fix: fix missing language
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+13
-2
@@ -35,6 +35,7 @@ death.attack.flyIntoWall.item=%1 felt the force of kinetic energy while trying t
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death.attack.generic=%1$s died
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death.attack.generic.player=%1$s died from %2$s
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death.attack.indirectMagic=%1$s was killed by magic used by %2$s
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death.attack.indirectMagic.player=%1$s was killed by magic used by %2$s
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death.attack.indirectMagic.item=%1$s was killed by %2$s using %3$s
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death.attack.inFire=%1$s was consumed by fire
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death.attack.inFire.player=%1$s accidentally walked into fire while fighting %2$s
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@@ -72,8 +73,10 @@ death.attack.sweetBerry=%1$s was pricked to death by sweet berry bushes
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death.attack.sweetBerry.player=%1$s was pricked to death by sweet berry bushes while trying to escape %2$s
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death.attack.sweetBerry.item=%1$s was pricked to death by sweet berry bushes while trying to escape %2$s holding %3$s
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death.attack.thorns=%1$s was killed trying to hurt %2$s
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death.attack.thorns.player=%1$s was killed trying to hurt %2$s
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death.attack.thorns.item=%1$s was killed by %3$s when trying to hurt %2$s
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death.attack.thrown=%1$s was pummeled by %2$s
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death.attack.thrown.player=%1$s was pummeled by %2$s
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death.attack.thrown.item=%1$s was pummeled by %2$s using %3$s
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death.attack.trident=%1$s was impaled by %2$s
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death.attack.trident.item=%1$s was impaled by %2$s using %3$s
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@@ -84,6 +87,7 @@ death.attack.freeze=%1$s froze to death
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death.attack.freeze.player=%1$s was frozen to death by %2$s
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death.attack.freeze.item=%1$s was frozen to death by %2$s holding %3$s
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death.attack.sonicBoom=%1$s was obliterated by a sonic boom
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death.attack.sonicBoom.item=%1$s was obliterated by a sonic boom while trying to escape %2$s
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death.attack.sonicBoom.player=%1$s was obliterated by a sonic boom while trying to escape %2$s
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death.attack.stalactite=%1$s was impaled by a falling stalactite
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death.attack.stalactite.player=%1$s was impaled by a falling stalactite while battling %2$s
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@@ -107,6 +111,7 @@ death.fell.accident.generic=%1$s fell from a high place
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death.fell.assist=%1$s was doomed to fall by %2$s
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death.fell.assist.item=%1$s was doomed to fall by %2$s using %3$s
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death.fell.finish=%1$s fell too far and was finished by %2$s
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death.fell.finish.player=%1$s fell too far and was finished by %2$s
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death.fell.finish.item=%1$s fell too far and was finished by %2$s using %3$s
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death.fell.killer=%1$s was doomed to fall
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entity.area_effect_cloud.name=Area Effect Cloud
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@@ -274,7 +279,7 @@ death.attack.fall=%1$s 落地过猛
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death.attack.fall.player=%1$s 在试图逃离 %2$s 时落地过猛
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death.attack.fall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时落地过猛
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death.attack.fallingBlock=%1$s 被坠落的方块压扁了
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death.attack.fallingBlock.player=%1$sz 在与 %2$s 战斗时被坠落的方块压扁了
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death.attack.fallingBlock.player=%1$s 在与 %2$s 战斗时被坠落的方块压扁了
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death.attack.fallingBlock.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的方块压扁了
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death.attack.fireball=%1$s被 %2$s 用火球烧死了
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death.attack.fireball.item=%1$s被 %2$s 用 %3$s 发射的火球烧死了
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@@ -287,6 +292,7 @@ death.attack.flyIntoWall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时感受
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death.attack.generic=%1$s 死了
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death.attack.generic.player=%1$s 死于 %2$s
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death.attack.indirectMagic=%1$s 被 %2$s 使用的魔法杀死了
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death.attack.indirectMagic.player=%1$s 被 %2$s 使用的魔法杀死了
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death.attack.indirectMagic.item=%1$s 被 %2$s 用 %3$s 杀死了
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death.attack.inFire=%1$s 浴火焚身
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death.attack.inFire.player=%1$s 在与 %2$s 战斗时不慎走入了火中
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@@ -305,6 +311,7 @@ death.attack.hotFloor=%1$s 发现地板是熔岩做的
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death.attack.hotFloor.player=%1$s 因 %2$s 而步入危险之地
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death.attack.hotFloor.item=%1$s 因持有 %3$s 的 %2$s 而步入危险之地
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death.attack.mob=%1$s 被 %2$s 杀死了
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death.attack.mob.player=%1$s 被 %2$s 杀死了
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death.attack.mob.item=%1$s 被 %2$s 用 %3$s 杀死了
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death.attack.sting=%1$s 被 %2$s 蛰死了
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death.attack.sting.item=%1$s 被 %2$s 用 %3$s 蛰死了
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@@ -323,9 +330,11 @@ death.attack.starve.item=%1$s 在与持有 %3$s 的 %2$s 战斗时饿死了
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death.attack.sweetBerry=%1$s 被甜浆果丛刺死了
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death.attack.sweetBerry.player=%1$s 在试图逃离 %2$s 时被甜浆果丛刺死了
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death.attack.sweetBerry.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时被甜浆果丛刺死了
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death.attack.thorns=%1$s 在试图伤害 %2$s 时被杀
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death.attack.thorns=%1$s 在试图伤害 %2$s
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death.attack.thorns.player=%1$s 在试图伤害 %2$s 时被杀
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death.attack.thorns.item=%1$s 在试图伤害 %2$s 时被 %3$s 杀死
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death.attack.thrown=%1$s 被 %2$s 给砸死了
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death.attack.thrown.player=%1$s 被 %2$s 给砸死了
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death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 给砸死了
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death.attack.trident=%1$s 被 %2$s 刺穿了
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death.attack.trident.item=%1$s 被 %2$s 使用 %3$s 刺穿了
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@@ -337,6 +346,7 @@ death.attack.freeze.player=%1$s 被 %2$s 冻死了
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death.attack.freeze.item=%1$s 被持有 %3$s 的 %2$s 冻死了
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death.attack.sonicBoom=%1$s 被一道音波尖啸抹除了
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death.attack.sonicBoom.player=%1$s 在试图逃离 %2$s 时被一道音波尖啸抹除了
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death.attack.sonicBoom.item=%1$s 在试图逃离 %2$s 时被一道音波尖啸抹除了
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death.attack.stalactite=%1$s 被坠落的钟乳石刺穿了
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death.attack.stalactite.player=%1$s 在与 %2$s 战斗时被坠落的钟乳石刺穿了
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death.attack.stalactite.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的钟乳石刺穿了
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@@ -359,6 +369,7 @@ death.fell.accident.generic=%1$s 从高处摔了下来
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death.fell.assist=%1$s 因为 %2$s 注定要摔死
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death.fell.assist.item=%1$s 因为 %2$s 使用了 %3$s 注定要摔死
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death.fell.finish=%1$s 摔伤得太重并被 %2$s 完结了生命
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death.fell.finish.player=%1$s 摔伤得太重并被 %2$s 完结了生命
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death.fell.finish.item=%1$s 摔伤得太重并被 %2$s 用 %3$s 完结了生命
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death.fell.killer=%1$s 注定要摔死
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