refactor: change Item to Entity in spawn event
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+2
-2
@@ -117,8 +117,8 @@ void Export_Event_API() {
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case doHash("gmlib::ItemActorSpawnAfterEvent"): {
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REGISTER_EVENT_LISTEN(
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GMLIB::Event::EntityEvent::ItemActorSpawnAfterEvent,
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(ItemStack * item, std::pair<Vec3, int> position, int64 spawnerUniqueId),
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(&event.getItem(),
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(Actor * item, std::pair<Vec3, int> position, int64 spawnerUniqueId),
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(&event.self(),
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{event.getPosition(), event.getBlockSource().getDimensionId().id},
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event.getSpawner().has_value() ? event.getSpawner()->getOrCreateUniqueID().id : -1),
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,
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