fix: fix resource lang
This commit is contained in:
@@ -8,6 +8,9 @@
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"dependencies": [
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"dependencies": [
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{
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{
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"name": "GMLIB"
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"name": "GMLIB"
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},
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{
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"name": "ModAPI"
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}
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}
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]
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]
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}
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}
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+27
-2
@@ -12,7 +12,8 @@
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#include "mc/world/actor/ActorDamageByChildActorSource.h"
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#include "mc/world/actor/ActorDamageByChildActorSource.h"
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#include "ll/api/service/Bedrock.h"
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#include "ll/api/service/Bedrock.h"
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#include "mc/world/level/Level.h"
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#include "mc/world/level/Level.h"
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#include "mc/world/actor/monster/EnderCrystal.h"
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#include "mc/world/actor/ActorHurtResult.h"
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#include "mc/world/actor/Actor.h"
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#include "mc/world/actor/Actor.h"
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phmap::flat_hash_map<int64, float> mFallHeightMap;
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phmap::flat_hash_map<int64, float> mFallHeightMap;
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@@ -176,7 +177,7 @@ DeathMessageResult makeDeathMessage(
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}
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}
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auto weaponname = killer->getCarriedItem().getCustomName();
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auto weaponname = killer->getCarriedItem().getCustomName();
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if (!weaponname.empty()) {
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if (!weaponname.empty()) {
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weaponname = "[" + weaponname + "§r]";
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weaponname = "[§b§o" + weaponname + "§r]";
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res.second.push_back(weaponname);
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res.second.push_back(weaponname);
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} else {
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} else {
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ll::utils::string_utils::replaceAll(res.first, ".item", "");
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ll::utils::string_utils::replaceAll(res.first, ".item", "");
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@@ -327,6 +328,30 @@ DeathMessageResult translateDeathMessage(DeathMessageResult origin, std::string
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return makeDeathMessage((int)damageCause, origin, name, killer, weaponName, isEscaping);
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return makeDeathMessage((int)damageCause, origin, name, killer, weaponName, isEscaping);
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}
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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CryatslHurtHook,
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HookPriority::Normal,
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EnderCrystal,
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&EnderCrystal::$_hurt,
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::ActorHurtResult,
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ActorDamageSource const& a1,
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float a2,
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bool a3,
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bool a4
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) {
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auto res = origin(a1, a2, a3, a4);
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isCrystal = true;
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auto& executor = ll::thread::ThreadPoolExecutor::getDefault();
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auto callback = executor.executeAfter(
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[] {
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isCrystal = false;
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},
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ll::chrono::game::ticks(1)
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);
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return res;
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}
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LL_AUTO_TYPE_INSTANCE_HOOK(
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LL_AUTO_TYPE_INSTANCE_HOOK(
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DeathMessageHook1,
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DeathMessageHook1,
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HookPriority::Lowest,
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HookPriority::Lowest,
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+4
-3
@@ -45,8 +45,8 @@ bool Entry::load() {
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}
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}
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bool Entry::enable() {
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bool Entry::enable() {
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/* RegisterDamageDefinition();
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RegisterDamageDefinition();
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ListenEvents();*/
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/* ListenEvents();*/
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return true;
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return true;
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}
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}
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@@ -72,9 +72,10 @@ void Entry::loadI18n() {
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}
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}
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void Entry::loadResourcePack() {
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void Entry::loadResourcePack() {
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auto resource = gmlib::i18n::ResourceI18n(getSelf().getModDir() / u8"resource", MOD_NAME, 0, 8, 0);
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auto resource = gmlib::i18n::ResourceI18n{getSelf().getModDir() / u8"lang", MOD_NAME, 0, 8, 0};
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resource.addLanguage("en_US", en_US);
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resource.addLanguage("en_US", en_US);
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resource.addLanguage("zh_CN", zh_CN);
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resource.addLanguage("zh_CN", zh_CN);
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resource.loadAllLanguages();
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}
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}
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} // namespace DeathMessages
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} // namespace DeathMessages
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+4
-2
@@ -7,7 +7,9 @@ extern std::shared_ptr<ll::io::Logger> logger;
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extern std::shared_ptr<ll::io::Logger> deathLogger;
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extern std::shared_ptr<ll::io::Logger> deathLogger;
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extern std::shared_ptr<ll::io::Logger> infoLogger;
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extern std::shared_ptr<ll::io::Logger> infoLogger;
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/*extern std::string tr(std::string const& key, std::vector<std::string> const& data = {});
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extern void RegisterDamageDefinition();
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extern void RegisterDamageDefinition();
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extern void ListenEvents();*/
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/*
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*extern std::string tr(std::string const& key, std::vector<std::string> const& data = {});
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*extern void ListenEvents();*/
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+110
-109
@@ -253,113 +253,114 @@ multiplayer.player.left=%s left the game
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)";
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)";
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std::string zh_CN = R"(
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std::string zh_CN = R"(
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death.attack.anvil=%1$s被坠落的铁砧压扁了
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death.attack.anvil=%1$s 被坠落的铁砧压扁了
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death.attack.anvil.player=%1$sz在与%2$s战斗时被坠落的铁砧压扁了
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death.attack.anvil.player=%1$s 在与 %2$s 战斗时被坠落的铁砧压扁了
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death.attack.anvil.item=%1$s在与持有%3$s的%2$s战斗时被坠落的铁砧压扁了
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death.attack.anvil.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的铁砧压扁了
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death.attack.arrow=%1$s被%2$s射杀
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death.attack.arrow=%1$s被 %2$s 射杀
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death.attack.arrow.item=%1$s被%2$s用%3$s射杀
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death.attack.arrow.item=%1$s 被 %2$s 用 %3$s 射杀
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death.attack.bullet=%1$s被%2$s狙击了
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death.attack.bullet=%1$s被 %2$s 狙击了
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death.attack.cactus=%1$s被戳死了
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death.attack.cactus=%1$s 被戳死了
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death.attack.cactus.player=%1$s在试图逃离%2$s时撞上了仙人掌
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death.attack.cactus.player=%1$s 在试图逃离 %2$s 时撞上了仙人掌
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death.attack.cactus.item=%1$s在试图逃离持有%3$s的%2$s时撞上了仙人掌
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death.attack.cactus.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时撞上了仙人掌
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death.attack.drown=%1$s淹死了
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death.attack.drown=%1$s 淹死了
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death.attack.drown.player=%1$s在试图逃离%2$s时淹死了
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death.attack.drown.player=%1$s 在试图逃离 %2$s 时淹死了
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death.attack.drown.item=%1$s在试图逃离持有%3$s的%2$s时淹死了
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death.attack.drown.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时淹死了
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death.attack.explosion=%1$s爆炸了
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death.attack.explosion=%1$s 爆炸了
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death.attack.explosion.player=%1$s被%2$s炸死了
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death.attack.explosion.player=%1$s 被 %2$s 炸死了
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death.attack.explosion.item=%1$s被%2$s使用%3$s炸死了
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death.attack.explosion.item=%1$s 被 %2$s 使用 %3$s 炸死了
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death.attack.badRespawnPoint.message=%1$s被[刻意的游戏设计]杀死了
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death.attack.badRespawnPoint.message= %1$s 被 [刻意的游戏设计] 杀死了
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death.attack.fall=%1$s落地过猛
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death.attack.fall=%1$s 落地过猛
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death.attack.fall.player=%1$s在试图逃离%2$s时落地过猛
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death.attack.fall.player=%1$s 在试图逃离 %2$s 时落地过猛
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death.attack.fall.item=%1$s在试图逃离持有%3$s的%2$s时落地过猛
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death.attack.fall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时落地过猛
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death.attack.fallingBlock=%1$s被坠落的方块压扁了
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death.attack.fallingBlock=%1$s 被坠落的方块压扁了
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death.attack.fallingBlock.player=%1$sz在与%2$s战斗时被坠落的方块压扁了
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death.attack.fallingBlock.player=%1$sz 在与 %2$s 战斗时被坠落的方块压扁了
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death.attack.fallingBlock.item=%1$s在与持有%3$s的%2$s战斗时被坠落的方块压扁了
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death.attack.fallingBlock.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的方块压扁了
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death.attack.fireball=%1$s被%2$s用火球烧死了
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death.attack.fireball=%1$s被 %2$s 用火球烧死了
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death.attack.fireball.item=%1$s被%2$s用%3$s发射的火球烧死了
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death.attack.fireball.item=%1$s被 %2$s 用 %3$s 发射的火球烧死了
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death.attack.fireworks=%1$s随着一声巨响消失了
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death.attack.fireworks=%1$s 随着一声巨响消失了
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death.attack.fireworks.player=%1$s在与%2$s战斗时随着一声巨响消失了
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death.attack.fireworks.player=%1$s 在与 %2$s 战斗时随着一声巨响消失了
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death.attack.fireworks.item=%1$s随着%2$s用%3$s发射的烟花发出的巨响消失了
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death.attack.fireworks.item=%1$s 随着 %2$s 用 %3$s 发射的烟花发出的巨响消失了
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death.attack.flyIntoWall=%1$s感受到了动能
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death.attack.flyIntoWall=%1$s 感受到了动能
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death.attack.flyIntoWall.player=%1$s在试图逃离%2$s时感受到了动能
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death.attack.flyIntoWall.player=%1$s 在试图逃离 %2$s 时感受到了动能
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death.attack.flyIntoWall.item=%1$s在试图逃离持有%3$s的%2$s时感受到了动能
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death.attack.flyIntoWall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时感受到了动能
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death.attack.generic=%1$s死了
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death.attack.generic=%1$s 死了
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death.attack.generic.player=%1$s死于%2$s
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death.attack.generic.player=%1$s 死于 %2$s
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death.attack.indirectMagic=%1$s被%2$s使用的魔法杀死了
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death.attack.indirectMagic=%1$s 被 %2$s 使用的魔法杀死了
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death.attack.indirectMagic.item=%1$s被%2$s用%3$s杀死了
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death.attack.indirectMagic.item=%1$s 被 %2$s 用 %3$s 杀死了
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death.attack.inFire=%1$s浴火焚身
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death.attack.inFire=%1$s 浴火焚身
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death.attack.inFire.player=%1$s在与%2$s战斗时不慎走入了火中
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death.attack.inFire.player=%1$s 在与 %2$s 战斗时不慎走入了火中
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death.attack.inFire.item=%1$s在与持有%3$s的%2$s战斗时不慎走入了火中
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death.attack.inFire.item=%1$s 在与持有 %3$s 的 %2$s 战斗时不慎走入了火中
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death.attack.inWall=%1$s在墙里窒息而亡
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death.attack.inWall=%1$s 在墙里窒息而亡
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death.attack.inWall.player=%1$s在与%2$s战斗时在墙里窒息而亡
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death.attack.inWall.player=%1$s 在与 %2$s 战斗时在墙里窒息而亡
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death.attack.inWall.item=%1$s在与持有%3$s的%2$s战斗时在墙里窒息而亡
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death.attack.inWall.item=%1$s 在与持有 %3$s 的 %2$s 战斗时在墙里窒息而亡
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death.attack.lava=%1$s试图在熔岩里游泳
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death.attack.lava=%1$s 试图在熔岩里游泳
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death.attack.lava.player=%1$s在试图逃离%2$s时试图在熔岩里游泳
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death.attack.lava.player=%1$s 在试图逃离 %2$s 时试图在熔岩里游泳
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death.attack.lava.item=%1$s在试图逃离持有%3$s的%2$s时试图在熔岩里游泳
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death.attack.lava.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时试图在熔岩里游泳
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death.attack.lightningBolt=%1$s被闪电击中
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death.attack.lightningBolt=%1$s 被闪电击中
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death.attack.lightningBolt.player=%1$s在与%2$s战斗时被闪电击中
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death.attack.lightningBolt.player=%1$s 在与 %2$s 战斗时被闪电击中
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death.attack.lightningBolt.item=%1$s在与持有%3$s的%2$s战斗时被闪电击中
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death.attack.lightningBolt.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被闪电击中
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death.attack.magic=%1$s被魔法杀死了
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death.attack.magic=%1$s 被魔法杀死了
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death.attack.hotFloor=%1$s发现地板是熔岩做的
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death.attack.hotFloor=%1$s 发现地板是熔岩做的
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death.attack.hotFloor.player=%1$s因%2$s而步入危险之地
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death.attack.hotFloor.player=%1$s 因 %2$s 而步入危险之地
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death.attack.hotFloor.item=%1$s因持有%3$s的%2$s而步入危险之地
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death.attack.hotFloor.item=%1$s 因持有 %3$s 的 %2$s 而步入危险之地
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death.attack.mob=%1$s被%2$s杀死了
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death.attack.mob=%1$s 被 %2$s 杀死了
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death.attack.mob.item=%1$s被%2$s用%3$s杀死了
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death.attack.mob.item=%1$s 被 %2$s 用 %3$s 杀死了
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death.attack.sting=%1$s被%2$s蛰死了
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death.attack.sting=%1$s 被 %2$s 蛰死了
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death.attack.sting.item=%1$s被%2$s用%3$s蛰死了
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death.attack.sting.item=%1$s 被 %2$s 用 %3$s 蛰死了
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death.attack.onFire=%1$s被烧死了
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death.attack.onFire=%1$s 被烧死了
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death.attack.onFire.player=%1$s在与%2$s战斗时被烤的酥脆
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death.attack.onFire.player=%1$s 在与 %2$s 战斗时被烤的酥脆
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death.attack.onFire.item=%1$s在与持有%3$s的%2$s战斗时被烤的酥脆
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death.attack.onFire.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被烤的酥脆
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death.attack.outOfWorld=%1$s掉出了这个世界
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death.attack.outOfWorld=%1$s 掉出了这个世界
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death.attack.outOfWorld.player=%1$s与%2$s不共戴天
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death.attack.outOfWorld.player=%1$s 与 %2$s 不共戴天
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death.attack.outOfWorld.item=%1$s与持有%3$s的%2$s不共戴天
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death.attack.outOfWorld.item=%1$s 与持有 %3$s 的 %2$s 不共戴天
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death.attack.player=%1$s被%2$s杀死了
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death.attack.player=%1$s 被 %2$s 杀死了
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death.attack.player.item=%1$s被%2$s用%3$s杀死了
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death.attack.player.item=%1$s 被 %2$s 用 %3$s 杀死了
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death.attack.spit=%1$s被%2$s的口水淹死了
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death.attack.spit=%1$s 被 %2$s 的口水淹死了
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death.attack.starve=%1$s饿死了
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death.attack.starve=%1$s 饿死了
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death.attack.starve.player=%1$s在与%2$s战斗时饿死了
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death.attack.starve.player=%1$s 在与 %2$s 战斗时饿死了
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death.attack.starve.item=%1$s在与持有%3$s的%2$s战斗时饿死了
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death.attack.starve.item=%1$s 在与持有 %3$s 的 %2$s 战斗时饿死了
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death.attack.sweetBerry=%1$s被甜浆果丛刺死了
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death.attack.sweetBerry=%1$s 被甜浆果丛刺死了
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death.attack.sweetBerry.player=%1$s在试图逃离%2$s时被甜浆果丛刺死了
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death.attack.sweetBerry.player=%1$s 在试图逃离 %2$s 时被甜浆果丛刺死了
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death.attack.sweetBerry.item=%1$s在试图逃离持有%3$s的%2$s时被甜浆果丛刺死了
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death.attack.sweetBerry.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时被甜浆果丛刺死了
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death.attack.thorns=%1$s在试图伤害%2$s时被杀
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death.attack.thorns=%1$s 在试图伤害 %2$s 时被杀
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death.attack.thorns.item=%1$s在试图伤害%2$s时被%3$s杀死
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death.attack.thorns.item=%1$s 在试图伤害 %2$s 时被 %3$s 杀死
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death.attack.thrown=%1$s被%2$s给砸死了
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death.attack.thrown=%1$s 被 %2$s 给砸死了
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death.attack.thrown.item=%1$s被%2$s用%3$s给砸死了
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death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 给砸死了
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death.attack.trident=%1$s被%2$s刺穿了
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death.attack.trident=%1$s 被 %2$s 刺穿了
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death.attack.trident.item=%1$s被%2$s使用%3$s刺穿了
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death.attack.trident.item=%1$s 被 %2$s 使用 %3$s 刺穿了
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death.attack.wither=%1$s凋零了
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death.attack.wither=%1$s 凋零了
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death.attack.wither.player=%1$s在与%2$s战斗时凋零了
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death.attack.wither.player=%1$s 在与 %2$s 战斗时凋零了
|
||||||
death.attack.wither.item=%1$s在与持有%3$s的%2$s战斗时凋零了
|
death.attack.wither.item=%1$s 在与持有 %3$s 的 %2$s 战斗时凋零了
|
||||||
death.attack.freeze=%1$s被冻死了
|
death.attack.freeze=%1$s 被冻死了
|
||||||
death.attack.freeze.player=%1$s被%2$s冻死了
|
death.attack.freeze.player=%1$s 被 %2$s 冻死了
|
||||||
death.attack.freeze.item=%1$s被持有%3$s的%2$s冻死了
|
death.attack.freeze.item=%1$s 被持有 %3$s 的 %2$s 冻死了
|
||||||
death.attack.sonicBoom=%1$s被一道音波尖啸抹除了
|
death.attack.sonicBoom=%1$s 被一道音波尖啸抹除了
|
||||||
death.attack.sonicBoom.player=%1$s在试图逃离%2$s时被一道音波尖啸抹除了
|
death.attack.sonicBoom.player=%1$s 在试图逃离 %2$s 时被一道音波尖啸抹除了
|
||||||
death.attack.stalactite=%1$s被坠落的钟乳石刺穿了
|
death.attack.stalactite=%1$s 被坠落的钟乳石刺穿了
|
||||||
death.attack.stalactite.player=%1$s在与%2$s战斗时被坠落的钟乳石刺穿了
|
death.attack.stalactite.player=%1$s 在与 %2$s 战斗时被坠落的钟乳石刺穿了
|
||||||
death.attack.stalactite.item=%1$s在与持有%3$s的%2$s战斗时被坠落的钟乳石刺穿了
|
death.attack.stalactite.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的钟乳石刺穿了
|
||||||
death.attack.stalagmite=%1$s被石笋刺穿了
|
death.attack.stalagmite=%1$s 被石笋刺穿了
|
||||||
death.attack.stalagmite.player=%1$s在与%2$s战斗时被石笋刺穿了
|
death.attack.stalagmite.player=%1$s 在与 %2$s 战斗时被石笋刺穿了
|
||||||
death.attack.stalagmite.item=%1$s在与持有%3$s的%2$s战斗时被石笋刺穿了
|
death.attack.stalagmite.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被石笋刺穿了
|
||||||
death.attack.witherSkull=%1$s被%2$s发射的头颅射杀
|
death.attack.witherSkull=%1$s 被 %2$s 发射的头颅射杀
|
||||||
death.attack.witherSkull.item=%1$s被%2$s用%3$s发射的头颅射杀
|
death.attack.witherSkull.item=%1$s 被 %2$s 用 %3$s 发射的头颅射杀
|
||||||
death.attack.even_more_magic=%1$s被不为人知的魔法杀死了
|
death.attack.even_more_magic=%1$s 被不为人知的魔法杀死了
|
||||||
death.attack.genericKill=%1$s被杀死了
|
death.attack.genericKill=%1$s 被杀死了
|
||||||
death.attack.genericKill.player=%1$s在与%2$s战斗时被杀死了
|
death.attack.genericKill.player=%1$s 在与 %2$s 战斗时被杀死了
|
||||||
death.attack.genericKill.item=%1$s在与持有%3$s的%2$s战斗时被杀死了
|
death.attack.genericKill.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被杀死了
|
||||||
death.attack.dragonBreath=%1$s被龙息烤熟了
|
death.attack.dragonBreath=%1$s 被龙息烤熟了
|
||||||
death.attack.dragonBreath.player=%1$s被%2$s的龙息烤熟了
|
death.attack.dragonBreath.player=%1$s 被 %2$s 的龙息烤熟了
|
||||||
death.attack.dryout=%1$s因脱水而死
|
death.attack.dryout=%1$s 因脱水而死
|
||||||
death.attack.dryout.player=%1$s在试图逃离%2$s时因脱水而死
|
death.attack.dryout.player=%1$s 在试图逃离 %2$s 时因脱水而死
|
||||||
death.attack.outsideBorder=%1$s脱离了这个世界
|
death.attack.outsideBorder=%1$s 脱离了这个世界
|
||||||
death.attack.outsideBorder.player=%1$s在与%2$s战斗时脱离了这个世界
|
death.attack.outsideBorder.player=%1$s 在与 %2$s 战斗时脱离了这个世界
|
||||||
death.fell.accident.generic=%1$s从高处摔了下来
|
death.fell.accident.generic=%1$s 从高处摔了下来
|
||||||
death.fell.assist=%1$s因为%2$s注定要摔死
|
death.fell.assist=%1$s 因为 %2$s 注定要摔死
|
||||||
death.fell.assist.item=%1$s因为%2$s使用了%3$s注定要摔死
|
death.fell.assist.item=%1$s 因为 %2$s 使用了 %3$s 注定要摔死
|
||||||
death.fell.finish=%1$s摔伤得太重并被%2$s完结了生命
|
death.fell.finish=%1$s 摔伤得太重并被 %2$s 完结了生命
|
||||||
death.fell.finish.item=%1$s摔伤得太重并被%2$s用%3$s完结了生命
|
death.fell.finish.item=%1$s 摔伤得太重并被 %2$s 用 %3$s 完结了生命
|
||||||
death.fell.killer=%1$s注定要摔死
|
death.fell.killer=%1$s 注定要摔死
|
||||||
|
|
||||||
entity.area_effect_cloud.name=区域效果云
|
entity.area_effect_cloud.name=区域效果云
|
||||||
entity.armor_stand.name=盔甲架
|
entity.armor_stand.name=盔甲架
|
||||||
entity.arrow.name=箭
|
entity.arrow.name=箭
|
||||||
@@ -500,6 +501,6 @@ entity.wind_charge_projectile.name=风弹
|
|||||||
entity.breeze_wind_charge_projectile.name=风弹
|
entity.breeze_wind_charge_projectile.name=风弹
|
||||||
entity.breeze.name=旋风人
|
entity.breeze.name=旋风人
|
||||||
entity.creaking.name=嘎枝
|
entity.creaking.name=嘎枝
|
||||||
multiplayer.player.joined=%s加入了游戏
|
multiplayer.player.joined=%s 加入了游戏
|
||||||
multiplayer.player.left=%s退出了游戏
|
multiplayer.player.left=%s 退出了游戏
|
||||||
)";
|
)";
|
||||||
@@ -10,13 +10,14 @@ end
|
|||||||
add_requires("levilamina 26.10.5",{configs = {target_type = "server"}})
|
add_requires("levilamina 26.10.5",{configs = {target_type = "server"}})
|
||||||
add_requires("levibuildscript")
|
add_requires("levibuildscript")
|
||||||
add_requires("gmlib 26.10.0")
|
add_requires("gmlib 26.10.0")
|
||||||
|
add_requires("modapi 26.10.0")
|
||||||
|
|
||||||
target("DeathMessages") -- Change this to your mod name.
|
target("DeathMessages") -- Change this to your mod name.
|
||||||
add_rules("@levibuildscript/linkrule")
|
add_rules("@levibuildscript/linkrule")
|
||||||
add_rules("@levibuildscript/modpacker")
|
add_rules("@levibuildscript/modpacker")
|
||||||
add_cxflags( "/EHa", "/utf-8", "/W4", "/w44265", "/w44289", "/w44296", "/w45263", "/w44738", "/w45204")
|
add_cxflags( "/EHa", "/utf-8", "/W4", "/w44265", "/w44289", "/w44296", "/w45263", "/w44738", "/w45204")
|
||||||
add_defines("NOMINMAX", "UNICODE")
|
add_defines("NOMINMAX", "UNICODE")
|
||||||
add_packages("levilamina","gmlib")
|
add_packages("levilamina","gmlib","modapi")
|
||||||
set_exceptions("none") -- To avoid conflicts with /EHa.
|
set_exceptions("none") -- To avoid conflicts with /EHa.
|
||||||
set_kind("shared")
|
set_kind("shared")
|
||||||
set_languages("c++23")
|
set_languages("c++23")
|
||||||
|
|||||||
Reference in New Issue
Block a user