增加4个接口
- getItemCanDestroy - setItemCanDestroy - getItemCanPlaceOn - setItemCanPlaceOn
This commit is contained in:
Vendored
+18
@@ -1211,4 +1211,22 @@ interface Item {
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/** 要设置的惩罚等级 */
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/** 要设置的惩罚等级 */
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cost: number
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cost: number
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): void;
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): void;
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/** (GMLIB)获取冒险模式下能破坏的方块 */
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getCanDestroy(): string[];
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/** (GMLIB)设置冒险模式下能破坏的方块 */
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setCanDestroy(
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/** 能破坏的方块 */
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blocks: string[]
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): void;
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/** (GMLIB)获取冒险模式下能放置在什么方块上 */
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getCanPlaceOn(): string[];
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/** (GMLIB)设置冒险模式下能放置在什么方块上 */
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getCanPlaceOn(
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/** 能放置的方块 */
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blocks: string[]
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): void;
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}
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}
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+45
-1
@@ -303,7 +303,15 @@ const GMLIB_API = {
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/** 获取物品惩罚等级 @type {function(Item):number} */
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/** 获取物品惩罚等级 @type {function(Item):number} */
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getItemRepairCost: ll.import("GMLIB_API", "getItemRepairCost"),
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getItemRepairCost: ll.import("GMLIB_API", "getItemRepairCost"),
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/** 设置物品惩罚等级 @type {function(Item,number):void} */
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/** 设置物品惩罚等级 @type {function(Item,number):void} */
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setItemRepairCost: ll.import("GMLIB_API", "setItemRepairCost")
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setItemRepairCost: ll.import("GMLIB_API", "setItemRepairCost"),
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/** 获取物品冒险模式下可破坏的方块 @type {function(Item):Array.<string>} */
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getItemCanDestroy: ll.import("GMLIB_API", "getItemCanDestroy"),
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/** 设置物品冒险模式下可破坏的方块 @type {function(Item,Array.<string>):void} */
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setItemCanDestroy: ll.import("GMLIB_API", "setItemCanDestroy"),
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/** 获取物品冒险模式下能放置在什么方块上 @type {function(Item):Array.<string>} */
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getItemCanPlaceOn: ll.import("GMLIB_API", "getItemCanPlaceOn"),
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/** 设置物品冒险模式下能放置在什么方块上 @type {function(Item,Array.<string>):void} */
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setItemCanPlaceOn: ll.import("GMLIB_API", "setItemCanPlaceOn")
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}
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}
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/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
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/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
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@@ -2301,6 +2309,42 @@ LLSE_Item.prototype.setRepairCost =
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return GMLIB_API.setItemRepairCost(this, cost);
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return GMLIB_API.setItemRepairCost(this, cost);
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}
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}
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LLSE_Item.prototype.getCanDestroy =
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/**
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* 获取冒险模式下能破坏的方块
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* @returns {Array.<string>} 能破坏的方块
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*/
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function () {
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return GMLIB_API.getItemCanDestroy(this);
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}
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LLSE_Item.prototype.setCanDestroy =
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/**
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* 设置冒险模式下能破坏的方块
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* @param {Array.<string>} blocks 能破坏的方块
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*/
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function (blocks) {
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GMLIB_API.setItemCanDestroy(this, blocks);
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}
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LLSE_Item.prototype.getCanPlaceOn =
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/**
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* 获取冒险模式下能放置在什么方块上
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* @returns {Array.<string>} 能放置的方块
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*/
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function () {
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return GMLIB_API.getItemCanPlaceOn(this);
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}
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LLSE_Item.prototype.setCanPlaceOn =
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/**
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* 设置冒险模式下能放置在什么方块上
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* @param {Array.<string>} blocks 能放置的方块
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*/
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function (blocks) {
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GMLIB_API.setItemCanPlaceOn(this, blocks);
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}
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module.exports = {
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module.exports = {
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StaticFloatingText,
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StaticFloatingText,
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DynamicFloatingText,
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DynamicFloatingText,
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@@ -804,4 +804,32 @@ void Export_Compatibility_API() {
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RemoteCall::exportAs("GMLIB_API", "setItemRepairCost", [](ItemStack const* item, int cost) -> void {
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RemoteCall::exportAs("GMLIB_API", "setItemRepairCost", [](ItemStack const* item, int cost) -> void {
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((ItemStackBase*)item)->setRepairCost(cost);
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((ItemStackBase*)item)->setRepairCost(cost);
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});
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});
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RemoteCall::exportAs("GMLIB_API", "getItemCanDestroy", [](ItemStack const* item) -> std::vector<std::string> {
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std::vector<std::string> result = {};
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for (auto& block : ((GMLIB_ItemStack*)item)->getCanDestroy()) {
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result.push_back(block->getTypeName());
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}
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return result;
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});
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RemoteCall::exportAs(
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"GMLIB_API",
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"setItemCanDestroy",
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[](ItemStack const* item, std::vector<std::string> blocks) -> void {
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((GMLIB_ItemStack*)item)->setCanDestroy(blocks);
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}
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);
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RemoteCall::exportAs("GMLIB_API", "getItemCanPlaceOn", [](ItemStack const* item) -> std::vector<std::string> {
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std::vector<std::string> result = {};
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for (auto& block : ((GMLIB_ItemStack*)item)->getCanPlaceOn()) {
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result.push_back(block->getTypeName());
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}
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return result;
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});
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RemoteCall::exportAs(
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"GMLIB_API",
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"setItemCanPlaceOn",
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[](ItemStack const* item, std::vector<std::string> blocks) -> void {
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((GMLIB_ItemStack*)item)->setCanPlaceOn(blocks);
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}
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);
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}
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}
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