新增4接口
- getItemCategoryName - getItemCustomName - getItemEffecName - itemIsFood
This commit is contained in:
Vendored
+19
-7
@@ -760,7 +760,7 @@ declare class JsonConfig {
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): void;
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/** 获取所有数据 */
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getData(): Record<string,any>;
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getData(): Record<string, any>;
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/** 读取数据 */
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get<T>(
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@@ -1034,6 +1034,15 @@ interface Player {
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/** (GMLIB)获取玩家的rumtimeId */
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getRuntimeId(): number;
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/** (GMLIB)获取玩家饱食度 */
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getHungry(): number;
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/** (GMLIB)获取玩家盔甲覆盖百分比 */
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getArmorCoverPercentage(): number;
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/** (GMLIB)获取玩家盔甲值 */
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getArmorValue(): number;
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}
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interface Entity {
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@@ -1233,12 +1242,15 @@ interface Item {
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blocks: string[]
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): void;
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/** (GMLIB)获取玩家饱食度 */
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getHungry(): number;
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/** 获取物品分类名称 */
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getCategoryName(): string;
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/** (GMLIB)获取玩家盔甲覆盖百分比 */
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getArmorCoverPercentage(): number;
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/** 获取物品的命名 */
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getCustomName(): string;
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/** (GMLIB)获取玩家盔甲值 */
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getArmorValue(): number;
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/** 获取物品的BUFF效果名称 */
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getEffecName(): string;
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/** 物品是否为食物 */
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isFood(): boolean;
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}
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+45
-1
@@ -319,7 +319,15 @@ const GMLIB_API = {
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/** 获取玩家盔甲值 @type {function(Player):number} */
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getPlayerArmorValue: ll.import("GMLIB_API", "getPlayerArmorValue"),
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/** 获取实体主人的UniqueID @type {function(Entity):Entity} */
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getEntityOwnerUniqueId: ll.import("GMLIB_API", "getEntityOwnerUniqueId")
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getEntityOwnerUniqueId: ll.import("GMLIB_API", "getEntityOwnerUniqueId"),
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/** 获取物品分类名称 @type {function(Item):string} */
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getItemCategoryName: ll.import("GMLIB_API", "getItemCategoryName"),
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/** 获取物品的命名 @type {function(Item):string} */
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getItemCustomName: ll.import("GMLIB_API", "getItemCustomName"),
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/** 获取物品BUFF效果名称 @type {function(Item):string} */
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getItemEffecName: ll.import("GMLIB_API", "getItemEffecName"),
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/** 物品是否为食物 @type {function(Item):boolean} */
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itemIsFood: ll.import("GMLIB_API", "itemIsFood")
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}
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/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
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@@ -2390,6 +2398,42 @@ LLSE_Player.prototype.getEntityOwner =
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return uniqueId === -1 ? null : Minecraft.getEntityFromUniqueId(uniqueId);
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}
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LLSE_Item.prototype.getCategoryName =
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/**
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* 获取物品分类名称
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* @returns {string}
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*/
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function () {
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return GMLIB_API.getItemCategoryName(this);
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}
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LLSE_Item.prototype.getCustomName =
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/**
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* 获取物品的命名
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* @returns {string}
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*/
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function () {
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return GMLIB_API.getItemCustomName(this);
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}
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LLSE_Item.prototype.getEffecName =
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/**
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* 获取物品的BUFF效果名称
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* @returns {string}
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*/
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function () {
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return GMLIB_API.getItemEffecName(this);
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}
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LLSE_Item.prototype.isFood =
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/**
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* 物品是否为食物
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* @returns {boolean}
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*/
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function () {
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return GMLIB_API.itemIsFood(this);
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}
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module.exports = {
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StaticFloatingText,
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DynamicFloatingText,
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@@ -847,4 +847,19 @@ void Export_Compatibility_API() {
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RemoteCall::exportAs("GMLIB_API", "getEntityOwnerUniqueId", [](Actor* entity) -> int64 {
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return entity->getOwnerId().id;
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});
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RemoteCall::exportAs("GMLIB_API", "getItemCategoryName", [](ItemStack const* item) -> std::string {
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return item->getCategoryName();
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});
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RemoteCall::exportAs("GMLIB_API", "getItemCustomName", [](ItemStack const* item) -> std::string {
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return item->getCustomName();
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});
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RemoteCall::exportAs("GMLIB_API", "getItemEffecName", [](ItemStack const* item) -> std::string {
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return item->getEffectName();
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});
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RemoteCall::exportAs("GMLIB_API", "itemIsFood", [](ItemStack const* item) -> bool {
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if (auto itemDef = item->getItem()) {
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return itemDef->isFood();
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}
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return false;
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});
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}
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