## Item Name item.debug_stick.name=Debug Stick ## State Names state.active.name=Active §7(active) state.age.name=Age §7(age) state.age_bit.name=Age Bit §7(age_bit) state.attached_bit.name=Attached Bit §7(attached_bit) state.attachment.name=Attachment §7(attachment) state.bamboo_leaf_size.name=Bamboo Leaf Size §7(bamboo_leaf_size) state.bamboo_stalk_thickness.name=Bamboo Stalk Thickness §7(bamboo_stalk_thickness) state.honey_level.name=Honey Level §7(honey_level) state.big_dripleaf_head.name=Big Dripleaf Head §7(big_dripleaf_head) state.big_dripleaf_tilt.name=Big Dripleaf Tilt §7(big_dripleaf_tilt) state.bite_counter.name=Bite Counter §7(bite_counter) state.bloom.name=Bloom §7(bloom) state.books_stored.name=Books Stored §7(books_stored) state.brewing_stand_slot_a_bit.name=Brewing Stand Slot A Bit §7(brewing_stand_slot_a_bit) state.brewing_stand_slot_b_bit.name=Brewing Stand Slot B Bit §7(brewing_stand_slot_b_bit) state.brewing_stand_slot_c_bit.name=Brewing Stand Slot C Bit §7(brewing_stand_slot_c_bit) state.brushed_progress.name=Brushed Progress §7(brushed_progress) state.button_pressed_bit.name=Button Pressed Bit §7(button_pressed_bit) state.can_summon.name=Can Summon §7(can_summon) state.candles.name=Candles §7(candles) state.cauldron_liquid.name=Cauldron Liquid §7(cauldron_liquid) state.cluster_count.name=Cluster Count §7(cluster_count) state.composter_fill_level.name=Composter Fill Level §7(composter_fill_level) state.conditional_bit.name=Conditional Bit §7(conditional_bit) state.coral_direction.name=Coral Direction §7(coral_direction) state.coral_fan_direction.name=Coral Fan Direction §7(coral_fan_direction) state.covered_bit.name=Covered Bit §7(covered_bit) state.cracked_state.name=Cracked State §7(cracked_state) state.crafting.name=Crafting §7(crafting) state.creaking_heart_state.name=Creaking Heart State §7(creaking_heart_state) state.deprecated.name=Deprecated §7(deprecated) state.allow_underwater_bit.name=Allow Underwater Bit §7(allow_underwater_bit) state.block_light_level.name=Block Light Level §7(block_light_level) state.chemistry_table_type.name=Chemistry Table Type §7(chemistry_table_type) state.chisel_type.name=Chisel Type §7(chisel_type) state.color.name=Color §7(color) state.color_bit.name=Color Bit §7(color_bit) state.coral_color.name=Coral Color §7(coral_color) state.coral_hang_type_bit.name=Coral Hang Type Bit §7(coral_hang_type_bit) state.damage.name=Damage §7(damage) state.dirt_type.name=Dirt Type §7(dirt_type) state.double_plant_type.name=Double Plant Type §7(double_plant_type) state.flower_type.name=Flower Type §7(flower_type) state.monster_egg_stone_type.name=Monster Egg Stone Type §7(monster_egg_stone_type) state.new_leaf_type.name=New Leaf Type §7(new_leaf_type) state.new_log_type.name=New Log Type §7(new_log_type) state.no_drop_bit.name=No Drop Bit §7(no_drop_bit) state.old_leaf_type.name=Old Leaf Type §7(old_leaf_type) state.old_log_type.name=Old Log Type §7(old_log_type) state.prismarine_block_type.name=Prismarine Block Type §7(prismarine_block_type) state.sand_type.name=Sand Type §7(sand_type) state.sand_stone_type.name=Sandstone Type §7(sand_stone_type) state.sapling_type.name=Sapling Type §7(sapling_type) state.sponge_type.name=Sponge Type §7(sponge_type) state.stone_brick_type.name=Stone Brick Type §7(stone_brick_type) state.stone_slab_type.name=Stone Slab Type §7(stone_slab_type) state.stone_slab_type_2.name=Stone Slab Type 2 §7(stone_slab_type_2) state.stone_slab_type_3.name=Stone Slab Type 3 §7(stone_slab_type_3) state.stone_slab_type_4.name=Stone Slab Type 4 §7(stone_slab_type_4) state.stone_type.name=Stone Type §7(stone_type) state.stripped_bit.name=Stripped Bit §7(stripped_bit) state.structure_void_type.name=Structure Void Type §7(structure_void_type) state.tall_grass_type.name=Tall Grass Type §7(tall_grass_type) state.wall_block_type.name=Wall Block Type §7(wall_block_type) state.wood_type.name=Wood Type §7(wood_type) state.dead_bit.name=Dead Bit §7(dead_bit) state.direction.name=Direction §7(direction) state.disarmed_bit.name=Disarmed Bit §7(disarmed_bit) state.door_hinge_bit.name=Door Hinge Bit §7(door_hinge_bit) state.drag_down.name=Drag Down §7(drag_down) state.dripstone_thickness.name=Dripstone Thickness §7(dripstone_thickness) state.end_portal_eye_bit.name=End Portal Eye Bit §7(end_portal_eye_bit) state.explode_bit.name=Explode Bit §7(explode_bit) state.extinguished.name=Extinguished §7(extinguished) state.facing_direction.name=Facing Direction §7(facing_direction) state.fill_level.name=Fill Level §7(fill_level) state.growing_plant_age.name=Growing Plant Age §7(growing_plant_age) state.growth.name=Growth §7(growth) state.hanging.name=Hanging §7(hanging) state.head_piece_bit.name=Head Piece Bit §7(head_piece_bit) state.height.name=Height §7(height) state.huge_mushroom_bits.name=Huge Mushroom Bits §7(huge_mushroom_bits) state.in_wall_bit.name=In Wall Bit §7(in_wall_bit) state.infiniburn_bit.name=Infiniburn Bit §7(infiniburn_bit) state.item_frame_map_bit.name=Item Frame Map Bit §7(item_frame_map_bit) state.item_frame_photo_bit.name=Item Frame Photo Bit §7(item_frame_photo_bit) state.kelp_age.name=Kelp Age §7(kelp_age) state.lever_direction.name=Lever Direction §7(lever_direction) state.liquid_depth.name=Liquid Depth §7(liquid_depth) state.lit.name=Lit §7(lit) state.moisturized_amount.name=Moisturized Amount §7(moisturized_amount) state.multi_face_direction_bits.name=Multi Face Direction Bits §7(multi_face_direction_bits) state.natural.name=Natural §7(natural) state.occupied_bit.name=Occupied Bit §7(occupied_bit) state.ominous.name=Ominous §7(ominous) state.open_bit.name=Open Bit §7(open_bit) state.orientation.name=Orientation §7(orientation) state.output_lit_bit.name=Output Lit Bit §7(output_lit_bit) state.output_subtract_bit.name=Output Subtract Bit §7(output_subtract_bit) state.pale_moss_carpet_side_east.name=Pale Moss Carpet Side East §7(pale_moss_carpet_side_east) state.pale_moss_carpet_side_north.name=Pale Moss Carpet Side North §7(pale_moss_carpet_side_north) state.pale_moss_carpet_side_south.name=Pale Moss Carpet Side South §7(pale_moss_carpet_side_south) state.pale_moss_carpet_side_west.name=Pale Moss Carpet Side West §7(pale_moss_carpet_side_west) state.persistent_bit.name=Persistent Bit §7(persistent_bit) state.pillar_axis.name=Pillar Axis §7(pillar_axis) state.portal_axis.name=Portal Axis §7(portal_axis) state.powered_bit.name=Powered Bit §7(powered_bit) state.propagule_stage.name=Propagule Stage §7(propagule_stage) state.rail_data_bit.name=Rail Data Bit §7(rail_data_bit) state.rail_direction.name=Rail Direction §7(rail_direction) state.redstone_signal.name=Redstone Signal §7(redstone_signal) state.repeater_delay.name=Repeater Delay §7(repeater_delay) state.respawn_anchor_charge.name=Respawn Anchor Charge §7(respawn_anchor_charge) state.rotation.name=Rotation §7(rotation) state.sculk_sensor_phase.name=Sculk Sensor Phase §7(sculk_sensor_phase) state.sea_grass_type.name=Sea Grass Type §7(sea_grass_type) state.stability.name=Stability §7(stability) state.stability_check.name=Stability Check §7(stability_check) state.ground_sign_direction.name=Ground Sign Direction §7(ground_sign_direction) state.structure_block_type.name=Structure Block Type §7(structure_block_type) state.suspended_bit.name=Suspended Bit §7(suspended_bit) state.tip.name=Tip §7(tip) state.toggle_bit.name=Toggle Bit §7(toggle_bit) state.top_slot_bit.name=Top Slot Bit §7(top_slot_bit) state.torch_facing_direction.name=Torch Facing Direction §7(torch_facing_direction) state.trial_spawner_state.name=Trial Spawner State §7(trial_spawner_state) state.triggered_bit.name=Triggered Bit §7(triggered_bit) state.turtle_egg_count.name=Turtle Egg Count §7(turtle_egg_count) state.twisting_vines_age.name=Twisting Vines Age §7(twisting_vines_age) state.update_bit.name=Update Bit §7(update_bit) state.upper_block_bit.name=Upper Block Bit §7(upper_block_bit) state.upside_down_bit.name=Upside Down Bit §7(upside_down_bit) state.vault_state.name=Vault State §7(vault_state) state.vine_direction_bits.name=Vine Direction Bits §7(vine_direction_bits) state.wall_connection_type_east.name=Wall Connection Type East §7(wall_connection_type_east) state.wall_connection_type_north.name=Wall Connection Type North §7(wall_connection_type_north) state.wall_connection_type_south.name=Wall Connection Type South §7(wall_connection_type_south) state.wall_connection_type_west.name=Wall Connection Type West §7(wall_connection_type_west) state.wall_post_bit.name=Wall Post Bit §7(wall_post_bit) state.weeping_vines_age.name=Weeping Vines Age §7(weeping_vines_age) state.weirdo_direction.name=Weirdo Direction §7(weirdo_direction) ## Enum Names enum.AttachmentType.Standing=Standing §7(AttachmentType::Standing) enum.AttachmentType.Hanging=Hanging §7(AttachmentType::Hanging) enum.AttachmentType.Side=Side §7(AttachmentType::Side) enum.AttachmentType.Multiple=Multiple §7(AttachmentType::Multiple) enum.AttachmentType.Count=Count §7(AttachmentType::Count) enum.LeafSize.NoLeaves=No Leaves §7(LeafSize::NoLeaves) enum.LeafSize.SmallLeaves=Small Leaves §7(LeafSize::SmallLeaves) enum.LeafSize.LargeLeaves=Large Leaves §7(LeafSize::LargeLeaves) enum.LeafSize.Count=Count §7(LeafSize::Count) enum.StalkThickness.Thin=Thin §7(StalkThickness::Thin) enum.StalkThickness.Thick=Thick §7(StalkThickness::Thick) enum.StalkThickness.Count=Count §7(StalkThickness::Count) enum.BigDripleafTilt.None=None §7(BigDripleafTilt::None) enum.BigDripleafTilt.Unstable=Unstable §7(BigDripleafTilt::Unstable) enum.BigDripleafTilt.PartialTilt=Partial Tilt §7(BigDripleafTilt::PartialTilt) enum.BigDripleafTilt.FullTilt=Full Tilt §7(BigDripleafTilt::FullTilt) enum.BigDripleafTilt.Count=Count §7(BigDripleafTilt::Count) enum.CauldronLiquidType.Water=Water §7(CauldronLiquidType::Water) enum.CauldronLiquidType.Lava=Lava §7(CauldronLiquidType::Lava) enum.CauldronLiquidType.PowderSnow=Powder Snow §7(CauldronLiquidType::PowderSnow) enum.CauldronLiquidType.Count=Count §7(CauldronLiquidType::Count) enum.HatchLevel.NoCracks=No Cracks §7(HatchLevel::NoCracks) enum.HatchLevel.Cracked=Cracked §7(HatchLevel::Cracked) enum.HatchLevel.MaxCracked=Max Cracked §7(HatchLevel::MaxCracked) enum.HatchLevel.Count=Count §7(HatchLevel::Count) enum.CreakingHeartState.Uprooted=Uprooted §7(CreakingHeartState::Uprooted) enum.CreakingHeartState.Dormant=Dormant §7(CreakingHeartState::Dormant) enum.CreakingHeartState.Awake=Awake §7(CreakingHeartState::Awake) enum.CreakingHeartState.Count=Count §7(CreakingHeartState::Count) enum.ChemistryTableType.CompoundCreator=Compound Creator §7(ChemistryTableType::CompoundCreator) enum.ChemistryTableType.MaterialReducer=Material Reducer §7(ChemistryTableType::MaterialReducer) enum.ChemistryTableType.ElementConstructor=Element Constructor §7(ChemistryTableType::ElementConstructor) enum.ChemistryTableType.LabTable=Lab Table §7(ChemistryTableType::LabTable) enum.ChemistryTableType.Count=Count §7(ChemistryTableType::Count) enum.ChiselType.Default=Default §7(ChiselType::Default) enum.ChiselType.Chiseled=Chiseled §7(ChiselType::Chiseled) enum.ChiselType.Lines=Lines §7(ChiselType::Lines) enum.ChiselType.Smooth=Smooth §7(ChiselType::Smooth) enum.ChiselType.Count=Count §7(ChiselType::Count) enum.BlockColor.White=White §7(BlockColor::White) enum.BlockColor.Orange=Orange §7(BlockColor::Orange) enum.BlockColor.Magenta=Magenta §7(BlockColor::Magenta) enum.BlockColor.LightBlue=Light Blue §7(BlockColor::LightBlue) enum.BlockColor.Yellow=Yellow §7(BlockColor::Yellow) enum.BlockColor.Lime=Lime §7(BlockColor::Lime) enum.BlockColor.Pink=Pink §7(BlockColor::Pink) enum.BlockColor.Gray=Gray §7(BlockColor::Gray) enum.BlockColor.Silver=Silver §7(BlockColor::Silver) enum.BlockColor.Cyan=Cyan §7(BlockColor::Cyan) enum.BlockColor.Purple=Purple §7(BlockColor::Purple) enum.BlockColor.Blue=Blue §7(BlockColor::Blue) enum.BlockColor.Brown=Brown §7(BlockColor::Brown) enum.BlockColor.Green=Green §7(BlockColor::Green) enum.BlockColor.Red=Red §7(BlockColor::Red) enum.BlockColor.Black=Black §7(BlockColor::Black) enum.BlockColor.Count=Count §7(BlockColor::Count) enum.CoralColor.Blue=Blue §7(CoralColor::Blue) enum.CoralColor.Pink=Pink §7(CoralColor::Pink) enum.CoralColor.Purple=Purple §7(CoralColor::Purple) enum.CoralColor.Red=Red §7(CoralColor::Red) enum.CoralColor.Yellow=Yellow §7(CoralColor::Yellow) enum.CoralColor.Count=Count §7(CoralColor::Count) enum.AnvilDamage.Undamaged=Undamaged §7(AnvilDamage::Undamaged) enum.AnvilDamage.SlightlyDamaged=Slightly Damaged §7(AnvilDamage::SlightlyDamaged) enum.AnvilDamage.VeryDamaged=Very Damaged §7(AnvilDamage::VeryDamaged) enum.AnvilDamage.Broken=Broken §7(AnvilDamage::Broken) enum.AnvilDamage.Count=Count §7(AnvilDamage::Count) enum.DirtType.Normal=Normal §7(DirtType::Normal) enum.DirtType.Coarse=Coarse §7(DirtType::Coarse) enum.DirtType.Count=Count §7(DirtType::Count) enum.DoublePlantType.Sunflower=Sunflower §7(DoublePlantType::Sunflower) enum.DoublePlantType.Syringa=Syringa §7(DoublePlantType::Syringa) enum.DoublePlantType.Grass=Grass §7(DoublePlantType::Grass) enum.DoublePlantType.Fern=Fern §7(DoublePlantType::Fern) enum.DoublePlantType.Rose=Rose §7(DoublePlantType::Rose) enum.DoublePlantType.Paeonia=Paeonia §7(DoublePlantType::Paeonia) enum.DoublePlantType.Count=Count §7(DoublePlantType::Count) enum.FlowerType.Poppy=Poppy §7(FlowerType::Poppy) enum.FlowerType.Orchid=Orchid §7(FlowerType::Orchid) enum.FlowerType.Allium=Allium §7(FlowerType::Allium) enum.FlowerType.Houstonia=Houstonia §7(FlowerType::Houstonia) enum.FlowerType.TulipRed=Tulip Red §7(FlowerType::TulipRed) enum.FlowerType.TulipOrange=Tulip Orange §7(FlowerType::TulipOrange) enum.FlowerType.TulipWhite=Tulip White §7(FlowerType::TulipWhite) enum.FlowerType.TulipPink=Tulip Pink §7(FlowerType::TulipPink) enum.FlowerType.Oxeye=Oxeye §7(FlowerType::Oxeye) enum.FlowerType.Cornflower=Cornflower §7(FlowerType::Cornflower) enum.FlowerType.LilyOfTheValley=Lily of the Valley §7(FlowerType::LilyOfTheValley) enum.FlowerType.Count=Count §7(FlowerType::Count) enum.MonsterEggStoneType.Stone=Stone §7(MonsterEggStoneType::Stone) enum.MonsterEggStoneType.Cobblestone=Cobblestone §7(MonsterEggStoneType::Cobblestone) enum.MonsterEggStoneType.StoneBrick=Stone Brick §7(MonsterEggStoneType::StoneBrick) enum.MonsterEggStoneType.MossyStoneBrick=Mossy Stone Brick §7(MonsterEggStoneType::MossyStoneBrick) enum.MonsterEggStoneType.CrackedStoneBrick=Cracked Stone Brick §7(MonsterEggStoneType::CrackedStoneBrick) enum.MonsterEggStoneType.ChiseledStoneBrick=Chiseled Stone Brick §7(MonsterEggStoneType::ChiseledStoneBrick) enum.MonsterEggStoneType.Count=Count §7(MonsterEggStoneType::Count) enum.NewLeavesType.Acacia=Acacia §7(NewLeavesType::Acacia) enum.NewLeavesType.DarkOak=Dark Oak §7(NewLeavesType::DarkOak) enum.NewLeavesType.Count=Count §7(NewLeavesType::Count) enum.NewLogType.Acacia=Acacia §7(NewLogType::Acacia) enum.NewLogType.DarkOak=Dark Oak §7(NewLogType::DarkOak) enum.NewLogType.Count=Count §7(NewLogType::Count) enum.OldLeavesType.Oak=Oak §7(OldLeavesType::Oak) enum.OldLeavesType.Spruce=Spruce §7(OldLeavesType::Spruce) enum.OldLeavesType.Birch=Birch §7(OldLeavesType::Birch) enum.OldLeavesType.Jungle=Jungle §7(OldLeavesType::Jungle) enum.OldLeavesType.Count=Count §7(OldLeavesType::Count) enum.OldLogType.Oak=Oak §7(OldLogType::Oak) enum.OldLogType.Spruce=Spruce §7(OldLogType::Spruce) enum.OldLogType.Birch=Birch §7(OldLogType::Birch) enum.OldLogType.Jungle=Jungle §7(OldLogType::Jungle) enum.OldLogType.Count=Count §7(OldLogType::Count) enum.PrismarineBlockType.Default=Default §7(PrismarineBlockType::Default) enum.PrismarineBlockType.Dark=Dark §7(PrismarineBlockType::Dark) enum.PrismarineBlockType.Bricks=Bricks §7(PrismarineBlockType::Bricks) enum.PrismarineBlockType.Count=Count §7(PrismarineBlockType::Count) enum.SandType.Normal=Normal §7(SandType::Normal) enum.SandType.Red=Red §7(SandType::Red) enum.SandType.Count=Count §7(SandType::Count) enum.SandstoneType.Default=Default §7(SandstoneType::Default) enum.SandstoneType.Heiroglyphs=Heiroglyphs §7(SandstoneType::Heiroglyphs) enum.SandstoneType.Cut=Cut §7(SandstoneType::Cut) enum.SandstoneType.Smooth=Smooth §7(SandstoneType::Smooth) enum.SandstoneType.Count=Count §7(SandstoneType::Count) enum.SaplingType_DEPRECATED.Default=Default §7(SaplingType_DEPRECATED::Default) enum.SaplingType_DEPRECATED.Spruce=Spruce §7(SaplingType_DEPRECATED::Spruce) enum.SaplingType_DEPRECATED.Birch=Birch §7(SaplingType_DEPRECATED::Birch) enum.SaplingType_DEPRECATED.Jungle=Jungle §7(SaplingType_DEPRECATED::Jungle) enum.SaplingType_DEPRECATED.Acacia=Acacia §7(SaplingType_DEPRECATED::Acacia) enum.SaplingType_DEPRECATED.RoofedOak=Roofed Oak §7(SaplingType_DEPRECATED::RoofedOak) enum.SaplingType_DEPRECATED.PaleOak=Pale Oak §7(SaplingType_DEPRECATED::PaleOak) enum.SaplingType_DEPRECATED.Count=Count §7(SaplingType_DEPRECATED::Count) enum.SpongeType.Dry=Dry §7(SpongeType::Dry) enum.SpongeType.Wet=Wet §7(SpongeType::Wet) enum.SpongeType.Count=Count §7(SpongeType::Count) enum.StoneBrickType.Default=Default §7(StoneBrickType::Default) enum.StoneBrickType.Mossy=Mossy §7(StoneBrickType::Mossy) enum.StoneBrickType.Cracked=Cracked §7(StoneBrickType::Cracked) enum.StoneBrickType.Chiseled=Chiseled §7(StoneBrickType::Chiseled) enum.StoneBrickType.Smooth=Smooth §7(StoneBrickType::Smooth) enum.StoneBrickType.Count=Count §7(StoneBrickType::Count) enum.StoneSlabType.SmoothStone=Smooth Stone §7(StoneSlabType::SmoothStone) enum.StoneSlabType.Sandstone=Sandstone §7(StoneSlabType::Sandstone) enum.StoneSlabType.Wood=Wood §7(StoneSlabType::Wood) enum.StoneSlabType.Cobblestone=Cobblestone §7(StoneSlabType::Cobblestone) enum.StoneSlabType.Brick=Brick §7(StoneSlabType::Brick) enum.StoneSlabType.StoneBrick=Stone Brick §7(StoneSlabType::StoneBrick) enum.StoneSlabType.Quartz=Quartz §7(StoneSlabType::Quartz) enum.StoneSlabType.NetherBrick=Nether Brick §7(StoneSlabType::NetherBrick) enum.StoneSlabType.Count=Count §7(StoneSlabType::Count) enum.StoneSlabType2.RedSandstone=Red Sandstone §7(StoneSlabType2::RedSandstone) enum.StoneSlabType2.Purpur=Purpur §7(StoneSlabType2::Purpur) enum.StoneSlabType2.PrismarineRough=Prismarine Rough §7(StoneSlabType2::PrismarineRough) enum.StoneSlabType2.PrismarineDark=Prismarine Dark §7(StoneSlabType2::PrismarineDark) enum.StoneSlabType2.PrismarineBrick=Prismarine Brick §7(StoneSlabType2::PrismarineBrick) enum.StoneSlabType2.MossyCobblestone=Mossy Cobblestone §7(StoneSlabType2::MossyCobblestone) enum.StoneSlabType2.SmoothSandstone=Smooth Sandstone §7(StoneSlabType2::SmoothSandstone) enum.StoneSlabType2.RedNetherBrick=Red Nether Brick §7(StoneSlabType2::RedNetherBrick) enum.StoneSlabType2.Count=Count §7(StoneSlabType2::Count) enum.StoneSlabType3.EndStoneBrick=End Stone Brick §7(StoneSlabType3::EndStoneBrick) enum.StoneSlabType3.SmoothRedSandstone=Smooth Red Sandstone §7(StoneSlabType3::SmoothRedSandstone) enum.StoneSlabType3.PolishedAndesite=Polished Andesite §7(StoneSlabType3::PolishedAndesite) enum.StoneSlabType3.Andesite=Andesite §7(StoneSlabType3::Andesite) enum.StoneSlabType3.Diorite=Diorite §7(StoneSlabType3::Diorite) enum.StoneSlabType3.PolishedDiorite=Polished Diorite §7(StoneSlabType3::PolishedDiorite) enum.StoneSlabType3.Granite=Granite §7(StoneSlabType3::Granite) enum.StoneSlabType3.PolishedGranite=Polished Granite §7(StoneSlabType3::PolishedGranite) enum.StoneSlabType3.Count=Count §7(StoneSlabType3::Count) enum.StoneSlabType4.MossyStoneBrick=Mossy Stone Brick §7(StoneSlabType4::MossyStoneBrick) enum.StoneSlabType4.SmoothQuartz=Smooth Quartz §7(StoneSlabType4::SmoothQuartz) enum.StoneSlabType4.Stone=Stone §7(StoneSlabType4::Stone) enum.StoneSlabType4.CutSandstone=Cut Sandstone §7(StoneSlabType4::CutSandstone) enum.StoneSlabType4.CutRedSandstone=Cut Red Sandstone §7(StoneSlabType4::CutRedSandstone) enum.StoneSlabType4.Count=Count §7(StoneSlabType4::Count) enum.MonsterEggStoneType.Stone=Stone §7(MonsterEggStoneType::Stone) enum.MonsterEggStoneType.Cobblestone=Cobblestone §7(MonsterEggStoneType::Cobblestone) enum.MonsterEggStoneType.StoneBrick=Stone Brick §7(MonsterEggStoneType::StoneBrick) enum.MonsterEggStoneType.MossyStoneBrick=Mossy Stone Brick §7(MonsterEggStoneType::MossyStoneBrick) enum.MonsterEggStoneType.CrackedStoneBrick=Cracked Stone Brick §7(MonsterEggStoneType::CrackedStoneBrick) enum.MonsterEggStoneType.ChiseledStoneBrick=Chiseled Stone Brick §7(MonsterEggStoneType::ChiseledStoneBrick) enum.MonsterEggStoneType.Count=Count §7(MonsterEggStoneType::Count) enum.StructureVoidType.Void=Void §7(StructureVoidType::Void) enum.StructureVoidType.Air=Air §7(StructureVoidType::Air) enum.StructureVoidType.Count=Count §7(StructureVoidType::Count) enum.TallGrassType.Default=Default §7(TallGrassType::Default) enum.TallGrassType.Tall=Tall §7(TallGrassType::Tall) enum.TallGrassType.Fern=Fern §7(TallGrassType::Fern) enum.TallGrassType.Snow=Snow §7(TallGrassType::Snow) enum.TallGrassType.Count=Count §7(TallGrassType::Count) enum.WallBlockType.Cobblestone=Cobblestone §7(WallBlockType::Cobblestone) enum.WallBlockType.MossyCobblestone=Mossy Cobblestone §7(WallBlockType::MossyCobblestone) enum.WallBlockType.Granite=Granite §7(WallBlockType::Granite) enum.WallBlockType.Diorite=Diorite §7(WallBlockType::Diorite) enum.WallBlockType.Andesite=Andesite §7(WallBlockType::Andesite) enum.WallBlockType.Sandstone=Sandstone §7(WallBlockType::Sandstone) enum.WallBlockType.Brick=Brick §7(WallBlockType::Brick) enum.WallBlockType.StoneBrick=Stone Brick §7(WallBlockType::StoneBrick) enum.WallBlockType.MossyStoneBrick=Mossy Stone Brick §7(WallBlockType::MossyStoneBrick) enum.WallBlockType.NetherBrick=Nether Brick §7(WallBlockType::NetherBrick) enum.WallBlockType.EndBrick=End Brick §7(WallBlockType::EndBrick) enum.WallBlockType.Prismarine=Prismarine §7(WallBlockType::Prismarine) enum.WallBlockType.RedSandstone=Red Sandstone §7(WallBlockType::RedSandstone) enum.WallBlockType.RedNetherBrick=Red Nether Brick §7(WallBlockType::RedNetherBrick) enum.WallBlockType.Count=Count §7(WallBlockType::Count) enum.WoodType.Oak=Oak §7(WoodType::Oak) enum.WoodType.Spruce=Spruce §7(WoodType::Spruce) enum.WoodType.Birch=Birch §7(WoodType::Birch) enum.WoodType.Jungle=Jungle §7(WoodType::Jungle) enum.WoodType.Acacia=Acacia §7(WoodType::Acacia) enum.WoodType.DarkOak=Dark Oak §7(WoodType::DarkOak) enum.WoodType.Count=Count §7(WoodType::Count) enum.DripstoneThickness.Tip=Tip §7(DripstoneThickness::Tip) enum.DripstoneThickness.Frustum=Frustum §7(DripstoneThickness::Frustum) enum.DripstoneThickness.Middle=Middle §7(DripstoneThickness::Middle) enum.DripstoneThickness.Base=Base §7(DripstoneThickness::Base) enum.DripstoneThickness.Merge=Merge §7(DripstoneThickness::Merge) enum.DripstoneThickness.Count=Count §7(DripstoneThickness::Count) enum.LeverDirection.DownEastWest=Down East West §7(LeverDirection::DownEastWest) enum.LeverDirection.East=East §7(LeverDirection::East) enum.LeverDirection.West=West §7(LeverDirection::West) enum.LeverDirection.South=South §7(LeverDirection::South) enum.LeverDirection.North=North §7(LeverDirection::North) enum.LeverDirection.UpNorthSouth=Up North South §7(LeverDirection::UpNorthSouth) enum.LeverDirection.UpEastWest=Up East West §7(LeverDirection::UpEastWest) enum.LeverDirection.DownNorthSouth=Down North South §7(LeverDirection::DownNorthSouth) enum.LeverDirection.Count=Count §7(LeverDirection::Count) enum.FrontAndTop.DownEast=Down East §7(FrontAndTop::DownEast) enum.FrontAndTop.DownNorth=Down North §7(FrontAndTop::DownNorth) enum.FrontAndTop.DownSouth=Down South §7(FrontAndTop::DownSouth) enum.FrontAndTop.DownWest=Down West §7(FrontAndTop::DownWest) enum.FrontAndTop.UpEast=Up East §7(FrontAndTop::UpEast) enum.FrontAndTop.UpNorth=Up North §7(FrontAndTop::UpNorth) enum.FrontAndTop.UpSouth=Up South §7(FrontAndTop::UpSouth) enum.FrontAndTop.UpWest=Up West §7(FrontAndTop::UpWest) enum.FrontAndTop.WestUp=West Up §7(FrontAndTop::WestUp) enum.FrontAndTop.EastUp=East Up §7(FrontAndTop::EastUp) enum.FrontAndTop.NorthUp=North Up §7(FrontAndTop::NorthUp) enum.FrontAndTop.SouthUp=South Up §7(FrontAndTop::SouthUp) enum.FrontAndTop.Count=Count §7(FrontAndTop::Count) enum.PaleMossCarpetSide.None=None §7(PaleMossCarpetSide::None) enum.PaleMossCarpetSide.Short=Short §7(PaleMossCarpetSide::Short) enum.PaleMossCarpetSide.Tall=Tall §7(PaleMossCarpetSide::Tall) enum.PaleMossCarpetSide.Count=Count §7(PaleMossCarpetSide::Count) enum.PillarAxis.Y=Y §7(PillarAxis::Y) enum.PillarAxis.X=X §7(PillarAxis::X) enum.PillarAxis.Z=Z §7(PillarAxis::Z) enum.PillarAxis.Count=Count §7(PillarAxis::Count) enum.PortalAxis.Unknown=Unknown §7(PortalAxis::Unknown) enum.PortalAxis.X=X §7(PortalAxis::X) enum.PortalAxis.Z=Z §7(PortalAxis::Z) enum.PortalAxis.Count=Count §7(PortalAxis::Count) enum.SeagrassType.Default=Default §7(SeagrassType::Default) enum.SeagrassType.DoubleTop=Double Top §7(SeagrassType::DoubleTop) enum.SeagrassType.DoubleBot=Double Bot §7(SeagrassType::DoubleBot) enum.SeagrassType.Count=Count §7(SeagrassType::Count) enum.StructureBlockType.Data=Data §7(StructureBlockType::Data) enum.StructureBlockType.Save=Save §7(StructureBlockType::Save) enum.StructureBlockType.Load=Load §7(StructureBlockType::Load) enum.StructureBlockType.Corner=Corner §7(StructureBlockType::Corner) enum.StructureBlockType.Invalid=Invalid §7(StructureBlockType::Invalid) enum.StructureBlockType.Export=Export §7(StructureBlockType::Export) enum.StructureBlockType.Count=Count §7(StructureBlockType::Count) enum.TorchFacing.Unknown=Unknown §7(TorchFacing::Unknown) enum.TorchFacing.West=West §7(TorchFacing::West) enum.TorchFacing.East=East §7(TorchFacing::East) enum.TorchFacing.North=North §7(TorchFacing::North) enum.TorchFacing.South=South §7(TorchFacing::South) enum.TorchFacing.Top=Top §7(TorchFacing::Top) enum.TorchFacing.Count=Count §7(TorchFacing::Count) enum.EggCount.OneEgg=One Egg §7(EggCount::OneEgg) enum.EggCount.TwoEgg=Two Egg §7(EggCount::TwoEgg) enum.EggCount.ThreeEgg=Three Egg §7(EggCount::ThreeEgg) enum.EggCount.FourEgg=Four Egg §7(EggCount::FourEgg) enum.EggCount.Count=Count §7(EggCount::Count) enum.VaultBlockState.Inactive=Inactive §7(VaultBlockState::Inactive) enum.VaultBlockState.Active=Active §7(VaultBlockState::Active) enum.VaultBlockState.Unlocking=Unlocking §7(VaultBlockState::Unlocking) enum.VaultBlockState.Ejecting=Ejecting §7(VaultBlockState::Ejecting) enum.VaultBlockState.Count=Count §7(VaultBlockState::Count) enum.WallConnectionType.None=None §7(WallConnectionType::None) enum.WallConnectionType.Short=Short §7(WallConnectionType::Short) enum.WallConnectionType.Tall=Tall §7(WallConnectionType::Tall) enum.WallConnectionType.Count=Count §7(WallConnectionType::Count) enum.CandleCount.OneCandle=One Candle §7(CandleCount::OneCandle) enum.CandleCount.TwoCandles=Two Candles §7(CandleCount::TwoCandles) enum.CandleCount.ThreeCandles=Three Candles §7(CandleCount::ThreeCandles) enum.CandleCount.FourCandles=Four Candles §7(CandleCount::FourCandles) enum.CandleCount.Count=Count §7(CandleCount::Count) enum.CoralDirection.West=West §7(CoralDirection::West) enum.CoralDirection.East=East §7(CoralDirection::East) enum.CoralDirection.North=North §7(CoralDirection::North) enum.CoralDirection.South=South §7(CoralDirection::South) enum.SensibleDirections.North=North §7(SensibleDirections::North) enum.SensibleDirections.East=East §7(SensibleDirections::East) enum.SensibleDirections.South=South §7(SensibleDirections::South) enum.SensibleDirections.West=West §7(SensibleDirections::West) enum.Name.Down=Down §7(Facing::Name::Down) enum.Name.Up=Up §7(Facing::Name::Up) enum.Name.North=North §7(Facing::Name::North) enum.Name.South=South §7(Facing::Name::South) enum.Name.West=West §7(Facing::Name::West) enum.Name.East=East §7(Facing::Name::East) enum.Name.Max=Max §7(Facing::Name::Max) enum.Name.NotDefined=Not Defined §7(Facing::Name::NotDefined) enum.Name.NumCullingIds=Num Culling Ids §7(Facing::Name::NumCullingIds) enum.RailDirection.NorthSouth=North South §7(RailDirection::NorthSouth) enum.RailDirection.EastWest=East West §7(RailDirection::EastWest) enum.RailDirection.AscendingEast=Ascending East §7(RailDirection::AscendingEast) enum.RailDirection.AscendingWest=Ascending West §7(RailDirection::AscendingWest) enum.RailDirection.AscendingNorth=Ascending North §7(RailDirection::AscendingNorth) enum.RailDirection.AscendingSouth=Ascending South §7(RailDirection::AscendingSouth) enum.RailDirection.SouthEast=South East §7(RailDirection::SouthEast) enum.RailDirection.SouthWest=South West §7(RailDirection::SouthWest) enum.RailDirection.NorthWest=North West §7(RailDirection::NorthWest) enum.RailDirection.NorthEast=North East §7(RailDirection::NorthEast) enum.Rotation.None=None §7(Facing::Rotation::None) enum.Rotation.Ccw=Ccw §7(Facing::Rotation::Ccw) enum.Rotation.Opp=Opp §7(Facing::Rotation::Opp) enum.Rotation.Cw=Cw §7(Facing::Rotation::Cw) enum.Rotation.Count=Count §7(Facing::Rotation::Count) enum.SculkSensorPhaseInactive=Inactive §7(SculkSensorPhaseInactive) enum.SculkSensorPhaseActive=Active §7(SculkSensorPhaseActive) enum.SculkSensorPhaseCooldown=Cooldown §7(SculkSensorPhaseCooldown) enum.SculkSensorPhaseCount=Count §7(SculkSensorPhaseCount) enum.SpawningLogicState.Inactive=Inactive §7(SpawningLogicState::Inactive) enum.SpawningLogicState.WaitingForPlayers=Waiting For Players §7(SpawningLogicState::WaitingForPlayers) enum.SpawningLogicState.Active=Active §7(SpawningLogicState::Active) enum.SpawningLogicState.WaitingForRewardEjection=Waiting For Reward Ejection §7(SpawningLogicState::WaitingForRewardEjection) enum.SpawningLogicState.EjectingRewards=Ejecting Rewards §7(SpawningLogicState::EjectingRewards) enum.SpawningLogicState.Cooldown=Cooldown §7(SpawningLogicState::Cooldown) enum.SpawningLogicState.Count=Count §7(SpawningLogicState::Count) enum.WeirdoDirection.East=East §7(WeirdoDirection::East) enum.WeirdoDirection.West=West §7(WeirdoDirection::West) enum.WeirdoDirection.South=South §7(WeirdoDirection::South) enum.WeirdoDirection.North=North §7(WeirdoDirection::North) enum.WeirdoDirection.Undefined=Undefined §7(WeirdoDirection::Undefined)