fix: fix resource lang
This commit is contained in:
@@ -8,6 +8,9 @@
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"dependencies": [
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"dependencies": [
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{
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{
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"name": "GMLIB"
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"name": "GMLIB"
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},
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{
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"name": "ModAPI"
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}
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}
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]
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]
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}
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}
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+27
-2
@@ -12,7 +12,8 @@
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#include "mc/world/actor/ActorDamageByChildActorSource.h"
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#include "mc/world/actor/ActorDamageByChildActorSource.h"
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#include "ll/api/service/Bedrock.h"
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#include "ll/api/service/Bedrock.h"
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#include "mc/world/level/Level.h"
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#include "mc/world/level/Level.h"
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#include "mc/world/actor/monster/EnderCrystal.h"
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#include "mc/world/actor/ActorHurtResult.h"
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#include "mc/world/actor/Actor.h"
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#include "mc/world/actor/Actor.h"
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phmap::flat_hash_map<int64, float> mFallHeightMap;
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phmap::flat_hash_map<int64, float> mFallHeightMap;
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@@ -176,7 +177,7 @@ DeathMessageResult makeDeathMessage(
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}
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}
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auto weaponname = killer->getCarriedItem().getCustomName();
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auto weaponname = killer->getCarriedItem().getCustomName();
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if (!weaponname.empty()) {
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if (!weaponname.empty()) {
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weaponname = "[" + weaponname + "§r]";
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weaponname = "[§b§o" + weaponname + "§r]";
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res.second.push_back(weaponname);
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res.second.push_back(weaponname);
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} else {
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} else {
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ll::utils::string_utils::replaceAll(res.first, ".item", "");
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ll::utils::string_utils::replaceAll(res.first, ".item", "");
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@@ -327,6 +328,30 @@ DeathMessageResult translateDeathMessage(DeathMessageResult origin, std::string
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return makeDeathMessage((int)damageCause, origin, name, killer, weaponName, isEscaping);
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return makeDeathMessage((int)damageCause, origin, name, killer, weaponName, isEscaping);
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}
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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CryatslHurtHook,
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HookPriority::Normal,
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EnderCrystal,
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&EnderCrystal::$_hurt,
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::ActorHurtResult,
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ActorDamageSource const& a1,
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float a2,
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bool a3,
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bool a4
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) {
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auto res = origin(a1, a2, a3, a4);
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isCrystal = true;
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auto& executor = ll::thread::ThreadPoolExecutor::getDefault();
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auto callback = executor.executeAfter(
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[] {
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isCrystal = false;
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},
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ll::chrono::game::ticks(1)
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);
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return res;
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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LL_AUTO_TYPE_INSTANCE_HOOK(
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DeathMessageHook1,
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DeathMessageHook1,
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HookPriority::Lowest,
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HookPriority::Lowest,
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+4
-3
@@ -45,8 +45,8 @@ bool Entry::load() {
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}
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}
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bool Entry::enable() {
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bool Entry::enable() {
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/* RegisterDamageDefinition();
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RegisterDamageDefinition();
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ListenEvents();*/
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/* ListenEvents();*/
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return true;
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return true;
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}
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}
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@@ -72,9 +72,10 @@ void Entry::loadI18n() {
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}
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}
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void Entry::loadResourcePack() {
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void Entry::loadResourcePack() {
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auto resource = gmlib::i18n::ResourceI18n(getSelf().getModDir() / u8"resource", MOD_NAME, 0, 8, 0);
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auto resource = gmlib::i18n::ResourceI18n{getSelf().getModDir() / u8"lang", MOD_NAME, 0, 8, 0};
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resource.addLanguage("en_US", en_US);
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resource.addLanguage("en_US", en_US);
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resource.addLanguage("zh_CN", zh_CN);
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resource.addLanguage("zh_CN", zh_CN);
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resource.loadAllLanguages();
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}
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}
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} // namespace DeathMessages
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} // namespace DeathMessages
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+4
-2
@@ -7,7 +7,9 @@ extern std::shared_ptr<ll::io::Logger> logger;
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extern std::shared_ptr<ll::io::Logger> deathLogger;
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extern std::shared_ptr<ll::io::Logger> deathLogger;
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extern std::shared_ptr<ll::io::Logger> infoLogger;
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extern std::shared_ptr<ll::io::Logger> infoLogger;
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/*extern std::string tr(std::string const& key, std::vector<std::string> const& data = {});
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extern void RegisterDamageDefinition();
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extern void RegisterDamageDefinition();
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extern void ListenEvents();*/
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/*
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*extern std::string tr(std::string const& key, std::vector<std::string> const& data = {});
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*extern void ListenEvents();*/
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+2
-1
@@ -254,7 +254,7 @@ multiplayer.player.left=%s left the game
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std::string zh_CN = R"(
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std::string zh_CN = R"(
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death.attack.anvil=%1$s 被坠落的铁砧压扁了
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death.attack.anvil=%1$s 被坠落的铁砧压扁了
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death.attack.anvil.player=%1$sz在与%2$s战斗时被坠落的铁砧压扁了
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death.attack.anvil.player=%1$s 在与 %2$s 战斗时被坠落的铁砧压扁了
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death.attack.anvil.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的铁砧压扁了
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death.attack.anvil.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的铁砧压扁了
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death.attack.arrow=%1$s被 %2$s 射杀
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death.attack.arrow=%1$s被 %2$s 射杀
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death.attack.arrow.item=%1$s 被 %2$s 用 %3$s 射杀
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death.attack.arrow.item=%1$s 被 %2$s 用 %3$s 射杀
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@@ -360,6 +360,7 @@ death.fell.assist.item=%1$s因为%2$s使用了%3$s注定要摔死
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death.fell.finish=%1$s 摔伤得太重并被 %2$s 完结了生命
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death.fell.finish=%1$s 摔伤得太重并被 %2$s 完结了生命
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death.fell.finish.item=%1$s 摔伤得太重并被 %2$s 用 %3$s 完结了生命
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death.fell.finish.item=%1$s 摔伤得太重并被 %2$s 用 %3$s 完结了生命
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death.fell.killer=%1$s 注定要摔死
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death.fell.killer=%1$s 注定要摔死
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entity.area_effect_cloud.name=区域效果云
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entity.area_effect_cloud.name=区域效果云
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entity.armor_stand.name=盔甲架
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entity.armor_stand.name=盔甲架
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entity.arrow.name=箭
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entity.arrow.name=箭
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@@ -10,13 +10,14 @@ end
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add_requires("levilamina 26.10.5",{configs = {target_type = "server"}})
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add_requires("levilamina 26.10.5",{configs = {target_type = "server"}})
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add_requires("levibuildscript")
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add_requires("levibuildscript")
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add_requires("gmlib 26.10.0")
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add_requires("gmlib 26.10.0")
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add_requires("modapi 26.10.0")
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target("DeathMessages") -- Change this to your mod name.
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target("DeathMessages") -- Change this to your mod name.
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add_rules("@levibuildscript/linkrule")
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add_rules("@levibuildscript/linkrule")
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add_rules("@levibuildscript/modpacker")
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add_rules("@levibuildscript/modpacker")
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add_cxflags( "/EHa", "/utf-8", "/W4", "/w44265", "/w44289", "/w44296", "/w45263", "/w44738", "/w45204")
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add_cxflags( "/EHa", "/utf-8", "/W4", "/w44265", "/w44289", "/w44296", "/w45263", "/w44738", "/w45204")
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add_defines("NOMINMAX", "UNICODE")
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add_defines("NOMINMAX", "UNICODE")
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add_packages("levilamina","gmlib")
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add_packages("levilamina","gmlib","modapi")
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set_exceptions("none") -- To avoid conflicts with /EHa.
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set_exceptions("none") -- To avoid conflicts with /EHa.
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set_kind("shared")
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set_kind("shared")
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set_languages("c++23")
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set_languages("c++23")
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