refactor: refactoring some api
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+1
-1
Submodule SDK-GMLIB updated: 37d92200bd...ae86cc4327
+35
-17
@@ -1,3 +1,6 @@
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// LiteLoader-AIDS automatic generated
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/// <reference path="D:\LiteLoader\VSCode/dts/HelperLib-master/src/index.d.ts"/>
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const GMLIB_API = {
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createFloatingText: ll.import("GMLIB_API", "createFloatingText"),
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deleteFloatingText: ll.import("GMLIB_API", "deleteFloatingText"),
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@@ -319,18 +322,6 @@ class Minecraft {
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return GMLIB_API.setWorldSpawn(pos);
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}
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static getPlayerSpawnPoint() {
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return GMLIB_API.getPlayerSpawnPoint();
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}
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static setPlayerSpawnPoint(pos) {
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GMLIB_API.setPlayerSpawnPoint(pos);
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}
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static clearPlayerSpawnPoint() {
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GMLIB_API.clearPlayerSpawnPoint();
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}
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static setEducationFeatureEnabled() {
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return GMLIB_API.setEducationFeatureEnabled();
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}
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@@ -367,10 +358,6 @@ class Minecraft {
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return GMLIB_API.setUnknownBlockCleaner();
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}
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static playerToEntity(player) {
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return GMLIB_API.PlayerToEntity(player);
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}
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static spawnEntity(pos, name) {
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return GMLIB_API.spawnEntity(pos, name);
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}
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@@ -819,6 +806,31 @@ class JsonI18n {
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}
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};
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LLSE_Player.prototype.toEntity = function () {
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return GMLIB_API.PlayerToEntity(this);
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}
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LLSE_Player.prototype.getSpawnPoint = function () {
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return GMLIB_API.getPlayerSpawnPoint(this);
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}
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LLSE_Player.prototype.setSpawnPoint = function (pos) {
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return GMLIB_API.setPlayerSpawnPoint(this, pos);
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}
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LLSE_Player.prototype.clearSpawnPoint = function () {
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return GMLIB_API.clearPlayerSpawnPoint(this);
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}
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LLSE_Entity.prototype.shootProjectile = function (proj, speed = 2, offset = 3) {
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return GMLIB_API.shootProjectile(this, proj, speed, offset);
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}
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LLSE_Entity.prototype.throwEntity = function (proj, speed = 2, offset = 3) {
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return GMLIB_API.throwEntity(this, proj, speed, offset);
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}
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module.exports = {
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StaticFloatingText,
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DynamicFloatingText,
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@@ -831,4 +843,10 @@ module.exports = {
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JsonLanguage,
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JsonI18n,
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Version
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};
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};
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@@ -171,10 +171,15 @@ void Export_Compatibility_API() {
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[](std::string key, std::vector<std::string> params) -> std::string { return I18n::get(key, params); }
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);
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RemoteCall::exportAs("GMLIB_API", "chooseResourcePackI18nLanguage", [](std::string code) -> void {
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I18n::chooseLanguage(code);
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if (GMLIB_Level::getInstance()) {
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I18n::chooseLanguage(code);
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}
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});
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RemoteCall::exportAs("GMLIB_API", "getResourcePackI18nLanguage", []() -> std::string {
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return I18n::getCurrentLanguage()->getFullLanguageCode();
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if (GMLIB_Level::getInstance()) {
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return I18n::getCurrentLanguage()->getFullLanguageCode();
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}
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return "unknown";
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerPosition", [](std::string uuid) -> std::pair<BlockPos, int> {
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auto uid = mce::UUID::fromString(uuid);
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