Files
Construct/packs/BP/scripts/options/fastEasyPlace.js
T
2025-12-12 16:38:26 -08:00

185 lines
7.8 KiB
JavaScript

import { BuilderOption } from '../classes/Builder/BuilderOption';
import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks,
blockIdToItemStackMap } from '../data';
import { placeBlock, fetchMatchingItemSlot } from '../utils';
import { Raycaster } from '../classes/Raycaster';
import { Builders } from '../classes/Builder/Builders';
import { Vector } from '../lib/Vector';
const locationsPlacedLastTick = new Set();
const ACTION_ITEM = 'construct:easy_place';
const PLAYER_COLLISION_BOX = { width: 0.6, height: 1.8 };
const runnerByPlayer = {};
const builderOption = new BuilderOption({
identifier: 'fastEasyPlace',
displayName: { translate: 'construct.option.fasteasyplace.name' },
description: { translate: 'construct.option.fasteasyplace.description' },
howToUse: { translate: 'construct.option.fasteasyplace.howto' },
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack(ACTION_ITEM);
const offhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Offhand);
if (!container.contains(itemStack) && offhandItemStack?.typeId !== ACTION_ITEM) {
const remainingItemStack = container.addItem(itemStack);
if (remainingItemStack)
player.dimension.spawnItem(remainingItemStack, player.location);
}
}
function removeActionItem(playerId) {
const builder = Builders.get(playerId);
if (builder.isOptionEnabled('easyPlace'))
return;
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === ACTION_ITEM)
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === ACTION_ITEM) {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
system.runInterval(onPlacingTick);
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteractWithBlock);
world.afterEvents.itemStartUse.subscribe(onItemStartUse);
world.afterEvents.itemStopUse.subscribe(onItemStopUse);
function onItemStartUse(event) {
if (event.itemStack?.typeId !== ACTION_ITEM)
return;
runnerByPlayer[event.source.id] = system.runInterval((() => onPlacingTick(event.source)));
}
function onItemStopUse(event) {
if (event.itemStack?.typeId !== ACTION_ITEM)
return;
const playerRunnerId = runnerByPlayer[event.source.id];
if (playerRunnerId)
system.clearRun(playerRunnerId);
}
function onPlacingTick(player) {
if (player && builderOption.isEnabled(player.id))
processEasyPlace(player);
}
function onPlayerInteractWithBlock(event) {
const { player, block, isFirstEvent } = event;
if (!player || !isFirstEvent || !block || !builderOption.isEnabled(player.id) || !isHoldingActionItem(player)) return;
preventAction(event, player);
}
function processEasyPlace(player) {
if (!player || !isHoldingActionItem(player)) return;
const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true });
if (!structureBlock)
return;
const worldBlock = player.dimension.getBlock(structureBlock.location);
if (locationsPlacedLastTick.has(JSON.stringify(worldBlock.location)))
return;
locationsPlacedLastTick.add(JSON.stringify(worldBlock.location));
system.runTimeout(() => {
locationsPlacedLastTick.delete(JSON.stringify(worldBlock.location));
}, 2);
tryPlaceBlock(player, worldBlock, structureBlock.permutation);
}
function preventAction(event, player) {
event.cancel = true;
system.run(() => {
player.onScreenDisplay.setActionBar({ translate: 'construct.option.easyplace.actionprevented' });
});
}
function isHoldingActionItem(player) {
const mainhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Mainhand);
if (!mainhandItemStack)
return false;
return mainhandItemStack.typeId === ACTION_ITEM;
}
function tryPlaceBlock(player, worldBlock, structureBlock) {
if (isBannedBlock(player, structureBlock) || !locationIsPlaceable(player, worldBlock)) return;
structureBlock = tryConvertBannedToValidBlock(structureBlock);
if (player.getGameMode() === GameMode.Creative) {
placeBlock(player, worldBlock, structureBlock);
} else if (player.getGameMode() === GameMode.Survival) {
structureBlock = tryConvertToDefaultState(structureBlock);
tryPlaceBlockSurvival(player, worldBlock, structureBlock);
}
}
function locationIsPlaceable(player, worldBlock) {
return (worldBlock.isAir || worldBlock.isLiquid) && !isBlockInsidePlayer(player, worldBlock);
}
function isBannedBlock(player, structureBlock) {
if (!structureBlock)
return true;
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (bannedBlocks.includes(blockId))
return true;
if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
return true;
const allowedStates = whitelistedBlockStates[blockId];
if (allowedStates) {
for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
if (structureBlock.getState(stateKey) !== stateValue)
return true;
}
}
return false;
}
function tryConvertBannedToValidBlock(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
if (Object.keys(bannedToValidBlockMap).includes(blockId))
return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
return structureBlock;
}
function tryConvertToDefaultState(structureBlock) {
const newStates = {};
for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
newStates[stateKey] = resetToBlockStates[stateKey];
else
newStates[stateKey] = stateValue;
}
return BlockPermutation.resolve(structureBlock.type.id, newStates);
}
function tryPlaceBlockSurvival(player, block, structureBlock) {
const placeableItemStack = getPlaceableItemStack(structureBlock);
const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
if (itemSlotToUse)
placeBlock(player, block, structureBlock, itemSlotToUse);
}
function getPlaceableItemStack(structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
const newItemId = blockIdToItemStackMap[blockId];
return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
}
function isBlockInsidePlayer(player, worldBlock) {
const playerLocation = Vector.from(player.location);
const blockLocation = Vector.from(worldBlock.location);
const playerMin = playerLocation.subtract({ x: PLAYER_COLLISION_BOX.width / 2, y: -0.1, z: PLAYER_COLLISION_BOX.width / 2 });
const playerMax = playerLocation.add({ x: PLAYER_COLLISION_BOX.width / 2, y: PLAYER_COLLISION_BOX.height, z: PLAYER_COLLISION_BOX.width / 2 });
const blockMin = blockLocation;
const blockMax = blockLocation.add({ x: 1, y: 1, z: 1 });
return Vector.intersect(playerMax, playerMin, blockMax, blockMin);
}