修改buff相关接口名

This commit is contained in:
子沐呀
2024-08-01 21:14:08 +08:00
Unverified
parent e2e053c8c1
commit 2f987b1c93
3 changed files with 77 additions and 77 deletions
+18 -18
View File
@@ -345,21 +345,21 @@ const GMLIB_API = {
/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
getPlayerDestroyBlockProgress: ll.import("GMLIB_API", "getPlayerDestroyBlockProgress"),
/** 获取玩家的buff是否显示 @type {function(Player,number):boolean} */
getPlayerEffectVisible: ll.import("GMLIB_API", "getPlayerEffectVisible"),
getEntityEffectVisible: ll.import("GMLIB_API", "getEntityEffectVisible"),
/** 获取玩家的buff持续时间 @type {function(Player,number):number} */
getPlayerEffectDuration: ll.import("GMLIB_API", "getPlayerEffectDuration"),
getEntityEffectDuration: ll.import("GMLIB_API", "getEntityEffectDuration"),
/** 获取玩家的buff简单模式下的持续时间 @type {function(Player,number):number} */
getPlayerEffectDurationEasy: ll.import("GMLIB_API", "getPlayerEffectDuration"),
getEntityEffectDurationEasy: ll.import("GMLIB_API", "getEntityEffectDuration"),
/** 获取玩家的buff困难模式下的持续时间 @type {function(Player,number):number} */
getPlayerEffectDurationHard: ll.import("GMLIB_API", "getPlayerEffectDurationHard"),
getEntityEffectDurationHard: ll.import("GMLIB_API", "getEntityEffectDurationHard"),
/** 获取玩家的buff普通模式下的持续时间 @type {function(Player,number):number} */
getPlayerEffectDurationNormal: ll.import("GMLIB_API", "getPlayerEffectDurationNormal"),
getEntityEffectDurationNormal: ll.import("GMLIB_API", "getEntityEffectDurationNormal"),
/** 获取玩家的buff效果等级 @type {function(Player,number):number} */
getPlayerEffectAmplifier: ll.import("GMLIB_API", "getPlayerEffectAmplifier"),
getEntityEffectAmplifier: ll.import("GMLIB_API", "getEntityEffectAmplifier"),
/** 获取玩家的buff是否为信标给予 @type {function(Player,number):boolean} */
getPlayerEffectAmbient: ll.import("GMLIB_API", "getPlayerEffectAmbient"),
getEntityEffectAmbient: ll.import("GMLIB_API", "getEntityEffectAmbient"),
/** 玩家是否拥有buff效果 @type {function(Player,number):boolean} */
playerHasEffect: ll.import("GMLIB_API", "playerHasEffect"),
entityHasEffect: ll.import("GMLIB_API", "entityHasEffect"),
/** 获取游戏难度 @type {function():number} */
getGameDifficulty: ll.import("GMLIB_API", "getGameDifficulty"),
/** 设置游戏难度 @type {function(difficulty):void} */
@@ -2583,7 +2583,7 @@ LLSE_Player.prototype.getDestroyProgress =
return GMLIB_API.getPlayerDestroyBlockProgress(this, block);
}
LLSE_Player.prototype.hasEffect =
LLSE_Entity.prototype.hasEffect =
/**
* 玩家是否拥有buff效果
* @param {number} effectId buff效果ID
@@ -2593,7 +2593,7 @@ LLSE_Player.prototype.hasEffect =
return GMLIB_API.playerHasEffect(this, effectId);
}
LLSE_Player.prototype.getEffectInfo =
LLSE_Entity.prototype.getEffectInfo =
/**
* 获取buff信息
* @param {number} effectId buff效果ID
@@ -2603,17 +2603,17 @@ LLSE_Player.prototype.getEffectInfo =
if (!this.hasEffect(effectId)) return null;
return {
Id: id,
Amplifier: GMLIB_API.getPlayerEffectAmbient(this, effectId),
Duration: GMLIB_API.getPlayerEffectDuration(this, effectId),
DurationEasy: GMLIB_API.getPlayerEffectDurationEasy(this, effectId),
DurationNormal: GMLIB_API.getPlayerEffectDurationNormal(this, effectId),
DurationHard: GMLIB_API.getPlayerEffectDurationHard(this, effectId),
Ambient: GMLIB_API.getPlayerEffectAmbient(this, effectId),
ShowParticles: GMLIB_API.getPlayerEffectAmbient(this, effectId),
Amplifier: GMLIB_API.getEntityEffectAmbient(this, effectId),
Duration: GMLIB_API.getEntityEffectDuration(this, effectId),
DurationEasy: GMLIB_API.getEntityEffectDurationEasy(this, effectId),
DurationNormal: GMLIB_API.getEntityEffectDurationNormal(this, effectId),
DurationHard: GMLIB_API.getEntityEffectDurationHard(this, effectId),
Ambient: GMLIB_API.getEntityEffectAmbient(this, effectId),
ShowParticles: GMLIB_API.getEntityEffectAmbient(this, effectId),
}
}
LLSE_Player.prototype.getAllEffectsInfo =
LLSE_Entity.prototype.getAllEffectsInfo =
/**
* 获取所有buff信息
* @returns {{Id: number, Amplifier: number, Duration: number, DurationEasy: number, DurationNormal: number, DurationHard: number, Ambient: boolean, ShowParticles: boolean}[]}