feat: add damage cause

This commit is contained in:
Tsubasa6848
2024-02-16 18:57:47 +08:00
Unverified
parent 94d4384e75
commit 264edaff6a
3 changed files with 269 additions and 252 deletions
+239 -241
View File
@@ -140,250 +140,248 @@ entity.chest_raft.name=Raft with Chest
)";
std::string zh_CN = R"(
death.attack.anvil=%1$s被坠落的铁砧压扁了 #
death.attack.anvil.player=%1$sz在与%2$s战斗时被坠落的铁砧压扁了 #
death.attack.anvil.item=%1$s在与持有%3$s的%2$s战斗时被坠落的铁砧压扁了 #
death.attack.arrow=%1$s被%2$s射杀 #
death.attack.arrow.item=%1$s被%2$s用%3$s射杀 #
death.attack.bullet=%1$s被%2$s狙击了 #
death.attack.cactus=%1$s被戳死了 #
death.attack.cactus.player=%1$s在试图逃离%2$s时撞上了仙人掌 #
death.attack.cactus.item=%1$s在试图逃离持有%3$s的%2$s时撞上了仙人掌 #
death.attack.drown=%1$s淹死了 #
death.attack.drown.player=%1$s在试图逃离%2$s时淹死了 #
death.attack.drown.item=%1$s在试图逃离持有%3$s的%2$s时淹死了 #
death.attack.explosion=%1$s爆炸了 #
death.attack.explosion.player=%1$s被%2$s炸死了 #
death.attack.explosion.item=%1$s被%2$s使用%3$s炸死了 #
death.attack.badRespawnPoint.message=%1$s被[] #
death.attack.fall=%1$s落地过猛 #
death.attack.fall.player=%1$s在试图逃离%2$s时落地过猛 #
death.attack.fall.item=%1$s在试图逃离持有%3$s的%2$s时落地过猛 #
death.attack.fallingBlock=%1$s被坠落的方块压扁了 #
death.attack.fallingBlock.player=%1$sz在与%2$s战斗时被坠落的方块压扁了 #
death.attack.fallingBlock.item=%1$s在与持有%3$s的%2$s战斗时被坠落的方块压扁了 #
death.attack.fireball=%1$s被%2$s用火球烧死了 #
death.attack.fireball.item=%1$s被%2$s用%3$s发射的火球烧死了 #
death.attack.fireworks=%1$s随着一声巨响消失了 #
death.attack.fireworks.player=%1$s在与%2$s战斗时随着一声巨响消失了 #
death.attack.fireworks.item=%1$s随着%2$s用%3$s发射的烟花发出的巨响消失了 #
death.attack.flyIntoWall=%1$s感受到了动能 #
death.attack.flyIntoWall.player=%1$s在试图逃离%2$s时感受到了动能 #
death.attack.flyIntoWall.item=%1$s在试图逃离持有%3$s的%2$s时感受到了动能 #
death.attack.generic=%1$s死了 #
death.attack.generic.player=%1$s死于%2$s #
death.attack.indirectMagic=%1$s被%2$s使用的魔法杀死了 #
death.attack.indirectMagic.item=%1$s被%2$s用%3$s杀死了 #
death.attack.inFire=%1$s浴火焚身 #
death.attack.inFire.player=%1$s在与%2$s战斗时不慎走入了火中 #
death.attack.inFire.item=%1$s在与持有%3$s的%2$s战斗时不慎走入了火中 #
death.attack.inWall=%1$s在墙里窒息而亡 #
death.attack.inWall.player=%1$s在与%2$s战斗时在墙里窒息而亡 #
death.attack.inWall.item=%1$s在与持有%3$s的%2$s战斗时在墙里窒息而亡 #
death.attack.lava=%1$s试图在熔岩里游泳 #
death.attack.lava.player=%1$s在试图逃离%2$s时试图在熔岩里游泳 #
death.attack.lava.item=%1$s在试图逃离持有%3$s的%2$s时试图在熔岩里游泳 #
death.attack.lightningBolt=%1$s被闪电击中 #
death.attack.lightningBolt.player=%1$s在与%2$s战斗时被闪电击中 #
death.attack.lightningBolt.item=%1$s在与持有%3$s的%2$s战斗时被闪电击中 #
death.attack.magic=%1$s被魔法杀死了 #
death.attack.hotFloor=%1$s发现地板是熔岩做的 #
death.attack.hotFloor.player=%1$s因%2$s而步入危险之地 #
death.attack.hotFloor.item=%1$s因持有%3$s的%2$s而步入危险之地 #
death.attack.mob=%1$s被%2$s杀死了 #
death.attack.mob.item=%1$s被%2$s用%3$s杀死了 #
death.attack.sting=%1$s被%2$s蛰死了 #
death.attack.sting.item=%1$s被%2$s用%3$s蛰死了 #
death.attack.onFire=%1$s被烧死了 #
death.attack.onFire.player=%1$s在与%2$s战斗时被烤的酥脆 #
death.attack.onFire.item=%1$s在与持有%3$s的%2$s战斗时被烤的酥脆 #
death.attack.outOfWorld=%1$s掉出了这个世界 #
death.attack.outOfWorld.player=%1$s与%2$s不共戴天 #
death.attack.outOfWorld.item=%1$s与持有%3$s的%2$s不共戴天 #
death.attack.player=%1$s被%2$s杀死了 #
death.attack.player.item=%1$s被%2$s用%3$s杀死了 #
death.attack.spit=%1$s被%2$s的口水淹死了 #
death.attack.starve=%1$s饿死了 #
death.attack.starve.player=%1$s在与%2$s战斗时饿死了 #
death.attack.starve.item=%1$s在与持有%3$s的%2$s战斗时饿死了 #
death.attack.sweetBerry=%1$s被甜浆果丛刺死了 #
death.attack.sweetBerry.player=%1$s在试图逃离%2$s时被甜浆果丛刺死了 #
death.attack.sweetBerry.item=%1$s在试图逃离持有%3$s的%2$s时被甜浆果丛刺死了 #
death.attack.thorns=%1$s在试图伤害%2$s时被杀 #
death.attack.thorns.item=%1$s在试图伤害%2$s时被%3$s杀死 #
death.attack.thrown=%1$s被%2$s给砸死了 #
death.attack.thrown.item=%1$s被%2$s用%3$s给砸死了 #
death.attack.trident=%1$s被%2$s刺穿了 #
death.attack.trident.item=%1$s被%2$s使用%3$s刺穿了 #
death.attack.wither=%1$s凋零了 #
death.attack.wither.player=%1$s在与%2$s战斗时凋零了 #
death.attack.wither.item=%1$s在与持有%3$s的%2$s战斗时凋零了 #
death.attack.freeze=%1$s被冻死了 #
death.attack.freeze.player=%1$s被%2$s冻死了 #
death.attack.freeze.item=%1$s被持有%3$s的%2$s冻死了 #
death.attack.sonicBoom=%1$s被一道音波尖啸抹除了 #
death.attack.sonicBoom.player=%1$s在试图逃离%2$s时被一道音波尖啸抹除了 #
death.attack.stalactite=%1$s被坠落的钟乳石刺穿了 #
death.attack.stalactite.player=%1$s在与%2$s战斗时被坠落的钟乳石刺穿了 #
death.attack.stalactite.item=%1$s在与持有%3$s的%2$s战斗时被坠落的钟乳石刺穿了 #
death.attack.stalagmite=%1$s被石笋刺穿了 #
death.attack.stalagmite.player=%1$s在与%2$s战斗时被石笋刺穿了 #
death.attack.stalagmite.item=%1$s在与持有%3$s的%2$s战斗时被石笋刺穿了 #
death.attack.witherSkull=%1$s被%2$s发射的头颅射杀 #
death.attack.witherSkull.item=%1$s被%2$s用%3$s发射的头颅射杀 #
death.attack.even_more_magic=%1$s被不为人知的魔法杀死了 #
death.attack.genericKill=%1$s被杀死了 #
death.attack.genericKill.player=%1$s在与%2$s战斗时被杀死了 #
death.attack.genericKill.item=%1$s在与持有%3$s的%2$s战斗时被杀死了 #
death.attack.dragonBreath=%1$s被龙息烤熟了 #
death.attack.dragonBreath.player=%1$s被%2$s的龙息烤熟了 #
death.attack.anvil=%1$s被坠落的铁砧压扁了
death.attack.anvil.player=%1$sz在与%2$s战斗时被坠落的铁砧压扁了
death.attack.anvil.item=%1$s在与持有%3$s的%2$s战斗时被坠落的铁砧压扁了
death.attack.arrow=%1$s被%2$s射杀
death.attack.arrow.item=%1$s被%2$s用%3$s射杀
death.attack.bullet=%1$s被%2$s狙击了
death.attack.cactus=%1$s被戳死了
death.attack.cactus.player=%1$s在试图逃离%2$s时撞上了仙人掌
death.attack.cactus.item=%1$s在试图逃离持有%3$s的%2$s时撞上了仙人掌
death.attack.drown=%1$s淹死了
death.attack.drown.player=%1$s在试图逃离%2$s时淹死了
death.attack.drown.item=%1$s在试图逃离持有%3$s的%2$s时淹死了
death.attack.explosion=%1$s爆炸了
death.attack.explosion.player=%1$s被%2$s炸死了
death.attack.explosion.item=%1$s被%2$s使用%3$s炸死了
death.attack.badRespawnPoint.message=%1$s被[]
death.attack.fall=%1$s落地过猛
death.attack.fall.player=%1$s在试图逃离%2$s时落地过猛
death.attack.fall.item=%1$s在试图逃离持有%3$s的%2$s时落地过猛
death.attack.fallingBlock=%1$s被坠落的方块压扁了
death.attack.fallingBlock.player=%1$sz在与%2$s战斗时被坠落的方块压扁了
death.attack.fallingBlock.item=%1$s在与持有%3$s的%2$s战斗时被坠落的方块压扁了
death.attack.fireball=%1$s被%2$s用火球烧死了
death.attack.fireball.item=%1$s被%2$s用%3$s发射的火球烧死了
death.attack.fireworks=%1$s随着一声巨响消失了
death.attack.fireworks.player=%1$s在与%2$s战斗时随着一声巨响消失了
death.attack.fireworks.item=%1$s随着%2$s用%3$s发射的烟花发出的巨响消失了
death.attack.flyIntoWall=%1$s感受到了动能
death.attack.flyIntoWall.player=%1$s在试图逃离%2$s时感受到了动能
death.attack.flyIntoWall.item=%1$s在试图逃离持有%3$s的%2$s时感受到了动能
death.attack.generic=%1$s死了
death.attack.generic.player=%1$s死于%2$s
death.attack.indirectMagic=%1$s被%2$s使用的魔法杀死了
death.attack.indirectMagic.item=%1$s被%2$s用%3$s杀死了
death.attack.inFire=%1$s浴火焚身
death.attack.inFire.player=%1$s在与%2$s战斗时不慎走入了火中
death.attack.inFire.item=%1$s在与持有%3$s的%2$s战斗时不慎走入了火中
death.attack.inWall=%1$s在墙里窒息而亡
death.attack.inWall.player=%1$s在与%2$s战斗时在墙里窒息而亡
death.attack.inWall.item=%1$s在与持有%3$s的%2$s战斗时在墙里窒息而亡
death.attack.lava=%1$s试图在熔岩里游泳
death.attack.lava.player=%1$s在试图逃离%2$s时试图在熔岩里游泳
death.attack.lava.item=%1$s在试图逃离持有%3$s的%2$s时试图在熔岩里游泳
death.attack.lightningBolt=%1$s被闪电击中
death.attack.lightningBolt.player=%1$s在与%2$s战斗时被闪电击中
death.attack.lightningBolt.item=%1$s在与持有%3$s的%2$s战斗时被闪电击中
death.attack.magic=%1$s被魔法杀死了
death.attack.hotFloor=%1$s发现地板是熔岩做的
death.attack.hotFloor.player=%1$s因%2$s而步入危险之地
death.attack.hotFloor.item=%1$s因持有%3$s的%2$s而步入危险之地
death.attack.mob=%1$s被%2$s杀死了
death.attack.mob.item=%1$s被%2$s用%3$s杀死了
death.attack.sting=%1$s被%2$s蛰死了
death.attack.sting.item=%1$s被%2$s用%3$s蛰死了
death.attack.onFire=%1$s被烧死了
death.attack.onFire.player=%1$s在与%2$s战斗时被烤的酥脆
death.attack.onFire.item=%1$s在与持有%3$s的%2$s战斗时被烤的酥脆
death.attack.outOfWorld=%1$s掉出了这个世界
death.attack.outOfWorld.player=%1$s与%2$s不共戴天
death.attack.outOfWorld.item=%1$s与持有%3$s的%2$s不共戴天
death.attack.player=%1$s被%2$s杀死了
death.attack.player.item=%1$s被%2$s用%3$s杀死了
death.attack.spit=%1$s被%2$s的口水淹死了
death.attack.starve=%1$s饿死了
death.attack.starve.player=%1$s在与%2$s战斗时饿死了
death.attack.starve.item=%1$s在与持有%3$s的%2$s战斗时饿死了
death.attack.sweetBerry=%1$s被甜浆果丛刺死了
death.attack.sweetBerry.player=%1$s在试图逃离%2$s时被甜浆果丛刺死了
death.attack.sweetBerry.item=%1$s在试图逃离持有%3$s的%2$s时被甜浆果丛刺死了
death.attack.thorns=%1$s在试图伤害%2$s时被杀
death.attack.thorns.item=%1$s在试图伤害%2$s时被%3$s杀死
death.attack.thrown=%1$s被%2$s给砸死了
death.attack.thrown.item=%1$s被%2$s用%3$s给砸死了
death.attack.trident=%1$s被%2$s刺穿了
death.attack.trident.item=%1$s被%2$s使用%3$s刺穿了
death.attack.wither=%1$s凋零了
death.attack.wither.player=%1$s在与%2$s战斗时凋零了
death.attack.wither.item=%1$s在与持有%3$s的%2$s战斗时凋零了
death.attack.freeze=%1$s被冻死了
death.attack.freeze.player=%1$s被%2$s冻死了
death.attack.freeze.item=%1$s被持有%3$s的%2$s冻死了
death.attack.sonicBoom=%1$s被一道音波尖啸抹除了
death.attack.sonicBoom.player=%1$s在试图逃离%2$s时被一道音波尖啸抹除了
death.attack.stalactite=%1$s被坠落的钟乳石刺穿了
death.attack.stalactite.player=%1$s在与%2$s战斗时被坠落的钟乳石刺穿了
death.attack.stalactite.item=%1$s在与持有%3$s的%2$s战斗时被坠落的钟乳石刺穿了
death.attack.stalagmite=%1$s被石笋刺穿了
death.attack.stalagmite.player=%1$s在与%2$s战斗时被石笋刺穿了
death.attack.stalagmite.item=%1$s在与持有%3$s的%2$s战斗时被石笋刺穿了
death.attack.witherSkull=%1$s被%2$s发射的头颅射杀
death.attack.witherSkull.item=%1$s被%2$s用%3$s发射的头颅射杀
death.attack.even_more_magic=%1$s被不为人知的魔法杀死了
death.attack.genericKill=%1$s被杀死了
death.attack.genericKill.player=%1$s在与%2$s战斗时被杀死了
death.attack.genericKill.item=%1$s在与持有%3$s的%2$s战斗时被杀死了
death.attack.dragonBreath=%1$s被龙息烤熟了
death.attack.dragonBreath.player=%1$s被%2$s的龙息烤熟了
death.attack.dryout=%1$s因脱水而死
death.attack.dryout.player=%1$s在试图逃离%2$s时因脱水而死
death.attack.outsideBorder=%1$s脱离了这个世界
death.attack.outsideBorder.player=%1$s在与%2$s战斗时脱离了这个世界
death.fell.accident.generic=%1$s从高处摔了下来 #
death.fell.assist=%1$s因为%2$s注定要摔死 #
death.fell.assist.item=%1$s因为%2$s使用了%3$s注定要摔死 #
death.fell.finish=%1$s摔伤得太重并被%2$s完结了生命 #
death.fell.finish.item=%1$s摔伤得太重并被%2$s用%3$s完结了生命 #
death.fell.accident.generic=%1$s从高处摔了下来
death.fell.assist=%1$s因为%2$s注定要摔死
death.fell.assist.item=%1$s因为%2$s使用了%3$s注定要摔死
death.fell.finish=%1$s摔伤得太重并被%2$s完结了生命
death.fell.finish.item=%1$s摔伤得太重并被%2$s用%3$s完结了生命
death.fell.killer=%1$s注定要摔死
multiplayer.player.joined=%s加入了游戏 #
multiplayer.player.left=%s退出了游戏 #
entity.area_effect_cloud.name= #
entity.armor_stand.name= #
entity.arrow.name= #
entity.bat.name= #
entity.bee.name= #
entity.blaze.name= #
entity.boat.name= #
entity.cat.name= #
entity.cave_spider.name= #
entity.chicken.name= #
entity.cow.name= #
entity.creeper.name= #
entity.dolphin.name= #
entity.goat.name= #
entity.panda.name= #
entity.donkey.name= #
entity.dragon_fireball.name= #
entity.drowned.name= #
entity.egg.name= #
entity.elder_guardian.name= #
entity.ender_crystal.name= #
entity.ender_dragon.name= #
entity.enderman.name= #
entity.endermite.name= #
entity.ender_pearl.name= #
entity.evocation_illager.name= #
entity.evocation_fang.name= #
entity.eye_of_ender_signal.name= #
entity.falling_block.name= #
entity.fireball.name= #
entity.fireworks_rocket.name= #
entity.fishing_hook.name= #
entity.fish.clownfish.name= #
entity.fox.name= #
entity.cod.name= #
entity.pufferfish.name= #
entity.salmon.name= #
entity.tropicalfish.name= #
entity.axolotl.name=西 #
entity.ghast.name= #
entity.glow_squid.name=鱿 #
entity.piglin_brute.name= #
entity.guardian.name= #
entity.hoglin.name= #
entity.horse.name= #
entity.husk.name= #
entity.ravager.name= #
entity.iron_golem.name= #
entity.item.name= #
entity.leash_knot.name= #
entity.lightning_bolt.name= #
entity.lingering_potion.name= #
entity.llama.name= #
entity.trader_llama.name= #
entity.llama_spit.name= #
entity.magma_cube.name= #
entity.minecart.name= #
entity.chest_minecart.name= #
entity.command_block_minecart.name= #
entity.furnace_minecart.name= #
entity.hopper_minecart.name= #
entity.tnt_minecart.name=TNT矿车 #
entity.mule.name= #
entity.mooshroom.name= #
entity.moving_block.name= #
entity.ocelot.name= #
entity.painting.name= #
entity.parrot.name= #
entity.phantom.name= #
entity.pig.name= #
entity.piglin.name= #
entity.pillager.name= #
entity.polar_bear.name= #
entity.rabbit.name= #
entity.sheep.name= #
entity.shulker.name= #
entity.shulker_bullet.name= #
entity.silverfish.name= #
entity.skeleton.name= #
entity.skeleton_horse.name= #
entity.stray.name= #
entity.slime.name= #
entity.small_fireball.name= #
entity.sniffer.name= #
entity.snowball.name= #
entity.snow_golem.name= #
entity.spider.name= #
entity.splash_potion.name= #
entity.squid.name=鱿 #
entity.strider.name= #
entity.tnt.name=TNT #
entity.thrown_trident.name= #
entity.tripod_camera.name= #
entity.turtle.name= #
entity.unknown.name= #
entity.vex.name= #
entity.villager.name= #
entity.villager.armor= #
entity.villager.butcher= #
entity.villager.cartographer= #
entity.villager.cleric= #
entity.villager.farmer= #
entity.villager.fisherman= #
entity.villager.fletcher= #
entity.villager.leather= #
entity.villager.librarian= #
entity.villager.shepherd= #
entity.villager.tool= #
entity.villager.weapon= #
entity.villager.mason= #
entity.villager.unskilled= #
entity.villager_v2.name= #
entity.vindicator.name= #
entity.wandering_trader.name= #
entity.witch.name= #
entity.wither.name= #
entity.wither_skeleton.name= #
entity.wither_skull.name= #
entity.wither_skull_dangerous.name= #
entity.wolf.name= #
entity.xp_orb.name= #
entity.xp_bottle.name= #
entity.zoglin.name= #
entity.zombie.name= #
entity.zombie_horse.name= #
entity.zombie_pigman.name= #
entity.zombie_villager.name= #
entity.zombie_villager_v2.name= #
entity.sniffer.name= #
entity.frog.name= #
entity.tadpole.name= #
entity.warden.name= #
entity.allay.name= #
entity.camel.name= #
entity.chest_raft.name= #
entity.area_effect_cloud.name=
entity.armor_stand.name=
entity.arrow.name=
entity.bat.name=
entity.bee.name=
entity.blaze.name=
entity.boat.name=
entity.cat.name=
entity.cave_spider.name=
entity.chicken.name=
entity.cow.name=
entity.creeper.name=
entity.dolphin.name=
entity.goat.name=
entity.panda.name=
entity.donkey.name=
entity.dragon_fireball.name=
entity.drowned.name=
entity.egg.name=
entity.elder_guardian.name=
entity.ender_crystal.name=
entity.ender_dragon.name=
entity.enderman.name=
entity.endermite.name=
entity.ender_pearl.name=
entity.evocation_illager.name=
entity.evocation_fang.name=
entity.eye_of_ender_signal.name=
entity.falling_block.name=
entity.fireball.name=
entity.fireworks_rocket.name=
entity.fishing_hook.name=
entity.fish.clownfish.name=
entity.fox.name=
entity.cod.name=
entity.pufferfish.name=
entity.salmon.name=
entity.tropicalfish.name=
entity.axolotl.name=西
entity.ghast.name=
entity.glow_squid.name=鱿
entity.piglin_brute.name=
entity.guardian.name=
entity.hoglin.name=
entity.horse.name=
entity.husk.name=
entity.ravager.name=
entity.iron_golem.name=
entity.item.name=
entity.leash_knot.name=
entity.lightning_bolt.name=
entity.lingering_potion.name=
entity.llama.name=
entity.trader_llama.name=
entity.llama_spit.name=
entity.magma_cube.name=
entity.minecart.name=
entity.chest_minecart.name=
entity.command_block_minecart.name=
entity.furnace_minecart.name=
entity.hopper_minecart.name=
entity.tnt_minecart.name=TNT矿车
entity.mule.name=
entity.mooshroom.name=
entity.moving_block.name=
entity.ocelot.name=
entity.painting.name=
entity.parrot.name=
entity.phantom.name=
entity.pig.name=
entity.piglin.name=
entity.pillager.name=
entity.polar_bear.name=
entity.rabbit.name=
entity.sheep.name=
entity.shulker.name=
entity.shulker_bullet.name=
entity.silverfish.name=
entity.skeleton.name=
entity.skeleton_horse.name=
entity.stray.name=
entity.slime.name=
entity.small_fireball.name=
entity.sniffer.name=
entity.snowball.name=
entity.snow_golem.name=
entity.spider.name=
entity.splash_potion.name=
entity.squid.name=鱿
entity.strider.name=
entity.tnt.name=TNT
entity.thrown_trident.name=
entity.tripod_camera.name=
entity.turtle.name=
entity.unknown.name=
entity.vex.name=
entity.villager.name=
entity.villager.armor=
entity.villager.butcher=
entity.villager.cartographer=
entity.villager.cleric=
entity.villager.farmer=
entity.villager.fisherman=
entity.villager.fletcher=
entity.villager.leather=
entity.villager.librarian=
entity.villager.shepherd=
entity.villager.tool=
entity.villager.weapon=
entity.villager.mason=
entity.villager.unskilled=
entity.villager_v2.name=
entity.vindicator.name=
entity.wandering_trader.name=
entity.witch.name=
entity.wither.name=
entity.wither_skeleton.name=
entity.wither_skull.name=
entity.wither_skull_dangerous.name=
entity.wolf.name=
entity.xp_orb.name=
entity.xp_bottle.name=
entity.zoglin.name=
entity.zombie.name=
entity.zombie_horse.name=
entity.zombie_pigman.name=
entity.zombie_villager.name=
entity.zombie_villager_v2.name=
entity.sniffer.name=
entity.frog.name=
entity.tadpole.name=
entity.warden.name=
entity.allay.name=
entity.camel.name=
entity.chest_raft.name=
multiplayer.player.joined=%s加入了游戏
multiplayer.player.left=%s退出了游戏
)";