adapt: adapt LeviLamina 1.0.0-rc.3
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Vendored
-6
@@ -1717,9 +1717,6 @@ interface Block {
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/** (GMLIB) */
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canDropWithAnyTool(): boolean;
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/** (GMLIB)方块是否不需要工具采集 */
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isAlwaysDestroyable(): boolean;
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/** (GMLIB)检测方块是否能被玩家挖掘(比如插件拦截) */
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playerWillDestroy(
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/** 挖掘的玩家对象 */
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@@ -1758,9 +1755,6 @@ interface Item {
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block: Block
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): boolean;
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/** (GMLIB)获取物品可以拥有的附魔 */
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getLegalEnchants(): string[]
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/** (GMLIB)添加附魔 */
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applyEnchant(
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/** 附魔的命名空间ID */
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@@ -252,8 +252,6 @@ const GMLIB_API = {
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itemCanDestroySpecial: ll.import("GMLIB_API", "itemCanDestroySpecial"),
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/** @type {function(Block):boolean} */
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blockCanDropWithAnyTool: ll.import("GMLIB_API", "blockCanDropWithAnyTool"),
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/** 方块是否不需要工具采集 @type {function(Block):boolean} */
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blockIsAlwaysDestroyable: ll.import("GMLIB_API", "blockIsAlwaysDestroyable"),
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/** @type {function(Block,Player,IntPos):boolean} */
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blockPlayerWillDestroy: ll.import("GMLIB_API", "blockPlayerWillDestroy"),
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/** 使玩家攻击实体 @type {function(Entity,Player):boolean} */
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@@ -268,8 +266,6 @@ const GMLIB_API = {
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getBlockLightEmission: ll.import("GMLIB_API", "getBlockLightEmission"),
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/** 获取游戏规则列表 @type {function():Array.<{Name:string,Value:string,Type:"Bool"|"Float"|"Int"}>} */
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getGameRules: ll.import("GMLIB_API", "getGameRules"),
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/** 获取物品可以拥有的附魔 @type {function(Item):Array.<string>} */
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getLegalEnchants: ll.import("GMLIB_API", "getLegalEnchants"),
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/** 给物品添加附魔 @type {function(Item,string,number,boolean):boolean} */
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applyEnchant: ll.import("GMLIB_API", "applyEnchant"),
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/** 删除物品所有附魔 @type {function(Item):void} */
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@@ -2719,15 +2715,6 @@ LLSE_Block.prototype.canDropWithAnyTool =
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return GMLIB_API.blockCanDropWithAnyTool(this);
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};
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LLSE_Block.prototype.isAlwaysDestroyable =
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/**
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* 方块是否不需要工具采集
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* @returns {boolean} 方块是否不需要工具采集
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*/
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function () {
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return GMLIB_API.blockIsAlwaysDestroyable(this);
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};
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LLSE_Block.prototype.playerWillDestroy =
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/**
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* 检测方块是否能被玩家挖掘(比如插件拦截)
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@@ -2758,15 +2745,6 @@ LLSE_Player.prototype.pullInEntity =
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return GMLIB_API.playerPullInEntity(this, entity);
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};
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LLSE_Item.prototype.getLegalEnchants =
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/**
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* 获取物品可以拥有的合法附魔
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* @returns {Array.<string>} 附魔ID列表
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*/
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function () {
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return GMLIB_API.getLegalEnchants(this);
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};
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LLSE_Item.prototype.applyEnchant =
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/**
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* 添加附魔
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