Files
Construct/StrucTool [BP]/scripts/classes/StructureVerifier.js
T
2025-04-18 01:22:50 -07:00

139 lines
5.2 KiB
JavaScript

import { BlockVerifier } from "./BlockVerifier";
import { BlockVerificationLevel } from "./enums/BlockVerificationLevel";
import { BlockVerificationLevelRender } from "./BlockVerificationLevelRender";
import { system, TicksPerSecond } from "@minecraft/server";
const MIN_TRACK_PLAYER_DISTANCE = 0;
const MAX_TRACK_PLAYER_DISTANCE = 7;
const MIN_LIFETIME = 8;
export class StructureVerifier {
instance;
intervalOrLifetime;
locationsToVerify;
blocksToVerify;
blockVerificationLevels;
isBlockPopulationComplete;
isVerificationComplete;
#runner;
constructor(instance, { isEnabled = false, trackPlayerDistance = 1, intervalOrLifetime = 10 } = {}) {
this.instance = instance;
this.intervalOrLifetime = Math.max(intervalOrLifetime, MIN_LIFETIME);
this.instance.options.setVerifierEnabled(isEnabled);
this.instance.options.setVerifierDistance(trackPlayerDistance);
}
startContinuousVerification() {
this.#runner = system.runInterval(() => {
this.verifyStructure();
}, this.intervalOrLifetime);
}
stopContinuousVerification() {
if (!this.#runner)
return;
system.clearRun(this.#runner);
this.#runner = void 0;
}
refresh() {
this.stopContinuousVerification();
if (!this.instance.isEnabled())
return;
this.startContinuousVerification();
}
isEnabled() {
return this.instance.options.verifier.isEnabled;
}
getTrackPlayerDistance() {
return Math.min(MAX_TRACK_PLAYER_DISTANCE, Math.max(MIN_TRACK_PLAYER_DISTANCE, this.instance.options.trackPlayerDistance));
}
init() {
this.locationsToVerify = new Set();
this.blocksToVerify = [];
this.blockVerificationLevels = { correctlyAir: 0 };
this.isBlockPopulationComplete = false;
this.isVerificationComplete = false;
}
async verifyStructure(shouldRender = true) {
if (!this.isEnabled())
return;
this.init();
return new Promise(async (resolve) => {
await this.populateBlocksToVerify();
system.runJob(this.verifyBlocks(this.blocksToVerify, shouldRender));
const checker = system.runInterval(() => {
if (this.isVerificationComplete) {
system.clearRun(checker);
resolve(this.blockVerificationLevels);
}
}, 1);
});
}
populateBlocksToVerify() {
return new Promise((resolve) => {
if (this.getTrackPlayerDistance == 0) {
this.blocksToVerify = this.instance.getAllBlocks();
resolve();
}
this.locationsToVerify = new Set();
for (const player of this.instance.getDimension().getPlayers())
system.runJob(this.populateActiveLocationsNearPlayer(player));
this.blocksToVerify = this.instance.getBlocks(this.locationsToVerify);
const checker = system.runInterval(() => {
if (this.isBlockPopulationComplete) {
system.clearRun(checker);
resolve();
}
}, 1);
});
}
*populateActiveLocationsNearPlayer(player) {
const distance = this.getTrackPlayerDistance();
for (let x = -distance; x < distance; x++) {
for (let y = -distance; y < distance; y++) {
for (let z = -distance; z < distance; z++) {
const structureLocation = this.instance.toStructureCoords({ x: player.location.x + x, y: player.location.y + y, z: player.location.z + z });
if (this.instance.isLocationActive(player.dimension.id, structureLocation, { useActiveLayer: true })) {
this.locationsToVerify.add({ x: structureLocation.x, y: structureLocation.y, z: structureLocation.z });
yield void 0;
}
}
}
}
this.isBlockPopulationComplete = true;
}
*verifyBlocks(blocks, shouldRender) {
for (const block of blocks) {
const verificationLevel = this.verifyBlock(block.location);
if (verificationLevel === BlockVerificationLevel.Air) {
this.blockVerificationLevels.correctlyAir++;
} else {
this.blockVerificationLevels[JSON.stringify(block.location)] = verificationLevel;
if (shouldRender) {
const dimensionLocation = { dimension: this.instance.getDimension(), location: this.instance.toGlobalCoords(block.location) };
new BlockVerificationLevelRender(dimensionLocation, verificationLevel, this.intervalOrLifetime/TicksPerSecond);
}
}
yield void 0;
}
this.isVerificationComplete = true;
}
verifyBlock(location) {
const worldBlock = this.instance.getDimension().getBlock(this.instance.toGlobalCoords(location));
if (!worldBlock)
return BlockVerificationLevel.Skipped;
const blockVerifier = new BlockVerifier(worldBlock, this.instance);
return blockVerifier.verify();
}
}