Initial commit
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#include <memory>
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#include <ll/api/plugin/NativePlugin.h>
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#include "Plugin.h"
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namespace plugin {
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// The global plugin instance.
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std::unique_ptr<Plugin> plugin = nullptr;
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extern "C" {
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_declspec(dllexport) bool ll_plugin_load(ll::plugin::NativePlugin& self) {
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plugin = std::make_unique<plugin::Plugin>(self);
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return true;
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}
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/// @warning Unloading the plugin may cause a crash if the plugin has not released all of its
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/// resources. If you are unsure, keep this function commented out.
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// _declspec(dllexport) bool ll_plugin_unload(ll::plugin::Plugin&) {
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// plugin.reset();
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//
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// return true;
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// }
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_declspec(dllexport) bool ll_plugin_enable(ll::plugin::NativePlugin&) { return plugin->enable(); }
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_declspec(dllexport) bool ll_plugin_disable(ll::plugin::NativePlugin&) { return plugin->disable(); }
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}
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} // namespace plugin
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@@ -0,0 +1,6 @@
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#pragma once
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#include "include_all.h"
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#define PLUGIN_NAME "plugin"
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extern ll::Logger logger;
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@@ -0,0 +1,22 @@
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#include "Plugin.h"
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#include "Global.h"
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ll::Logger logger(PLUGIN_NAME);
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namespace plugin {
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Plugin::Plugin(ll::plugin::NativePlugin& self) : mSelf(self) {
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// Code for loading the plugin goes here.
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}
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bool Plugin::enable() {
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// Code for enabling the plugin goes here.
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return true;
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}
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bool Plugin::disable() {
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// Code for disabling the plugin goes here.
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return true;
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}
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} // namespace plugin
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@@ -0,0 +1,27 @@
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#pragma once
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#include <ll/api/plugin/NativePlugin.h>
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namespace plugin {
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class Plugin {
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public:
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explicit Plugin(ll::plugin::NativePlugin& self);
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Plugin(Plugin&&) = delete;
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Plugin(const Plugin&) = delete;
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Plugin& operator=(Plugin&&) = delete;
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Plugin& operator=(const Plugin&) = delete;
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~Plugin() = default;
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/// @return True if the plugin is enabled successfully.
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bool enable();
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/// @return True if the plugin is disabled successfully.
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bool disable();
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private:
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ll::plugin::NativePlugin& mSelf;
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};
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} // namespace plugin
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