fix: fix resource lang

This commit is contained in:
2026-06-20 20:56:56 +08:00
Unverified
parent ce09c29431
commit f4727eb09b
6 changed files with 150 additions and 117 deletions
+110 -109
View File
@@ -253,113 +253,114 @@ multiplayer.player.left=%s left the game
)";
std::string zh_CN = R"(
death.attack.anvil=%1$s被坠落的铁砧压扁了
death.attack.anvil.player=%1$sz在与%2$s战斗时被坠落的铁砧压扁了
death.attack.anvil.item=%1$s在与持有%3$s的%2$s战斗时被坠落的铁砧压扁了
death.attack.arrow=%1$s被%2$s射杀
death.attack.arrow.item=%1$s被%2$s用%3$s射杀
death.attack.bullet=%1$s被%2$s狙击了
death.attack.cactus=%1$s被戳死了
death.attack.cactus.player=%1$s在试图逃离%2$s时撞上了仙人掌
death.attack.cactus.item=%1$s在试图逃离持有%3$s的%2$s时撞上了仙人掌
death.attack.drown=%1$s淹死了
death.attack.drown.player=%1$s在试图逃离%2$s时淹死了
death.attack.drown.item=%1$s在试图逃离持有%3$s的%2$s时淹死了
death.attack.explosion=%1$s爆炸了
death.attack.explosion.player=%1$s被%2$s炸死了
death.attack.explosion.item=%1$s被%2$s使用%3$s炸死了
death.attack.badRespawnPoint.message=%1$s被[]
death.attack.fall=%1$s落地过猛
death.attack.fall.player=%1$s在试图逃离%2$s时落地过猛
death.attack.fall.item=%1$s在试图逃离持有%3$s的%2$s时落地过猛
death.attack.fallingBlock=%1$s被坠落的方块压扁了
death.attack.fallingBlock.player=%1$sz在与%2$s战斗时被坠落的方块压扁了
death.attack.fallingBlock.item=%1$s在与持有%3$s的%2$s战斗时被坠落的方块压扁了
death.attack.fireball=%1$s被%2$s用火球烧死了
death.attack.fireball.item=%1$s被%2$s用%3$s发射的火球烧死了
death.attack.fireworks=%1$s随着一声巨响消失了
death.attack.fireworks.player=%1$s在与%2$s战斗时随着一声巨响消失了
death.attack.fireworks.item=%1$s随着%2$s用%3$s发射的烟花发出的巨响消失了
death.attack.flyIntoWall=%1$s感受到了动能
death.attack.flyIntoWall.player=%1$s在试图逃离%2$s时感受到了动能
death.attack.flyIntoWall.item=%1$s在试图逃离持有%3$s的%2$s时感受到了动能
death.attack.generic=%1$s死了
death.attack.generic.player=%1$s死于%2$s
death.attack.indirectMagic=%1$s被%2$s使用的魔法杀死了
death.attack.indirectMagic.item=%1$s被%2$s用%3$s杀死了
death.attack.inFire=%1$s浴火焚身
death.attack.inFire.player=%1$s在与%2$s战斗时不慎走入了火中
death.attack.inFire.item=%1$s在与持有%3$s的%2$s战斗时不慎走入了火中
death.attack.inWall=%1$s在墙里窒息而亡
death.attack.inWall.player=%1$s在与%2$s战斗时在墙里窒息而亡
death.attack.inWall.item=%1$s在与持有%3$s的%2$s战斗时在墙里窒息而亡
death.attack.lava=%1$s试图在熔岩里游泳
death.attack.lava.player=%1$s在试图逃离%2$s时试图在熔岩里游泳
death.attack.lava.item=%1$s在试图逃离持有%3$s的%2$s时试图在熔岩里游泳
death.attack.lightningBolt=%1$s被闪电击中
death.attack.lightningBolt.player=%1$s在与%2$s战斗时被闪电击中
death.attack.lightningBolt.item=%1$s在与持有%3$s的%2$s战斗时被闪电击中
death.attack.magic=%1$s被魔法杀死了
death.attack.hotFloor=%1$s发现地板是熔岩做的
death.attack.hotFloor.player=%1$s因%2$s而步入危险之地
death.attack.hotFloor.item=%1$s因持有%3$s的%2$s而步入危险之地
death.attack.mob=%1$s被%2$s杀死了
death.attack.mob.item=%1$s被%2$s用%3$s杀死了
death.attack.sting=%1$s被%2$s蛰死了
death.attack.sting.item=%1$s被%2$s用%3$s蛰死了
death.attack.onFire=%1$s被烧死了
death.attack.onFire.player=%1$s在与%2$s战斗时被烤的酥脆
death.attack.onFire.item=%1$s在与持有%3$s的%2$s战斗时被烤的酥脆
death.attack.outOfWorld=%1$s掉出了这个世界
death.attack.outOfWorld.player=%1$s与%2$s不共戴天
death.attack.outOfWorld.item=%1$s与持有%3$s的%2$s不共戴天
death.attack.player=%1$s被%2$s杀死了
death.attack.player.item=%1$s被%2$s用%3$s杀死了
death.attack.spit=%1$s被%2$s的口水淹死了
death.attack.starve=%1$s饿死了
death.attack.starve.player=%1$s在与%2$s战斗时饿死了
death.attack.starve.item=%1$s在与持有%3$s的%2$s战斗时饿死了
death.attack.sweetBerry=%1$s被甜浆果丛刺死了
death.attack.sweetBerry.player=%1$s在试图逃离%2$s时被甜浆果丛刺死了
death.attack.sweetBerry.item=%1$s在试图逃离持有%3$s的%2$s时被甜浆果丛刺死了
death.attack.thorns=%1$s在试图伤害%2$s时被杀
death.attack.thorns.item=%1$s在试图伤害%2$s时被%3$s杀死
death.attack.thrown=%1$s被%2$s给砸死了
death.attack.thrown.item=%1$s被%2$s用%3$s给砸死了
death.attack.trident=%1$s被%2$s刺穿了
death.attack.trident.item=%1$s被%2$s使用%3$s刺穿了
death.attack.wither=%1$s凋零了
death.attack.wither.player=%1$s在与%2$s战斗时凋零了
death.attack.wither.item=%1$s在与持有%3$s的%2$s战斗时凋零了
death.attack.freeze=%1$s被冻死了
death.attack.freeze.player=%1$s被%2$s冻死了
death.attack.freeze.item=%1$s被持有%3$s的%2$s冻死了
death.attack.sonicBoom=%1$s被一道音波尖啸抹除了
death.attack.sonicBoom.player=%1$s在试图逃离%2$s时被一道音波尖啸抹除了
death.attack.stalactite=%1$s被坠落的钟乳石刺穿了
death.attack.stalactite.player=%1$s在与%2$s战斗时被坠落的钟乳石刺穿了
death.attack.stalactite.item=%1$s在与持有%3$s的%2$s战斗时被坠落的钟乳石刺穿了
death.attack.stalagmite=%1$s被石笋刺穿了
death.attack.stalagmite.player=%1$s在与%2$s战斗时被石笋刺穿了
death.attack.stalagmite.item=%1$s在与持有%3$s的%2$s战斗时被石笋刺穿了
death.attack.witherSkull=%1$s被%2$s发射的头颅射杀
death.attack.witherSkull.item=%1$s被%2$s用%3$s发射的头颅射杀
death.attack.even_more_magic=%1$s被不为人知的魔法杀死了
death.attack.genericKill=%1$s被杀死了
death.attack.genericKill.player=%1$s在与%2$s战斗时被杀死了
death.attack.genericKill.item=%1$s在与持有%3$s的%2$s战斗时被杀死了
death.attack.dragonBreath=%1$s被龙息烤熟了
death.attack.dragonBreath.player=%1$s被%2$s的龙息烤熟了
death.attack.dryout=%1$s因脱水而死
death.attack.dryout.player=%1$s在试图逃离%2$s时因脱水而死
death.attack.outsideBorder=%1$s脱离了这个世界
death.attack.outsideBorder.player=%1$s在与%2$s战斗时脱离了这个世界
death.fell.accident.generic=%1$s从高处摔了下来
death.fell.assist=%1$s因为%2$s注定要摔死
death.fell.assist.item=%1$s因为%2$s使用了%3$s注定要摔死
death.fell.finish=%1$s摔伤得太重并被%2$s完结了生命
death.fell.finish.item=%1$s摔伤得太重并被%2$s用%3$s完结了生命
death.fell.killer=%1$s注定要摔死
death.attack.anvil=%1$s
death.attack.anvil.player=%1$s %2$s
death.attack.anvil.item=%1$s %3$s %2$s
death.attack.arrow=%1$s被 %2$s
death.attack.arrow.item=%1$s %2$s %3$s
death.attack.bullet=%1$s被 %2$s
death.attack.cactus=%1$s
death.attack.cactus.player=%1$s %2$s
death.attack.cactus.item=%1$s %3$s %2$s
death.attack.drown=%1$s
death.attack.drown.player=%1$s %2$s
death.attack.drown.item=%1$s %3$s %2$s
death.attack.explosion=%1$s
death.attack.explosion.player=%1$s %2$s
death.attack.explosion.item=%1$s %2$s 使 %3$s
death.attack.badRespawnPoint.message= %1$s []
death.attack.fall=%1$s
death.attack.fall.player=%1$s %2$s
death.attack.fall.item=%1$s %3$s %2$s
death.attack.fallingBlock=%1$s
death.attack.fallingBlock.player=%1$sz %2$s
death.attack.fallingBlock.item=%1$s %3$s %2$s
death.attack.fireball=%1$s被 %2$s
death.attack.fireball.item=%1$s被 %2$s %3$s
death.attack.fireworks=%1$s
death.attack.fireworks.player=%1$s %2$s
death.attack.fireworks.item=%1$s %2$s %3$s
death.attack.flyIntoWall=%1$s
death.attack.flyIntoWall.player=%1$s %2$s
death.attack.flyIntoWall.item=%1$s %3$s %2$s
death.attack.generic=%1$s
death.attack.generic.player=%1$s %2$s
death.attack.indirectMagic=%1$s %2$s 使
death.attack.indirectMagic.item=%1$s %2$s %3$s
death.attack.inFire=%1$s
death.attack.inFire.player=%1$s %2$s
death.attack.inFire.item=%1$s %3$s %2$s
death.attack.inWall=%1$s
death.attack.inWall.player=%1$s %2$s
death.attack.inWall.item=%1$s %3$s %2$s
death.attack.lava=%1$s
death.attack.lava.player=%1$s %2$s
death.attack.lava.item=%1$s %3$s %2$s
death.attack.lightningBolt=%1$s
death.attack.lightningBolt.player=%1$s %2$s
death.attack.lightningBolt.item=%1$s %3$s %2$s
death.attack.magic=%1$s
death.attack.hotFloor=%1$s
death.attack.hotFloor.player=%1$s %2$s
death.attack.hotFloor.item=%1$s %3$s %2$s
death.attack.mob=%1$s %2$s
death.attack.mob.item=%1$s %2$s %3$s
death.attack.sting=%1$s %2$s
death.attack.sting.item=%1$s %2$s %3$s
death.attack.onFire=%1$s
death.attack.onFire.player=%1$s %2$s
death.attack.onFire.item=%1$s %3$s %2$s
death.attack.outOfWorld=%1$s
death.attack.outOfWorld.player=%1$s %2$s
death.attack.outOfWorld.item=%1$s %3$s %2$s
death.attack.player=%1$s %2$s
death.attack.player.item=%1$s %2$s %3$s
death.attack.spit=%1$s %2$s
death.attack.starve=%1$s 饿
death.attack.starve.player=%1$s %2$s 饿
death.attack.starve.item=%1$s %3$s %2$s 饿
death.attack.sweetBerry=%1$s
death.attack.sweetBerry.player=%1$s %2$s
death.attack.sweetBerry.item=%1$s %3$s %2$s
death.attack.thorns=%1$s %2$s
death.attack.thorns.item=%1$s %2$s %3$s
death.attack.thrown=%1$s %2$s
death.attack.thrown.item=%1$s %2$s %3$s
death.attack.trident=%1$s %2$s 穿
death.attack.trident.item=%1$s %2$s 使 %3$s 穿
death.attack.wither=%1$s
death.attack.wither.player=%1$s %2$s
death.attack.wither.item=%1$s %3$s %2$s
death.attack.freeze=%1$s
death.attack.freeze.player=%1$s %2$s
death.attack.freeze.item=%1$s %3$s %2$s
death.attack.sonicBoom=%1$s
death.attack.sonicBoom.player=%1$s %2$s
death.attack.stalactite=%1$s 穿
death.attack.stalactite.player=%1$s %2$s 穿
death.attack.stalactite.item=%1$s %3$s %2$s 穿
death.attack.stalagmite=%1$s 穿
death.attack.stalagmite.player=%1$s %2$s 穿
death.attack.stalagmite.item=%1$s %3$s %2$s 穿
death.attack.witherSkull=%1$s %2$s
death.attack.witherSkull.item=%1$s %2$s %3$s
death.attack.even_more_magic=%1$s
death.attack.genericKill=%1$s
death.attack.genericKill.player=%1$s %2$s
death.attack.genericKill.item=%1$s %3$s %2$s
death.attack.dragonBreath=%1$s
death.attack.dragonBreath.player=%1$s %2$s
death.attack.dryout=%1$s
death.attack.dryout.player=%1$s %2$s
death.attack.outsideBorder=%1$s
death.attack.outsideBorder.player=%1$s %2$s
death.fell.accident.generic=%1$s
death.fell.assist=%1$s %2$s
death.fell.assist.item=%1$s %2$s 使 %3$s
death.fell.finish=%1$s %2$s
death.fell.finish.item=%1$s %2$s %3$s
death.fell.killer=%1$s
entity.area_effect_cloud.name=
entity.armor_stand.name=
entity.arrow.name=
@@ -500,6 +501,6 @@ entity.wind_charge_projectile.name=风弹
entity.breeze_wind_charge_projectile.name=
entity.breeze.name=
entity.creaking.name=
multiplayer.player.joined=%s加入了游戏
multiplayer.player.left=%s退出了游戏
multiplayer.player.joined=%s
multiplayer.player.left=%s 退
)";