feat: add setMaxPlayers api
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Vendored
+9
-1
@@ -359,7 +359,7 @@ export class Minecraft {
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): string;
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/** 通过附魔ID获取附魔命名空间ID */
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static getMaxPlayers(
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static getEnchantTypeNameFromId(
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/** 附魔ID */
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id: number
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): string | null;
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@@ -367,6 +367,14 @@ export class Minecraft {
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/** 获取最大玩家数 */
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static getMaxPlayers(): number;
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/** 设置最大玩家数 */
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static setMaxPlayers(
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/** 最大玩家数 */
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count: number,
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/** 是否忽略原版限制 */
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ignoreVanillaLimit?: boolean
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): void;
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/** 玩家是否拥有NBT */
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static hasPlayerNbt(
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/** 玩家的uuid */
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@@ -280,6 +280,8 @@ const GMLIB_API = {
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getEnchantTypeNameFromId: ll.imports("GMLIB_API", "getEnchantTypeNameFromId"),
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/** 获取最大玩家数 @type {function():number} */
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getMaxPlayers: ll.imports("GMLib_ServerAPI", "getMaxPlayers"),
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/** 获取最大玩家数 @type {function(number,boolean):void} */
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setMaxPlayers: ll.imports("GMLib_ServerAPI", "setMaxPlayers"),
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/** 丢出玩家背包内物品 @type {function(Player,Item,boolean):boolean} */
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dropPlayerItem: ll.imports("GMLIB_API", "dropPlayerItem"),
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/** 获取玩家的RuntimeId @type {function(Player):number} */
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@@ -1113,6 +1115,15 @@ class Minecraft {
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return GMLIB_API.getMaxPlayers();
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}
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/**
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* 设置最大玩家数量
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* @param {number} count 最大玩家数量
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* @param {boolean} [ignoreVanillaLimit=false] 是否忽略原版限制
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*/
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static setMaxPlayers(count, ignoreVanillaLimit = false) {
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return GMLIB_API.setMaxPlayers(count, ignoreVanillaLimit);
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}
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/**
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* 玩家是否拥有NBT
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* @param {string} uuid 玩家的uuid
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