#pragma once #include "Global.h" std::string en_US = R"( death.attack.anvil=%1$s was squashed by a falling anvil death.attack.anvil.player=%1$s was squashed by a falling anvil during a fight with %2$s death.attack.anvil.item=%1$s was squashed by a falling anvil while fighting %2$s holding %3$s death.attack.arrow=%1$s was shot by %2$s death.attack.arrow.item=%1$s was shot by %2$s using %3$s death.attack.bullet=%1$s was sniped by %2$s death.attack.cactus=%1$s was pricked to death death.attack.cactus.player=%1$s collided with a cactus while trying to escape %2$s death.attack.cactus.item=%1$s collided with a cactus while trying to escape %2$s holding %3$s death.attack.drown=%1$s drowned death.attack.drown.player=%1$s drowned while trying to escape %2$s death.attack.drown.item=%1$s drowned while trying to escape %2$s holding %3$s death.attack.explosion=%1$s exploded death.attack.explosion.player=%1$s was blown up by %2$s death.attack.explosion.item=%1$s was blown up by %2$s using %3$s death.attack.badRespawnPoint.message=%1$s was killed by [intentional game design] death.attack.fall=%1$s hit the ground too hard death.attack.fall.player=%1$s hit the ground too hard while trying to escape %2$s death.attack.fall.item=%1$s hit the ground too hard while trying to escape %2$s holding %3$s death.attack.fallingBlock=%1$s was squashed by a falling block death.attack.fallingBlock.player=%1$s was squashed by a falling block during a fight with %2$s death.attack.fallingBlock.item=%1$s was squashed by a falling block while fighting %2$s holding %3$s death.attack.fireball=%1$s was incinerated by %2$s fireball death.attack.fireball.item=%1$s was incinerated by %2$s fireball launched using %3$s death.attack.fireworks=%1$s vanished with a bang death.attack.fireworks.player=%1$s vanished with a bang while fighting %2$s death.attack.fireworks.item=%1$s vanished with a bang caused by %2$s launching %3$s death.attack.flyIntoWall=%1$s experienced kinetic energy death.attack.flyIntoWall.player=%1$s experienced kinetic energy while trying to escape %$s death.attack.flyIntoWall.item=%1 felt the force of kinetic energy while trying to escape from %2$s holding %3$s death.attack.generic=%1$s died death.attack.generic.player=%1$s died from %2$s death.attack.indirectMagic=%1$s was killed by magic used by %2$s death.attack.indirectMagic.player=%1$s was killed by magic used by %2$s death.attack.indirectMagic.item=%1$s was killed by %2$s using %3$s death.attack.inFire=%1$s was consumed by fire death.attack.inFire.player=%1$s accidentally walked into fire while fighting %2$s death.attack.inFire.item=%1$s accidentally walked into fire while fighting %2$s holding %3$s death.attack.inWall=%1$s suffocated in a wall death.attack.inWall.player=%1$s suffocated in a wall while fighting %2$s death.attack.inWall.item=%1$s suffocated in a wall while fighting %2$s holding %3$s death.attack.lava=%1$s tried to swim in lava death.attack.lava.player=%1$s tried to swim in lava while trying to escape from %2$s death.attack.lava.item=%1$s tried to swim in lava while trying to escape from %2$s holding %3$s death.attack.lightningBolt=%1$s was struck by lightning death.attack.lightningBolt.player=%1$s was struck by lightning while fighting %2$s death.attack.lightningBolt.item=%1$s was struck by lightning while fighting %2$s holding %3$s death.attack.magic=%1$s was killed by magic death.attack.hotFloor=%1$s discovered the floor was made of lava death.attack.hotFloor.player=%1$s stepped into danger due to %2$s death.attack.hotFloor.item=%1$s stepped into danger due to %2$s holding %3$s death.attack.mob=%1$s was killed by %2$s death.attack.mob.item=%1$s was killed by %2$s using %3$s death.attack.sting=%1$s was stung to death by %2$s death.attack.sting.item=%1$s was stung to death by %2$s using %3$s death.attack.onFire=%1$s was burned to death death.attack.onFire.player=%1$s was crispy fried while fighting %2$s death.attack.onFire.item=%1$s was crispy fried while fighting %2$s holding %3$s death.attack.outOfWorld=%1$s fell out of the world death.attack.outOfWorld.player=%1$s and %2$s don't share the same world death.attack.outOfWorld.item=%1$s was slain by %2$s death.attack.player=%1$s was killed by %2$s death.attack.player.item=%1$s was killed by %2$s using %3$s death.attack.spit=%1$s drowned in %2$s's spit death.attack.starve=%1$s starved to death death.attack.starve.player=%1$s starved to death while fighting %2$s death.attack.starve.item=%1$s starved to death while fighting %2$s holding %3$s death.attack.sweetBerry=%1$s was pricked to death by sweet berry bushes death.attack.sweetBerry.player=%1$s was pricked to death by sweet berry bushes while trying to escape %2$s death.attack.sweetBerry.item=%1$s was pricked to death by sweet berry bushes while trying to escape %2$s holding %3$s death.attack.thorns=%1$s was killed trying to hurt %2$s death.attack.thorns.player=%1$s was killed trying to hurt %2$s death.attack.thorns.item=%1$s was killed by %3$s when trying to hurt %2$s death.attack.thrown=%1$s was pummeled by %2$s death.attack.thrown.player=%1$s was pummeled by %2$s death.attack.thrown.item=%1$s was pummeled by %2$s using %3$s death.attack.trident=%1$s was impaled by %2$s death.attack.trident.item=%1$s was impaled by %2$s using %3$s death.attack.wither=%1$s withered away death.attack.wither.player=%1$s withered away while fighting %2$s death.attack.wither.item=%1$s withered away while fighting %2$s holding %3$s death.attack.freeze=%1$s froze to death death.attack.freeze.player=%1$s was frozen to death by %2$s death.attack.freeze.item=%1$s was frozen to death by %2$s holding %3$s death.attack.sonicBoom=%1$s was obliterated by a sonic boom death.attack.sonicBoom.item=%1$s was obliterated by a sonic boom while trying to escape %2$s death.attack.sonicBoom.player=%1$s was obliterated by a sonic boom while trying to escape %2$s death.attack.stalactite=%1$s was impaled by a falling stalactite death.attack.stalactite.player=%1$s was impaled by a falling stalactite while battling %2$s death.attack.stalactite.item=%1$s was impaled by a falling stalactite while battling %2$s holding %3$s death.attack.stalagmite=%1$s was impaled by a stalagmite death.attack.stalagmite.player=%1$s was impaled by a stalagmite while battling %2$s death.attack.stalagmite.item=%1$s was impaled by a stalagmite while battling %2$s holding %3$s death.attack.witherSkull=%1$s was shot and killed by a wither skull launched by %2$s death.attack.witherSkull.item=%1$s was shot and killed by a wither skull launched by %2$s using %3$s death.attack.even_more_magic=%1$s was killed by unknown magic death.attack.genericKill=%1$s was slain death.attack.genericKill.player=%1$s was slain by %2$s death.attack.genericKill.item=%1$s was slain by %2$s holding %3$s death.attack.dragonBreath=%1$s was cooked by dragon's breath death.attack.dragonBreath.player=%1$s was cooked by %2$s's dragon breath death.attack.dryout=%1$s died of dehydration death.attack.dryout.player=%1$s died of dehydration while trying to escape from %2$s death.attack.outsideBorder=%1$s left this world death.attack.outsideBorder.player=%1$s left this world while battling %2$s death.fell.accident.generic=%1$s fell from a high place death.fell.assist=%1$s was doomed to fall by %2$s death.fell.assist.item=%1$s was doomed to fall by %2$s using %3$s death.fell.finish=%1$s fell too far and was finished by %2$s death.fell.finish.player=%1$s fell too far and was finished by %2$s death.fell.finish.item=%1$s fell too far and was finished by %2$s using %3$s death.fell.killer=%1$s was doomed to fall entity.area_effect_cloud.name=Area Effect Cloud entity.armor_stand.name=Armor Stand entity.arrow.name=Arrow entity.bat.name=Bat entity.bee.name=Bee entity.blaze.name=Blaze entity.boat.name=Boat entity.cat.name=Cat entity.cave_spider.name=Cave Spider entity.chicken.name=Chicken entity.cow.name=Cow entity.creeper.name=Creeper entity.dolphin.name=Dolphin entity.goat.name=Goat entity.panda.name=Panda entity.donkey.name=Donkey entity.dragon_fireball.name=Dragon Fireball entity.drowned.name=Drowned entity.egg.name=Egg entity.elder_guardian.name=Elder Guardian entity.ender_crystal.name=Ender Crystal entity.ender_dragon.name=Ender Dragon entity.enderman.name=Enderman entity.endermite.name=Endermite entity.ender_pearl.name=Ender Pearl entity.evocation_illager.name=Evoker entity.evocation_fang.name=Evoker Fang entity.eye_of_ender_signal.name=Eye of Ender entity.falling_block.name=Falling Block entity.fireball.name=Fireball entity.fireworks_rocket.name=Firework Rocket entity.fishing_hook.name=Fishing Hook entity.fish.clownfish.name=Clownfish entity.fox.name=Fox entity.cod.name=Cod entity.pufferfish.name=Pufferfish entity.salmon.name=Salmon entity.tropicalfish.name=Tropical Fish entity.axolotl.name=Axolotl entity.ghast.name=Ghast entity.glow_squid.name=Glow Squid entity.piglin_brute.name=Piglin Brute entity.guardian.name=Guardian entity.hoglin.name=Hoglin entity.horse.name=Horse entity.husk.name=Husk entity.ravager.name=Ravager entity.iron_golem.name=Iron Golem entity.item.name=Item entity.leash_knot.name=Leash Knot entity.lightning_bolt.name=Lightning Bolt entity.lingering_potion.name=Lingering Potion entity.llama.name=Llama entity.trader_llama.name=Trader Llama entity.llama_spit.name=Llama Spit entity.magma_cube.name=Magma Cube entity.minecart.name=Minecart entity.chest_minecart.name=Minecart with Chest entity.command_block_minecart.name=Minecart with Command Block entity.furnace_minecart.name=Minecart with Furnace entity.hopper_minecart.name=Minecart with Hopper entity.tnt_minecart.name=Minecart with TNT entity.mule.name=Mule entity.mooshroom.name=Mooshroom entity.moving_block.name=Moving Block entity.ocelot.name=Ocelot entity.painting.name=Painting entity.parrot.name=Parrot entity.phantom.name=Phantom entity.pig.name=Pig entity.piglin.name=Piglin entity.pillager.name=Pillager entity.polar_bear.name=Polar Bear entity.rabbit.name=Rabbit entity.sheep.name=Sheep entity.shulker.name=Shulker entity.shulker_bullet.name=Shulker Bullet entity.silverfish.name=Silverfish entity.skeleton.name=Skeleton entity.skeleton_horse.name=Skeleton Horse entity.stray.name=Stray entity.slime.name=Slime entity.small_fireball.name=Small Fireball entity.sniffer.name=Sniffer entity.snowball.name=Snowball entity.snow_golem.name=Snow Golem entity.spider.name=Spider entity.splash_potion.name=Potion entity.squid.name=Squid entity.strider.name=Strider entity.tnt.name=Block of TNT entity.thrown_trident.name=Trident entity.tripod_camera.name=Tripod Camera entity.turtle.name=Turtle entity.unknown.name=Unknown entity.vex.name=Vex entity.villager.name=Villager entity.villager.armor=Armorer entity.villager.butcher=Butcher entity.villager.cartographer=Cartographer entity.villager.cleric=Cleric entity.villager.farmer=Farmer entity.villager.fisherman=Fisherman entity.villager.fletcher=Fletcher entity.villager.leather=Leatherworker entity.villager.librarian=Librarian entity.villager.shepherd=Shepherd entity.villager.tool=Tool Smith entity.villager.weapon=Weapon Smith entity.villager.mason=Stone Mason entity.villager.unskilled=Unskilled Villager entity.villager_v2.name=Villager entity.vindicator.name=Vindicator entity.wandering_trader.name=Wandering Trader entity.witch.name=Witch entity.wither.name=Wither entity.wither_skeleton.name=Wither Skeleton entity.wither_skull.name=Wither Skull entity.wither_skull_dangerous.name=Wither Skull entity.wolf.name=Wolf entity.xp_orb.name=Experience Orb entity.xp_bottle.name=Bottle o' Enchanting entity.zoglin.name=Zoglin entity.zombie.name=Zombie entity.zombie_horse.name=Zombie Horse entity.zombie_pigman.name=Zombified Piglin entity.zombie_villager.name=Zombie Villager entity.zombie_villager_v2.name=Zombie Villager entity.frog.name=Frog entity.tadpole.name=Tadpole entity.warden.name=Warden entity.allay.name=Allay entity.camel.name=Camel entity.chest_raft.name=Raft with Chest entity.bogged.name=Bogged entity.wind_charge_projectile.name=Wind Charge entity.breeze_wind_charge_projectile.name=Wind Charge entity.breeze.name=Breeze entity.creaking.name=Creaking multiplayer.player.joined=%s joined the game multiplayer.player.left=%s left the game plugin.deathmessages.modapi.warn=The optional Dependency plugin ModAPI is not loaded, so client-side translation is unavailable. Only server-side translation can be used. )"; std::string zh_CN = R"( death.attack.anvil=%1$s 被坠落的铁砧压扁了 death.attack.anvil.player=%1$s 在与 %2$s 战斗时被坠落的铁砧压扁了 death.attack.anvil.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的铁砧压扁了 death.attack.arrow=%1$s被 %2$s 射杀 death.attack.arrow.item=%1$s 被 %2$s 用 %3$s 射杀 death.attack.bullet=%1$s被 %2$s 狙击了 death.attack.cactus=%1$s 被戳死了 death.attack.cactus.player=%1$s 在试图逃离 %2$s 时撞上了仙人掌 death.attack.cactus.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时撞上了仙人掌 death.attack.drown=%1$s 淹死了 death.attack.drown.player=%1$s 在试图逃离 %2$s 时淹死了 death.attack.drown.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时淹死了 death.attack.explosion=%1$s 爆炸了 death.attack.explosion.player=%1$s 被 %2$s 炸死了 death.attack.explosion.item=%1$s 被 %2$s 使用 %3$s 炸死了 death.attack.badRespawnPoint.message= %1$s 被 [刻意的游戏设计] 杀死了 death.attack.fall=%1$s 落地过猛 death.attack.fall.player=%1$s 在试图逃离 %2$s 时落地过猛 death.attack.fall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时落地过猛 death.attack.fallingBlock=%1$s 被坠落的方块压扁了 death.attack.fallingBlock.player=%1$s 在与 %2$s 战斗时被坠落的方块压扁了 death.attack.fallingBlock.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的方块压扁了 death.attack.fireball=%1$s被 %2$s 用火球烧死了 death.attack.fireball.item=%1$s被 %2$s 用 %3$s 发射的火球烧死了 death.attack.fireworks=%1$s 随着一声巨响消失了 death.attack.fireworks.player=%1$s 在与 %2$s 战斗时随着一声巨响消失了 death.attack.fireworks.item=%1$s 随着 %2$s 用 %3$s 发射的烟花发出的巨响消失了 death.attack.flyIntoWall=%1$s 感受到了动能 death.attack.flyIntoWall.player=%1$s 在试图逃离 %2$s 时感受到了动能 death.attack.flyIntoWall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时感受到了动能 death.attack.generic=%1$s 死了 death.attack.generic.player=%1$s 死于 %2$s death.attack.indirectMagic=%1$s 被 %2$s 使用的魔法杀死了 death.attack.indirectMagic.player=%1$s 被 %2$s 使用的魔法杀死了 death.attack.indirectMagic.item=%1$s 被 %2$s 用 %3$s 杀死了 death.attack.inFire=%1$s 浴火焚身 death.attack.inFire.player=%1$s 在与 %2$s 战斗时不慎走入了火中 death.attack.inFire.item=%1$s 在与持有 %3$s 的 %2$s 战斗时不慎走入了火中 death.attack.inWall=%1$s 在墙里窒息而亡 death.attack.inWall.player=%1$s 在与 %2$s 战斗时在墙里窒息而亡 death.attack.inWall.item=%1$s 在与持有 %3$s 的 %2$s 战斗时在墙里窒息而亡 death.attack.lava=%1$s 试图在熔岩里游泳 death.attack.lava.player=%1$s 在试图逃离 %2$s 时试图在熔岩里游泳 death.attack.lava.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时试图在熔岩里游泳 death.attack.lightningBolt=%1$s 被闪电击中 death.attack.lightningBolt.player=%1$s 在与 %2$s 战斗时被闪电击中 death.attack.lightningBolt.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被闪电击中 death.attack.magic=%1$s 被魔法杀死了 death.attack.hotFloor=%1$s 发现地板是熔岩做的 death.attack.hotFloor.player=%1$s 因 %2$s 而步入危险之地 death.attack.hotFloor.item=%1$s 因持有 %3$s 的 %2$s 而步入危险之地 death.attack.mob=%1$s 被 %2$s 杀死了 death.attack.mob.player=%1$s 被 %2$s 杀死了 death.attack.mob.item=%1$s 被 %2$s 用 %3$s 杀死了 death.attack.sting=%1$s 被 %2$s 蛰死了 death.attack.sting.item=%1$s 被 %2$s 用 %3$s 蛰死了 death.attack.onFire=%1$s 被烧死了 death.attack.onFire.player=%1$s 在与 %2$s 战斗时被烤的酥脆 death.attack.onFire.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被烤的酥脆 death.attack.outOfWorld=%1$s 掉出了这个世界 death.attack.outOfWorld.player=%1$s 与 %2$s 不共戴天 death.attack.outOfWorld.item=%1$s 与持有 %3$s 的 %2$s 不共戴天 death.attack.player=%1$s 被 %2$s 杀死了 death.attack.player.item=%1$s 被 %2$s 用 %3$s 杀死了 death.attack.spit=%1$s 被 %2$s 的口水淹死了 death.attack.starve=%1$s 饿死了 death.attack.starve.player=%1$s 在与 %2$s 战斗时饿死了 death.attack.starve.item=%1$s 在与持有 %3$s 的 %2$s 战斗时饿死了 death.attack.sweetBerry=%1$s 被甜浆果丛刺死了 death.attack.sweetBerry.player=%1$s 在试图逃离 %2$s 时被甜浆果丛刺死了 death.attack.sweetBerry.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时被甜浆果丛刺死了 death.attack.thorns=%1$s 在试图伤害 %2$s death.attack.thorns.player=%1$s 在试图伤害 %2$s 时被杀 death.attack.thorns.item=%1$s 在试图伤害 %2$s 时被 %3$s 杀死 death.attack.thrown=%1$s 被 %2$s 给砸死了 death.attack.thrown.player=%1$s 被 %2$s 给砸死了 death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 给砸死了 death.attack.trident=%1$s 被 %2$s 刺穿了 death.attack.trident.item=%1$s 被 %2$s 使用 %3$s 刺穿了 death.attack.wither=%1$s 凋零了 death.attack.wither.player=%1$s 在与 %2$s 战斗时凋零了 death.attack.wither.item=%1$s 在与持有 %3$s 的 %2$s 战斗时凋零了 death.attack.freeze=%1$s 被冻死了 death.attack.freeze.player=%1$s 被 %2$s 冻死了 death.attack.freeze.item=%1$s 被持有 %3$s 的 %2$s 冻死了 death.attack.sonicBoom=%1$s 被一道音波尖啸抹除了 death.attack.sonicBoom.player=%1$s 在试图逃离 %2$s 时被一道音波尖啸抹除了 death.attack.sonicBoom.item=%1$s 在试图逃离 %2$s 时被一道音波尖啸抹除了 death.attack.stalactite=%1$s 被坠落的钟乳石刺穿了 death.attack.stalactite.player=%1$s 在与 %2$s 战斗时被坠落的钟乳石刺穿了 death.attack.stalactite.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的钟乳石刺穿了 death.attack.stalagmite=%1$s 被石笋刺穿了 death.attack.stalagmite.player=%1$s 在与 %2$s 战斗时被石笋刺穿了 death.attack.stalagmite.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被石笋刺穿了 death.attack.witherSkull=%1$s 被 %2$s 发射的头颅射杀 death.attack.witherSkull.item=%1$s 被 %2$s 用 %3$s 发射的头颅射杀 death.attack.even_more_magic=%1$s 被不为人知的魔法杀死了 death.attack.genericKill=%1$s 被杀死了 death.attack.genericKill.player=%1$s 在与 %2$s 战斗时被杀死了 death.attack.genericKill.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被杀死了 death.attack.dragonBreath=%1$s 被龙息烤熟了 death.attack.dragonBreath.player=%1$s 被 %2$s 的龙息烤熟了 death.attack.dryout=%1$s 因脱水而死 death.attack.dryout.player=%1$s 在试图逃离 %2$s 时因脱水而死 death.attack.outsideBorder=%1$s 脱离了这个世界 death.attack.outsideBorder.player=%1$s 在与 %2$s 战斗时脱离了这个世界 death.fell.accident.generic=%1$s 从高处摔了下来 death.fell.assist=%1$s 因为 %2$s 注定要摔死 death.fell.assist.item=%1$s 因为 %2$s 使用了 %3$s 注定要摔死 death.fell.finish=%1$s 摔伤得太重并被 %2$s 完结了生命 death.fell.finish.player=%1$s 摔伤得太重并被 %2$s 完结了生命 death.fell.finish.item=%1$s 摔伤得太重并被 %2$s 用 %3$s 完结了生命 death.fell.killer=%1$s 注定要摔死 entity.area_effect_cloud.name=区域效果云 entity.armor_stand.name=盔甲架 entity.arrow.name=箭 entity.bat.name=蝙蝠 entity.bee.name=蜜蜂 entity.blaze.name=烈焰人 entity.boat.name=船 entity.cat.name=猫 entity.cave_spider.name=洞穴蜘蛛 entity.chicken.name=鸡 entity.cow.name=牛 entity.creeper.name=苦力怕 entity.dolphin.name=海豚 entity.goat.name=山羊 entity.panda.name=熊猫 entity.donkey.name=驴 entity.dragon_fireball.name=末影龙火球 entity.drowned.name=溺尸 entity.egg.name=鸡蛋 entity.elder_guardian.name=远古守卫者 entity.ender_crystal.name=末地水晶 entity.ender_dragon.name=末影龙 entity.enderman.name=末影人 entity.endermite.name=末影螨 entity.ender_pearl.name=末影珍珠 entity.evocation_illager.name=唤魔者 entity.evocation_fang.name=唤魔者尖牙 entity.eye_of_ender_signal.name=末影之眼 entity.falling_block.name=下落的方块 entity.fireball.name=火球 entity.fireworks_rocket.name=烟花火箭 entity.fishing_hook.name=鱼钩 entity.fish.clownfish.name=小丑鱼 entity.fox.name=狐狸 entity.cod.name=鳕鱼 entity.pufferfish.name=河豚 entity.salmon.name=鲑鱼 entity.tropicalfish.name=热带鱼 entity.axolotl.name=美西螈 entity.ghast.name=恶魂 entity.glow_squid.name=发光鱿鱼 entity.piglin_brute.name=猪灵蛮兵 entity.guardian.name=守卫者 entity.hoglin.name=疣猪兽 entity.horse.name=马 entity.husk.name=尸壳 entity.ravager.name=劫掠兽 entity.iron_golem.name=铁傀儡 entity.item.name=物品 entity.leash_knot.name=拴绳结 entity.lightning_bolt.name=闪电束 entity.lingering_potion.name=滞留药水 entity.llama.name=羊驼 entity.trader_llama.name=行商羊驼 entity.llama_spit.name=羊驼唾沫 entity.magma_cube.name=岩浆怪 entity.minecart.name=矿车 entity.chest_minecart.name=运输矿车 entity.command_block_minecart.name=命令方块矿车 entity.furnace_minecart.name=动力矿车 entity.hopper_minecart.name=漏斗矿车 entity.tnt_minecart.name=TNT矿车 entity.mule.name=骡 entity.mooshroom.name=哞菇 entity.moving_block.name=移动中的方块 entity.ocelot.name=豹猫 entity.painting.name=画 entity.parrot.name=鹦鹉 entity.phantom.name=幻翼 entity.pig.name=猪 entity.piglin.name=猪灵 entity.pillager.name=掠夺者 entity.polar_bear.name=北极熊 entity.rabbit.name=兔子 entity.sheep.name=绵羊 entity.shulker.name=潜影贝 entity.shulker_bullet.name=潜影弹 entity.silverfish.name=蠹虫 entity.skeleton.name=骷髅 entity.skeleton_horse.name=骷髅马 entity.stray.name=流浪者 entity.slime.name=史莱姆 entity.small_fireball.name=小火球 entity.sniffer.name=嗅探兽 entity.snowball.name=雪球 entity.snow_golem.name=雪傀儡 entity.spider.name=蜘蛛 entity.splash_potion.name=药水 entity.squid.name=鱿鱼 entity.strider.name=炽足兽 entity.tnt.name=TNT entity.thrown_trident.name=三叉戟 entity.tripod_camera.name=相机 entity.turtle.name=海龟 entity.unknown.name=未知 entity.vex.name=恼鬼 entity.villager.name=村民 entity.villager.armor=盔甲匠 entity.villager.butcher=屠夫 entity.villager.cartographer=制图师 entity.villager.cleric=牧师 entity.villager.farmer=农民 entity.villager.fisherman=渔夫 entity.villager.fletcher=制箭师 entity.villager.leather=皮匠 entity.villager.librarian=图书管理员 entity.villager.shepherd=牧羊人 entity.villager.tool=工具匠 entity.villager.weapon=武器匠 entity.villager.mason=石匠 entity.villager.unskilled=傻子 entity.villager_v2.name=村民 entity.vindicator.name=卫道士 entity.wandering_trader.name=流浪商人 entity.witch.name=女巫 entity.wither.name=凋灵 entity.wither_skeleton.name=凋灵骷髅 entity.wither_skull.name=凋灵之首 entity.wither_skull_dangerous.name=凋灵之首 entity.wolf.name=狼 entity.xp_orb.name=经验球 entity.xp_bottle.name=附魔之瓶 entity.zoglin.name=僵尸疣猪兽 entity.zombie.name=僵尸 entity.zombie_horse.name=僵尸马 entity.zombie_pigman.name=僵尸猪灵 entity.zombie_villager.name=僵尸村民 entity.zombie_villager_v2.name=僵尸村民 entity.sniffer.name=嗅探兽 entity.frog.name=青蛙 entity.tadpole.name=蝌蚪 entity.warden.name=监守者 entity.allay.name=悦灵 entity.camel.name=骆驼 entity.chest_raft.name=带宝箱的的竹筏 entity.bogged.name=沼骸 entity.wind_charge_projectile.name=风弹 entity.breeze_wind_charge_projectile.name=风弹 entity.breeze.name=旋风人 entity.creaking.name=嘎枝 multiplayer.player.joined=%s 加入了游戏 multiplayer.player.left=%s 退出了游戏 plugin.deathmessages.modapi.warn=可选依赖ModAPI没有被加载,所以客户端侧翻译无法使用,正在启用服务端侧翻译 )";