feat: add playerWillDestroy,attack,pullInEntity

feat: add playerWillDestroy,attack,pullInEntity
This commit is contained in:
Kobe Bryant
2024-06-04 14:24:30 +08:00
committed by GitHub
Unverified
2 changed files with 40 additions and 1 deletions
+19
View File
@@ -659,4 +659,23 @@ void Export_Compatibility_API() {
RemoteCall::exportAs("GMLIB_API", "blockIsAlwaysDestroyable", [](Block const* block) -> bool {
return block->getMaterial().isAlwaysDestroyable();
});
RemoteCall::exportAs(
"GMLIB_API",
"blockPlayerWillDestroy",
[](Block const* block, Player* player, std::pair<BlockPos, int> pos) -> bool {
return block->playerWillDestroy(*player, pos.first);
}
);
RemoteCall::exportAs("GMLIB_API", "playerAttack", [](Player* player, Actor* entity) -> bool {
return player->attack(*entity, ActorDamageCause::EntityAttack);
});
RemoteCall::exportAs("GMLIB_API", "playerPullInEntity", [](Player* player, Actor* entity) -> bool {
return player->pullInEntity(*entity);
});
RemoteCall::exportAs("GMLIB_API", "getBlockTranslateKeyFromName", [](std::string const& blockName) -> std::string {
if (auto block = Block::tryGetFromRegistry(blockName)) {
return block->buildDescriptionId();
}
return blockName;
});
}