140 lines
5.4 KiB
JavaScript
140 lines
5.4 KiB
JavaScript
import { Rule } from '../lib/canopy/CanopyExtension';
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import { extension } from '../config';
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import { BlockPermutation, EntityComponentTypes, GameMode, ItemStack, system, world } from '@minecraft/server';
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import { structureCollection } from '../classes/StructureCollection';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
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blockIdToItemStackMap } from '../data';
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const ARROW_SLOT = 35;
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const easyPlace = new Rule({
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identifier: 'easyPlace',
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description: { text: 'Simplifies placing blocks in a structure (arrow in bottom right inventory slot).' },
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onEnableCallback: () => { world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock); },
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onDisableCallback: () => { world.beforeEvents.playerPlaceBlock.unsubscribe(onPlayerPlaceBlock); }
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})
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extension.addRule(easyPlace);
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function onPlayerPlaceBlock(event) {
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const { player, block } = event;
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if (!player || !block || !hasArrowInCorrectSlot(player)) return;
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const structureBlock = fetchStructureBlock(block.location);
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if (!structureBlock)
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return;
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tryPlaceBlock(event, player, block, structureBlock);
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}
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function hasArrowInCorrectSlot(player) {
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventory)
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return false;
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const arrowSlot = inventory.getSlot(ARROW_SLOT);
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return arrowSlot.hasItem() && arrowSlot.typeId === 'minecraft:arrow';
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}
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function fetchStructureBlock(location) {
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const locatedStructures = structureCollection.getStructuresAtLocation(location);
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if (locatedStructures.length === 0)
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return void 0;
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const structure = locatedStructures[0];
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return structure.getBlock(structure.toStructureCoords(location));
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}
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function tryPlaceBlock(event, player, block, structureBlock) {
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if (isBannedBlock(player, structureBlock)) return;
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structureBlock = tryConvertBannedToValidBlock(structureBlock);
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if (player.getGameMode() === GameMode.creative) {
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placeBlock(block, structureBlock);
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} else if (player.getGameMode() === GameMode.survival) {
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structureBlock = tryConvertToDefaultState(structureBlock);
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tryPlaceBlockSurvival(event, player, block, structureBlock);
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}
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}
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function isBannedBlock(player, structureBlock) {
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const blockId = structureBlock.type.id.replace('minecraft:', '');
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if (bannedBlocks.includes(blockId))
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return true;
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if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
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return true;
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const allowedStates = whitelistedBlockStates[blockId];
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if (allowedStates) {
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for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
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if (structureBlock.getState(stateKey) !== stateValue)
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return true;
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}
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}
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return false;
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}
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function tryConvertBannedToValidBlock(structureBlock) {
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const blockId = structureBlock.type.id.replace('minecraft:', '');
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if (Object.keys(bannedToValidBlockMap).includes(blockId))
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return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
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return structureBlock;
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}
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function tryConvertToDefaultState(structureBlock) {
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const newStates = {};
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for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
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if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
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newStates[stateKey] = resetToBlockStates[stateKey];
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else
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newStates[stateKey] = stateValue;
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}
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return BlockPermutation.resolve(structureBlock.type.id, newStates);
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}
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function tryPlaceBlockSurvival(event, player, block, structureBlock) {
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const placeableItemStack = getPlaceableItemStack(structureBlock);
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// console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
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const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
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if (itemSlotToUse) {
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event.cancel = true;
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placeBlock(block, structureBlock, itemSlotToUse);
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}
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}
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function getPlaceableItemStack(structureBlock) {
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const blockId = structureBlock.type.id.replace('minecraft:', '');
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const newItemId = blockIdToItemStackMap[blockId];
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return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
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}
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function fetchMatchingItemSlot(player, itemToMatchId) {
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if (!itemToMatchId)
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return void 0;
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventory)
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return void 0;
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for (let index = 0; index < inventory.size; index++) {
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const itemSlot = inventory.getSlot(index);
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if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
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return itemSlot;
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}
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}
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function placeBlock(block, structureBlock, itemSlot) {
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system.run(() => {
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if (itemSlot) {
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consumeItem(itemSlot);
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}
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block.setPermutation(structureBlock);
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});
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}
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function consumeItem(itemSlot) {
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if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) {
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consumeSpecial(itemSlot);
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} else {
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if (itemSlot.amount === 1)
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itemSlot.setItem(void 0);
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else
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itemSlot.amount--;
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}
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}
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function consumeSpecial(itemSlot) {
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itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]));
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}
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