feat: add playerWillDestroy,attack,pullInEntity
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+16
-1
@@ -123,7 +123,10 @@ const GMLIB_API = {
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itemCanDestroyInCreative: ll.import("GMLIB_API", "itemCanDestroyInCreative"),
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itemCanDestroySpecial: ll.import("GMLIB_API", "itemCanDestroySpecial"),
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blockCanDropWithAnyTool: ll.import("GMLIB_API", "blockCanDropWithAnyTool"),
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blockIsAlwaysDestroyable: ll.import("GMLIB_API", "blockIsAlwaysDestroyable")
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blockIsAlwaysDestroyable: ll.import("GMLIB_API", "blockIsAlwaysDestroyable"),
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blockPlayerWillDestroy: ll.import("GMLIB_API", "blockPlayerWillDestroy"),
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playerAttack: ll.import("GMLIB_API", "playerAttack"),
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playerPullInEntity: ll.import("GMLIB_API", "playerPullInEntity")
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}
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const FloatingTextList = [];
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@@ -1003,6 +1006,18 @@ LLSE_Block.prototype.isAlwaysDestroyable = function () {
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return GMLIB_API.blockIsAlwaysDestroyable(this);
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}
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LLSE_Block.prototype.playerWillDestroy = function (player) {
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return GMLIB_API.blockPlayerWillDestroy(this, player, this.pos);
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}
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LLSE_Player.prototype.attack = function (entity) {
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return GMLIB_API.playerAttack(this, entity);
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}
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LLSE_Player.prototype.pullInEntity = function (entity) {
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return GMLIB_API.playerPullInEntity(this, entity);
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}
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module.exports = {
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StaticFloatingText,
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DynamicFloatingText,
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@@ -658,4 +658,14 @@ void Export_Compatibility_API() {
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RemoteCall::exportAs("GMLIB_API", "blockIsAlwaysDestroyable", [](Block const* block) -> bool {
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return block->getMaterial().isAlwaysDestroyable();
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});
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RemoteCall::exportAs(
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"GMLIB_API",
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"blockPlayerWillDestroy",
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[](Block const* block, Player* player, std::pair<BlockPos, int> pos) -> bool {
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return block->playerWillDestroy(*player, pos.first);
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}
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);
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RemoteCall::exportAs("GMLIB_API", "playerAttack", [](Player* player, Actor* entity) -> bool {
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return player->attack(*entity, ActorDamageCause::EntityAttack);
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});
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}
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