reflect : format code
This commit is contained in:
+3
-1
@@ -8,7 +8,9 @@
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"dependencies": [
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{
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"name": "GMLIB"
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},
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}
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],
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"optionalDependencies": [
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{
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"name": "ModAPI"
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}
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+13
-235
@@ -1,120 +1,34 @@
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#include "Entry.h"
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#include "ll/api/event/player/PlayerConnectEvent.h"
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#include "ll/api/event/player/PlayerDisconnectEvent.h"
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#include "ll/api/memory/Hook.h"
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#include "ll/api/chrono/GameChrono.h"
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#include "ll/api/thread/ThreadPoolExecutor.h"
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#include <chrono>
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#include "mc/world/actor/Mob.h"
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#include "mc/world/actor/ActorDamageSource.h"
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#include "mc/world/actor/ActorDamageByActorSource.h"
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#include "mc/world/actor/ActorDamageByBlockSource.h"
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#include "mc/world/actor/ActorDamageByChildActorSource.h"
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#include "ll/api/service/Bedrock.h"
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#include "mc/world/level/Level.h"
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#include "mc/world/actor/monster/EnderCrystal.h"
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#include "mc/world/actor/ActorHurtResult.h"
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#include "mc/world/actor/Actor.h"
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phmap::flat_hash_map<int64, float> mFallHeightMap;
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phmap::flat_hash_map<int64, ActorUniqueID> mHurtByEntityMap;
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LL_AUTO_TYPE_INSTANCE_HOOK(
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MobDieHook,
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HookPriority::Normal,
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Mob,
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&Mob::$die,
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void,
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ActorDamageSource const& ads
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) {
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auto uid = getOrCreateUniqueID();
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if (ads.mCause == SharedTypes::Legacy::ActorDamageCause::Fall) {
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mFallHeightMap[uid.rawID] = getFallDistance();
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logger->info("跌落高度为 {}", getFallDistance());
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}
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if (hasCategory(ActorCategory::Player) || isTame()) {
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if (mLastHurtByMobTime != 0) {
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auto hm = getLastHurtByMob();
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mHurtByEntityMap[uid.rawID] = hm->getOrCreateUniqueID();
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if (!getLastHurtByMob()->getNameTag().empty()) logger->info("伤害来源为 {}", getLastHurtByMob()->getNameTag());
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logger->info("伤害来源为 {}", getLastHurtByMob()->getTypeName());
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if (!getLastHurtByMob()->getCarriedItem().getCustomName().empty()) logger->info("伤害来源为 {}", getLastHurtByMob()->getCarriedItem().getCustomName());
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}
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}
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origin(ads);
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auto& executor = ll::thread::ThreadPoolExecutor::getDefault();
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auto callback = executor.executeAfter(
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[] {
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mHurtByEntityMap.clear();
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mFallHeightMap.clear();
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},
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ll::chrono::game::ticks(1)
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);
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}
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using DeathMessageResult = std::pair<std::string, std::vector<std::string>>;
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int mMaxCauseId = 34;
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std::vector<std::pair<std::string, int>> mCustomCauseMap;
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phmap::flat_hash_map<int, std::string_view> mVanillaCauseMessage;
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phmap::flat_hash_map<SharedTypes::Legacy::ActorDamageCause, phmap::flat_hash_map<std::string_view, std::string_view>> mHardCodedDeathMessage;
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bool isCrystal = false;
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bool isCustomDefinition(int cause) {
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if (cause >= 35) {
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return true;
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}
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if (mVanillaCauseMessage.count(cause)) {
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return true;
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}
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return false;
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}
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bool isCustomCauseExist(std::string const& causeName) {
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std::string getCause(SharedTypes::Legacy::ActorDamageCause cause) {
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auto id = (int)cause;
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for (auto& key : mCustomCauseMap) {
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if (key.first == causeName) {
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return true;
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}
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}
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return false;
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}
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bool isCustomCauseExist(int cause) {
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for (auto& key : mCustomCauseMap) {
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if (key.second == cause) {
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return true;
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}
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}
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return false;
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}
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SharedTypes::Legacy::ActorDamageCause getCustomCause(std::string const& causeName) {
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for (auto& key : mCustomCauseMap) {
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if (key.first == causeName) {
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return (SharedTypes::Legacy::ActorDamageCause)key.second;
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}
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}
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return SharedTypes::Legacy::ActorDamageCause::None;
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}
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std::string getCustomCause(SharedTypes::Legacy::ActorDamageCause cause) {
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for (auto& key : mCustomCauseMap) {
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if ((SharedTypes::Legacy::ActorDamageCause)key.second == cause) {
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return key.first;
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if (key.second == id) {
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for (auto& key1 : mCustomCauseMap) {
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if ((SharedTypes::Legacy::ActorDamageCause)key1.second == cause) {
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return key1.first;
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}
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}
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return "none";
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}
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std::string getCause(SharedTypes::Legacy::ActorDamageCause cause) {
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auto id = (int)cause;
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if (isCustomCauseExist(id)) {
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return getCustomCause(cause);
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}
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if (mVanillaCauseMessage.count(id)) {
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return std::string(mVanillaCauseMessage[id]);
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@@ -151,7 +65,7 @@ DeathMessageResult makeDeathMessage(
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bool isHardCodedMessage = false
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) {
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// 自定义类型构造
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if (isCustomDefinition(cause) || isHardCodedMessage) {
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if (cause >= 35||mVanillaCauseMessage.count(cause) || isHardCodedMessage) {
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std::string msg = "death.attack.damageCause.item";
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ll::utils::string_utils::replaceAll(msg, "damageCause", getCause(SharedTypes::Legacy::ActorDamageCause(cause)));
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if (isHardCodedMessage) {
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@@ -186,6 +100,10 @@ DeathMessageResult makeDeathMessage(
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// 如果没有击杀者和试图逃离,那么不可能使用 .player 结尾
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ll::utils::string_utils::replaceAll(res.first, ".player", "");
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}
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if (!DeathMessages::Entry::getInstance().isResourceI18nLoaded) {
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res.first=tr(res.first, res.second);
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res.second = {};
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}
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return res;
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}
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// 未定义返回vanilla值
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@@ -328,116 +246,6 @@ DeathMessageResult translateDeathMessage(DeathMessageResult origin, std::string
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return makeDeathMessage((int)damageCause, origin, name, killer, weaponName, isEscaping);
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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CryatslHurtHook,
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HookPriority::Normal,
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EnderCrystal,
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&EnderCrystal::$_hurt,
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::ActorHurtResult,
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ActorDamageSource const& a1,
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float a2,
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bool a3,
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bool a4
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) {
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auto res = origin(a1, a2, a3, a4);
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isCrystal = true;
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auto& executor = ll::thread::ThreadPoolExecutor::getDefault();
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auto callback = executor.executeAfter(
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[] {
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isCrystal = false;
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},
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ll::chrono::game::ticks(1)
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);
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return res;
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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DeathMessageHook1,
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HookPriority::Lowest,
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ActorDamageSource,
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&ActorDamageSource::$getDeathMessage,
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DeathMessageResult,
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std::string a1,
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Actor* a2
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) {
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auto originl = origin(a1, a2);
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logger->info("原消息name为 {}", a1);
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logger->info("原消息为 {}", originl.first);
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auto res = translateDeathMessage(originl, a1, a2, this);
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return res;
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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DeathMessageHook2,
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HookPriority::Lowest,
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ActorDamageByActorSource,
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&ActorDamageByActorSource::$getDeathMessage,
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DeathMessageResult,
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std::string a1,
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Actor* a2
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) {
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auto originl = origin(a1, a2);
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logger->info("原消息name为 {}", a1);
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logger->info("原消息为 {}", originl.first);
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auto res = translateDeathMessage(originl, a1, a2, this);
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return res;
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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DeathMessageHook3,
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HookPriority::Lowest,
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ActorDamageByBlockSource,
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&ActorDamageByBlockSource::$getDeathMessage,
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DeathMessageResult,
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std::string a1,
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Actor* a2
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) {
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auto originl = origin(a1, a2);
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logger->info("原消息name为 {}", a1);
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logger->info("原消息为 {}", originl.first);
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auto res = translateDeathMessage(originl, a1, a2, this);
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return res;
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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DeathMessageHook4,
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HookPriority::Lowest,
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ActorDamageByChildActorSource,
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&ActorDamageByChildActorSource::$getDeathMessage,
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DeathMessageResult,
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std::string a1,
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Actor* a2
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) {
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auto originl = origin(a1, a2);
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logger->info("原消息name为 {}", a1);
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logger->info("原消息为 {}", originl.first);
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auto res = translateDeathMessage(originl, a1, a2, this);
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return res;
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}
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int getNextCauseId() {
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mMaxCauseId++;
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return mMaxCauseId;
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}
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bool registerDamageCause(std::string const& causeName) {
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if (!isCustomCauseExist(causeName)) {
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auto id = getNextCauseId();
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mCustomCauseMap.push_back({causeName, id});
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return true;
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}
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return false;
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}
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bool setVanillaCauseMessage(SharedTypes::Legacy::ActorDamageCause cause, std::string_view msg) {
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auto id = (int)cause;
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if (!mVanillaCauseMessage.count(id)) {
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@@ -566,33 +374,3 @@ void RegisterDamageDefinition() {
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"death.attack.player.item"
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);
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}
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/*
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void ListenEvents() {
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auto& config = DeathMessages::Entry::getInstance().getConfig();
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auto& eventBus = ll::event::EventBus::getInstance();
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if (config.ConsoleLog.JoinMessage) {
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eventBus.emplaceListener<ll::event::player::PlayerConnectEvent>([](ll::event::player::PlayerConnectEvent& ev) {
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infoLogger->info(fmt::format(fg(fmt::color::yellow), tr("multiplayer.player.joined", {ev.self().getRealName()}))
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);
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});
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}
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if (config.ConsoleLog.LeftMessage) {
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eventBus.emplaceListener<ll::event::player::PlayerDisconnectEvent>(
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[](ll::event::player::PlayerDisconnectEvent& ev) {
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infoLogger->info(
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fmt::format(fg(fmt::color::yellow), tr("multiplayer.player.left", {ev.self().getRealName()}))
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);
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}
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);
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}
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if (config.ConsoleLog.DeathMessage) {
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eventBus.emplaceListener<GMLIB::Event::EntityEvent::DeathMessageAfterEvent>(
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[](GMLIB::Event::EntityEvent::DeathMessageAfterEvent& ev) {
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auto msg = ev.getDeathMessage();
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auto info = tr(msg.first, msg.second);
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deathLogger->info(info);
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ev.getDeathMessage() = {info, msg.second};
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}
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);
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}
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}*/
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+34
-19
@@ -11,6 +11,8 @@
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#include "ll/api/data/IndirectValue.h"
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#include "gmlib/gm/i18n/LangI18n.h"
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#include "gmlib/gm/i18n/ResourceI18n.h"
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#include "ll/api/mod/ModManagerRegistry.h"
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#include <ll/api/service/Bedrock.h>
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ll::io::LoggerRegistry& loggerRegistry = ll::io::LoggerRegistry::getInstance();
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std::shared_ptr<ll::io::Logger> logger = loggerRegistry.getOrCreate(MOD_NAME);
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@@ -26,27 +28,32 @@ Entry& Entry::getInstance() {
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}
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bool Entry::load() {
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isResourceI18nLoaded=false;
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mConfig.emplace();
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if (!ll::config::loadConfig(*mConfig, getSelf().getConfigDir() / u8"config.json")) {
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ll::config::saveConfig(*mConfig, getSelf().getConfigDir() / u8"config.json");
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}
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if (getConfig().ServerSideTranslation.Enabled) {
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loadI18n();
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} else {
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loadResourcePack();
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}
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if (getConfig().FileLog.Enabled) {
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auto& path = getConfig().FileLog.Path;
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ll::Polymorphic<ll::io::PatternFormatter> polymorphicFormatter =
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ll::makePolymorphic<ll::io::PatternFormatter>("[{3:.3%F %T.} {2}][{1}] {0}", false);
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deathLogger->addSink(std::make_shared<ll::io::FileSink>(path, polymorphicFormatter));
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}
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loadI18n();
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if ((!getConfig().ServerSideTranslation.Enabled)&&ll::mod::ModManagerRegistry::getInstance().hasMod("ModAPI")) {
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loadResourcePack();
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}
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return true;
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}
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bool Entry::enable() {
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if (!ll::mod::ModManagerRegistry::getInstance().hasMod("ModAPI")) {
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getSelf().getLogger().warn(tr("plugin.deathmessages.modapi.warn"));
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}
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RegisterDamageDefinition();
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/* ListenEvents();*/
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ListenEvents();
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return true;
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}
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@@ -55,13 +62,16 @@ bool Entry::disable() { return true; }
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bool Entry::unload() {
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mConfig.reset();
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mI18n.reset();
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uninstallHooks();
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// getInstance().reset();
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return true;
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}
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Config& Entry::getConfig() { return mConfig.value(); }
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std::unique_ptr<gmlib::i18n::LangI18n> Entry::getI18n() { return std::move(mI18n); }
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gmlib::i18n::LangI18n& Entry::getI18n() {
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return *mI18n;
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}
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void Entry::loadI18n() {
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mI18n= std::make_unique<gmlib::i18n::LangI18n>(getSelf().getLangDir(), getConfig().ServerSideTranslation.Language);
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@@ -71,24 +81,29 @@ void Entry::loadI18n() {
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mI18n->setDefaultLanguage("zh_CN");
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}
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void Entry::loadResourcePack() {
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auto resource = gmlib::i18n::ResourceI18n{getSelf().getModDir() / u8"lang", MOD_NAME, 0, 8, 0};
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resource.addLanguage("en_US", en_US);
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resource.addLanguage("zh_CN", zh_CN);
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resource.loadAllLanguages();
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auto mResource = std::make_unique<gmlib::i18n::ResourceI18n>(getSelf().getModDir() / u8"lang", MOD_NAME, 0, 16, 0);
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mResource->addLanguage("en_US", en_US);
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mResource->addLanguage("zh_CN", zh_CN);
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mResource->loadAllLanguages();
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isResourceI18nLoaded=true;
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}
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} // namespace DeathMessages
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LL_REGISTER_MOD(DeathMessages::Entry, DeathMessages::Entry::getInstance());
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/*std::string tr(std::string const& key, std::vector<std::string> const& params) {
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if (auto i18n = DeathMessages::Entry::getInstance().getI18n()) {
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return i18n->get(key, params);
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std::string tr(std::string const& key, std::vector<std::string> const& params) {
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auto& i18n = DeathMessages::Entry::getInstance().getI18n();
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return i18n.get(key, params);
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return key;
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}
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auto i18n = DeathMessages::Entry::getI18n();
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return i18n->get(key, params);
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}*/
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+3
-1
@@ -32,12 +32,14 @@ public:
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Config& getConfig();
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std::unique_ptr<gmlib::i18n::LangI18n> getI18n();
|
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gmlib::i18n::LangI18n& getI18n();
|
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void loadI18n();
|
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void loadResourcePack();
|
||||
|
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|
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bool isResourceI18nLoaded;
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private:
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ll::mod::NativeMod& mSelf;
|
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std::optional<Config> mConfig;
|
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|
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+15
-4
@@ -1,15 +1,26 @@
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#pragma once
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#include <ll/api/io/Logger.h>
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#include <mc/legacy/ActorUniqueID.h>
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#include <mc/world/actor/ActorDamageSource.h>
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#include <parallel_hashmap/phmap.h>
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#include "ll/api/i18n/I18n.h"
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|
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#define MOD_NAME "DeathMessages"
|
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|
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extern std::shared_ptr<ll::io::Logger> logger;
|
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extern std::shared_ptr<ll::io::Logger> deathLogger;
|
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extern std::shared_ptr<ll::io::Logger> infoLogger;
|
||||
extern phmap::flat_hash_map<int64, float> mFallHeightMap;
|
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extern phmap::flat_hash_map<int64, ActorUniqueID> mHurtByEntityMap;
|
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extern bool isCrystal;
|
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|
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using DeathMessageResult = std::pair<std::string, std::vector<std::string>>;
|
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using namespace ll::i18n_literals;
|
||||
|
||||
|
||||
extern DeathMessageResult translateDeathMessage(DeathMessageResult origin, std::string name, Actor* dead, ActorDamageSource* ads);
|
||||
extern void uninstallHooks();
|
||||
extern void RegisterDamageDefinition();
|
||||
/*
|
||||
*extern std::string tr(std::string const& key, std::vector<std::string> const& data = {});
|
||||
*extern void ListenEvents();*/
|
||||
|
||||
extern std::string tr(std::string const& key, std::vector<std::string> const& params = {});
|
||||
extern void ListenEvents();
|
||||
+161
@@ -0,0 +1,161 @@
|
||||
#include "Entry.h"
|
||||
#include "ll/api/memory/Hook.h"
|
||||
#include "ll/api/chrono/GameChrono.h"
|
||||
#include "ll/api/thread/ThreadPoolExecutor.h"
|
||||
#include <chrono>
|
||||
#include "mc/world/actor/Mob.h"
|
||||
#include "mc/world/actor/ActorDamageSource.h"
|
||||
#include "mc/world/actor/ActorDamageByActorSource.h"
|
||||
#include "mc/world/actor/ActorDamageByBlockSource.h"
|
||||
#include "mc/world/actor/ActorDamageByChildActorSource.h"
|
||||
#include "mc/world/actor/monster/EnderCrystal.h"
|
||||
#include "mc/world/actor/ActorHurtResult.h"
|
||||
#include "Global.h"
|
||||
#include "mc/world/actor/Actor.h"
|
||||
|
||||
#include "Hooks.h"
|
||||
|
||||
|
||||
|
||||
LL_AUTO_TYPE_INSTANCE_HOOK(
|
||||
MobDieHook,
|
||||
HookPriority::Normal,
|
||||
Mob,
|
||||
&Mob::$die,
|
||||
void,
|
||||
ActorDamageSource const& ads
|
||||
) {
|
||||
auto uid = getOrCreateUniqueID();
|
||||
|
||||
if (ads.mCause == SharedTypes::Legacy::ActorDamageCause::Fall) {
|
||||
mFallHeightMap[uid.rawID] = getFallDistance();
|
||||
logger->info("跌落高度为 {}", getFallDistance());
|
||||
}
|
||||
if (hasCategory(ActorCategory::Player) || isTame()) {
|
||||
if (mLastHurtByMobTime != 0) {
|
||||
auto hm = getLastHurtByMob();
|
||||
mHurtByEntityMap[uid.rawID] = hm->getOrCreateUniqueID();
|
||||
if (!getLastHurtByMob()->getNameTag().empty()) logger->info("伤害来源为 {}", getLastHurtByMob()->getNameTag());
|
||||
logger->info("伤害来源为 {}", getLastHurtByMob()->getTypeName());
|
||||
|
||||
|
||||
if (!getLastHurtByMob()->getCarriedItem().getCustomName().empty()) logger->info("伤害来源为 {}", getLastHurtByMob()->getCarriedItem().getCustomName());
|
||||
}
|
||||
}
|
||||
origin(ads);
|
||||
|
||||
auto& executor = ll::thread::ThreadPoolExecutor::getDefault();
|
||||
auto callback = executor.executeAfter(
|
||||
[] {
|
||||
mHurtByEntityMap.clear();
|
||||
mFallHeightMap.clear();
|
||||
},
|
||||
ll::chrono::game::ticks(1)
|
||||
);
|
||||
}
|
||||
|
||||
LL_AUTO_TYPE_INSTANCE_HOOK(
|
||||
CryatslHurtHook,
|
||||
HookPriority::Normal,
|
||||
EnderCrystal,
|
||||
&EnderCrystal::$_hurt,
|
||||
::ActorHurtResult,
|
||||
ActorDamageSource const& a1,
|
||||
float a2,
|
||||
bool a3,
|
||||
bool a4
|
||||
) {
|
||||
auto res = origin(a1, a2, a3, a4);
|
||||
isCrystal = true;
|
||||
auto& executor = ll::thread::ThreadPoolExecutor::getDefault();
|
||||
auto callback = executor.executeAfter(
|
||||
[] {
|
||||
isCrystal = false;
|
||||
},
|
||||
ll::chrono::game::ticks(1)
|
||||
);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
LL_AUTO_TYPE_INSTANCE_HOOK(
|
||||
ActorDamageHook,
|
||||
HookPriority::Lowest,
|
||||
ActorDamageSource,
|
||||
&ActorDamageSource::$getDeathMessage,
|
||||
|
||||
|
||||
DeathMessageResult,
|
||||
|
||||
std::string a1,
|
||||
Actor* a2
|
||||
) {
|
||||
|
||||
|
||||
|
||||
auto originl = origin(a1, a2);
|
||||
logger->info("原消息name为 {}", a1);
|
||||
logger->info("原消息为 {}", originl.first);
|
||||
auto res = translateDeathMessage(originl, a1, a2, this);
|
||||
return res;
|
||||
}
|
||||
|
||||
LL_AUTO_TYPE_INSTANCE_HOOK(
|
||||
ActorDamageByActorHook,
|
||||
HookPriority::Lowest,
|
||||
ActorDamageByActorSource,
|
||||
&ActorDamageByActorSource::$getDeathMessage,
|
||||
DeathMessageResult,
|
||||
std::string a1,
|
||||
Actor* a2
|
||||
) {
|
||||
auto originl = origin(a1, a2);
|
||||
logger->info("原消息name为 {}", a1);
|
||||
logger->info("原消息为 {}", originl.first);
|
||||
auto res = translateDeathMessage(originl, a1, a2, this);
|
||||
return res;
|
||||
}
|
||||
|
||||
LL_AUTO_TYPE_INSTANCE_HOOK(
|
||||
ActorDamageByBlockHook,
|
||||
HookPriority::Lowest,
|
||||
ActorDamageByBlockSource,
|
||||
&ActorDamageByBlockSource::$getDeathMessage,
|
||||
|
||||
DeathMessageResult,
|
||||
std::string a1,
|
||||
Actor* a2
|
||||
) {
|
||||
auto originl = origin(a1, a2);
|
||||
logger->info("原消息name为 {}", a1);
|
||||
logger->info("原消息为 {}", originl.first);
|
||||
auto res = translateDeathMessage(originl, a1, a2, this);
|
||||
return res;
|
||||
}
|
||||
|
||||
LL_AUTO_TYPE_INSTANCE_HOOK(
|
||||
ActorDamageByChildHook,
|
||||
HookPriority::Lowest,
|
||||
ActorDamageByChildActorSource,
|
||||
&ActorDamageByChildActorSource::$getDeathMessage,
|
||||
|
||||
|
||||
DeathMessageResult,
|
||||
std::string a1,
|
||||
Actor* a2
|
||||
) {
|
||||
auto originl = origin(a1, a2);
|
||||
logger->info("原消息name为 {}", a1);
|
||||
logger->info("原消息为 {}", originl.first);
|
||||
auto res = translateDeathMessage(originl, a1, a2, this);
|
||||
return res;
|
||||
}
|
||||
|
||||
void uninstallHooks() {
|
||||
MobDieHook::unhook();
|
||||
CryatslHurtHook::unhook();
|
||||
ActorDamageHook::unhook();
|
||||
ActorDamageByActorHook::unhook();
|
||||
ActorDamageByBlockHook::unhook();
|
||||
ActorDamageByChildHook::unhook();
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace DeathMessages {
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* @brief Removes all installed memory hooks.
|
||||
*
|
||||
* This function uninstalls all previously installed hooks to restore
|
||||
* original behavior.
|
||||
*/
|
||||
void uninstallHooks();
|
||||
|
||||
} // namespace DeathMessages
|
||||
@@ -250,6 +250,7 @@ entity.breeze.name=Breeze
|
||||
entity.creaking.name=Creaking
|
||||
multiplayer.player.joined=%s joined the game
|
||||
multiplayer.player.left=%s left the game
|
||||
plugin.deathmessages.modapi.warn=The plugin ModAPI is not loaded, so client-side translation is unavailable. Only server-side translation can be used.
|
||||
)";
|
||||
|
||||
std::string zh_CN = R"(
|
||||
@@ -503,4 +504,5 @@ entity.breeze.name=旋风人
|
||||
entity.creaking.name=嘎枝
|
||||
multiplayer.player.joined=%s 加入了游戏
|
||||
multiplayer.player.left=%s 退出了游戏
|
||||
plugin.deathmessages.modapi.warn=插件ModAPI没有被加载,所以客户端侧翻译无法使用,正在启用服务端侧翻译
|
||||
)";
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
|
||||
#include "Entry.h"
|
||||
#include "Global.h"
|
||||
|
||||
#include "ll/api/event/player/PlayerConnectEvent.h"
|
||||
#include "ll/api/event/EventBus.h"
|
||||
#include "ll/api/event/player/PlayerDieEvent.h"
|
||||
|
||||
#include "ll/api/event/player/PlayerDisconnectEvent.h"
|
||||
void ListenEvents() {
|
||||
auto& config = DeathMessages::Entry::getInstance().getConfig();
|
||||
auto& eventBus = ll::event::EventBus::getInstance();
|
||||
if (config.ConsoleLog.JoinMessage) {
|
||||
eventBus.emplaceListener<ll::event::player::PlayerConnectEvent>([](ll::event::player::PlayerConnectEvent& ev) {
|
||||
infoLogger->info(
|
||||
fmt::format(fg(fmt::color::yellow), fmt::runtime(tr("multiplayer.player.joined", {ev.self().getRealName()})))
|
||||
);
|
||||
|
||||
});
|
||||
}
|
||||
if (config.ConsoleLog.LeftMessage) {
|
||||
eventBus.emplaceListener<ll::event::player::PlayerDisconnectEvent>(
|
||||
[](ll::event::player::PlayerDisconnectEvent& ev) {
|
||||
infoLogger->info(
|
||||
fmt::format(fg(fmt::color::yellow), fmt::runtime(tr("multiplayer.player.left", {ev.self().getRealName()})))
|
||||
);
|
||||
}
|
||||
);
|
||||
}
|
||||
if (config.ConsoleLog.DeathMessage) {
|
||||
eventBus.emplaceListener<ll::event::player::PlayerDieEvent>(
|
||||
[](ll::event::player::PlayerDieEvent& ev) {
|
||||
auto [key, params] = ev.source().getDeathMessage(ev.self().getRealName(), &ev.self());
|
||||
auto info = tr(key, params);
|
||||
deathLogger->info(info);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user