Compare commits
3 Commits
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@@ -1 +1,538 @@
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## Item Name
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item.debug_stick.name=Debug Stick
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## State Names
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state.active.name=Active §7(active)
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state.age.name=Age §7(age)
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state.age_bit.name=Age Bit §7(age_bit)
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state.attached_bit.name=Attached Bit §7(attached_bit)
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state.attachment.name=Attachment §7(attachment)
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state.bamboo_leaf_size.name=Bamboo Leaf Size §7(bamboo_leaf_size)
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state.bamboo_stalk_thickness.name=Bamboo Stalk Thickness §7(bamboo_stalk_thickness)
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state.honey_level.name=Honey Level §7(honey_level)
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state.big_dripleaf_head.name=Big Dripleaf Head §7(big_dripleaf_head)
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state.big_dripleaf_tilt.name=Big Dripleaf Tilt §7(big_dripleaf_tilt)
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state.bite_counter.name=Bite Counter §7(bite_counter)
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state.bloom.name=Bloom §7(bloom)
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state.books_stored.name=Books Stored §7(books_stored)
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state.brewing_stand_slot_a_bit.name=Brewing Stand Slot A Bit §7(brewing_stand_slot_a_bit)
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state.brewing_stand_slot_b_bit.name=Brewing Stand Slot B Bit §7(brewing_stand_slot_b_bit)
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state.brewing_stand_slot_c_bit.name=Brewing Stand Slot C Bit §7(brewing_stand_slot_c_bit)
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state.brushed_progress.name=Brushed Progress §7(brushed_progress)
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state.button_pressed_bit.name=Button Pressed Bit §7(button_pressed_bit)
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state.can_summon.name=Can Summon §7(can_summon)
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state.candles.name=Candles §7(candles)
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state.cauldron_liquid.name=Cauldron Liquid §7(cauldron_liquid)
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state.cluster_count.name=Cluster Count §7(cluster_count)
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state.composter_fill_level.name=Composter Fill Level §7(composter_fill_level)
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state.conditional_bit.name=Conditional Bit §7(conditional_bit)
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state.coral_direction.name=Coral Direction §7(coral_direction)
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state.coral_fan_direction.name=Coral Fan Direction §7(coral_fan_direction)
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state.covered_bit.name=Covered Bit §7(covered_bit)
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state.cracked_state.name=Cracked State §7(cracked_state)
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state.crafting.name=Crafting §7(crafting)
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state.creaking_heart_state.name=Creaking Heart State §7(creaking_heart_state)
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state.deprecated.name=Deprecated §7(deprecated)
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state.allow_underwater_bit.name=Allow Underwater Bit §7(allow_underwater_bit)
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state.block_light_level.name=Block Light Level §7(block_light_level)
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state.chemistry_table_type.name=Chemistry Table Type §7(chemistry_table_type)
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state.chisel_type.name=Chisel Type §7(chisel_type)
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state.color.name=Color §7(color)
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state.color_bit.name=Color Bit §7(color_bit)
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state.coral_color.name=Coral Color §7(coral_color)
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state.coral_hang_type_bit.name=Coral Hang Type Bit §7(coral_hang_type_bit)
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state.damage.name=Damage §7(damage)
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state.dirt_type.name=Dirt Type §7(dirt_type)
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state.double_plant_type.name=Double Plant Type §7(double_plant_type)
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state.flower_type.name=Flower Type §7(flower_type)
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state.monster_egg_stone_type.name=Monster Egg Stone Type §7(monster_egg_stone_type)
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state.new_leaf_type.name=New Leaf Type §7(new_leaf_type)
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state.new_log_type.name=New Log Type §7(new_log_type)
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state.no_drop_bit.name=No Drop Bit §7(no_drop_bit)
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state.old_leaf_type.name=Old Leaf Type §7(old_leaf_type)
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state.old_log_type.name=Old Log Type §7(old_log_type)
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state.prismarine_block_type.name=Prismarine Block Type §7(prismarine_block_type)
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state.sand_type.name=Sand Type §7(sand_type)
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state.sand_stone_type.name=Sandstone Type §7(sand_stone_type)
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state.sapling_type.name=Sapling Type §7(sapling_type)
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state.sponge_type.name=Sponge Type §7(sponge_type)
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state.stone_brick_type.name=Stone Brick Type §7(stone_brick_type)
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state.stone_slab_type.name=Stone Slab Type §7(stone_slab_type)
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state.stone_slab_type_2.name=Stone Slab Type 2 §7(stone_slab_type_2)
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state.stone_slab_type_3.name=Stone Slab Type 3 §7(stone_slab_type_3)
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state.stone_slab_type_4.name=Stone Slab Type 4 §7(stone_slab_type_4)
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state.stone_type.name=Stone Type §7(stone_type)
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state.stripped_bit.name=Stripped Bit §7(stripped_bit)
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state.structure_void_type.name=Structure Void Type §7(structure_void_type)
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state.tall_grass_type.name=Tall Grass Type §7(tall_grass_type)
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state.wall_block_type.name=Wall Block Type §7(wall_block_type)
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state.wood_type.name=Wood Type §7(wood_type)
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state.dead_bit.name=Dead Bit §7(dead_bit)
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state.direction.name=Direction §7(direction)
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state.disarmed_bit.name=Disarmed Bit §7(disarmed_bit)
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state.door_hinge_bit.name=Door Hinge Bit §7(door_hinge_bit)
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state.drag_down.name=Drag Down §7(drag_down)
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state.dripstone_thickness.name=Dripstone Thickness §7(dripstone_thickness)
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state.end_portal_eye_bit.name=End Portal Eye Bit §7(end_portal_eye_bit)
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state.explode_bit.name=Explode Bit §7(explode_bit)
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state.extinguished.name=Extinguished §7(extinguished)
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state.facing_direction.name=Facing Direction §7(facing_direction)
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state.fill_level.name=Fill Level §7(fill_level)
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state.growing_plant_age.name=Growing Plant Age §7(growing_plant_age)
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state.growth.name=Growth §7(growth)
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state.hanging.name=Hanging §7(hanging)
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state.head_piece_bit.name=Head Piece Bit §7(head_piece_bit)
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state.height.name=Height §7(height)
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state.huge_mushroom_bits.name=Huge Mushroom Bits §7(huge_mushroom_bits)
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state.in_wall_bit.name=In Wall Bit §7(in_wall_bit)
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state.infiniburn_bit.name=Infiniburn Bit §7(infiniburn_bit)
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state.item_frame_map_bit.name=Item Frame Map Bit §7(item_frame_map_bit)
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state.item_frame_photo_bit.name=Item Frame Photo Bit §7(item_frame_photo_bit)
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state.kelp_age.name=Kelp Age §7(kelp_age)
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state.lever_direction.name=Lever Direction §7(lever_direction)
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state.liquid_depth.name=Liquid Depth §7(liquid_depth)
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state.lit.name=Lit §7(lit)
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state.moisturized_amount.name=Moisturized Amount §7(moisturized_amount)
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state.multi_face_direction_bits.name=Multi Face Direction Bits §7(multi_face_direction_bits)
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state.natural.name=Natural §7(natural)
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state.occupied_bit.name=Occupied Bit §7(occupied_bit)
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state.ominous.name=Ominous §7(ominous)
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state.open_bit.name=Open Bit §7(open_bit)
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state.orientation.name=Orientation §7(orientation)
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state.output_lit_bit.name=Output Lit Bit §7(output_lit_bit)
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state.output_subtract_bit.name=Output Subtract Bit §7(output_subtract_bit)
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state.pale_moss_carpet_side_east.name=Pale Moss Carpet Side East §7(pale_moss_carpet_side_east)
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state.pale_moss_carpet_side_north.name=Pale Moss Carpet Side North §7(pale_moss_carpet_side_north)
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state.pale_moss_carpet_side_south.name=Pale Moss Carpet Side South §7(pale_moss_carpet_side_south)
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state.pale_moss_carpet_side_west.name=Pale Moss Carpet Side West §7(pale_moss_carpet_side_west)
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state.persistent_bit.name=Persistent Bit §7(persistent_bit)
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state.pillar_axis.name=Pillar Axis §7(pillar_axis)
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state.portal_axis.name=Portal Axis §7(portal_axis)
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state.powered_bit.name=Powered Bit §7(powered_bit)
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state.propagule_stage.name=Propagule Stage §7(propagule_stage)
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state.rail_data_bit.name=Rail Data Bit §7(rail_data_bit)
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state.rail_direction.name=Rail Direction §7(rail_direction)
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state.redstone_signal.name=Redstone Signal §7(redstone_signal)
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state.repeater_delay.name=Repeater Delay §7(repeater_delay)
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state.respawn_anchor_charge.name=Respawn Anchor Charge §7(respawn_anchor_charge)
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state.rotation.name=Rotation §7(rotation)
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state.sculk_sensor_phase.name=Sculk Sensor Phase §7(sculk_sensor_phase)
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state.sea_grass_type.name=Sea Grass Type §7(sea_grass_type)
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state.stability.name=Stability §7(stability)
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state.stability_check.name=Stability Check §7(stability_check)
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state.ground_sign_direction.name=Ground Sign Direction §7(ground_sign_direction)
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state.structure_block_type.name=Structure Block Type §7(structure_block_type)
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state.suspended_bit.name=Suspended Bit §7(suspended_bit)
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state.tip.name=Tip §7(tip)
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state.toggle_bit.name=Toggle Bit §7(toggle_bit)
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state.top_slot_bit.name=Top Slot Bit §7(top_slot_bit)
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state.torch_facing_direction.name=Torch Facing Direction §7(torch_facing_direction)
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state.trial_spawner_state.name=Trial Spawner State §7(trial_spawner_state)
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state.triggered_bit.name=Triggered Bit §7(triggered_bit)
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state.turtle_egg_count.name=Turtle Egg Count §7(turtle_egg_count)
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state.twisting_vines_age.name=Twisting Vines Age §7(twisting_vines_age)
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state.update_bit.name=Update Bit §7(update_bit)
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state.upper_block_bit.name=Upper Block Bit §7(upper_block_bit)
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state.upside_down_bit.name=Upside Down Bit §7(upside_down_bit)
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state.vault_state.name=Vault State §7(vault_state)
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state.vine_direction_bits.name=Vine Direction Bits §7(vine_direction_bits)
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state.wall_connection_type_east.name=Wall Connection Type East §7(wall_connection_type_east)
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state.wall_connection_type_north.name=Wall Connection Type North §7(wall_connection_type_north)
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state.wall_connection_type_south.name=Wall Connection Type South §7(wall_connection_type_south)
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state.wall_connection_type_west.name=Wall Connection Type West §7(wall_connection_type_west)
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state.wall_post_bit.name=Wall Post Bit §7(wall_post_bit)
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state.weeping_vines_age.name=Weeping Vines Age §7(weeping_vines_age)
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state.weirdo_direction.name=Weirdo Direction §7(weirdo_direction)
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## Enum Names
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enum.AttachmentType.Standing=Standing §7(AttachmentType::Standing)
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enum.AttachmentType.Hanging=Hanging §7(AttachmentType::Hanging)
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enum.AttachmentType.Side=Side §7(AttachmentType::Side)
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enum.AttachmentType.Multiple=Multiple §7(AttachmentType::Multiple)
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enum.AttachmentType.Count=Count §7(AttachmentType::Count)
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enum.LeafSize.NoLeaves=No Leaves §7(LeafSize::NoLeaves)
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enum.LeafSize.SmallLeaves=Small Leaves §7(LeafSize::SmallLeaves)
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enum.LeafSize.LargeLeaves=Large Leaves §7(LeafSize::LargeLeaves)
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enum.LeafSize.Count=Count §7(LeafSize::Count)
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enum.StalkThickness.Thin=Thin §7(StalkThickness::Thin)
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enum.StalkThickness.Thick=Thick §7(StalkThickness::Thick)
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enum.StalkThickness.Count=Count §7(StalkThickness::Count)
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enum.BigDripleafTilt.None=None §7(BigDripleafTilt::None)
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enum.BigDripleafTilt.Unstable=Unstable §7(BigDripleafTilt::Unstable)
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enum.BigDripleafTilt.PartialTilt=Partial Tilt §7(BigDripleafTilt::PartialTilt)
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enum.BigDripleafTilt.FullTilt=Full Tilt §7(BigDripleafTilt::FullTilt)
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enum.BigDripleafTilt.Count=Count §7(BigDripleafTilt::Count)
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enum.CauldronLiquidType.Water=Water §7(CauldronLiquidType::Water)
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enum.CauldronLiquidType.Lava=Lava §7(CauldronLiquidType::Lava)
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enum.CauldronLiquidType.PowderSnow=Powder Snow §7(CauldronLiquidType::PowderSnow)
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enum.CauldronLiquidType.Count=Count §7(CauldronLiquidType::Count)
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enum.HatchLevel.NoCracks=No Cracks §7(HatchLevel::NoCracks)
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enum.HatchLevel.Cracked=Cracked §7(HatchLevel::Cracked)
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enum.HatchLevel.MaxCracked=Max Cracked §7(HatchLevel::MaxCracked)
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enum.HatchLevel.Count=Count §7(HatchLevel::Count)
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enum.CreakingHeartState.Uprooted=Uprooted §7(CreakingHeartState::Uprooted)
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enum.CreakingHeartState.Dormant=Dormant §7(CreakingHeartState::Dormant)
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enum.CreakingHeartState.Awake=Awake §7(CreakingHeartState::Awake)
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enum.CreakingHeartState.Count=Count §7(CreakingHeartState::Count)
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enum.ChemistryTableType.CompoundCreator=Compound Creator §7(ChemistryTableType::CompoundCreator)
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enum.ChemistryTableType.MaterialReducer=Material Reducer §7(ChemistryTableType::MaterialReducer)
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enum.ChemistryTableType.ElementConstructor=Element Constructor §7(ChemistryTableType::ElementConstructor)
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enum.ChemistryTableType.LabTable=Lab Table §7(ChemistryTableType::LabTable)
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enum.ChemistryTableType.Count=Count §7(ChemistryTableType::Count)
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enum.ChiselType.Default=Default §7(ChiselType::Default)
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enum.ChiselType.Chiseled=Chiseled §7(ChiselType::Chiseled)
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enum.ChiselType.Lines=Lines §7(ChiselType::Lines)
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enum.ChiselType.Smooth=Smooth §7(ChiselType::Smooth)
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enum.ChiselType.Count=Count §7(ChiselType::Count)
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enum.BlockColor.White=White §7(BlockColor::White)
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enum.BlockColor.Orange=Orange §7(BlockColor::Orange)
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enum.BlockColor.Magenta=Magenta §7(BlockColor::Magenta)
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enum.BlockColor.LightBlue=Light Blue §7(BlockColor::LightBlue)
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enum.BlockColor.Yellow=Yellow §7(BlockColor::Yellow)
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enum.BlockColor.Lime=Lime §7(BlockColor::Lime)
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enum.BlockColor.Pink=Pink §7(BlockColor::Pink)
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enum.BlockColor.Gray=Gray §7(BlockColor::Gray)
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enum.BlockColor.Silver=Silver §7(BlockColor::Silver)
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enum.BlockColor.Cyan=Cyan §7(BlockColor::Cyan)
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enum.BlockColor.Purple=Purple §7(BlockColor::Purple)
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enum.BlockColor.Blue=Blue §7(BlockColor::Blue)
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enum.BlockColor.Brown=Brown §7(BlockColor::Brown)
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enum.BlockColor.Green=Green §7(BlockColor::Green)
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enum.BlockColor.Red=Red §7(BlockColor::Red)
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enum.BlockColor.Black=Black §7(BlockColor::Black)
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enum.BlockColor.Count=Count §7(BlockColor::Count)
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enum.CoralColor.Blue=Blue §7(CoralColor::Blue)
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enum.CoralColor.Pink=Pink §7(CoralColor::Pink)
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enum.CoralColor.Purple=Purple §7(CoralColor::Purple)
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enum.CoralColor.Red=Red §7(CoralColor::Red)
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enum.CoralColor.Yellow=Yellow §7(CoralColor::Yellow)
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enum.CoralColor.Count=Count §7(CoralColor::Count)
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enum.AnvilDamage.Undamaged=Undamaged §7(AnvilDamage::Undamaged)
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enum.AnvilDamage.SlightlyDamaged=Slightly Damaged §7(AnvilDamage::SlightlyDamaged)
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enum.AnvilDamage.VeryDamaged=Very Damaged §7(AnvilDamage::VeryDamaged)
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enum.AnvilDamage.Broken=Broken §7(AnvilDamage::Broken)
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enum.AnvilDamage.Count=Count §7(AnvilDamage::Count)
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enum.DirtType.Normal=Normal §7(DirtType::Normal)
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enum.DirtType.Coarse=Coarse §7(DirtType::Coarse)
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enum.DirtType.Count=Count §7(DirtType::Count)
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enum.DoublePlantType.Sunflower=Sunflower §7(DoublePlantType::Sunflower)
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enum.DoublePlantType.Syringa=Syringa §7(DoublePlantType::Syringa)
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enum.DoublePlantType.Grass=Grass §7(DoublePlantType::Grass)
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enum.DoublePlantType.Fern=Fern §7(DoublePlantType::Fern)
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enum.DoublePlantType.Rose=Rose §7(DoublePlantType::Rose)
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enum.DoublePlantType.Paeonia=Paeonia §7(DoublePlantType::Paeonia)
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enum.DoublePlantType.Count=Count §7(DoublePlantType::Count)
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enum.FlowerType.Poppy=Poppy §7(FlowerType::Poppy)
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enum.FlowerType.Orchid=Orchid §7(FlowerType::Orchid)
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enum.FlowerType.Allium=Allium §7(FlowerType::Allium)
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enum.FlowerType.Houstonia=Houstonia §7(FlowerType::Houstonia)
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enum.FlowerType.TulipRed=Tulip Red §7(FlowerType::TulipRed)
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enum.FlowerType.TulipOrange=Tulip Orange §7(FlowerType::TulipOrange)
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enum.FlowerType.TulipWhite=Tulip White §7(FlowerType::TulipWhite)
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enum.FlowerType.TulipPink=Tulip Pink §7(FlowerType::TulipPink)
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enum.FlowerType.Oxeye=Oxeye §7(FlowerType::Oxeye)
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enum.FlowerType.Cornflower=Cornflower §7(FlowerType::Cornflower)
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enum.FlowerType.LilyOfTheValley=Lily of the Valley §7(FlowerType::LilyOfTheValley)
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enum.FlowerType.Count=Count §7(FlowerType::Count)
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enum.MonsterEggStoneType.Stone=Stone §7(MonsterEggStoneType::Stone)
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enum.MonsterEggStoneType.Cobblestone=Cobblestone §7(MonsterEggStoneType::Cobblestone)
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enum.MonsterEggStoneType.StoneBrick=Stone Brick §7(MonsterEggStoneType::StoneBrick)
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enum.MonsterEggStoneType.MossyStoneBrick=Mossy Stone Brick §7(MonsterEggStoneType::MossyStoneBrick)
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enum.MonsterEggStoneType.CrackedStoneBrick=Cracked Stone Brick §7(MonsterEggStoneType::CrackedStoneBrick)
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enum.MonsterEggStoneType.ChiseledStoneBrick=Chiseled Stone Brick §7(MonsterEggStoneType::ChiseledStoneBrick)
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enum.MonsterEggStoneType.Count=Count §7(MonsterEggStoneType::Count)
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enum.NewLeavesType.Acacia=Acacia §7(NewLeavesType::Acacia)
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enum.NewLeavesType.DarkOak=Dark Oak §7(NewLeavesType::DarkOak)
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enum.NewLeavesType.Count=Count §7(NewLeavesType::Count)
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enum.NewLogType.Acacia=Acacia §7(NewLogType::Acacia)
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enum.NewLogType.DarkOak=Dark Oak §7(NewLogType::DarkOak)
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enum.NewLogType.Count=Count §7(NewLogType::Count)
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enum.OldLeavesType.Oak=Oak §7(OldLeavesType::Oak)
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enum.OldLeavesType.Spruce=Spruce §7(OldLeavesType::Spruce)
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enum.OldLeavesType.Birch=Birch §7(OldLeavesType::Birch)
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enum.OldLeavesType.Jungle=Jungle §7(OldLeavesType::Jungle)
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enum.OldLeavesType.Count=Count §7(OldLeavesType::Count)
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enum.OldLogType.Oak=Oak §7(OldLogType::Oak)
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enum.OldLogType.Spruce=Spruce §7(OldLogType::Spruce)
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enum.OldLogType.Birch=Birch §7(OldLogType::Birch)
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enum.OldLogType.Jungle=Jungle §7(OldLogType::Jungle)
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enum.OldLogType.Count=Count §7(OldLogType::Count)
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|
||||
enum.PrismarineBlockType.Default=Default §7(PrismarineBlockType::Default)
|
||||
enum.PrismarineBlockType.Dark=Dark §7(PrismarineBlockType::Dark)
|
||||
enum.PrismarineBlockType.Bricks=Bricks §7(PrismarineBlockType::Bricks)
|
||||
enum.PrismarineBlockType.Count=Count §7(PrismarineBlockType::Count)
|
||||
|
||||
enum.SandType.Normal=Normal §7(SandType::Normal)
|
||||
enum.SandType.Red=Red §7(SandType::Red)
|
||||
enum.SandType.Count=Count §7(SandType::Count)
|
||||
|
||||
enum.SandstoneType.Default=Default §7(SandstoneType::Default)
|
||||
enum.SandstoneType.Heiroglyphs=Heiroglyphs §7(SandstoneType::Heiroglyphs)
|
||||
enum.SandstoneType.Cut=Cut §7(SandstoneType::Cut)
|
||||
enum.SandstoneType.Smooth=Smooth §7(SandstoneType::Smooth)
|
||||
enum.SandstoneType.Count=Count §7(SandstoneType::Count)
|
||||
|
||||
enum.SaplingType_DEPRECATED.Default=Default §7(SaplingType_DEPRECATED::Default)
|
||||
enum.SaplingType_DEPRECATED.Spruce=Spruce §7(SaplingType_DEPRECATED::Spruce)
|
||||
enum.SaplingType_DEPRECATED.Birch=Birch §7(SaplingType_DEPRECATED::Birch)
|
||||
enum.SaplingType_DEPRECATED.Jungle=Jungle §7(SaplingType_DEPRECATED::Jungle)
|
||||
enum.SaplingType_DEPRECATED.Acacia=Acacia §7(SaplingType_DEPRECATED::Acacia)
|
||||
enum.SaplingType_DEPRECATED.RoofedOak=Roofed Oak §7(SaplingType_DEPRECATED::RoofedOak)
|
||||
enum.SaplingType_DEPRECATED.PaleOak=Pale Oak §7(SaplingType_DEPRECATED::PaleOak)
|
||||
enum.SaplingType_DEPRECATED.Count=Count §7(SaplingType_DEPRECATED::Count)
|
||||
|
||||
enum.SpongeType.Dry=Dry §7(SpongeType::Dry)
|
||||
enum.SpongeType.Wet=Wet §7(SpongeType::Wet)
|
||||
enum.SpongeType.Count=Count §7(SpongeType::Count)
|
||||
|
||||
enum.StoneBrickType.Default=Default §7(StoneBrickType::Default)
|
||||
enum.StoneBrickType.Mossy=Mossy §7(StoneBrickType::Mossy)
|
||||
enum.StoneBrickType.Cracked=Cracked §7(StoneBrickType::Cracked)
|
||||
enum.StoneBrickType.Chiseled=Chiseled §7(StoneBrickType::Chiseled)
|
||||
enum.StoneBrickType.Smooth=Smooth §7(StoneBrickType::Smooth)
|
||||
enum.StoneBrickType.Count=Count §7(StoneBrickType::Count)
|
||||
|
||||
enum.StoneSlabType.SmoothStone=Smooth Stone §7(StoneSlabType::SmoothStone)
|
||||
enum.StoneSlabType.Sandstone=Sandstone §7(StoneSlabType::Sandstone)
|
||||
enum.StoneSlabType.Wood=Wood §7(StoneSlabType::Wood)
|
||||
enum.StoneSlabType.Cobblestone=Cobblestone §7(StoneSlabType::Cobblestone)
|
||||
enum.StoneSlabType.Brick=Brick §7(StoneSlabType::Brick)
|
||||
enum.StoneSlabType.StoneBrick=Stone Brick §7(StoneSlabType::StoneBrick)
|
||||
enum.StoneSlabType.Quartz=Quartz §7(StoneSlabType::Quartz)
|
||||
enum.StoneSlabType.NetherBrick=Nether Brick §7(StoneSlabType::NetherBrick)
|
||||
enum.StoneSlabType.Count=Count §7(StoneSlabType::Count)
|
||||
|
||||
enum.StoneSlabType2.RedSandstone=Red Sandstone §7(StoneSlabType2::RedSandstone)
|
||||
enum.StoneSlabType2.Purpur=Purpur §7(StoneSlabType2::Purpur)
|
||||
enum.StoneSlabType2.PrismarineRough=Prismarine Rough §7(StoneSlabType2::PrismarineRough)
|
||||
enum.StoneSlabType2.PrismarineDark=Prismarine Dark §7(StoneSlabType2::PrismarineDark)
|
||||
enum.StoneSlabType2.PrismarineBrick=Prismarine Brick §7(StoneSlabType2::PrismarineBrick)
|
||||
enum.StoneSlabType2.MossyCobblestone=Mossy Cobblestone §7(StoneSlabType2::MossyCobblestone)
|
||||
enum.StoneSlabType2.SmoothSandstone=Smooth Sandstone §7(StoneSlabType2::SmoothSandstone)
|
||||
enum.StoneSlabType2.RedNetherBrick=Red Nether Brick §7(StoneSlabType2::RedNetherBrick)
|
||||
enum.StoneSlabType2.Count=Count §7(StoneSlabType2::Count)
|
||||
|
||||
enum.StoneSlabType3.EndStoneBrick=End Stone Brick §7(StoneSlabType3::EndStoneBrick)
|
||||
enum.StoneSlabType3.SmoothRedSandstone=Smooth Red Sandstone §7(StoneSlabType3::SmoothRedSandstone)
|
||||
enum.StoneSlabType3.PolishedAndesite=Polished Andesite §7(StoneSlabType3::PolishedAndesite)
|
||||
enum.StoneSlabType3.Andesite=Andesite §7(StoneSlabType3::Andesite)
|
||||
enum.StoneSlabType3.Diorite=Diorite §7(StoneSlabType3::Diorite)
|
||||
enum.StoneSlabType3.PolishedDiorite=Polished Diorite §7(StoneSlabType3::PolishedDiorite)
|
||||
enum.StoneSlabType3.Granite=Granite §7(StoneSlabType3::Granite)
|
||||
enum.StoneSlabType3.PolishedGranite=Polished Granite §7(StoneSlabType3::PolishedGranite)
|
||||
enum.StoneSlabType3.Count=Count §7(StoneSlabType3::Count)
|
||||
|
||||
enum.StoneSlabType4.MossyStoneBrick=Mossy Stone Brick §7(StoneSlabType4::MossyStoneBrick)
|
||||
enum.StoneSlabType4.SmoothQuartz=Smooth Quartz §7(StoneSlabType4::SmoothQuartz)
|
||||
enum.StoneSlabType4.Stone=Stone §7(StoneSlabType4::Stone)
|
||||
enum.StoneSlabType4.CutSandstone=Cut Sandstone §7(StoneSlabType4::CutSandstone)
|
||||
enum.StoneSlabType4.CutRedSandstone=Cut Red Sandstone §7(StoneSlabType4::CutRedSandstone)
|
||||
enum.StoneSlabType4.Count=Count §7(StoneSlabType4::Count)
|
||||
|
||||
enum.MonsterEggStoneType.Stone=Stone §7(MonsterEggStoneType::Stone)
|
||||
enum.MonsterEggStoneType.Cobblestone=Cobblestone §7(MonsterEggStoneType::Cobblestone)
|
||||
enum.MonsterEggStoneType.StoneBrick=Stone Brick §7(MonsterEggStoneType::StoneBrick)
|
||||
enum.MonsterEggStoneType.MossyStoneBrick=Mossy Stone Brick §7(MonsterEggStoneType::MossyStoneBrick)
|
||||
enum.MonsterEggStoneType.CrackedStoneBrick=Cracked Stone Brick §7(MonsterEggStoneType::CrackedStoneBrick)
|
||||
enum.MonsterEggStoneType.ChiseledStoneBrick=Chiseled Stone Brick §7(MonsterEggStoneType::ChiseledStoneBrick)
|
||||
enum.MonsterEggStoneType.Count=Count §7(MonsterEggStoneType::Count)
|
||||
|
||||
enum.StructureVoidType.Void=Void §7(StructureVoidType::Void)
|
||||
enum.StructureVoidType.Air=Air §7(StructureVoidType::Air)
|
||||
enum.StructureVoidType.Count=Count §7(StructureVoidType::Count)
|
||||
|
||||
enum.TallGrassType.Default=Default §7(TallGrassType::Default)
|
||||
enum.TallGrassType.Tall=Tall §7(TallGrassType::Tall)
|
||||
enum.TallGrassType.Fern=Fern §7(TallGrassType::Fern)
|
||||
enum.TallGrassType.Snow=Snow §7(TallGrassType::Snow)
|
||||
enum.TallGrassType.Count=Count §7(TallGrassType::Count)
|
||||
|
||||
enum.WallBlockType.Cobblestone=Cobblestone §7(WallBlockType::Cobblestone)
|
||||
enum.WallBlockType.MossyCobblestone=Mossy Cobblestone §7(WallBlockType::MossyCobblestone)
|
||||
enum.WallBlockType.Granite=Granite §7(WallBlockType::Granite)
|
||||
enum.WallBlockType.Diorite=Diorite §7(WallBlockType::Diorite)
|
||||
enum.WallBlockType.Andesite=Andesite §7(WallBlockType::Andesite)
|
||||
enum.WallBlockType.Sandstone=Sandstone §7(WallBlockType::Sandstone)
|
||||
enum.WallBlockType.Brick=Brick §7(WallBlockType::Brick)
|
||||
enum.WallBlockType.StoneBrick=Stone Brick §7(WallBlockType::StoneBrick)
|
||||
enum.WallBlockType.MossyStoneBrick=Mossy Stone Brick §7(WallBlockType::MossyStoneBrick)
|
||||
enum.WallBlockType.NetherBrick=Nether Brick §7(WallBlockType::NetherBrick)
|
||||
enum.WallBlockType.EndBrick=End Brick §7(WallBlockType::EndBrick)
|
||||
enum.WallBlockType.Prismarine=Prismarine §7(WallBlockType::Prismarine)
|
||||
enum.WallBlockType.RedSandstone=Red Sandstone §7(WallBlockType::RedSandstone)
|
||||
enum.WallBlockType.RedNetherBrick=Red Nether Brick §7(WallBlockType::RedNetherBrick)
|
||||
enum.WallBlockType.Count=Count §7(WallBlockType::Count)
|
||||
|
||||
enum.WoodType.Oak=Oak §7(WoodType::Oak)
|
||||
enum.WoodType.Spruce=Spruce §7(WoodType::Spruce)
|
||||
enum.WoodType.Birch=Birch §7(WoodType::Birch)
|
||||
enum.WoodType.Jungle=Jungle §7(WoodType::Jungle)
|
||||
enum.WoodType.Acacia=Acacia §7(WoodType::Acacia)
|
||||
enum.WoodType.DarkOak=Dark Oak §7(WoodType::DarkOak)
|
||||
enum.WoodType.Count=Count §7(WoodType::Count)
|
||||
|
||||
enum.DripstoneThickness.Tip=Tip §7(DripstoneThickness::Tip)
|
||||
enum.DripstoneThickness.Frustum=Frustum §7(DripstoneThickness::Frustum)
|
||||
enum.DripstoneThickness.Middle=Middle §7(DripstoneThickness::Middle)
|
||||
enum.DripstoneThickness.Base=Base §7(DripstoneThickness::Base)
|
||||
enum.DripstoneThickness.Merge=Merge §7(DripstoneThickness::Merge)
|
||||
enum.DripstoneThickness.Count=Count §7(DripstoneThickness::Count)
|
||||
|
||||
enum.LeverDirection.DownEastWest=Down East West §7(LeverDirection::DownEastWest)
|
||||
enum.LeverDirection.East=East §7(LeverDirection::East)
|
||||
enum.LeverDirection.West=West §7(LeverDirection::West)
|
||||
enum.LeverDirection.South=South §7(LeverDirection::South)
|
||||
enum.LeverDirection.North=North §7(LeverDirection::North)
|
||||
enum.LeverDirection.UpNorthSouth=Up North South §7(LeverDirection::UpNorthSouth)
|
||||
enum.LeverDirection.UpEastWest=Up East West §7(LeverDirection::UpEastWest)
|
||||
enum.LeverDirection.DownNorthSouth=Down North South §7(LeverDirection::DownNorthSouth)
|
||||
enum.LeverDirection.Count=Count §7(LeverDirection::Count)
|
||||
|
||||
enum.FrontAndTop.DownEast=Down East §7(FrontAndTop::DownEast)
|
||||
enum.FrontAndTop.DownNorth=Down North §7(FrontAndTop::DownNorth)
|
||||
enum.FrontAndTop.DownSouth=Down South §7(FrontAndTop::DownSouth)
|
||||
enum.FrontAndTop.DownWest=Down West §7(FrontAndTop::DownWest)
|
||||
enum.FrontAndTop.UpEast=Up East §7(FrontAndTop::UpEast)
|
||||
enum.FrontAndTop.UpNorth=Up North §7(FrontAndTop::UpNorth)
|
||||
enum.FrontAndTop.UpSouth=Up South §7(FrontAndTop::UpSouth)
|
||||
enum.FrontAndTop.UpWest=Up West §7(FrontAndTop::UpWest)
|
||||
enum.FrontAndTop.WestUp=West Up §7(FrontAndTop::WestUp)
|
||||
enum.FrontAndTop.EastUp=East Up §7(FrontAndTop::EastUp)
|
||||
enum.FrontAndTop.NorthUp=North Up §7(FrontAndTop::NorthUp)
|
||||
enum.FrontAndTop.SouthUp=South Up §7(FrontAndTop::SouthUp)
|
||||
enum.FrontAndTop.Count=Count §7(FrontAndTop::Count)
|
||||
|
||||
enum.PaleMossCarpetSide.None=None §7(PaleMossCarpetSide::None)
|
||||
enum.PaleMossCarpetSide.Short=Short §7(PaleMossCarpetSide::Short)
|
||||
enum.PaleMossCarpetSide.Tall=Tall §7(PaleMossCarpetSide::Tall)
|
||||
enum.PaleMossCarpetSide.Count=Count §7(PaleMossCarpetSide::Count)
|
||||
|
||||
enum.PillarAxis.Y=Y §7(PillarAxis::Y)
|
||||
enum.PillarAxis.X=X §7(PillarAxis::X)
|
||||
enum.PillarAxis.Z=Z §7(PillarAxis::Z)
|
||||
enum.PillarAxis.Count=Count §7(PillarAxis::Count)
|
||||
|
||||
enum.PortalAxis.Unknown=Unknown §7(PortalAxis::Unknown)
|
||||
enum.PortalAxis.X=X §7(PortalAxis::X)
|
||||
enum.PortalAxis.Z=Z §7(PortalAxis::Z)
|
||||
enum.PortalAxis.Count=Count §7(PortalAxis::Count)
|
||||
|
||||
enum.SeagrassType.Default=Default §7(SeagrassType::Default)
|
||||
enum.SeagrassType.DoubleTop=Double Top §7(SeagrassType::DoubleTop)
|
||||
enum.SeagrassType.DoubleBot=Double Bot §7(SeagrassType::DoubleBot)
|
||||
enum.SeagrassType.Count=Count §7(SeagrassType::Count)
|
||||
|
||||
enum.StructureBlockType.Data=Data §7(StructureBlockType::Data)
|
||||
enum.StructureBlockType.Save=Save §7(StructureBlockType::Save)
|
||||
enum.StructureBlockType.Load=Load §7(StructureBlockType::Load)
|
||||
enum.StructureBlockType.Corner=Corner §7(StructureBlockType::Corner)
|
||||
enum.StructureBlockType.Invalid=Invalid §7(StructureBlockType::Invalid)
|
||||
enum.StructureBlockType.Export=Export §7(StructureBlockType::Export)
|
||||
enum.StructureBlockType.Count=Count §7(StructureBlockType::Count)
|
||||
|
||||
enum.TorchFacing.Unknown=Unknown §7(TorchFacing::Unknown)
|
||||
enum.TorchFacing.West=West §7(TorchFacing::West)
|
||||
enum.TorchFacing.East=East §7(TorchFacing::East)
|
||||
enum.TorchFacing.North=North §7(TorchFacing::North)
|
||||
enum.TorchFacing.South=South §7(TorchFacing::South)
|
||||
enum.TorchFacing.Top=Top §7(TorchFacing::Top)
|
||||
enum.TorchFacing.Count=Count §7(TorchFacing::Count)
|
||||
|
||||
enum.EggCount.OneEgg=One Egg §7(EggCount::OneEgg)
|
||||
enum.EggCount.TwoEgg=Two Egg §7(EggCount::TwoEgg)
|
||||
enum.EggCount.ThreeEgg=Three Egg §7(EggCount::ThreeEgg)
|
||||
enum.EggCount.FourEgg=Four Egg §7(EggCount::FourEgg)
|
||||
enum.EggCount.Count=Count §7(EggCount::Count)
|
||||
|
||||
enum.VaultBlockState.Inactive=Inactive §7(VaultBlockState::Inactive)
|
||||
enum.VaultBlockState.Active=Active §7(VaultBlockState::Active)
|
||||
enum.VaultBlockState.Unlocking=Unlocking §7(VaultBlockState::Unlocking)
|
||||
enum.VaultBlockState.Ejecting=Ejecting §7(VaultBlockState::Ejecting)
|
||||
enum.VaultBlockState.Count=Count §7(VaultBlockState::Count)
|
||||
|
||||
enum.WallConnectionType.None=None §7(WallConnectionType::None)
|
||||
enum.WallConnectionType.Short=Short §7(WallConnectionType::Short)
|
||||
enum.WallConnectionType.Tall=Tall §7(WallConnectionType::Tall)
|
||||
enum.WallConnectionType.Count=Count §7(WallConnectionType::Count)
|
||||
|
||||
enum.CandleCount.OneCandle=One Candle §7(CandleCount::OneCandle)
|
||||
enum.CandleCount.TwoCandles=Two Candles §7(CandleCount::TwoCandles)
|
||||
enum.CandleCount.ThreeCandles=Three Candles §7(CandleCount::ThreeCandles)
|
||||
enum.CandleCount.FourCandles=Four Candles §7(CandleCount::FourCandles)
|
||||
enum.CandleCount.Count=Count §7(CandleCount::Count)
|
||||
|
||||
enum.CoralDirection.West=West §7(CoralDirection::West)
|
||||
enum.CoralDirection.East=East §7(CoralDirection::East)
|
||||
enum.CoralDirection.North=North §7(CoralDirection::North)
|
||||
enum.CoralDirection.South=South §7(CoralDirection::South)
|
||||
|
||||
enum.SensibleDirections.North=North §7(SensibleDirections::North)
|
||||
enum.SensibleDirections.East=East §7(SensibleDirections::East)
|
||||
enum.SensibleDirections.South=South §7(SensibleDirections::South)
|
||||
enum.SensibleDirections.West=West §7(SensibleDirections::West)
|
||||
|
||||
enum.Name.Down=Down §7(Facing::Name::Down)
|
||||
enum.Name.Up=Up §7(Facing::Name::Up)
|
||||
enum.Name.North=North §7(Facing::Name::North)
|
||||
enum.Name.South=South §7(Facing::Name::South)
|
||||
enum.Name.West=West §7(Facing::Name::West)
|
||||
enum.Name.East=East §7(Facing::Name::East)
|
||||
enum.Name.Max=Max §7(Facing::Name::Max)
|
||||
enum.Name.NotDefined=Not Defined §7(Facing::Name::NotDefined)
|
||||
enum.Name.NumCullingIds=Num Culling Ids §7(Facing::Name::NumCullingIds)
|
||||
|
||||
enum.RailDirection.NorthSouth=North South §7(RailDirection::NorthSouth)
|
||||
enum.RailDirection.EastWest=East West §7(RailDirection::EastWest)
|
||||
enum.RailDirection.AscendingEast=Ascending East §7(RailDirection::AscendingEast)
|
||||
enum.RailDirection.AscendingWest=Ascending West §7(RailDirection::AscendingWest)
|
||||
enum.RailDirection.AscendingNorth=Ascending North §7(RailDirection::AscendingNorth)
|
||||
enum.RailDirection.AscendingSouth=Ascending South §7(RailDirection::AscendingSouth)
|
||||
enum.RailDirection.SouthEast=South East §7(RailDirection::SouthEast)
|
||||
enum.RailDirection.SouthWest=South West §7(RailDirection::SouthWest)
|
||||
enum.RailDirection.NorthWest=North West §7(RailDirection::NorthWest)
|
||||
enum.RailDirection.NorthEast=North East §7(RailDirection::NorthEast)
|
||||
|
||||
enum.Rotation.None=None §7(Facing::Rotation::None)
|
||||
enum.Rotation.Ccw=Ccw §7(Facing::Rotation::Ccw)
|
||||
enum.Rotation.Opp=Opp §7(Facing::Rotation::Opp)
|
||||
enum.Rotation.Cw=Cw §7(Facing::Rotation::Cw)
|
||||
enum.Rotation.Count=Count §7(Facing::Rotation::Count)
|
||||
|
||||
enum.SculkSensorPhaseInactive=Inactive §7(SculkSensorPhaseInactive)
|
||||
enum.SculkSensorPhaseActive=Active §7(SculkSensorPhaseActive)
|
||||
enum.SculkSensorPhaseCooldown=Cooldown §7(SculkSensorPhaseCooldown)
|
||||
enum.SculkSensorPhaseCount=Count §7(SculkSensorPhaseCount)
|
||||
|
||||
enum.SpawningLogicState.Inactive=Inactive §7(SpawningLogicState::Inactive)
|
||||
enum.SpawningLogicState.WaitingForPlayers=Waiting For Players §7(SpawningLogicState::WaitingForPlayers)
|
||||
enum.SpawningLogicState.Active=Active §7(SpawningLogicState::Active)
|
||||
enum.SpawningLogicState.WaitingForRewardEjection=Waiting For Reward Ejection §7(SpawningLogicState::WaitingForRewardEjection)
|
||||
enum.SpawningLogicState.EjectingRewards=Ejecting Rewards §7(SpawningLogicState::EjectingRewards)
|
||||
enum.SpawningLogicState.Cooldown=Cooldown §7(SpawningLogicState::Cooldown)
|
||||
enum.SpawningLogicState.Count=Count §7(SpawningLogicState::Count)
|
||||
|
||||
enum.WeirdoDirection.East=East §7(WeirdoDirection::East)
|
||||
enum.WeirdoDirection.West=West §7(WeirdoDirection::West)
|
||||
enum.WeirdoDirection.South=South §7(WeirdoDirection::South)
|
||||
enum.WeirdoDirection.North=North §7(WeirdoDirection::North)
|
||||
enum.WeirdoDirection.Undefined=Undefined §7(WeirdoDirection::Undefined)
|
||||
+537
@@ -1 +1,538 @@
|
||||
## 物品名
|
||||
item.debug_stick.name=调试棒
|
||||
|
||||
## 状态名
|
||||
state.active.name=激活 §7(active)
|
||||
state.age.name=年龄 §7(age)
|
||||
state.age_bit.name=年龄位 §7(age_bit)
|
||||
state.attached_bit.name=附着位 §7(attached_bit)
|
||||
state.attachment.name=附着类型 §7(attachment)
|
||||
state.bamboo_leaf_size.name=竹叶大小 §7(bamboo_leaf_size)
|
||||
state.bamboo_stalk_thickness.name=竹茎粗细 §7(bamboo_stalk_thickness)
|
||||
state.honey_level.name=蜂蜜等级 §7(honey_level)
|
||||
state.big_dripleaf_head.name=大型垂滴叶头部 §7(big_dripleaf_head)
|
||||
state.big_dripleaf_tilt.name=大型垂滴叶倾斜 §7(big_dripleaf_tilt)
|
||||
state.bite_counter.name=啃食计数 §7(bite_counter)
|
||||
state.bloom.name=绽放 §7(bloom)
|
||||
state.books_stored.name=存储书籍数 §7(books_stored)
|
||||
state.brewing_stand_slot_a_bit.name=酿造台槽位A位 §7(brewing_stand_slot_a_bit)
|
||||
state.brewing_stand_slot_b_bit.name=酿造台槽位B位 §7(brewing_stand_slot_b_bit)
|
||||
state.brewing_stand_slot_c_bit.name=酿造台槽位C位 §7(brewing_stand_slot_c_bit)
|
||||
state.brushed_progress.name=刷扫进度 §7(brushed_progress)
|
||||
state.button_pressed_bit.name=按钮按下位 §7(button_pressed_bit)
|
||||
state.can_summon.name=可召唤 §7(can_summon)
|
||||
state.candles.name=蜡烛数 §7(candles)
|
||||
state.cauldron_liquid.name=炼药锅液体 §7(cauldron_liquid)
|
||||
state.cluster_count.name=簇数量 §7(cluster_count)
|
||||
state.composter_fill_level.name=堆肥桶填充等级 §7(composter_fill_level)
|
||||
state.conditional_bit.name=条件位 §7(conditional_bit)
|
||||
state.coral_direction.name=珊瑚方向 §7(coral_direction)
|
||||
state.coral_fan_direction.name=珊瑚扇方向 §7(coral_fan_direction)
|
||||
state.covered_bit.name=覆盖位 §7(covered_bit)
|
||||
state.cracked_state.name=裂纹状态 §7(cracked_state)
|
||||
state.crafting.name=合成中 §7(crafting)
|
||||
state.creaking_heart_state.name=吱响之心状态 §7(creaking_heart_state)
|
||||
state.deprecated.name=已弃用 §7(deprecated)
|
||||
state.allow_underwater_bit.name=允许水下位 §7(allow_underwater_bit)
|
||||
state.block_light_level.name=方块光照等级 §7(block_light_level)
|
||||
state.chemistry_table_type.name=化学桌类型 §7(chemistry_table_type)
|
||||
state.chisel_type.name=錾制类型 §7(chisel_type)
|
||||
state.color.name=颜色 §7(color)
|
||||
state.color_bit.name=颜色位 §7(color_bit)
|
||||
state.coral_color.name=珊瑚颜色 §7(coral_color)
|
||||
state.coral_hang_type_bit.name=珊瑚悬挂类型位 §7(coral_hang_type_bit)
|
||||
state.damage.name=损伤 §7(damage)
|
||||
state.dirt_type.name=泥土类型 §7(dirt_type)
|
||||
state.double_plant_type.name=双层植物类型 §7(double_plant_type)
|
||||
state.flower_type.name=花类型 §7(flower_type)
|
||||
state.monster_egg_stone_type.name=蠹虫石块类型 §7(monster_egg_stone_type)
|
||||
state.new_leaf_type.name=新树叶类型 §7(new_leaf_type)
|
||||
state.new_log_type.name=新原木类型 §7(new_log_type)
|
||||
state.no_drop_bit.name=无掉落位 §7(no_drop_bit)
|
||||
state.old_leaf_type.name=旧树叶类型 §7(old_leaf_type)
|
||||
state.old_log_type.name=旧原木类型 §7(old_log_type)
|
||||
state.prismarine_block_type.name=海晶石块类型 §7(prismarine_block_type)
|
||||
state.sand_type.name=沙子类型 §7(sand_type)
|
||||
state.sand_stone_type.name=砂岩类型 §7(sand_stone_type)
|
||||
state.sapling_type.name=树苗类型 §7(sapling_type)
|
||||
state.sponge_type.name=海绵类型 §7(sponge_type)
|
||||
state.stone_brick_type.name=石砖类型 §7(stone_brick_type)
|
||||
state.stone_slab_type.name=石台阶类型 §7(stone_slab_type)
|
||||
state.stone_slab_type_2.name=石台阶类型2 §7(stone_slab_type_2)
|
||||
state.stone_slab_type_3.name=石台阶类型3 §7(stone_slab_type_3)
|
||||
state.stone_slab_type_4.name=石台阶类型4 §7(stone_slab_type_4)
|
||||
state.stone_type.name=石头类型 §7(stone_type)
|
||||
state.stripped_bit.name=去皮位 §7(stripped_bit)
|
||||
state.structure_void_type.name=结构空位类型 §7(structure_void_type)
|
||||
state.tall_grass_type.name=高草丛类型 §7(tall_grass_type)
|
||||
state.wall_block_type.name=墙方块类型 §7(wall_block_type)
|
||||
state.wood_type.name=木头类型 §7(wood_type)
|
||||
state.dead_bit.name=死亡位 §7(dead_bit)
|
||||
state.direction.name=方向 §7(direction)
|
||||
state.disarmed_bit.name=解除武装位 §7(disarmed_bit)
|
||||
state.door_hinge_bit.name=门铰链位 §7(door_hinge_bit)
|
||||
state.drag_down.name=拖拽下沉 §7(drag_down)
|
||||
state.dripstone_thickness.name=滴水石锥粗细 §7(dripstone_thickness)
|
||||
state.end_portal_eye_bit.name=末地传送门眼位 §7(end_portal_eye_bit)
|
||||
state.explode_bit.name=爆炸位 §7(explode_bit)
|
||||
state.extinguished.name=已熄灭 §7(extinguished)
|
||||
state.facing_direction.name=朝向 §7(facing_direction)
|
||||
state.fill_level.name=填充等级 §7(fill_level)
|
||||
state.growing_plant_age.name=生长中植物年龄 §7(growing_plant_age)
|
||||
state.growth.name=生长阶段 §7(growth)
|
||||
state.hanging.name=悬挂 §7(hanging)
|
||||
state.head_piece_bit.name=头部部件位 §7(head_piece_bit)
|
||||
state.height.name=高度 §7(height)
|
||||
state.huge_mushroom_bits.name=巨型蘑菇位 §7(huge_mushroom_bits)
|
||||
state.in_wall_bit.name=墙内位 §7(in_wall_bit)
|
||||
state.infiniburn_bit.name=无限燃烧位 §7(infiniburn_bit)
|
||||
state.item_frame_map_bit.name=物品展示框地图位 §7(item_frame_map_bit)
|
||||
state.item_frame_photo_bit.name=物品展示框照片位 §7(item_frame_photo_bit)
|
||||
state.kelp_age.name=海带年龄 §7(kelp_age)
|
||||
state.lever_direction.name=拉杆方向 §7(lever_direction)
|
||||
state.liquid_depth.name=液体深度 §7(liquid_depth)
|
||||
state.lit.name=已点亮 §7(lit)
|
||||
state.moisturized_amount.name=湿润程度 §7(moisturized_amount)
|
||||
state.multi_face_direction_bits.name=多面方向位 §7(multi_face_direction_bits)
|
||||
state.natural.name=自然生成 §7(natural)
|
||||
state.occupied_bit.name=占用位 §7(occupied_bit)
|
||||
state.ominous.name=不祥 §7(ominous)
|
||||
state.open_bit.name=开关 §7(open_bit)
|
||||
state.orientation.name=方位 §7(orientation)
|
||||
state.output_lit_bit.name=输出点亮位 §7(output_lit_bit)
|
||||
state.output_subtract_bit.name=输出减运算位 §7(output_subtract_bit)
|
||||
state.pale_moss_carpet_side_east.name=苍白苔藓地毯东侧 §7(pale_moss_carpet_side_east)
|
||||
state.pale_moss_carpet_side_north.name=苍白苔藓地毯北侧 §7(pale_moss_carpet_side_north)
|
||||
state.pale_moss_carpet_side_south.name=苍白苔藓地毯南侧 §7(pale_moss_carpet_side_south)
|
||||
state.pale_moss_carpet_side_west.name=苍白苔藓地毯西侧 §7(pale_moss_carpet_side_west)
|
||||
state.persistent_bit.name=持久位 §7(persistent_bit)
|
||||
state.pillar_axis.name=柱轴 §7(pillar_axis)
|
||||
state.portal_axis.name=传送门轴 §7(portal_axis)
|
||||
state.powered_bit.name=充能位 §7(powered_bit)
|
||||
state.propagule_stage.name=繁殖体阶段 §7(propagule_stage)
|
||||
state.rail_data_bit.name=铁轨数据位 §7(rail_data_bit)
|
||||
state.rail_direction.name=铁轨方向 §7(rail_direction)
|
||||
state.redstone_signal.name=红石信号 §7(redstone_signal)
|
||||
state.repeater_delay.name=中继器延迟 §7(repeater_delay)
|
||||
state.respawn_anchor_charge.name=重生锚充能 §7(respawn_anchor_charge)
|
||||
state.rotation.name=旋转 §7(rotation)
|
||||
state.sculk_sensor_phase.name=幽匿感测体相位 §7(sculk_sensor_phase)
|
||||
state.sea_grass_type.name=海草类型 §7(sea_grass_type)
|
||||
state.stability.name=稳定性 §7(stability)
|
||||
state.stability_check.name=稳定性检查 §7(stability_check)
|
||||
state.ground_sign_direction.name=地面告示牌方向 §7(ground_sign_direction)
|
||||
state.structure_block_type.name=结构方块类型 §7(structure_block_type)
|
||||
state.suspended_bit.name=悬挂位 §7(suspended_bit)
|
||||
state.tip.name=尖端 §7(tip)
|
||||
state.toggle_bit.name=切换位 §7(toggle_bit)
|
||||
state.top_slot_bit.name=顶部槽位位 §7(top_slot_bit)
|
||||
state.torch_facing_direction.name=火把朝向 §7(torch_facing_direction)
|
||||
state.trial_spawner_state.name=试炼生怪砖状态 §7(trial_spawner_state)
|
||||
state.triggered_bit.name=触发位 §7(triggered_bit)
|
||||
state.turtle_egg_count.name=海龟蛋数量 §7(turtle_egg_count)
|
||||
state.twisting_vines_age.name=缠怨藤年龄 §7(twisting_vines_age)
|
||||
state.update_bit.name=更新位 §7(update_bit)
|
||||
state.upper_block_bit.name=上层方块位 §7(upper_block_bit)
|
||||
state.upside_down_bit.name=上下颠倒位 §7(upside_down_bit)
|
||||
state.vault_state.name=贮藏室状态 §7(vault_state)
|
||||
state.vine_direction_bits.name=藤蔓方向位 §7(vine_direction_bits)
|
||||
state.wall_connection_type_east.name=东侧墙连接类型 §7(wall_connection_type_east)
|
||||
state.wall_connection_type_north.name=北侧墙连接类型 §7(wall_connection_type_north)
|
||||
state.wall_connection_type_south.name=南侧墙连接类型 §7(wall_connection_type_south)
|
||||
state.wall_connection_type_west.name=西侧墙连接类型 §7(wall_connection_type_west)
|
||||
state.wall_post_bit.name=墙柱位 §7(wall_post_bit)
|
||||
state.weeping_vines_age.name=垂泪藤年龄 §7(weeping_vines_age)
|
||||
state.weirdo_direction.name=异向 §7(weirdo_direction)
|
||||
|
||||
## 枚举名
|
||||
enum.AttachmentType.Standing=站立 §7(AttachmentType::Standing)
|
||||
enum.AttachmentType.Hanging=悬挂 §7(AttachmentType::Hanging)
|
||||
enum.AttachmentType.Side=侧面 §7(AttachmentType::Side)
|
||||
enum.AttachmentType.Multiple=多面 §7(AttachmentType::Multiple)
|
||||
enum.AttachmentType.Count=总数 §7(AttachmentType::Count)
|
||||
|
||||
enum.LeafSize.NoLeaves=无叶 §7(LeafSize::NoLeaves)
|
||||
enum.LeafSize.SmallLeaves=小叶 §7(LeafSize::SmallLeaves)
|
||||
enum.LeafSize.LargeLeaves=大叶 §7(LeafSize::LargeLeaves)
|
||||
enum.LeafSize.Count=总数 §7(LeafSize::Count)
|
||||
|
||||
enum.StalkThickness.Thin=细 §7(StalkThickness::Thin)
|
||||
enum.StalkThickness.Thick=粗 §7(StalkThickness::Thick)
|
||||
enum.StalkThickness.Count=总数 §7(StalkThickness::Count)
|
||||
|
||||
enum.BigDripleafTilt.None=无 §7(BigDripleafTilt::None)
|
||||
enum.BigDripleafTilt.Unstable=不稳定 §7(BigDripleafTilt::Unstable)
|
||||
enum.BigDripleafTilt.PartialTilt=部分倾斜 §7(BigDripleafTilt::PartialTilt)
|
||||
enum.BigDripleafTilt.FullTilt=完全倾斜 §7(BigDripleafTilt::FullTilt)
|
||||
enum.BigDripleafTilt.Count=总数 §7(BigDripleafTilt::Count)
|
||||
|
||||
enum.CauldronLiquidType.Water=水 §7(CauldronLiquidType::Water)
|
||||
enum.CauldronLiquidType.Lava=熔岩 §7(CauldronLiquidType::Lava)
|
||||
enum.CauldronLiquidType.PowderSnow=细雪 §7(CauldronLiquidType::PowderSnow)
|
||||
enum.CauldronLiquidType.Count=总数 §7(CauldronLiquidType::Count)
|
||||
|
||||
enum.HatchLevel.NoCracks=无裂纹 §7(HatchLevel::NoCracks)
|
||||
enum.HatchLevel.Cracked=裂纹 §7(HatchLevel::Cracked)
|
||||
enum.HatchLevel.MaxCracked=最大裂纹 §7(HatchLevel::MaxCracked)
|
||||
enum.HatchLevel.Count=总数 §7(HatchLevel::Count)
|
||||
|
||||
enum.CreakingHeartState.Uprooted=根除 §7(CreakingHeartState::Uprooted)
|
||||
enum.CreakingHeartState.Dormant=休眠 §7(CreakingHeartState::Dormant)
|
||||
enum.CreakingHeartState.Awake=苏醒 §7(CreakingHeartState::Awake)
|
||||
enum.CreakingHeartState.Count=总数 §7(CreakingHeartState::Count)
|
||||
|
||||
enum.ChemistryTableType.CompoundCreator=化合物创建器 §7(ChemistryTableType::CompoundCreator)
|
||||
enum.ChemistryTableType.MaterialReducer=材料分解器 §7(ChemistryTableType::MaterialReducer)
|
||||
enum.ChemistryTableType.ElementConstructor=元素构造器 §7(ChemistryTableType::ElementConstructor)
|
||||
enum.ChemistryTableType.LabTable=实验台 §7(ChemistryTableType::LabTable)
|
||||
enum.ChemistryTableType.Count=总数 §7(ChemistryTableType::Count)
|
||||
|
||||
enum.ChiselType.Default=默认 §7(ChiselType::Default)
|
||||
enum.ChiselType.Chiseled=錾制 §7(ChiselType::Chiseled)
|
||||
enum.ChiselType.Lines=条纹 §7(ChiselType::Lines)
|
||||
enum.ChiselType.Smooth=光滑 §7(ChiselType::Smooth)
|
||||
enum.ChiselType.Count=总数 §7(ChiselType::Count)
|
||||
|
||||
enum.BlockColor.White=白色 §7(BlockColor::White)
|
||||
enum.BlockColor.Orange=橙色 §7(BlockColor::Orange)
|
||||
enum.BlockColor.Magenta=品红色 §7(BlockColor::Magenta)
|
||||
enum.BlockColor.LightBlue=淡蓝色 §7(BlockColor::LightBlue)
|
||||
enum.BlockColor.Yellow=黄色 §7(BlockColor::Yellow)
|
||||
enum.BlockColor.Lime=黄绿色 §7(BlockColor::Lime)
|
||||
enum.BlockColor.Pink=粉红色 §7(BlockColor::Pink)
|
||||
enum.BlockColor.Gray=灰色 §7(BlockColor::Gray)
|
||||
enum.BlockColor.Silver=银色 §7(BlockColor::Silver)
|
||||
enum.BlockColor.Cyan=青色 §7(BlockColor::Cyan)
|
||||
enum.BlockColor.Purple=紫色 §7(BlockColor::Purple)
|
||||
enum.BlockColor.Blue=蓝色 §7(BlockColor::Blue)
|
||||
enum.BlockColor.Brown=棕色 §7(BlockColor::Brown)
|
||||
enum.BlockColor.Green=绿色 §7(BlockColor::Green)
|
||||
enum.BlockColor.Red=红色 §7(BlockColor::Red)
|
||||
enum.BlockColor.Black=黑色 §7(BlockColor::Black)
|
||||
enum.BlockColor.Count=总数 §7(BlockColor::Count)
|
||||
|
||||
enum.CoralColor.Blue=蓝色 §7(CoralColor::Blue)
|
||||
enum.CoralColor.Pink=粉红色 §7(CoralColor::Pink)
|
||||
enum.CoralColor.Purple=紫色 §7(CoralColor::Purple)
|
||||
enum.CoralColor.Red=红色 §7(CoralColor::Red)
|
||||
enum.CoralColor.Yellow=黄色 §7(CoralColor::Yellow)
|
||||
enum.CoralColor.Count=总数 §7(CoralColor::Count)
|
||||
|
||||
enum.AnvilDamage.Undamaged=未损坏 §7(AnvilDamage::Undamaged)
|
||||
enum.AnvilDamage.SlightlyDamaged=轻微损坏 §7(AnvilDamage::SlightlyDamaged)
|
||||
enum.AnvilDamage.VeryDamaged=严重损坏 §7(AnvilDamage::VeryDamaged)
|
||||
enum.AnvilDamage.Broken=破损 §7(AnvilDamage::Broken)
|
||||
enum.AnvilDamage.Count=总数 §7(AnvilDamage::Count)
|
||||
|
||||
enum.DirtType.Normal=普通 §7(DirtType::Normal)
|
||||
enum.DirtType.Coarse=粗泥 §7(DirtType::Coarse)
|
||||
enum.DirtType.Count=总数 §7(DirtType::Count)
|
||||
|
||||
enum.DoublePlantType.Sunflower=向日葵 §7(DoublePlantType::Sunflower)
|
||||
enum.DoublePlantType.Syringa=丁香 §7(DoublePlantType::Syringa)
|
||||
enum.DoublePlantType.Grass=高草 §7(DoublePlantType::Grass)
|
||||
enum.DoublePlantType.Fern=大型蕨 §7(DoublePlantType::Fern)
|
||||
enum.DoublePlantType.Rose=玫瑰 §7(DoublePlantType::Rose)
|
||||
enum.DoublePlantType.Paeonia=牡丹 §7(DoublePlantType::Paeonia)
|
||||
enum.DoublePlantType.Count=总数 §7(DoublePlantType::Count)
|
||||
|
||||
enum.FlowerType.Poppy=虞美人 §7(FlowerType::Poppy)
|
||||
enum.FlowerType.Orchid=兰花 §7(FlowerType::Orchid)
|
||||
enum.FlowerType.Allium=绒球葱 §7(FlowerType::Allium)
|
||||
enum.FlowerType.Houstonia=蓝花美耳草 §7(FlowerType::Houstonia)
|
||||
enum.FlowerType.TulipRed=红色郁金香 §7(FlowerType::TulipRed)
|
||||
enum.FlowerType.TulipOrange=橙色郁金香 §7(FlowerType::TulipOrange)
|
||||
enum.FlowerType.TulipWhite=白色郁金香 §7(FlowerType::TulipWhite)
|
||||
enum.FlowerType.TulipPink=粉红色郁金香 §7(FlowerType::TulipPink)
|
||||
enum.FlowerType.Oxeye=滨菊 §7(FlowerType::Oxeye)
|
||||
enum.FlowerType.Cornflower=矢车菊 §7(FlowerType::Cornflower)
|
||||
enum.FlowerType.LilyOfTheValley=铃兰 §7(FlowerType::LilyOfTheValley)
|
||||
enum.FlowerType.Count=总数 §7(FlowerType::Count)
|
||||
|
||||
enum.MonsterEggStoneType.Stone=石头 §7(MonsterEggStoneType::Stone)
|
||||
enum.MonsterEggStoneType.Cobblestone=圆石 §7(MonsterEggStoneType::Cobblestone)
|
||||
enum.MonsterEggStoneType.StoneBrick=石砖 §7(MonsterEggStoneType::StoneBrick)
|
||||
enum.MonsterEggStoneType.MossyStoneBrick=苔石砖 §7(MonsterEggStoneType::MossyStoneBrick)
|
||||
enum.MonsterEggStoneType.CrackedStoneBrick=裂纹石砖 §7(MonsterEggStoneType::CrackedStoneBrick)
|
||||
enum.MonsterEggStoneType.ChiseledStoneBrick=錾制石砖 §7(MonsterEggStoneType::ChiseledStoneBrick)
|
||||
enum.MonsterEggStoneType.Count=总数 §7(MonsterEggStoneType::Count)
|
||||
|
||||
enum.NewLeavesType.Acacia=金合欢 §7(NewLeavesType::Acacia)
|
||||
enum.NewLeavesType.DarkOak=深色橡木 §7(NewLeavesType::DarkOak)
|
||||
enum.NewLeavesType.Count=总数 §7(NewLeavesType::Count)
|
||||
|
||||
enum.NewLogType.Acacia=金合欢 §7(NewLogType::Acacia)
|
||||
enum.NewLogType.DarkOak=深色橡木 §7(NewLogType::DarkOak)
|
||||
enum.NewLogType.Count=总数 §7(NewLogType::Count)
|
||||
|
||||
enum.OldLeavesType.Oak=橡木 §7(OldLeavesType::Oak)
|
||||
enum.OldLeavesType.Spruce=云杉 §7(OldLeavesType::Spruce)
|
||||
enum.OldLeavesType.Birch=白桦 §7(OldLeavesType::Birch)
|
||||
enum.OldLeavesType.Jungle=丛林 §7(OldLeavesType::Jungle)
|
||||
enum.OldLeavesType.Count=总数 §7(OldLeavesType::Count)
|
||||
|
||||
enum.OldLogType.Oak=橡木 §7(OldLogType::Oak)
|
||||
enum.OldLogType.Spruce=云杉 §7(OldLogType::Spruce)
|
||||
enum.OldLogType.Birch=白桦 §7(OldLogType::Birch)
|
||||
enum.OldLogType.Jungle=丛林 §7(OldLogType::Jungle)
|
||||
enum.OldLogType.Count=总数 §7(OldLogType::Count)
|
||||
|
||||
enum.PrismarineBlockType.Default=暗海晶石 §7(PrismarineBlockType::Default)
|
||||
enum.PrismarineBlockType.Dark=海晶石 §7(PrismarineBlockType::Dark)
|
||||
enum.PrismarineBlockType.Bricks=海晶石砖 §7(PrismarineBlockType::Bricks)
|
||||
enum.PrismarineBlockType.Count=总数 §7(PrismarineBlockType::Count)
|
||||
|
||||
enum.SandType.Normal=普通 §7(SandType::Normal)
|
||||
enum.SandType.Red=红沙 §7(SandType::Red)
|
||||
enum.SandType.Count=总数 §7(SandType::Count)
|
||||
|
||||
enum.SandstoneType.Default=普通 §7(SandstoneType::Default)
|
||||
enum.SandstoneType.Heiroglyphs=錾制 §7(SandstoneType::Heiroglyphs)
|
||||
enum.SandstoneType.Cut=切制 §7(SandstoneType::Cut)
|
||||
enum.SandstoneType.Smooth=光滑 §7(SandstoneType::Smooth)
|
||||
enum.SandstoneType.Count=总数 §7(SandstoneType::Count)
|
||||
|
||||
enum.SaplingType_DEPRECATED.Default=橡木 §7(SaplingType_DEPRECATED::Default)
|
||||
enum.SaplingType_DEPRECATED.Spruce=云杉 §7(SaplingType_DEPRECATED::Spruce)
|
||||
enum.SaplingType_DEPRECATED.Birch=白桦 §7(SaplingType_DEPRECATED::Birch)
|
||||
enum.SaplingType_DEPRECATED.Jungle=丛林 §7(SaplingType_DEPRECATED::Jungle)
|
||||
enum.SaplingType_DEPRECATED.Acacia=金合欢 §7(SaplingType_DEPRECATED::Acacia)
|
||||
enum.SaplingType_DEPRECATED.RoofedOak=深色橡木 §7(SaplingType_DEPRECATED::RoofedOak)
|
||||
enum.SaplingType_DEPRECATED.PaleOak=樱花 §7(SaplingType_DEPRECATED::PaleOak)
|
||||
enum.SaplingType_DEPRECATED.Count=总数 §7(SaplingType_DEPRECATED::Count)
|
||||
|
||||
enum.SpongeType.Dry=干 §7(SpongeType::Dry)
|
||||
enum.SpongeType.Wet=湿 §7(SpongeType::Wet)
|
||||
enum.SpongeType.Count=总数 §7(SpongeType::Count)
|
||||
|
||||
enum.StoneBrickType.Default=普通 §7(StoneBrickType::Default)
|
||||
enum.StoneBrickType.Mossy=苔石 §7(StoneBrickType::Mossy)
|
||||
enum.StoneBrickType.Cracked=裂纹 §7(StoneBrickType::Cracked)
|
||||
enum.StoneBrickType.Chiseled=錾制 §7(StoneBrickType::Chiseled)
|
||||
enum.StoneBrickType.Smooth=光滑 §7(StoneBrickType::Smooth)
|
||||
enum.StoneBrickType.Count=总数 §7(StoneBrickType::Count)
|
||||
|
||||
enum.StoneSlabType.SmoothStone=平滑石头 §7(StoneSlabType::SmoothStone)
|
||||
enum.StoneSlabType.Sandstone=砂岩 §7(StoneSlabType::Sandstone)
|
||||
enum.StoneSlabType.Wood=木 §7(StoneSlabType::Wood)
|
||||
enum.StoneSlabType.Cobblestone=圆石 §7(StoneSlabType::Cobblestone)
|
||||
enum.StoneSlabType.Brick=砖 §7(StoneSlabType::Brick)
|
||||
enum.StoneSlabType.StoneBrick=石砖 §7(StoneSlabType::StoneBrick)
|
||||
enum.StoneSlabType.Quartz=石英 §7(StoneSlabType::Quartz)
|
||||
enum.StoneSlabType.NetherBrick=下界砖 §7(StoneSlabType::NetherBrick)
|
||||
enum.StoneSlabType.Count=总数 §7(StoneSlabType::Count)
|
||||
|
||||
enum.StoneSlabType2.RedSandstone=红砂岩 §7(StoneSlabType2::RedSandstone)
|
||||
enum.StoneSlabType2.Purpur=紫珀 §7(StoneSlabType2::Purpur)
|
||||
enum.StoneSlabType2.PrismarineRough=暗海晶石 §7(StoneSlabType2::PrismarineRough)
|
||||
enum.StoneSlabType2.PrismarineDark=海晶石 §7(StoneSlabType2::PrismarineDark)
|
||||
enum.StoneSlabType2.PrismarineBrick=海晶石砖 §7(StoneSlabType2::PrismarineBrick)
|
||||
enum.StoneSlabType2.MossyCobblestone=苔石 §7(StoneSlabType2::MossyCobblestone)
|
||||
enum.StoneSlabType2.SmoothSandstone=平滑砂岩 §7(StoneSlabType2::SmoothSandstone)
|
||||
enum.StoneSlabType2.RedNetherBrick=红下界砖 §7(StoneSlabType2::RedNetherBrick)
|
||||
enum.StoneSlabType2.Count=总数 §7(StoneSlabType2::Count)
|
||||
|
||||
enum.StoneSlabType3.EndStoneBrick=末地石砖 §7(StoneSlabType3::EndStoneBrick)
|
||||
enum.StoneSlabType3.SmoothRedSandstone=平滑红砂岩 §7(StoneSlabType3::SmoothRedSandstone)
|
||||
enum.StoneSlabType3.PolishedAndesite=磨制安山岩 §7(StoneSlabType3::PolishedAndesite)
|
||||
enum.StoneSlabType3.Andesite=安山岩 §7(StoneSlabType3::Andesite)
|
||||
enum.StoneSlabType3.Diorite=闪长岩 §7(StoneSlabType3::Diorite)
|
||||
enum.StoneSlabType3.PolishedDiorite=磨制闪长岩 §7(StoneSlabType3::PolishedDiorite)
|
||||
enum.StoneSlabType3.Granite=花岗岩 §7(StoneSlabType3::Granite)
|
||||
enum.StoneSlabType3.PolishedGranite=磨制花岗岩 §7(StoneSlabType3::PolishedGranite)
|
||||
enum.StoneSlabType3.Count=总数 §7(StoneSlabType3::Count)
|
||||
|
||||
enum.StoneSlabType4.MossyStoneBrick=苔石砖 §7(StoneSlabType4::MossyStoneBrick)
|
||||
enum.StoneSlabType4.SmoothQuartz=平滑石英 §7(StoneSlabType4::SmoothQuartz)
|
||||
enum.StoneSlabType4.Stone=石头 §7(StoneSlabType4::Stone)
|
||||
enum.StoneSlabType4.CutSandstone=切制砂岩 §7(StoneSlabType4::CutSandstone)
|
||||
enum.StoneSlabType4.CutRedSandstone=切制红砂岩 §7(StoneSlabType4::CutRedSandstone)
|
||||
enum.StoneSlabType4.Count=总数 §7(StoneSlabType4::Count)
|
||||
|
||||
enum.MonsterEggStoneType.Stone=石头 §7(MonsterEggStoneType::Stone)
|
||||
enum.MonsterEggStoneType.Cobblestone=圆石 §7(MonsterEggStoneType::Cobblestone)
|
||||
enum.MonsterEggStoneType.StoneBrick=石砖 §7(MonsterEggStoneType::StoneBrick)
|
||||
enum.MonsterEggStoneType.MossyStoneBrick=苔石砖 §7(MonsterEggStoneType::MossyStoneBrick)
|
||||
enum.MonsterEggStoneType.CrackedStoneBrick=裂纹石砖 §7(MonsterEggStoneType::CrackedStoneBrick)
|
||||
enum.MonsterEggStoneType.ChiseledStoneBrick=錾制石砖 §7(MonsterEggStoneType::ChiseledStoneBrick)
|
||||
enum.MonsterEggStoneType.Count=总数 §7(MonsterEggStoneType::Count)
|
||||
|
||||
enum.StructureVoidType.Void=空 §7(StructureVoidType::Void)
|
||||
enum.StructureVoidType.Air=空气 §7(StructureVoidType::Air)
|
||||
enum.StructureVoidType.Count=总数 §7(StructureVoidType::Count)
|
||||
|
||||
enum.TallGrassType.Default=默认 §7(TallGrassType::Default)
|
||||
enum.TallGrassType.Tall=高 §7(TallGrassType::Tall)
|
||||
enum.TallGrassType.Fern=蕨 §7(TallGrassType::Fern)
|
||||
enum.TallGrassType.Snow=覆雪 §7(TallGrassType::Snow)
|
||||
enum.TallGrassType.Count=总数 §7(TallGrassType::Count)
|
||||
|
||||
enum.WallBlockType.Cobblestone=圆石 §7(WallBlockType::Cobblestone)
|
||||
enum.WallBlockType.MossyCobblestone=苔石 §7(WallBlockType::MossyCobblestone)
|
||||
enum.WallBlockType.Granite=花岗岩 §7(WallBlockType::Granite)
|
||||
enum.WallBlockType.Diorite=闪长岩 §7(WallBlockType::Diorite)
|
||||
enum.WallBlockType.Andesite=安山岩 §7(WallBlockType::Andesite)
|
||||
enum.WallBlockType.Sandstone=砂岩 §7(WallBlockType::Sandstone)
|
||||
enum.WallBlockType.Brick=砖 §7(WallBlockType::Brick)
|
||||
enum.WallBlockType.StoneBrick=石砖 §7(WallBlockType::StoneBrick)
|
||||
enum.WallBlockType.MossyStoneBrick=苔石砖 §7(WallBlockType::MossyStoneBrick)
|
||||
enum.WallBlockType.NetherBrick=下界砖 §7(WallBlockType::NetherBrick)
|
||||
enum.WallBlockType.EndBrick=末地石砖 §7(WallBlockType::EndBrick)
|
||||
enum.WallBlockType.Prismarine=海晶石 §7(WallBlockType::Prismarine)
|
||||
enum.WallBlockType.RedSandstone=红砂岩 §7(WallBlockType::RedSandstone)
|
||||
enum.WallBlockType.RedNetherBrick=红下界砖 §7(WallBlockType::RedNetherBrick)
|
||||
enum.WallBlockType.Count=总数 §7(WallBlockType::Count)
|
||||
|
||||
enum.WoodType.Oak=橡木 §7(WoodType::Oak)
|
||||
enum.WoodType.Spruce=云杉 §7(WoodType::Spruce)
|
||||
enum.WoodType.Birch=白桦 §7(WoodType::Birch)
|
||||
enum.WoodType.Jungle=丛林 §7(WoodType::Jungle)
|
||||
enum.WoodType.Acacia=金合欢 §7(WoodType::Acacia)
|
||||
enum.WoodType.DarkOak=深色橡木 §7(WoodType::DarkOak)
|
||||
enum.WoodType.Count=总数 §7(WoodType::Count)
|
||||
|
||||
enum.DripstoneThickness.Tip=尖端 §7(DripstoneThickness::Tip)
|
||||
enum.DripstoneThickness.Frustum=截锥 §7(DripstoneThickness::Frustum)
|
||||
enum.DripstoneThickness.Middle=中部 §7(DripstoneThickness::Middle)
|
||||
enum.DripstoneThickness.Base=基部 §7(DripstoneThickness::Base)
|
||||
enum.DripstoneThickness.Merge=合并 §7(DripstoneThickness::Merge)
|
||||
enum.DripstoneThickness.Count=总数 §7(DripstoneThickness::Count)
|
||||
|
||||
enum.LeverDirection.DownEastWest=下东西向 §7(LeverDirection::DownEastWest)
|
||||
enum.LeverDirection.East=东 §7(LeverDirection::East)
|
||||
enum.LeverDirection.West=西 §7(LeverDirection::West)
|
||||
enum.LeverDirection.South=南 §7(LeverDirection::South)
|
||||
enum.LeverDirection.North=北 §7(LeverDirection::North)
|
||||
enum.LeverDirection.UpNorthSouth=上南北向 §7(LeverDirection::UpNorthSouth)
|
||||
enum.LeverDirection.UpEastWest=上东西向 §7(LeverDirection::UpEastWest)
|
||||
enum.LeverDirection.DownNorthSouth=下南北向 §7(LeverDirection::DownNorthSouth)
|
||||
enum.LeverDirection.Count=总数 §7(LeverDirection::Count)
|
||||
|
||||
enum.FrontAndTop.DownEast=下东 §7(FrontAndTop::DownEast)
|
||||
enum.FrontAndTop.DownNorth=下北 §7(FrontAndTop::DownNorth)
|
||||
enum.FrontAndTop.DownSouth=下南 §7(FrontAndTop::DownSouth)
|
||||
enum.FrontAndTop.DownWest=下西 §7(FrontAndTop::DownWest)
|
||||
enum.FrontAndTop.UpEast=上东 §7(FrontAndTop::UpEast)
|
||||
enum.FrontAndTop.UpNorth=上北 §7(FrontAndTop::UpNorth)
|
||||
enum.FrontAndTop.UpSouth=上南 §7(FrontAndTop::UpSouth)
|
||||
enum.FrontAndTop.UpWest=上西 §7(FrontAndTop::UpWest)
|
||||
enum.FrontAndTop.WestUp=西上 §7(FrontAndTop::WestUp)
|
||||
enum.FrontAndTop.EastUp=东上 §7(FrontAndTop::EastUp)
|
||||
enum.FrontAndTop.NorthUp=北上 §7(FrontAndTop::NorthUp)
|
||||
enum.FrontAndTop.SouthUp=南上 §7(FrontAndTop::SouthUp)
|
||||
enum.FrontAndTop.Count=总数 §7(FrontAndTop::Count)
|
||||
|
||||
enum.PaleMossCarpetSide.None=无 §7(PaleMossCarpetSide::None)
|
||||
enum.PaleMossCarpetSide.Short=短 §7(PaleMossCarpetSide::Short)
|
||||
enum.PaleMossCarpetSide.Tall=高 §7(PaleMossCarpetSide::Tall)
|
||||
enum.PaleMossCarpetSide.Count=总数 §7(PaleMossCarpetSide::Count)
|
||||
|
||||
enum.PillarAxis.Y=Y轴 §7(PillarAxis::Y)
|
||||
enum.PillarAxis.X=X轴 §7(PillarAxis::X)
|
||||
enum.PillarAxis.Z=Z轴 §7(PillarAxis::Z)
|
||||
enum.PillarAxis.Count=总数 §7(PillarAxis::Count)
|
||||
|
||||
enum.PortalAxis.Unknown=未知 §7(PortalAxis::Unknown)
|
||||
enum.PortalAxis.X=X轴 §7(PortalAxis::X)
|
||||
enum.PortalAxis.Z=Z轴 §7(PortalAxis::Z)
|
||||
enum.PortalAxis.Count=总数 §7(PortalAxis::Count)
|
||||
|
||||
enum.SeagrassType.Default=默认 §7(SeagrassType::Default)
|
||||
enum.SeagrassType.DoubleTop=双层顶 §7(SeagrassType::DoubleTop)
|
||||
enum.SeagrassType.DoubleBot=双层底 §7(SeagrassType::DoubleBot)
|
||||
enum.SeagrassType.Count=总数 §7(SeagrassType::Count)
|
||||
|
||||
enum.StructureBlockType.Data=数据 §7(StructureBlockType::Data)
|
||||
enum.StructureBlockType.Save=保存 §7(StructureBlockType::Save)
|
||||
enum.StructureBlockType.Load=加载 §7(StructureBlockType::Load)
|
||||
enum.StructureBlockType.Corner=角落 §7(StructureBlockType::Corner)
|
||||
enum.StructureBlockType.Invalid=无效 §7(StructureBlockType::Invalid)
|
||||
enum.StructureBlockType.Export=导出 §7(StructureBlockType::Export)
|
||||
enum.StructureBlockType.Count=总数 §7(StructureBlockType::Count)
|
||||
|
||||
enum.TorchFacing.Unknown=未知 §7(TorchFacing::Unknown)
|
||||
enum.TorchFacing.West=西 §7(TorchFacing::West)
|
||||
enum.TorchFacing.East=东 §7(TorchFacing::East)
|
||||
enum.TorchFacing.North=北 §7(TorchFacing::North)
|
||||
enum.TorchFacing.South=南 §7(TorchFacing::South)
|
||||
enum.TorchFacing.Top=顶 §7(TorchFacing::Top)
|
||||
enum.TorchFacing.Count=总数 §7(TorchFacing::Count)
|
||||
|
||||
enum.EggCount.OneEgg=单蛋 §7(EggCount::OneEgg)
|
||||
enum.EggCount.TwoEgg=双蛋 §7(EggCount::TwoEgg)
|
||||
enum.EggCount.ThreeEgg=三蛋 §7(EggCount::ThreeEgg)
|
||||
enum.EggCount.FourEgg=四蛋 §7(EggCount::FourEgg)
|
||||
enum.EggCount.Count=总数 §7(EggCount::Count)
|
||||
|
||||
enum.VaultBlockState.Inactive=未激活 §7(VaultBlockState::Inactive)
|
||||
enum.VaultBlockState.Active=激活 §7(VaultBlockState::Active)
|
||||
enum.VaultBlockState.Unlocking=解锁中 §7(VaultBlockState::Unlocking)
|
||||
enum.VaultBlockState.Ejecting=弹出中 §7(VaultBlockState::Ejecting)
|
||||
enum.VaultBlockState.Count=总数 §7(VaultBlockState::Count)
|
||||
|
||||
enum.WallConnectionType.None=无 §7(WallConnectionType::None)
|
||||
enum.WallConnectionType.Short=短 §7(WallConnectionType::Short)
|
||||
enum.WallConnectionType.Tall=高 §7(WallConnectionType::Tall)
|
||||
enum.WallConnectionType.Count=总数 §7(WallConnectionType::Count)
|
||||
|
||||
enum.CandleCount.OneCandle=单烛 §7(CandleCount::OneCandle)
|
||||
enum.CandleCount.TwoCandles=双烛 §7(CandleCount::TwoCandles)
|
||||
enum.CandleCount.ThreeCandles=三烛 §7(CandleCount::ThreeCandles)
|
||||
enum.CandleCount.FourCandles=四烛 §7(CandleCount::FourCandles)
|
||||
enum.CandleCount.Count=总数 §7(CandleCount::Count)
|
||||
|
||||
enum.CoralDirection.West=西 §7(CoralDirection::West)
|
||||
enum.CoralDirection.East=东 §7(CoralDirection::East)
|
||||
enum.CoralDirection.North=北 §7(CoralDirection::North)
|
||||
enum.CoralDirection.South=南 §7(CoralDirection::South)
|
||||
|
||||
enum.SensibleDirections.North=北 §7(SensibleDirections::North)
|
||||
enum.SensibleDirections.East=东 §7(SensibleDirections::East)
|
||||
enum.SensibleDirections.South=南 §7(SensibleDirections::South)
|
||||
enum.SensibleDirections.West=西 §7(SensibleDirections::West)
|
||||
|
||||
enum.Name.Down=下 §7(Facing::Name::Down)
|
||||
enum.Name.Up=上 §7(Facing::Name::Up)
|
||||
enum.Name.North=北 §7(Facing::Name::North)
|
||||
enum.Name.South=南 §7(Facing::Name::South)
|
||||
enum.Name.West=西 §7(Facing::Name::West)
|
||||
enum.Name.East=东 §7(Facing::Name::East)
|
||||
enum.Name.Max=最大 §7(Facing::Name::Max)
|
||||
enum.Name.NotDefined=未定义 §7(Facing::Name::NotDefined)
|
||||
enum.Name.NumCullingIds=剔除ID数 §7(Facing::Name::NumCullingIds)
|
||||
|
||||
enum.RailDirection.NorthSouth=南北 §7(RailDirection::NorthSouth)
|
||||
enum.RailDirection.EastWest=东西 §7(RailDirection::EastWest)
|
||||
enum.RailDirection.AscendingEast=东上坡 §7(RailDirection::AscendingEast)
|
||||
enum.RailDirection.AscendingWest=西上坡 §7(RailDirection::AscendingWest)
|
||||
enum.RailDirection.AscendingNorth=北上坡 §7(RailDirection::AscendingNorth)
|
||||
enum.RailDirection.AscendingSouth=南上坡 §7(RailDirection::AscendingSouth)
|
||||
enum.RailDirection.SouthEast=东南 §7(RailDirection::SouthEast)
|
||||
enum.RailDirection.SouthWest=西南 §7(RailDirection::SouthWest)
|
||||
enum.RailDirection.NorthWest=西北 §7(RailDirection::NorthWest)
|
||||
enum.RailDirection.NorthEast=东北 §7(RailDirection::NorthEast)
|
||||
|
||||
enum.Rotation.None=无 §7(Facing::Rotation::None)
|
||||
enum.Rotation.Ccw=逆时针 §7(Facing::Rotation::Ccw)
|
||||
enum.Rotation.Opp=相对 §7(Facing::Rotation::Opp)
|
||||
enum.Rotation.Cw=顺时针 §7(Facing::Rotation::Cw)
|
||||
enum.Rotation.Count=总数 §7(Facing::Rotation::Count)
|
||||
|
||||
enum.SculkSensorPhaseInactive=未激活 §7(SculkSensorPhaseInactive)
|
||||
enum.SculkSensorPhaseActive=激活 §7(SculkSensorPhaseActive)
|
||||
enum.SculkSensorPhaseCooldown=冷却 §7(SculkSensorPhaseCooldown)
|
||||
enum.SculkSensorPhaseCount=总数 §7(SculkSensorPhaseCount)
|
||||
|
||||
enum.SpawningLogicState.Inactive=未激活 §7(SpawningLogicState::Inactive)
|
||||
enum.SpawningLogicState.WaitingForPlayers=等待玩家 §7(SpawningLogicState::WaitingForPlayers)
|
||||
enum.SpawningLogicState.Active=激活 §7(SpawningLogicState::Active)
|
||||
enum.SpawningLogicState.WaitingForRewardEjection=等待奖励弹出 §7(SpawningLogicState::WaitingForRewardEjection)
|
||||
enum.SpawningLogicState.EjectingRewards=弹出奖励 §7(SpawningLogicState::EjectingRewards)
|
||||
enum.SpawningLogicState.Cooldown=冷却 §7(SpawningLogicState::Cooldown)
|
||||
enum.SpawningLogicState.Count=总数 §7(SpawningLogicState::Count)
|
||||
|
||||
enum.WeirdoDirection.East=东 §7(WeirdoDirection::East)
|
||||
enum.WeirdoDirection.West=西 §7(WeirdoDirection::West)
|
||||
enum.WeirdoDirection.South=南 §7(WeirdoDirection::South)
|
||||
enum.WeirdoDirection.North=北 §7(WeirdoDirection::North)
|
||||
enum.WeirdoDirection.Undefined=未定义 §7(WeirdoDirection::Undefined)
|
||||
@@ -8,6 +8,9 @@
|
||||
"dependencies": [
|
||||
{
|
||||
"name": "GMLIB"
|
||||
},
|
||||
{
|
||||
"name": "ModAPI"
|
||||
}
|
||||
]
|
||||
}
|
||||
+316
-13
@@ -1,25 +1,54 @@
|
||||
#include <gmlib/mod/item/CustomItemRegistry.h>
|
||||
#include <gmlib/mod/item/base/ICustomItem.h>
|
||||
#include <gmlib/gm/ui/CustomForm.h>
|
||||
#include <gmlib/mc/locale/I18nAPI.h>
|
||||
#include <ll/api/base/Containers.h>
|
||||
#include <ll/api/thread/ServerThreadExecutor.h>
|
||||
#include <ll/api/utils/StringUtils.h>
|
||||
#include <magic_enum.hpp>
|
||||
#include <mc/deps/core/math/Vec3.h>
|
||||
#include <mc/deps/core/string/HashedString.h>
|
||||
#include <mc/legacy/facing/Name.h>
|
||||
#include <mc/legacy/facing/Rotation.h>
|
||||
#include <mc/util/BidirectionalUnorderedMap.h>
|
||||
#include <mc/world/actor/player/Player.h>
|
||||
#include <mc/world/level/BlockSource.h>
|
||||
#include <mc/world/level/block/Block.h>
|
||||
#include <mc/world/gamemode/InteractionResult.h>
|
||||
#include <mc/world/item/VanillaItemNames.h>
|
||||
#include <mc/world/level/BlockPos.h>
|
||||
#include <mc/world/level/BlockSource.h>
|
||||
#include <mc/world/level/TrialSpawner.h>
|
||||
#include <mc/world/level/block/Block.h>
|
||||
#include <mc/world/level/block/CandleCount.h>
|
||||
#include <mc/world/level/block/ComposterBlock.h>
|
||||
#include <mc/world/level/block/CoralDirection.h>
|
||||
#include <mc/world/level/block/RailDirection.h>
|
||||
#include <mc/world/level/block/SculkSensorPhase.h>
|
||||
#include <mc/world/level/block/WeirdoDirection.h>
|
||||
#include <mc/world/level/block/states/vanilla_states/VanillaStates.h>
|
||||
#include <mc/world/level/levelgen/structure/SensibleDirections.h>
|
||||
#include <modapi/item/CustomItemRegistry.h>
|
||||
#include <modapi/item/base/ICustomItem.h>
|
||||
#include <string>
|
||||
|
||||
namespace DebugStick {
|
||||
|
||||
class DebugStickItem : public gmlib::mod::ICustomItem {
|
||||
class DebugStickItem : public modapi::ICustomItem {
|
||||
public:
|
||||
DebugStickItem() : ICustomItem(VanillaItemNames::DebugStick()){}
|
||||
enum class BlockUpdateFlag : uchar {
|
||||
None = 0,
|
||||
Neighbors = 1 << 0,
|
||||
Network = 1 << 1,
|
||||
NoGraphic = 1 << 2,
|
||||
Priority = 1 << 3,
|
||||
ForceNoticeListener = 1 << 4,
|
||||
All = Neighbors | Network, // default value
|
||||
AllPriority = All | Priority,
|
||||
};
|
||||
|
||||
public:
|
||||
DebugStickItem() : ICustomItem(VanillaItemNames::DebugStick()) {}
|
||||
|
||||
uint8_t getItemMaxStackSize() const override { return 1; }
|
||||
|
||||
gmlib::mod::ItemIcon getIcon() const override { return "stick"; }
|
||||
modapi::ItemIcon getIcon() const override { return modapi::ItemIcon{"stick"}; }
|
||||
|
||||
std::string getDisplayName() const override { return "item.debug_stick.name"; }
|
||||
|
||||
@@ -35,11 +64,285 @@ public:
|
||||
it->second->cancel();
|
||||
}
|
||||
mTimer[&player] = ll::thread::ServerThreadExecutor::getDefault().executeAfter(
|
||||
[&player, pos]() -> void { //
|
||||
auto& region = player.getDimensionBlockSource();
|
||||
auto& oldBlock = region.getBlock(pos);
|
||||
auto* newBlock = oldBlock.getLegacyBlock().getNextBlockPermutation(oldBlock);
|
||||
if (newBlock) region.setBlock(pos, *newBlock, 3, nullptr, &player);
|
||||
[&player, pos]() -> void {
|
||||
static ll::DenseMap<Player*, std::pair<BlockPos, Block const*>> mEditBlocks;
|
||||
static auto mStatesHandler = []() {
|
||||
ll::DenseMap<BlockState const*, std::function<void(gmlib::ui::CustomForm&, Block const&)>> states;
|
||||
|
||||
auto handlerFunc = [&]<typename T>(T const& state) {
|
||||
using Type = std::remove_cvref_t<typename T::Type>;
|
||||
|
||||
if constexpr (std::is_same_v<Type, bool>) {
|
||||
states[&state] = [&state](gmlib::ui::CustomForm& form, Block const& block) -> void {
|
||||
auto oldValue = *block.getState<Type>(state);
|
||||
form.appendToggle(
|
||||
fmt::format("state.{0}.name", state.mName->getString()),
|
||||
oldValue,
|
||||
[oldValue, &state](Player& player, bool newValue) -> void {
|
||||
if (oldValue == newValue) return;
|
||||
if (auto block = mEditBlocks[&player].second->setState(state, newValue);
|
||||
block) {
|
||||
mEditBlocks[&player].second = block.as_ptr();
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
} else if constexpr (std::is_integral_v<Type>) {
|
||||
states[&state] = [&state](gmlib::ui::CustomForm& form, Block const& block) -> void {
|
||||
auto oldValue = std::to_string(*block.getState<Type>(state));
|
||||
form.appendInput(
|
||||
fmt::format("state.{0}.name", state.mName->getString()),
|
||||
{},
|
||||
oldValue,
|
||||
[oldValue, &state](Player& player, std::string const& newValue) -> void {
|
||||
if (oldValue == newValue) return;
|
||||
if (auto result = ll::string_utils::svtonum<Type>(newValue, nullptr, 10);
|
||||
result) {
|
||||
if (auto block = mEditBlocks[&player].second->setState(state, *result);
|
||||
block) {
|
||||
mEditBlocks[&player].second = block.as_ptr();
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
} else if constexpr (std::is_enum_v<Type>) {
|
||||
states[&state] = [&state](gmlib::ui::CustomForm& form, Block const& block) -> void {
|
||||
// clang-format off
|
||||
static auto enumMap = magic_enum::enum_values<Type>() | std::ranges::to<std::vector>();
|
||||
static auto names =
|
||||
enumMap
|
||||
| std::views::transform([](auto sv) {
|
||||
return fmt::format(
|
||||
"%enum.{0}.{1}",
|
||||
ll::reflection::type_stem_name_v<Type>,
|
||||
magic_enum::enum_name(sv)
|
||||
);
|
||||
})
|
||||
| std::ranges::to<std::vector>();
|
||||
|
||||
auto oldValue = std::find(
|
||||
enumMap.begin(),
|
||||
enumMap.end(),
|
||||
static_cast<Type>(*block.getState<int>(state))
|
||||
) - enumMap.begin();
|
||||
// clang-format on
|
||||
|
||||
form.appendDropdown(
|
||||
fmt::format("state.{0}.name", state.mName->getString()),
|
||||
names,
|
||||
oldValue,
|
||||
[oldValue, &state](Player& player, int64 value) -> void {
|
||||
if (oldValue == value) return;
|
||||
// clang-format off
|
||||
if (
|
||||
auto block = mEditBlocks[&player].second->setState(
|
||||
state,
|
||||
static_cast<int>(enumMap.at(value))
|
||||
); block
|
||||
) {
|
||||
mEditBlocks[&player].second = block.as_ptr();
|
||||
}
|
||||
// clang-format on
|
||||
}
|
||||
);
|
||||
};
|
||||
} else {
|
||||
static_assert(ll::traits::always_false<T>, "Unsupported state type");
|
||||
}
|
||||
};
|
||||
|
||||
{
|
||||
handlerFunc(VanillaStates::Active());
|
||||
handlerFunc(VanillaStates::Age());
|
||||
handlerFunc(VanillaStates::AgeBit());
|
||||
handlerFunc(VanillaStates::AttachedBit());
|
||||
handlerFunc(VanillaStates::Attachment());
|
||||
handlerFunc(VanillaStates::BambooLeafSize());
|
||||
handlerFunc(VanillaStates::BambooThickness());
|
||||
handlerFunc(VanillaStates::BeehiveHoneyLevel());
|
||||
handlerFunc(VanillaStates::BigDripleafHead());
|
||||
handlerFunc(VanillaStates::BigDripleafTilt());
|
||||
handlerFunc(VanillaStates::BiteCounter());
|
||||
handlerFunc(VanillaStates::Bloom());
|
||||
handlerFunc(VanillaStates::BookshelfOccupiedSlots());
|
||||
handlerFunc(VanillaStates::BrewingStandSlotABit());
|
||||
handlerFunc(VanillaStates::BrewingStandSlotBBit());
|
||||
handlerFunc(VanillaStates::BrewingStandSlotCBit());
|
||||
handlerFunc(VanillaStates::BrushedProgress());
|
||||
handlerFunc(VanillaStates::ButtonPressedBit());
|
||||
handlerFunc(VanillaStates::CanSummon());
|
||||
handlerFunc(reinterpret_cast<BlockStateVariant<CandleCount> const&>(VanillaStates::Candles()));
|
||||
handlerFunc(VanillaStates::CauldronLiquid());
|
||||
handlerFunc(VanillaStates::ClusterCount());
|
||||
handlerFunc(VanillaStates::ComposterFillLevel());
|
||||
handlerFunc(VanillaStates::ConditionalBit());
|
||||
handlerFunc(
|
||||
reinterpret_cast<BlockStateVariant<CoralDirection> const&>(VanillaStates::CoralDirection())
|
||||
);
|
||||
handlerFunc(VanillaStates::CoralFanDirection());
|
||||
handlerFunc(VanillaStates::CoveredBit());
|
||||
handlerFunc(VanillaStates::CrackedState());
|
||||
handlerFunc(VanillaStates::Crafting());
|
||||
handlerFunc(VanillaStates::CreakingHeartState());
|
||||
handlerFunc(VanillaStates::DEPRECATED());
|
||||
handlerFunc(VanillaStates::DEPRECATED_AllowUnderwaterBit());
|
||||
handlerFunc(VanillaStates::DEPRECATED_BlockLightLevel());
|
||||
handlerFunc(VanillaStates::DEPRECATED_ChemistryTableType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_ChiselType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_Color());
|
||||
handlerFunc(VanillaStates::DEPRECATED_ColorBit());
|
||||
handlerFunc(VanillaStates::DEPRECATED_CoralColor());
|
||||
handlerFunc(VanillaStates::DEPRECATED_CoralHangTypeBit());
|
||||
handlerFunc(VanillaStates::DEPRECATED_Damage());
|
||||
handlerFunc(VanillaStates::DEPRECATED_DirtType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_DoublePlantType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_FlowerType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_MonsterEggStoneType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_NewLeavesType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_NewLogType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_NoDropBit());
|
||||
handlerFunc(VanillaStates::DEPRECATED_OldLeavesType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_OldLogType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_PrismarineBlockType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_SandType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_SandstoneType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_SaplingType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_SpongeType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StoneBrickType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StoneSlabType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StoneSlabType2());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StoneSlabType3());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StoneSlabType4());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StoneType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StrippedBit());
|
||||
handlerFunc(VanillaStates::DEPRECATED_StructureVoidType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_TallGrassType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_WallBlockType());
|
||||
handlerFunc(VanillaStates::DEPRECATED_WoodType());
|
||||
handlerFunc(VanillaStates::DeadBit());
|
||||
handlerFunc(
|
||||
reinterpret_cast<BlockStateVariant<SensibleDirections> const&>(VanillaStates::Direction())
|
||||
);
|
||||
handlerFunc(VanillaStates::DisarmedBit());
|
||||
handlerFunc(VanillaStates::DoorHingeBit());
|
||||
handlerFunc(VanillaStates::DragDown());
|
||||
handlerFunc(VanillaStates::DripstoneThickness());
|
||||
handlerFunc(VanillaStates::EndPortalEyeBit());
|
||||
handlerFunc(VanillaStates::ExplodeBit());
|
||||
handlerFunc(VanillaStates::Extinguished());
|
||||
handlerFunc(
|
||||
reinterpret_cast<BlockStateVariant<Facing::Name> const&>(VanillaStates::FacingDirection())
|
||||
);
|
||||
handlerFunc(VanillaStates::FillLevel());
|
||||
handlerFunc(VanillaStates::GrowingPlantAge());
|
||||
handlerFunc(VanillaStates::Growth());
|
||||
handlerFunc(VanillaStates::HangingBit());
|
||||
handlerFunc(VanillaStates::HeadPieceBit());
|
||||
handlerFunc(VanillaStates::Height());
|
||||
handlerFunc(VanillaStates::HugeMushroomBits());
|
||||
handlerFunc(VanillaStates::InWallBit());
|
||||
handlerFunc(VanillaStates::InfiniburnBit());
|
||||
handlerFunc(VanillaStates::ItemFrameMapBit());
|
||||
handlerFunc(VanillaStates::ItemFramePhotoBit());
|
||||
handlerFunc(VanillaStates::KelpAge());
|
||||
handlerFunc(VanillaStates::LeverDirection());
|
||||
handlerFunc(VanillaStates::LiquidDepth());
|
||||
handlerFunc(VanillaStates::Lit());
|
||||
handlerFunc(VanillaStates::MoisturizedAmount());
|
||||
handlerFunc(VanillaStates::MultiFaceDirectionBits());
|
||||
handlerFunc(VanillaStates::Natural());
|
||||
handlerFunc(VanillaStates::OccupiedBit());
|
||||
handlerFunc(VanillaStates::Ominous());
|
||||
handlerFunc(VanillaStates::OpenBit());
|
||||
handlerFunc(VanillaStates::Orientation());
|
||||
handlerFunc(VanillaStates::OutputLitBit());
|
||||
handlerFunc(VanillaStates::OutputSubtractBit());
|
||||
handlerFunc(VanillaStates::PaleMossCarpetSideEast());
|
||||
handlerFunc(VanillaStates::PaleMossCarpetSideNorth());
|
||||
handlerFunc(VanillaStates::PaleMossCarpetSideSouth());
|
||||
handlerFunc(VanillaStates::PaleMossCarpetSideWest());
|
||||
handlerFunc(VanillaStates::PersistentBit());
|
||||
handlerFunc(VanillaStates::PillarAxis());
|
||||
handlerFunc(VanillaStates::PortalAxis());
|
||||
handlerFunc(VanillaStates::PoweredBit());
|
||||
handlerFunc(VanillaStates::PropaguleStage());
|
||||
handlerFunc(VanillaStates::RailDataBit());
|
||||
handlerFunc(
|
||||
reinterpret_cast<BlockStateVariant<RailDirection> const&>(VanillaStates::RailDirection())
|
||||
);
|
||||
handlerFunc(VanillaStates::RedstoneSignal());
|
||||
handlerFunc(VanillaStates::RepeaterDelay());
|
||||
handlerFunc(VanillaStates::RespawnAnchorCharge());
|
||||
handlerFunc(
|
||||
reinterpret_cast<BlockStateVariant<Facing::Rotation> const&>(VanillaStates::Rotation())
|
||||
);
|
||||
handlerFunc(reinterpret_cast<BlockStateVariant<SculkSensorPhase> const&>(
|
||||
VanillaStates::SculkSensorPhase()
|
||||
));
|
||||
handlerFunc(VanillaStates::SeagrassType());
|
||||
handlerFunc(VanillaStates::Stability());
|
||||
handlerFunc(VanillaStates::StabilityCheckBit());
|
||||
handlerFunc(VanillaStates::StandingRotation());
|
||||
handlerFunc(VanillaStates::StructureBlockType());
|
||||
handlerFunc(VanillaStates::SuspendedBit());
|
||||
handlerFunc(VanillaStates::Tip());
|
||||
handlerFunc(VanillaStates::ToggleBit());
|
||||
handlerFunc(VanillaStates::TopSlotBit());
|
||||
handlerFunc(VanillaStates::TorchFacingDirection());
|
||||
handlerFunc(reinterpret_cast<BlockStateVariant<TrialSpawner::SpawningLogicState> const&>(
|
||||
VanillaStates::TrialSpawnerState()
|
||||
));
|
||||
handlerFunc(VanillaStates::TriggeredBit());
|
||||
handlerFunc(VanillaStates::TurtleEggCount());
|
||||
handlerFunc(VanillaStates::TwistingVinesAge());
|
||||
handlerFunc(VanillaStates::UpdateBit());
|
||||
handlerFunc(VanillaStates::UpperBlockBit());
|
||||
handlerFunc(VanillaStates::UpsideDownBit());
|
||||
handlerFunc(VanillaStates::VaultState());
|
||||
handlerFunc(VanillaStates::VineDirectionBits());
|
||||
handlerFunc(VanillaStates::WallConnectionTypeEast());
|
||||
handlerFunc(VanillaStates::WallConnectionTypeNorth());
|
||||
handlerFunc(VanillaStates::WallConnectionTypeSouth());
|
||||
handlerFunc(VanillaStates::WallConnectionTypeWest());
|
||||
handlerFunc(VanillaStates::WallPostBit());
|
||||
handlerFunc(VanillaStates::WeepingVinesAge());
|
||||
handlerFunc(reinterpret_cast<BlockStateVariant<WeirdoDirection> const&>(
|
||||
VanillaStates::WeirdoDirection()
|
||||
));
|
||||
}
|
||||
return states;
|
||||
}();
|
||||
|
||||
auto* block = (mEditBlocks[&player] = {pos, &player.getDimensionBlockSource().getBlock(pos)}).second;
|
||||
auto title = fmt::format("%{0}.name", block->mBlockType->mDescriptionId.get());
|
||||
if (gmlib::I18nAPI::get(title) == title.substr(1)) {
|
||||
title = fmt::format(
|
||||
"%{0}.name",
|
||||
block->mBlockType->asItemInstance(*block, nullptr).mItem->getDescriptionId()
|
||||
);
|
||||
}
|
||||
gmlib::ui::CustomForm form(title);
|
||||
bool showStates = false;
|
||||
for (auto& [state, func] : mStatesHandler) {
|
||||
if (!block->hasState(*state)) continue;
|
||||
func(form, *block);
|
||||
showStates = true;
|
||||
}
|
||||
if (!showStates) return;
|
||||
form.sendTo(player, [](Player& player, auto&, std::optional<ModalFormCancelReason> reason) -> void {
|
||||
if (reason) return;
|
||||
if (auto it = mEditBlocks.find(&player); it != mEditBlocks.end()) {
|
||||
player.getDimensionBlockSource().setBlock(
|
||||
it->second.first,
|
||||
*it->second.second,
|
||||
static_cast<int>(BlockUpdateFlag::Network),
|
||||
nullptr,
|
||||
nullptr
|
||||
);
|
||||
mEditBlocks.erase(it);
|
||||
}
|
||||
});
|
||||
},
|
||||
std::chrono::milliseconds(50)
|
||||
);
|
||||
@@ -50,6 +353,6 @@ public:
|
||||
} // namespace DebugStick
|
||||
|
||||
inline static auto GMLIB_CUSTOM_ITEM_DebugStickItem = []() -> bool {
|
||||
gmlib::mod::CustomItemRegistry::getInstance().registerItem<DebugStick::DebugStickItem>();
|
||||
modapi::CustomItemRegistry::getInstance().registerItem<DebugStick::DebugStickItem>();
|
||||
return true;
|
||||
}();
|
||||
+4
-3
@@ -2,7 +2,7 @@
|
||||
"format_version": 3,
|
||||
"format_uuid": "289f771f-2c9a-4d73-9f3f-8492495a924d",
|
||||
"tooth": "github.com/GroupMountain/GMDebugStick",
|
||||
"version": "1.0.1",
|
||||
"version": "1.3.0",
|
||||
"info": {
|
||||
"name": "GMDebugStick",
|
||||
"description": "Register for a debug stick item",
|
||||
@@ -17,8 +17,9 @@
|
||||
"label": "",
|
||||
"platform": "win-x64",
|
||||
"dependencies": {
|
||||
"github.com/LiteLDev/LeviLamina": ">=1.2.0",
|
||||
"github.com/GroupMountain/GMLIB-Release": ">=1.2.*"
|
||||
"github.com/LiteLDev/LeviLamina": ">=1.5.0",
|
||||
"github.com/GroupMountain/GMLIB-Release": ">=1.5.0",
|
||||
"github.com/GroupMountain/ModAPI-Release": ">=0.1.0"
|
||||
},
|
||||
"assets": [
|
||||
{
|
||||
|
||||
@@ -3,9 +3,10 @@ add_rules("mode.debug", "mode.release")
|
||||
add_repositories("liteldev-repo https://github.com/LiteLDev/xmake-repo.git")
|
||||
add_repositories("groupmountain-repo https://github.com/GroupMountain/xmake-repo.git")
|
||||
|
||||
add_requires("levilamina 1.2.0", {configs = {target_type = "server"}})
|
||||
add_requires("levibuildscript 0.4.0")
|
||||
add_requires("gmlib 1.2.0-rc.1")
|
||||
add_requires("levilamina 1.5.2", {configs = {target_type = "server"}})
|
||||
add_requires("levibuildscript 0.5.2")
|
||||
add_requires("gmlib 1.5.2")
|
||||
add_requires("modapi 0.1.1")
|
||||
|
||||
if not has_config("vs_runtime") then
|
||||
set_runtimes("MD")
|
||||
@@ -32,7 +33,8 @@ target("DebugStick")
|
||||
)
|
||||
add_packages(
|
||||
"levilamina",
|
||||
"gmlib"
|
||||
"gmlib",
|
||||
"modapi"
|
||||
)
|
||||
set_exceptions("none")
|
||||
set_kind("shared")
|
||||
|
||||
Reference in New Issue
Block a user