fix: fix crash before ServerStarted
This commit is contained in:
+50
-32
@@ -1,49 +1,67 @@
|
||||
#include "Global.h"
|
||||
|
||||
void Export_Legacy_GMLib_ServerAPI() {
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setEducationFeatureEnabled", []() -> void {
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setEducationFeatureEnabled", []() -> void {
|
||||
GMLIB_Level::addEducationEditionRequired();
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "registerAbilityCommand", []() -> void {
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "registerAbilityCommand", []() -> void {
|
||||
GMLIB_Level::forceEnableAbilityCommand();
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "addFloatingTextPacket", [](std::string text, std::pair<Vec3, int> pos, int dimid) -> int {
|
||||
auto ft = new GMLIB::Server::FloatingText(text, pos.first, pos.second);
|
||||
return ft->getRuntimeID();
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "deleteFloatingTextPacket", [](int id) -> void {
|
||||
RemoteCall::exportAs(
|
||||
"GMLib_ServerAPI",
|
||||
"addFloatingTextPacket",
|
||||
[](std::string text, std::pair<Vec3, int> pos, int dimid) -> int {
|
||||
auto ft = new GMLIB::Server::FloatingText(text, pos.first, pos.second);
|
||||
return ft->getRuntimeID();
|
||||
}
|
||||
);
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "deleteFloatingTextPacket", [](int id) -> void {
|
||||
GMLIB::Server::FloatingText::deleteFloatingText(id);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setEnableAchievement", []() -> void {
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setEnableAchievement", []() -> void {
|
||||
GMLIB_Level::setForceAchievementsEnabled();
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setForceTrustSkins", []() -> void {
|
||||
GMLIB_Level::setForceTrustSkin();
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setForceTrustSkins", []() -> void { GMLIB_Level::setForceTrustSkin(); });
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "enableCoResourcePack", []() -> void { GMLIB_Level::setCoResourcePack(); });
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "getLevelName", []() -> std::string {
|
||||
auto level = GMLIB_Level::getLevel();
|
||||
if (!level) {
|
||||
return "";
|
||||
}
|
||||
return level->getLevelName();
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "enableCoResourcePack", []() -> void {
|
||||
GMLIB_Level::setCoResourcePack();
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setLevelName", [](std::string name) -> void {
|
||||
auto level = GMLIB_Level::getLevel();
|
||||
if (!level) {
|
||||
return;
|
||||
}
|
||||
return level->setLevelName(name);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "getLevelName", []() -> std::string {
|
||||
return GMLIB_Level::getLevel()->getLevelName();
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setFakeSeed", [](int64_t seed) -> void {
|
||||
auto level = GMLIB_Level::getLevel();
|
||||
if (!level) {
|
||||
return;
|
||||
}
|
||||
return level->setFakeSeed(seed);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setLevelName", [](std::string name) -> void {
|
||||
GMLIB_Level::getLevel()->setLevelName(name);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "setFakeSeed", [](int64_t seed) -> void {
|
||||
GMLIB_Level::getLevel()->setFakeSeed(seed);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "spawnEntity", [](std::pair<Vec3, int> pos, std::string name) -> Actor* {
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "spawnEntity", [](std::pair<Vec3, int> pos, std::string name) -> Actor* {
|
||||
return GMLIB_Spawner::spawnEntity(pos.first, pos.second, name);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "shootProjectile", [](Actor* owner, std::string name, float speed, float offset) -> Actor* {
|
||||
auto ac = (GMLIB_Actor*)owner;
|
||||
return ac->shootProjectile(name, speed, offset);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "throwEntity", [](Actor* owner, Actor* actor, float speed, float offset) -> bool {
|
||||
auto ac = (GMLIB_Actor*)owner;
|
||||
return ac->throwEntity(actor, speed, offset);
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "PlayerToEntity", [](Player* player) -> Actor* {
|
||||
return (Actor*)player;
|
||||
});
|
||||
RemoteCall::exportAs(
|
||||
"GMLib_ServerAPI",
|
||||
"shootProjectile",
|
||||
[](Actor* owner, std::string name, float speed, float offset) -> Actor* {
|
||||
auto ac = (GMLIB_Actor*)owner;
|
||||
return ac->shootProjectile(name, speed, offset);
|
||||
}
|
||||
);
|
||||
RemoteCall::exportAs(
|
||||
"GMLib_ServerAPI",
|
||||
"throwEntity",
|
||||
[](Actor* owner, Actor* actor, float speed, float offset) -> bool {
|
||||
auto ac = (GMLIB_Actor*)owner;
|
||||
return ac->throwEntity(actor, speed, offset);
|
||||
}
|
||||
);
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "PlayerToEntity", [](Player* player) -> Actor* { return (Actor*)player; });
|
||||
}
|
||||
Reference in New Issue
Block a user