feat: world spawn api
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@@ -51,10 +51,10 @@ void Export_Compatibility_API() {
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}
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return "null";
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});
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RemoteCall::exportAs("GMLIB_API", "setPlayerNbt", [](std::string uuid, std::string snbt) -> bool {
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RemoteCall::exportAs("GMLIB_API", "setPlayerNbt", [](std::string uuid, std::string snbt, bool forceCreate) -> bool {
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auto uid = mce::UUID::fromString(uuid);
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auto nbt = CompoundTag::fromSnbt(snbt);
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return GMLIB_Player::setPlayerNbt(uid, *nbt);
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return GMLIB_Player::setPlayerNbt(uid, *nbt, forceCreate);
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});
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RemoteCall::exportAs(
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"GMLIB_API",
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@@ -392,4 +392,27 @@ void Export_Compatibility_API() {
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auto auid = parseScriptUniqueID(uniqueId);
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return ll::service::getLevel()->fetchEntity(auid);
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});
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RemoteCall::exportAs("GMLIB_API", "getWorldSpawn", []() -> std::pair<BlockPos, int> {
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return {GMLIB_Level::getInstance()->getWorldSpawn(), 0};
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});
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RemoteCall::exportAs("GMLIB_API", "setWorldSpawn", [](std::pair<BlockPos, int> pos) -> bool {
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if (pos.second != 0) {
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return false;
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}
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GMLIB_Level::getInstance()->setWorldSpawn(pos.first);
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return true;
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerSpawnPoint", [](Player* pl) -> std::pair<BlockPos, int> {
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auto player = (GMLIB_Player*)pl;
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auto res = player->getSpawnPoint();
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return {res.first, res.second};
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});
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RemoteCall::exportAs("GMLIB_API", "setPlayerSpawnPoint", [](Player* pl, std::pair<BlockPos, int> pos) -> void {
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auto player = (GMLIB_Player*)pl;
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player->setSpawnPoint(pos.first, pos.second);
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});
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RemoteCall::exportAs("GMLIB_API", "clearPlayerSpawnPoint", [](Player* pl) -> void {
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auto player = (GMLIB_Player*)pl;
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player->clearSpawnPoint();
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});
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}
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