refactor: use xmake to fetch sdk
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
add_rules("mode.debug", "mode.release")
|
||||
|
||||
add_repositories("liteldev-repo https://github.com/LiteLDev/xmake-repo.git")
|
||||
add_repositories("groupmountain-repo https://github.com/GroupMountain/xmake-repo.git")
|
||||
|
||||
if not has_config("vs_runtime") then
|
||||
set_runtimes("MD")
|
||||
@@ -9,6 +10,7 @@ end
|
||||
-- Option 1: Use the latest version of LeviLamina released on GitHub.
|
||||
add_requires("levilamina")
|
||||
add_requires("legacyremotecall")
|
||||
add_requires("gmlib")
|
||||
|
||||
-- Option 2: Use a specific version of LeviLamina released on GitHub.
|
||||
-- add_requires("levilamina x.x.x")
|
||||
@@ -53,16 +55,13 @@ target("GMLIB-LegacyRemoteCallApi") -- Change this to your plugin name.
|
||||
add_files(
|
||||
"src/**.cpp"
|
||||
)
|
||||
add_links(
|
||||
"SDK-GMLIB/Lib/GMLIB"
|
||||
)
|
||||
add_includedirs(
|
||||
"SDK-GMLIB",
|
||||
"src"
|
||||
)
|
||||
add_packages(
|
||||
"levilamina",
|
||||
"legacyremotecall"
|
||||
"legacyremotecall",
|
||||
"gmlib"
|
||||
)
|
||||
add_shflags(
|
||||
"/DELAYLOAD:bedrock_server.dll" -- Magic to import symbols from BDS
|
||||
|
||||
Reference in New Issue
Block a user