker); resolve(this.blockVerificationLevels); } }, 1); }); } async populateLocationsToVerify() { return new Promise((resolve) => { if (this.getTrackPlayerDistance() === 0) { this.locationsToVerify = this.instance.getAllActiveLocations(); resolve(); } else { for (const job of Object.values(this.#populateJob)) system.clearJob(job); for (const player of this.instance.getDimension().getPlayers()) this.#populateJob[player.id] = system.runJob(this.populateActiveLocationsNearPlayer(player)); const checker = system.runInterval(() => { if (this.isLocationPopulationComplete) { system.clearRun(checker); resolve(); } }, 1); } }); } *populateActiveLocationsNearPlayer(player) { const distance = this.getTrackPlayerDistance(); for (let x = -distance; x < distance; x++) { for (let y = -distance; y < distance; y++) { for (let z = -distance; z < distance; z++) { const worldLocation = Vector.from(player.location).add(new Vector(x, y, z)).floor();; const structureLocation = this.instance.toStructureCoords(worldLocation); if (this.instance.isLocationActive(player.dimension.id, structureLocation, { useActiveLayer: true })) { this.locationsToVerify.add(structureLocation); } yield void 0; } } } this.isLocationPopulationComplete = true; } *verifyBlocks(locations, shouldRender) { for (const location of locations) { const verificationLevel = this.verifyBlock(location); if (verificationLevel === BlockVerificationLevel.Air) { this.blockVerificationLevels.correctlyAir++; } else { this.blockVerificationLevels[JSON.stringify(location)] = verificationLevel; if (shouldRender) { const dimensionLocation = { dimension: this.instance.getDimension(), location: this.instance.toGlobalCoords(location) }; new BlockVerificationLevelRender(dimensionLocation, verificationLevel, this.intervalOrLifetime/TicksPerSecond); } } yield void 0; } this.isVerificationComplete = true; } verifyBlock(location) { const worldBlock = this.instance.getDimension().getBlock(this.instance.toGlobalCoords(location)); if (!worldBlock) return BlockVerificationLevel.Skipped; const blockVerifier = new BlockVerifier(worldBlock, this.instance); return blockVerifier.verify(); } }