feat: adapt LeviLamin 1.1.1 & GMLIB 1.0.0-rc.3

This commit is contained in:
killcerr
2025-03-22 23:32:42 +08:00
Unverified
parent f85416b785
commit 8729d71133
9 changed files with 99 additions and 73 deletions
+13 -8
View File
@@ -1,4 +1,5 @@
#include "Cleaner.h"
#include "mc/world/actor/provider/SynchedActorDataAccess.h"
namespace Cleaner {
@@ -15,9 +16,11 @@ bool isMatch(std::string& A, std::string& B) {
return (A == B);
}
bool shouldIgnore(GMLIB_Actor* ac) {
if (ac->isMob() || ac->isItemActor()) {
if (ac->isTame() || ac->isTrusting() || ac->getNameTag() != "" || ac->hasTag("cleaner:ignore")) {
bool isTrust(Actor* ac) { return SynchedActorDataAccess::getActorFlag(ac->getEntityContext(), ::ActorFlags::Trusting); }
bool shouldIgnore(gmlib::world::actor::GMActor* ac) {
if (ac->hasCategory(::ActorCategory::Mob) || ac->hasCategory(::ActorCategory::Item)) {
if (ac->isTame() || isTrust(ac) || ac->getNameTag() != "" || ac->hasTag("cleaner:ignore")) {
return true;
}
}
@@ -27,7 +30,7 @@ bool shouldIgnore(GMLIB_Actor* ac) {
bool ShouldClean(Actor* actor) {
// Players
auto& config = Cleaner::Entry::getInstance().getConfig();
auto en = (GMLIB_Actor*)actor;
auto en = (gmlib::world::actor::GMActor*)actor;
if (en->isPlayer() || shouldIgnore(en)) {
return false;
}
@@ -38,7 +41,7 @@ bool ShouldClean(Actor* actor) {
}
}
// Items
if (en->isItemActor()) {
if (en->hasCategory(::ActorCategory::Item)) {
if (config.CleanItem.Enabled) {
auto itac = (ItemActor*)en;
if (itac->age() <= config.CleanItem.ExistTicks) {
@@ -56,7 +59,7 @@ bool ShouldClean(Actor* actor) {
return false;
}
// Mobs
else if (en->isMob()) {
else if (en->hasCategory(::ActorCategory::Mob)) {
if (config.CleanMobs.Enabled) {
auto blacklist = config.CleanMobs.BlackList;
for (auto& key : blacklist) {
@@ -94,8 +97,9 @@ bool ShouldClean(Actor* actor) {
}
int ExecuteClean() {
auto level = ll::service::getLevel();
int clean_count = 0;
auto all_entities = GMLIB_Level::getLevel()->getRuntimeActorList();
auto all_entities = level->getRuntimeActorList();
for (auto entity : all_entities) {
if (ShouldClean(entity)) {
entity->despawn();
@@ -106,8 +110,9 @@ int ExecuteClean() {
}
int CountEntities() {
auto level = ll::service::getLevel();
int clean_count = 0;
auto all_entities = GMLIB_Level::getLevel()->getRuntimeActorList();
auto all_entities = level->getRuntimeActorList();
for (auto* entity : all_entities) {
if (ShouldClean(entity)) {
clean_count++;