修改buff相关接口名
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+18
-18
@@ -345,21 +345,21 @@ const GMLIB_API = {
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/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
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getPlayerDestroyBlockProgress: ll.import("GMLIB_API", "getPlayerDestroyBlockProgress"),
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/** 获取玩家的buff是否显示 @type {function(Player,number):boolean} */
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getPlayerEffectVisible: ll.import("GMLIB_API", "getPlayerEffectVisible"),
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getEntityEffectVisible: ll.import("GMLIB_API", "getEntityEffectVisible"),
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/** 获取玩家的buff持续时间 @type {function(Player,number):number} */
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getPlayerEffectDuration: ll.import("GMLIB_API", "getPlayerEffectDuration"),
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getEntityEffectDuration: ll.import("GMLIB_API", "getEntityEffectDuration"),
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/** 获取玩家的buff简单模式下的持续时间 @type {function(Player,number):number} */
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getPlayerEffectDurationEasy: ll.import("GMLIB_API", "getPlayerEffectDuration"),
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getEntityEffectDurationEasy: ll.import("GMLIB_API", "getEntityEffectDuration"),
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/** 获取玩家的buff困难模式下的持续时间 @type {function(Player,number):number} */
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getPlayerEffectDurationHard: ll.import("GMLIB_API", "getPlayerEffectDurationHard"),
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getEntityEffectDurationHard: ll.import("GMLIB_API", "getEntityEffectDurationHard"),
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/** 获取玩家的buff普通模式下的持续时间 @type {function(Player,number):number} */
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getPlayerEffectDurationNormal: ll.import("GMLIB_API", "getPlayerEffectDurationNormal"),
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getEntityEffectDurationNormal: ll.import("GMLIB_API", "getEntityEffectDurationNormal"),
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/** 获取玩家的buff效果等级 @type {function(Player,number):number} */
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getPlayerEffectAmplifier: ll.import("GMLIB_API", "getPlayerEffectAmplifier"),
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getEntityEffectAmplifier: ll.import("GMLIB_API", "getEntityEffectAmplifier"),
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/** 获取玩家的buff是否为信标给予 @type {function(Player,number):boolean} */
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getPlayerEffectAmbient: ll.import("GMLIB_API", "getPlayerEffectAmbient"),
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getEntityEffectAmbient: ll.import("GMLIB_API", "getEntityEffectAmbient"),
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/** 玩家是否拥有buff效果 @type {function(Player,number):boolean} */
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playerHasEffect: ll.import("GMLIB_API", "playerHasEffect"),
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entityHasEffect: ll.import("GMLIB_API", "entityHasEffect"),
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/** 获取游戏难度 @type {function():number} */
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getGameDifficulty: ll.import("GMLIB_API", "getGameDifficulty"),
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/** 设置游戏难度 @type {function(difficulty):void} */
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@@ -2583,7 +2583,7 @@ LLSE_Player.prototype.getDestroyProgress =
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return GMLIB_API.getPlayerDestroyBlockProgress(this, block);
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}
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LLSE_Player.prototype.hasEffect =
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LLSE_Entity.prototype.hasEffect =
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/**
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* 玩家是否拥有buff效果
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* @param {number} effectId buff效果ID
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@@ -2593,7 +2593,7 @@ LLSE_Player.prototype.hasEffect =
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return GMLIB_API.playerHasEffect(this, effectId);
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}
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LLSE_Player.prototype.getEffectInfo =
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LLSE_Entity.prototype.getEffectInfo =
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/**
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* 获取buff信息
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* @param {number} effectId buff效果ID
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@@ -2603,17 +2603,17 @@ LLSE_Player.prototype.getEffectInfo =
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if (!this.hasEffect(effectId)) return null;
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return {
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Id: id,
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Amplifier: GMLIB_API.getPlayerEffectAmbient(this, effectId),
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Duration: GMLIB_API.getPlayerEffectDuration(this, effectId),
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DurationEasy: GMLIB_API.getPlayerEffectDurationEasy(this, effectId),
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DurationNormal: GMLIB_API.getPlayerEffectDurationNormal(this, effectId),
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DurationHard: GMLIB_API.getPlayerEffectDurationHard(this, effectId),
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Ambient: GMLIB_API.getPlayerEffectAmbient(this, effectId),
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ShowParticles: GMLIB_API.getPlayerEffectAmbient(this, effectId),
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Amplifier: GMLIB_API.getEntityEffectAmbient(this, effectId),
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Duration: GMLIB_API.getEntityEffectDuration(this, effectId),
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DurationEasy: GMLIB_API.getEntityEffectDurationEasy(this, effectId),
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DurationNormal: GMLIB_API.getEntityEffectDurationNormal(this, effectId),
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DurationHard: GMLIB_API.getEntityEffectDurationHard(this, effectId),
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Ambient: GMLIB_API.getEntityEffectAmbient(this, effectId),
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ShowParticles: GMLIB_API.getEntityEffectAmbient(this, effectId),
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}
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}
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LLSE_Player.prototype.getAllEffectsInfo =
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LLSE_Entity.prototype.getAllEffectsInfo =
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/**
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* 获取所有buff信息
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* @returns {{Id: number, Amplifier: number, Duration: number, DurationEasy: number, DurationNormal: number, DurationHard: number, Ambient: boolean, ShowParticles: boolean}[]}
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