fix: add missing language

This commit is contained in:
Tsubasa6848
2024-05-26 19:38:24 +08:00
Unverified
parent b8718b941f
commit df7ccd00dc
3 changed files with 11 additions and 2 deletions
+1 -1
View File
@@ -17,6 +17,6 @@ struct Config {
struct serverSideTranslation { struct serverSideTranslation {
bool Enabled = false; bool Enabled = false;
std::string Language = "en_US"; std::string Language = "zh_CN";
} ServerSideTranslation; } ServerSideTranslation;
}; };
+1
View File
@@ -54,6 +54,7 @@ void Entry::loadI18n() {
mI18n->updateOrCreateLanguage("en_US", en_US); mI18n->updateOrCreateLanguage("en_US", en_US);
mI18n->updateOrCreateLanguage("zh_CN", zh_CN); mI18n->updateOrCreateLanguage("zh_CN", zh_CN);
mI18n->loadAllLanguages(); mI18n->loadAllLanguages();
mI18n->setDefaultLanguage("zh_CN");
} }
void Entry::loadResourcePack() { void Entry::loadResourcePack() {
+9 -1
View File
@@ -104,7 +104,11 @@ death.attack.dryout.player=%1$s died of dehydration while trying to escape from
death.attack.outsideBorder=%1$s left this world death.attack.outsideBorder=%1$s left this world
death.attack.outsideBorder.player=%1$s left this world while battling %2$s death.attack.outsideBorder.player=%1$s left this world while battling %2$s
death.fell.accident.generic=%1$s fell from a high place death.fell.accident.generic=%1$s fell from a high place
death.fell.assist=%1$s was destined to fall to their death because of %2$s death.fell.assist=%1$s was doomed to fall by %2$s
death.fell.assist.item=%1$s was doomed to fall by %2$s using %3$s
death.fell.finish=%1$s fell too far and was finished by %2$s
death.fell.finish.item=%1$s fell too far and was finished by %2$s using %3$s
death.fell.killer=%1$s was doomed to fall
entity.area_effect_cloud.name=Area Effect Cloud entity.area_effect_cloud.name=Area Effect Cloud
entity.armor_stand.name=Armor Stand entity.armor_stand.name=Armor Stand
entity.arrow.name=Arrow entity.arrow.name=Arrow
@@ -486,6 +490,10 @@ entity.warden.name=监守者
entity.allay.name= entity.allay.name=
entity.camel.name= entity.camel.name=
entity.chest_raft.name= entity.chest_raft.name=
entity.bogged.name=
entity.wind_charge_projectile.name=
entity.breeze_wind_charge_projectile.name=
entity.breeze.name=
multiplayer.player.joined=%s加入了游戏 multiplayer.player.joined=%s加入了游戏
multiplayer.player.left=%s退出了游戏 multiplayer.player.left=%s退出了游戏
)"; )";