refactor: remove shit copy

This commit is contained in:
Tsubasa6848
2024-05-20 00:52:53 +08:00
Unverified
parent dc834e4246
commit de325c0a1e
5 changed files with 266 additions and 182 deletions
+22 -8
View File
@@ -23,7 +23,7 @@ void Export_Legacy_GMLib_ServerAPI() {
}
return level->getLevelName();
});
RemoteCall::exportAs("GMLib_ServerAPI", "setLevelName", [](std::string name) -> void {
RemoteCall::exportAs("GMLib_ServerAPI", "setLevelName", [](std::string const& name) -> void {
auto level = GMLIB_Level::getInstance();
if (!level) {
return;
@@ -33,13 +33,17 @@ void Export_Legacy_GMLib_ServerAPI() {
RemoteCall::exportAs("GMLib_ServerAPI", "setFakeSeed", [](int64_t seed) -> void {
return GMLIB_Level::setFakeSeed(seed);
});
RemoteCall::exportAs("GMLib_ServerAPI", "spawnEntity", [](std::pair<Vec3, int> pos, std::string name) -> Actor* {
return GMLIB_Spawner::spawnEntity(pos.first, pos.second, name);
});
RemoteCall::exportAs(
"GMLib_ServerAPI",
"spawnEntity",
[](std::pair<Vec3, int> pos, std::string const& name) -> Actor* {
return GMLIB_Spawner::spawnEntity(pos.first, pos.second, name);
}
);
RemoteCall::exportAs(
"GMLib_ServerAPI",
"shootProjectile",
[](Actor* owner, std::string name, float speed, float offset) -> Actor* {
[](Actor* owner, std::string const& name, float speed, float offset) -> Actor* {
auto ac = (GMLIB_Actor*)owner;
return ac->shootProjectile(name, speed, offset);
}
@@ -53,7 +57,17 @@ void Export_Legacy_GMLib_ServerAPI() {
}
);
RemoteCall::exportAs("GMLib_ServerAPI", "PlayerToEntity", [](Player* player) -> Actor* { return (Actor*)player; });
RemoteCall::exportAs("GMLib_ServerAPI", "addFakeList", [](const std::string& xuid,const std::string& name) -> bool { return GMLIB::Server::FakeList::addFakeList(name,xuid,ActorUniqueID(-1)); });
RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool { return GMLIB::Server::FakeList::removeFakeList(nameOrXuid); });
RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void { return GMLIB::Server::FakeList::removeAllFakeLists(); });
RemoteCall::exportAs(
"GMLib_ServerAPI",
"addFakeList",
[](const std::string& xuid, const std::string& name) -> bool {
return GMLIB::Server::FakeList::addFakeList(name, xuid, ActorUniqueID(-1));
}
);
RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool {
return GMLIB::Server::FakeList::removeFakeList(nameOrXuid);
});
RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void {
return GMLIB::Server::FakeList::removeAllFakeLists();
});
}