修改buff相关接口名
This commit is contained in:
Vendored
+43
-43
@@ -1103,49 +1103,6 @@ interface Player {
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/** 效果ID */
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/** 效果ID */
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effectId: number
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effectId: number
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): boolean;
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): boolean;
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/** (GMLIB)获取buff信息 */
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getEffectInfo(
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/** 效果ID */
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effectId: number
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): {
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/** 效果ID */
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Id: number,
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/** 效果等级 */
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Amplifier: number,
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/** 持续时间 */
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Duration: number,
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/** 简单难度下的持续时间 */
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DurationEasy: number,
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/** 普通难度下的持续时间 */
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DurationNormal: number,
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/** 困难难度下的持续时间 */
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DurationHard: number,
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/** 是否为信标给予 */
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Ambient: boolean,
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/** 是否显示粒子效果 */
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ShowParticles: boolean
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} | null;
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/** (GMLIB)获取所有buff信息 */
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getAllEffectsInfo(): {
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/** 效果ID */
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Id: number,
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/** 效果等级 */
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Amplifier: number,
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/** 持续时间 */
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Duration: number,
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/** 简单难度下的持续时间 */
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DurationEasy: number,
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/** 普通难度下的持续时间 */
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DurationNormal: number,
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/** 困难难度下的持续时间 */
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DurationHard: number,
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/** 是否为信标给予 */
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Ambient: boolean,
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/** 是否显示粒子效果 */
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ShowParticles: boolean
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}[];
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}
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}
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interface Entity {
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interface Entity {
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@@ -1204,6 +1161,49 @@ interface Entity {
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/** 实体族 */
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/** 实体族 */
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family: string
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family: string
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): boolean;
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): boolean;
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/** (GMLIB)获取buff信息 */
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getEffectInfo(
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/** 效果ID */
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effectId: number
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): {
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/** 效果ID */
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Id: number,
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/** 效果等级 */
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Amplifier: number,
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/** 持续时间 */
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Duration: number,
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/** 简单难度下的持续时间 */
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DurationEasy: number,
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/** 普通难度下的持续时间 */
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DurationNormal: number,
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/** 困难难度下的持续时间 */
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DurationHard: number,
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/** 是否为信标给予 */
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Ambient: boolean,
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/** 是否显示粒子效果 */
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ShowParticles: boolean
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} | null;
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/** (GMLIB)获取所有buff信息 */
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getAllEffectsInfo(): {
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/** 效果ID */
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Id: number,
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/** 效果等级 */
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Amplifier: number,
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/** 持续时间 */
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Duration: number,
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/** 简单难度下的持续时间 */
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DurationEasy: number,
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/** 普通难度下的持续时间 */
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DurationNormal: number,
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/** 困难难度下的持续时间 */
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DurationHard: number,
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/** 是否为信标给予 */
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Ambient: boolean,
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/** 是否显示粒子效果 */
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ShowParticles: boolean
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}[];
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}
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}
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interface Block {
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interface Block {
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+18
-18
@@ -345,21 +345,21 @@ const GMLIB_API = {
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/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
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/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
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getPlayerDestroyBlockProgress: ll.import("GMLIB_API", "getPlayerDestroyBlockProgress"),
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getPlayerDestroyBlockProgress: ll.import("GMLIB_API", "getPlayerDestroyBlockProgress"),
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/** 获取玩家的buff是否显示 @type {function(Player,number):boolean} */
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/** 获取玩家的buff是否显示 @type {function(Player,number):boolean} */
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getPlayerEffectVisible: ll.import("GMLIB_API", "getPlayerEffectVisible"),
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getEntityEffectVisible: ll.import("GMLIB_API", "getEntityEffectVisible"),
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/** 获取玩家的buff持续时间 @type {function(Player,number):number} */
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/** 获取玩家的buff持续时间 @type {function(Player,number):number} */
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getPlayerEffectDuration: ll.import("GMLIB_API", "getPlayerEffectDuration"),
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getEntityEffectDuration: ll.import("GMLIB_API", "getEntityEffectDuration"),
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/** 获取玩家的buff简单模式下的持续时间 @type {function(Player,number):number} */
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/** 获取玩家的buff简单模式下的持续时间 @type {function(Player,number):number} */
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getPlayerEffectDurationEasy: ll.import("GMLIB_API", "getPlayerEffectDuration"),
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getEntityEffectDurationEasy: ll.import("GMLIB_API", "getEntityEffectDuration"),
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/** 获取玩家的buff困难模式下的持续时间 @type {function(Player,number):number} */
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/** 获取玩家的buff困难模式下的持续时间 @type {function(Player,number):number} */
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getPlayerEffectDurationHard: ll.import("GMLIB_API", "getPlayerEffectDurationHard"),
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getEntityEffectDurationHard: ll.import("GMLIB_API", "getEntityEffectDurationHard"),
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/** 获取玩家的buff普通模式下的持续时间 @type {function(Player,number):number} */
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/** 获取玩家的buff普通模式下的持续时间 @type {function(Player,number):number} */
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getPlayerEffectDurationNormal: ll.import("GMLIB_API", "getPlayerEffectDurationNormal"),
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getEntityEffectDurationNormal: ll.import("GMLIB_API", "getEntityEffectDurationNormal"),
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/** 获取玩家的buff效果等级 @type {function(Player,number):number} */
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/** 获取玩家的buff效果等级 @type {function(Player,number):number} */
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getPlayerEffectAmplifier: ll.import("GMLIB_API", "getPlayerEffectAmplifier"),
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getEntityEffectAmplifier: ll.import("GMLIB_API", "getEntityEffectAmplifier"),
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/** 获取玩家的buff是否为信标给予 @type {function(Player,number):boolean} */
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/** 获取玩家的buff是否为信标给予 @type {function(Player,number):boolean} */
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getPlayerEffectAmbient: ll.import("GMLIB_API", "getPlayerEffectAmbient"),
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getEntityEffectAmbient: ll.import("GMLIB_API", "getEntityEffectAmbient"),
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/** 玩家是否拥有buff效果 @type {function(Player,number):boolean} */
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/** 玩家是否拥有buff效果 @type {function(Player,number):boolean} */
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playerHasEffect: ll.import("GMLIB_API", "playerHasEffect"),
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entityHasEffect: ll.import("GMLIB_API", "entityHasEffect"),
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/** 获取游戏难度 @type {function():number} */
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/** 获取游戏难度 @type {function():number} */
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getGameDifficulty: ll.import("GMLIB_API", "getGameDifficulty"),
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getGameDifficulty: ll.import("GMLIB_API", "getGameDifficulty"),
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/** 设置游戏难度 @type {function(difficulty):void} */
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/** 设置游戏难度 @type {function(difficulty):void} */
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@@ -2583,7 +2583,7 @@ LLSE_Player.prototype.getDestroyProgress =
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return GMLIB_API.getPlayerDestroyBlockProgress(this, block);
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return GMLIB_API.getPlayerDestroyBlockProgress(this, block);
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}
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}
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LLSE_Player.prototype.hasEffect =
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LLSE_Entity.prototype.hasEffect =
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/**
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/**
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* 玩家是否拥有buff效果
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* 玩家是否拥有buff效果
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* @param {number} effectId buff效果ID
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* @param {number} effectId buff效果ID
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@@ -2593,7 +2593,7 @@ LLSE_Player.prototype.hasEffect =
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return GMLIB_API.playerHasEffect(this, effectId);
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return GMLIB_API.playerHasEffect(this, effectId);
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}
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}
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LLSE_Player.prototype.getEffectInfo =
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LLSE_Entity.prototype.getEffectInfo =
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/**
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/**
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* 获取buff信息
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* 获取buff信息
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* @param {number} effectId buff效果ID
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* @param {number} effectId buff效果ID
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@@ -2603,17 +2603,17 @@ LLSE_Player.prototype.getEffectInfo =
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if (!this.hasEffect(effectId)) return null;
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if (!this.hasEffect(effectId)) return null;
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return {
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return {
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Id: id,
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Id: id,
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Amplifier: GMLIB_API.getPlayerEffectAmbient(this, effectId),
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Amplifier: GMLIB_API.getEntityEffectAmbient(this, effectId),
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Duration: GMLIB_API.getPlayerEffectDuration(this, effectId),
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Duration: GMLIB_API.getEntityEffectDuration(this, effectId),
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DurationEasy: GMLIB_API.getPlayerEffectDurationEasy(this, effectId),
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DurationEasy: GMLIB_API.getEntityEffectDurationEasy(this, effectId),
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DurationNormal: GMLIB_API.getPlayerEffectDurationNormal(this, effectId),
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DurationNormal: GMLIB_API.getEntityEffectDurationNormal(this, effectId),
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DurationHard: GMLIB_API.getPlayerEffectDurationHard(this, effectId),
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DurationHard: GMLIB_API.getEntityEffectDurationHard(this, effectId),
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Ambient: GMLIB_API.getPlayerEffectAmbient(this, effectId),
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Ambient: GMLIB_API.getEntityEffectAmbient(this, effectId),
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ShowParticles: GMLIB_API.getPlayerEffectAmbient(this, effectId),
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ShowParticles: GMLIB_API.getEntityEffectAmbient(this, effectId),
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}
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}
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}
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}
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LLSE_Player.prototype.getAllEffectsInfo =
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LLSE_Entity.prototype.getAllEffectsInfo =
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/**
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/**
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* 获取所有buff信息
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* 获取所有buff信息
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* @returns {{Id: number, Amplifier: number, Duration: number, DurationEasy: number, DurationNormal: number, DurationHard: number, Ambient: boolean, ShowParticles: boolean}[]}
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* @returns {{Id: number, Amplifier: number, Duration: number, DurationEasy: number, DurationNormal: number, DurationHard: number, Ambient: boolean, ShowParticles: boolean}[]}
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+16
-16
@@ -890,50 +890,50 @@ void Export_Compatibility_API() {
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RemoteCall::exportAs("GMLIB_API", "getPlayerDestroyBlockProgress", [](Player* player, Block const* block) -> float {
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RemoteCall::exportAs("GMLIB_API", "getPlayerDestroyBlockProgress", [](Player* player, Block const* block) -> float {
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return player->getDestroyProgress(*block);
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return player->getDestroyProgress(*block);
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerEffectVisible", [](Player* player, int effectId) -> bool {
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RemoteCall::exportAs("GMLIB_API", "getEntityEffectVisible", [](Actor* entity, int effectId) -> bool {
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if (auto effect = player->getEffect(effectId)) {
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if (auto effect = entity->getEffect(effectId)) {
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return effect->mEffectVisible;
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return effect->mEffectVisible;
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}
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}
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return 0;
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return 0;
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDuration", [](Player* player, int effectId) -> int {
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RemoteCall::exportAs("GMLIB_API", "getEntityEffectDuration", [](Actor* entity, int effectId) -> int {
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if (auto effect = player->getEffect(effectId)) {
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if (auto effect = entity->getEffect(effectId)) {
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return effect->mDuration;
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return effect->mDuration;
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}
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}
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return 0;
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return 0;
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDurationEasy", [](Player* player, int effectId) -> int {
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RemoteCall::exportAs("GMLIB_API", "getEntityEffectDurationEasy", [](Actor* entity, int effectId) -> int {
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if (auto effect = player->getEffect(effectId)) {
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if (auto effect = entity->getEffect(effectId)) {
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return effect->mDurationEasy;
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return effect->mDurationEasy;
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}
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}
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return 0;
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return 0;
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDurationHard", [](Player* player, int effectId) -> int {
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RemoteCall::exportAs("GMLIB_API", "getEntityEffectDurationHard", [](Actor* entity, int effectId) -> int {
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if (auto effect = player->getEffect(effectId)) {
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if (auto effect = entity->getEffect(effectId)) {
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return effect->mDurationHard;
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return effect->mDurationHard;
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}
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}
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return 0;
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return 0;
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDurationNormal", [](Player* player, int effectId) -> int {
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RemoteCall::exportAs("GMLIB_API", "getEntityEffectDurationNormal", [](Actor* entity, int effectId) -> int {
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if (auto effect = player->getEffect(effectId)) {
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if (auto effect = entity->getEffect(effectId)) {
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return effect->mDurationNormal;
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return effect->mDurationNormal;
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}
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}
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return 0;
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return 0;
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerEffectAmplifier", [](Player* player, int effectId) -> int {
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RemoteCall::exportAs("GMLIB_API", "getEntityEffectAmplifier", [](Actor* entity, int effectId) -> int {
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if (auto effect = player->getEffect(effectId)) {
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if (auto effect = entity->getEffect(effectId)) {
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return effect->mAmplifier;
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return effect->mAmplifier;
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}
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}
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return 0;
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return 0;
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerEffectAmbient", [](Player* player, int effectId) -> bool {
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RemoteCall::exportAs("GMLIB_API", "getEntityEffectAmbient", [](Actor* entity, int effectId) -> bool {
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if (auto effect = player->getEffect(effectId)) {
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if (auto effect = entity->getEffect(effectId)) {
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return effect->mAmbient;
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return effect->mAmbient;
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}
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}
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return 0;
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return 0;
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});
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});
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RemoteCall::exportAs("GMLIB_API", "playerHasEffect", [](Player* player, int effectId) -> int {
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RemoteCall::exportAs("GMLIB_API", "entityHasEffect", [](Actor* entity, int effectId) -> int {
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return player->hasEffect(*MobEffect::getById(effectId));
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return entity->hasEffect(*MobEffect::getById(effectId));
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getGameDifficulty", []() -> int {
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RemoteCall::exportAs("GMLIB_API", "getGameDifficulty", []() -> int {
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if (auto level = ll::service::getLevel()) {
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if (auto level = ll::service::getLevel()) {
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Reference in New Issue
Block a user