修改buff相关接口名

This commit is contained in:
子沐呀
2024-08-01 21:14:08 +08:00
Unverified
parent e2e053c8c1
commit 2f987b1c93
3 changed files with 77 additions and 77 deletions
+43 -43
View File
@@ -1103,49 +1103,6 @@ interface Player {
/** 效果ID */
effectId: number
): boolean;
/** (GMLIB)获取buff信息 */
getEffectInfo(
/** 效果ID */
effectId: number
): {
/** 效果ID */
Id: number,
/** 效果等级 */
Amplifier: number,
/** 持续时间 */
Duration: number,
/** 简单难度下的持续时间 */
DurationEasy: number,
/** 普通难度下的持续时间 */
DurationNormal: number,
/** 困难难度下的持续时间 */
DurationHard: number,
/** 是否为信标给予 */
Ambient: boolean,
/** 是否显示粒子效果 */
ShowParticles: boolean
} | null;
/** (GMLIB)获取所有buff信息 */
getAllEffectsInfo(): {
/** 效果ID */
Id: number,
/** 效果等级 */
Amplifier: number,
/** 持续时间 */
Duration: number,
/** 简单难度下的持续时间 */
DurationEasy: number,
/** 普通难度下的持续时间 */
DurationNormal: number,
/** 困难难度下的持续时间 */
DurationHard: number,
/** 是否为信标给予 */
Ambient: boolean,
/** 是否显示粒子效果 */
ShowParticles: boolean
}[];
}
interface Entity {
@@ -1204,6 +1161,49 @@ interface Entity {
/** 实体族 */
family: string
): boolean;
/** (GMLIB)获取buff信息 */
getEffectInfo(
/** 效果ID */
effectId: number
): {
/** 效果ID */
Id: number,
/** 效果等级 */
Amplifier: number,
/** 持续时间 */
Duration: number,
/** 简单难度下的持续时间 */
DurationEasy: number,
/** 普通难度下的持续时间 */
DurationNormal: number,
/** 困难难度下的持续时间 */
DurationHard: number,
/** 是否为信标给予 */
Ambient: boolean,
/** 是否显示粒子效果 */
ShowParticles: boolean
} | null;
/** (GMLIB)获取所有buff信息 */
getAllEffectsInfo(): {
/** 效果ID */
Id: number,
/** 效果等级 */
Amplifier: number,
/** 持续时间 */
Duration: number,
/** 简单难度下的持续时间 */
DurationEasy: number,
/** 普通难度下的持续时间 */
DurationNormal: number,
/** 困难难度下的持续时间 */
DurationHard: number,
/** 是否为信标给予 */
Ambient: boolean,
/** 是否显示粒子效果 */
ShowParticles: boolean
}[];
}
interface Block {
+18 -18
View File
@@ -345,21 +345,21 @@ const GMLIB_API = {
/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
getPlayerDestroyBlockProgress: ll.import("GMLIB_API", "getPlayerDestroyBlockProgress"),
/** 获取玩家的buff是否显示 @type {function(Player,number):boolean} */
getPlayerEffectVisible: ll.import("GMLIB_API", "getPlayerEffectVisible"),
getEntityEffectVisible: ll.import("GMLIB_API", "getEntityEffectVisible"),
/** 获取玩家的buff持续时间 @type {function(Player,number):number} */
getPlayerEffectDuration: ll.import("GMLIB_API", "getPlayerEffectDuration"),
getEntityEffectDuration: ll.import("GMLIB_API", "getEntityEffectDuration"),
/** 获取玩家的buff简单模式下的持续时间 @type {function(Player,number):number} */
getPlayerEffectDurationEasy: ll.import("GMLIB_API", "getPlayerEffectDuration"),
getEntityEffectDurationEasy: ll.import("GMLIB_API", "getEntityEffectDuration"),
/** 获取玩家的buff困难模式下的持续时间 @type {function(Player,number):number} */
getPlayerEffectDurationHard: ll.import("GMLIB_API", "getPlayerEffectDurationHard"),
getEntityEffectDurationHard: ll.import("GMLIB_API", "getEntityEffectDurationHard"),
/** 获取玩家的buff普通模式下的持续时间 @type {function(Player,number):number} */
getPlayerEffectDurationNormal: ll.import("GMLIB_API", "getPlayerEffectDurationNormal"),
getEntityEffectDurationNormal: ll.import("GMLIB_API", "getEntityEffectDurationNormal"),
/** 获取玩家的buff效果等级 @type {function(Player,number):number} */
getPlayerEffectAmplifier: ll.import("GMLIB_API", "getPlayerEffectAmplifier"),
getEntityEffectAmplifier: ll.import("GMLIB_API", "getEntityEffectAmplifier"),
/** 获取玩家的buff是否为信标给予 @type {function(Player,number):boolean} */
getPlayerEffectAmbient: ll.import("GMLIB_API", "getPlayerEffectAmbient"),
getEntityEffectAmbient: ll.import("GMLIB_API", "getEntityEffectAmbient"),
/** 玩家是否拥有buff效果 @type {function(Player,number):boolean} */
playerHasEffect: ll.import("GMLIB_API", "playerHasEffect"),
entityHasEffect: ll.import("GMLIB_API", "entityHasEffect"),
/** 获取游戏难度 @type {function():number} */
getGameDifficulty: ll.import("GMLIB_API", "getGameDifficulty"),
/** 设置游戏难度 @type {function(difficulty):void} */
@@ -2583,7 +2583,7 @@ LLSE_Player.prototype.getDestroyProgress =
return GMLIB_API.getPlayerDestroyBlockProgress(this, block);
}
LLSE_Player.prototype.hasEffect =
LLSE_Entity.prototype.hasEffect =
/**
* 玩家是否拥有buff效果
* @param {number} effectId buff效果ID
@@ -2593,7 +2593,7 @@ LLSE_Player.prototype.hasEffect =
return GMLIB_API.playerHasEffect(this, effectId);
}
LLSE_Player.prototype.getEffectInfo =
LLSE_Entity.prototype.getEffectInfo =
/**
* 获取buff信息
* @param {number} effectId buff效果ID
@@ -2603,17 +2603,17 @@ LLSE_Player.prototype.getEffectInfo =
if (!this.hasEffect(effectId)) return null;
return {
Id: id,
Amplifier: GMLIB_API.getPlayerEffectAmbient(this, effectId),
Duration: GMLIB_API.getPlayerEffectDuration(this, effectId),
DurationEasy: GMLIB_API.getPlayerEffectDurationEasy(this, effectId),
DurationNormal: GMLIB_API.getPlayerEffectDurationNormal(this, effectId),
DurationHard: GMLIB_API.getPlayerEffectDurationHard(this, effectId),
Ambient: GMLIB_API.getPlayerEffectAmbient(this, effectId),
ShowParticles: GMLIB_API.getPlayerEffectAmbient(this, effectId),
Amplifier: GMLIB_API.getEntityEffectAmbient(this, effectId),
Duration: GMLIB_API.getEntityEffectDuration(this, effectId),
DurationEasy: GMLIB_API.getEntityEffectDurationEasy(this, effectId),
DurationNormal: GMLIB_API.getEntityEffectDurationNormal(this, effectId),
DurationHard: GMLIB_API.getEntityEffectDurationHard(this, effectId),
Ambient: GMLIB_API.getEntityEffectAmbient(this, effectId),
ShowParticles: GMLIB_API.getEntityEffectAmbient(this, effectId),
}
}
LLSE_Player.prototype.getAllEffectsInfo =
LLSE_Entity.prototype.getAllEffectsInfo =
/**
* 获取所有buff信息
* @returns {{Id: number, Amplifier: number, Duration: number, DurationEasy: number, DurationNormal: number, DurationHard: number, Ambient: boolean, ShowParticles: boolean}[]}
+16 -16
View File
@@ -890,50 +890,50 @@ void Export_Compatibility_API() {
RemoteCall::exportAs("GMLIB_API", "getPlayerDestroyBlockProgress", [](Player* player, Block const* block) -> float {
return player->getDestroyProgress(*block);
});
RemoteCall::exportAs("GMLIB_API", "getPlayerEffectVisible", [](Player* player, int effectId) -> bool {
if (auto effect = player->getEffect(effectId)) {
RemoteCall::exportAs("GMLIB_API", "getEntityEffectVisible", [](Actor* entity, int effectId) -> bool {
if (auto effect = entity->getEffect(effectId)) {
return effect->mEffectVisible;
}
return 0;
});
RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDuration", [](Player* player, int effectId) -> int {
if (auto effect = player->getEffect(effectId)) {
RemoteCall::exportAs("GMLIB_API", "getEntityEffectDuration", [](Actor* entity, int effectId) -> int {
if (auto effect = entity->getEffect(effectId)) {
return effect->mDuration;
}
return 0;
});
RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDurationEasy", [](Player* player, int effectId) -> int {
if (auto effect = player->getEffect(effectId)) {
RemoteCall::exportAs("GMLIB_API", "getEntityEffectDurationEasy", [](Actor* entity, int effectId) -> int {
if (auto effect = entity->getEffect(effectId)) {
return effect->mDurationEasy;
}
return 0;
});
RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDurationHard", [](Player* player, int effectId) -> int {
if (auto effect = player->getEffect(effectId)) {
RemoteCall::exportAs("GMLIB_API", "getEntityEffectDurationHard", [](Actor* entity, int effectId) -> int {
if (auto effect = entity->getEffect(effectId)) {
return effect->mDurationHard;
}
return 0;
});
RemoteCall::exportAs("GMLIB_API", "getPlayerEffectDurationNormal", [](Player* player, int effectId) -> int {
if (auto effect = player->getEffect(effectId)) {
RemoteCall::exportAs("GMLIB_API", "getEntityEffectDurationNormal", [](Actor* entity, int effectId) -> int {
if (auto effect = entity->getEffect(effectId)) {
return effect->mDurationNormal;
}
return 0;
});
RemoteCall::exportAs("GMLIB_API", "getPlayerEffectAmplifier", [](Player* player, int effectId) -> int {
if (auto effect = player->getEffect(effectId)) {
RemoteCall::exportAs("GMLIB_API", "getEntityEffectAmplifier", [](Actor* entity, int effectId) -> int {
if (auto effect = entity->getEffect(effectId)) {
return effect->mAmplifier;
}
return 0;
});
RemoteCall::exportAs("GMLIB_API", "getPlayerEffectAmbient", [](Player* player, int effectId) -> bool {
if (auto effect = player->getEffect(effectId)) {
RemoteCall::exportAs("GMLIB_API", "getEntityEffectAmbient", [](Actor* entity, int effectId) -> bool {
if (auto effect = entity->getEffect(effectId)) {
return effect->mAmbient;
}
return 0;
});
RemoteCall::exportAs("GMLIB_API", "playerHasEffect", [](Player* player, int effectId) -> int {
return player->hasEffect(*MobEffect::getById(effectId));
RemoteCall::exportAs("GMLIB_API", "entityHasEffect", [](Actor* entity, int effectId) -> int {
return entity->hasEffect(*MobEffect::getById(effectId));
});
RemoteCall::exportAs("GMLIB_API", "getGameDifficulty", []() -> int {
if (auto level = ll::service::getLevel()) {