Compare commits
9 Commits
@@ -11,6 +11,8 @@ jobs:
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uses: actions/checkout@v2
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- uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: 2.9.9
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- run: |
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xmake repo -u
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@@ -11,6 +11,8 @@ jobs:
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uses: actions/checkout@v2
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- uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: 2.9.9
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- run: |
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xmake repo -u
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@@ -1,22 +1,22 @@
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const PlaceholderAPI = {
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/** 获取一个服务器变量的值 @type {function(string):string} */
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getValueAPI: ll.import("BEPlaceholderAPI", "GetValue"),
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getValueAPI: ll.imports("BEPlaceholderAPI", "GetValue"),
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/** 获取一个玩家变量的值 @type {function(string,Player):string} */
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getValueByPlayerAPI: ll.import("BEPlaceholderAPI", "GetValueWithPlayer"),
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getValueByPlayerAPI: ll.imports("BEPlaceholderAPI", "GetValueWithPlayer"),
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/** 注册一个玩家变量 @type {function(string,string,string):boolean} */
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registerPlayerPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerPlayerPlaceholder"),
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registerPlayerPlaceholderAPI: ll.imports("BEPlaceholderAPI", "registerPlayerPlaceholder"),
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/** 注册一个服务器变量 @type {function(string,string,string):boolean} */
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registerServerPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerServerPlaceholder"),
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registerServerPlaceholderAPI: ll.imports("BEPlaceholderAPI", "registerServerPlaceholder"),
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/** 注册一个静态变量 @type {function(string,string,string,number):boolean} */
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registerStaticPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerStaticPlaceholder"),
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registerStaticPlaceholderAPI: ll.imports("BEPlaceholderAPI", "registerStaticPlaceholder"),
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/** 翻译包含PAPI服务器变量的字符串 @type {function(string):string} */
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translateStringAPI: ll.import("BEPlaceholderAPI", "translateString"),
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translateStringAPI: ll.imports("BEPlaceholderAPI", "translateString"),
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/** 翻译包含PAPI玩家变量的字符串 @type {function(string,Player):string} */
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translateStringWithPlayerAPI: ll.import("BEPlaceholderAPI", "translateStringWithPlayer"),
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translateStringWithPlayerAPI: ll.imports("BEPlaceholderAPI", "translateStringWithPlayer"),
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/** 注销PAPI变量 @type {function(string):boolean} */
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unRegisterPlaceholderAPI: ll.import("BEPlaceholderAPI", "unRegisterPlaceholder"),
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unRegisterPlaceholderAPI: ll.imports("BEPlaceholderAPI", "unRegisterPlaceholder"),
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/** 获取所有已注册的PAPI变量 @type {function():Array.<string>} */
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getAllPAPI: ll.import("BEPlaceholderAPI", "getAllPAPI")
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getAllPAPI: ll.imports("BEPlaceholderAPI", "getAllPAPI")
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}
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Function.prototype.getName =
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+4
-4
@@ -116,7 +116,7 @@ module.exports = {
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*/
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emplaceListener: function (eventName, callback, priority = this.EventPriority.Normal, pluginName = getPluginName()) {
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if (typeof callback !== "function") throw new Error("callback must be a function!");
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const /** @type {number} */ eventId = ll.imports("GMLIB_Event_API", "emplaceListener")(pluginName, eventName, priority);
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const /** @type {number} */ eventId = ll.importss("GMLIB_Event_API", "emplaceListener")(pluginName, eventName, priority);
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if (eventId === -1) throw new Error(`Event ${eventName} creation failed!`);
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ll.exports((...data) => {
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let /** @type {boolean} */ result = typeof (data.slice(-1)[0]) === "boolean" ? data.pop() : false;
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@@ -146,7 +146,7 @@ module.exports = {
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* @param {boolean}
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*/
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removeListener: function (eventId) {
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const result = ll.imports("GMLIB_Event_API", "removeListener")(eventId);
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const result = ll.importss("GMLIB_Event_API", "removeListener")(eventId);
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if (result) {
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for (let [eventName, eventIds] of Object.entries(this.mEventData)) {
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this.mEventData[eventName] = eventIds.filter(id => id !== eventId);
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@@ -162,7 +162,7 @@ module.exports = {
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* @returns {boolean}
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*/
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hasListener: function (eventId) {
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return ll.imports("GMLIB_Event_API", "hasListener")(eventId);
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return ll.importss("GMLIB_Event_API", "hasListener")(eventId);
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},
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/**
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@@ -171,7 +171,7 @@ module.exports = {
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* @returns {number?}
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*/
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getListenerPriority: function (eventId) {
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const priority = ll.imports("GMLIB_Event_API", "getListenerPriority")(eventId);
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const priority = ll.importss("GMLIB_Event_API", "getListenerPriority")(eventId);
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return priority === -1 ? undefined : priority;
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},
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+24
-24
@@ -1,4 +1,4 @@
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// // const getNextCallbackId = ll.import("GMLIB_FormAPI", "getNextFormCallbackId");
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// // const getNextCallbackId = ll.imports("GMLIB_FormAPI", "getNextFormCallbackId");
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// class ServerSettingForm {
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// constructor() {
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@@ -6,35 +6,35 @@
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// }
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// static getDefaultPriority() {
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// return ll.import("GMLIB_ServerSettingForm", "getDefaultPriority")();
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// return ll.imports("GMLIB_ServerSettingForm", "getDefaultPriority")();
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// }
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// static hasTitle() {
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// return ll.import("GMLIB_ServerSettingForm", "hasTitle")();
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// return ll.imports("GMLIB_ServerSettingForm", "hasTitle")();
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// }
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// static getTitle() {
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// return ll.import("GMLIB_ServerSettingForm", "getTitle")();
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// return ll.imports("GMLIB_ServerSettingForm", "getTitle")();
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// }
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// static setTitle(title, forceModify = false) {
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// return ll.import("GMLIB_ServerSettingForm", "setTitle")(title, forceModify);
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// return ll.imports("GMLIB_ServerSettingForm", "setTitle")(title, forceModify);
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// }
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// static hasIcon() {
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// return ll.import("GMLIB_ServerSettingForm", "hasIcon")();
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// return ll.imports("GMLIB_ServerSettingForm", "hasIcon")();
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// }
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// static getIconData() {
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// return hasIcon() ? ll.import("GMLIB_ServerSettingForm", "getIconData")() : null;
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// return hasIcon() ? ll.imports("GMLIB_ServerSettingForm", "getIconData")() : null;
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// }
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// static getIconType() {
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// return ll.import("GMLIB_ServerSettingForm", "getIconType")();
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// return ll.imports("GMLIB_ServerSettingForm", "getIconType")();
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// }
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// static setIcon(data, type = 0, forceModify = false) {
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// return ll.import("GMLIB_ServerSettingForm", "setIcon")(data, type, forceModify);
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// return ll.imports("GMLIB_ServerSettingForm", "setIcon")(data, type, forceModify);
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// }
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// static addLabel(
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@@ -44,7 +44,7 @@
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// ) {
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addLabel")(text, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addLabel")(text, detectorId, priority);
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// }
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@@ -60,7 +60,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addInput")(text, placeholder, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addInput")(text, placeholder, defaultVal, callbackId, detectorId, priority);
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// }
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// static addToggle(
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@@ -74,7 +74,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addToggle")(text, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addToggle")(text, defaultVal, callbackId, detectorId, priority);
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// }
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// static addDropdown(
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@@ -89,7 +89,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addDropdown")(text, options, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addDropdown")(text, options, defaultVal, callbackId, detectorId, priority);
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// }
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// static addSlider(
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@@ -106,7 +106,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addSlider")(text, min, max, step, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addSlider")(text, min, max, step, defaultVal, callbackId, detectorId, priority);
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// }
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// static addStepSlider(
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@@ -121,57 +121,57 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addStepSlider")(text, steps, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addStepSlider")(text, steps, defaultVal, callbackId, detectorId, priority);
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// }
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// static removeElement(id) {
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// return ll.import("GMLIB_ServerSettingForm", "removeElement")(id);
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// return ll.imports("GMLIB_ServerSettingForm", "removeElement")(id);
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// }
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// }
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// class NpcDialogueForm {
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// constructor(npcName, sceneName, dialogue) {
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// this.mFormId = ll.import("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
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// this.mFormId = ll.imports("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
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// }
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// addButton(button) {
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// return ll.import("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
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// return ll.imports("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
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// }
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// sendTo(pl, callback = (pl, index, type) => { }, free = true) {
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// let callbackId = getNextCallbackId();
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.import("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
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// ll.imports("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
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// if (free) {
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// this.destroy();
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// }
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// }
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// destroy() {
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// ll.import("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
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// ll.imports("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
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// }
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// }
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// class ChestForm {
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// constructor(npcName, sceneName, dialogue) {
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// this.mFormId = ll.import("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
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// this.mFormId = ll.imports("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
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// }
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// addButton(button) {
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// return ll.import("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
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// return ll.imports("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
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// }
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// sendTo(pl, free = true) {
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// //let callbackId = getNextCallbackId();
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// //ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// //ll.import("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
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// //ll.imports("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
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// //if (free) {
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// // this.destroy();
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// //}
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// }
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// destroy() {
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// //ll.import("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
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// //ll.imports("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
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// }
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// }
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Vendored
+3
@@ -1556,6 +1556,9 @@ interface Player {
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slot: number
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): Item;
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/** (GMLIB & Glacie)获取客户端版本协议*/
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getNetworkProtocolVersion(): number
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/** (GMLIB)发送更新更新物品数据包 */
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sendInventorySlotPacket(
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/** 容器ID */
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+225
-214
@@ -1,437 +1,439 @@
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/** LRCA导出接口 */
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const GMLIB_API = {
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/** 创建悬浮字 @type {function(FloatPos,string,boolean):number} */
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createFloatingText: ll.import("GMLIB_API", "createFloatingText"),
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createFloatingText: ll.imports("GMLIB_API", "createFloatingText"),
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/** 删除悬浮字 @type {function(number):boolean} */
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deleteFloatingText: ll.import("GMLIB_API", "deleteFloatingText"),
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deleteFloatingText: ll.imports("GMLIB_API", "deleteFloatingText"),
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/** 设置悬浮字文本 @type {function(number,string):boolean} */
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setFloatingTextData: ll.import("GMLIB_API", "setFloatingTextData"),
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setFloatingTextData: ll.imports("GMLIB_API", "setFloatingTextData"),
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/** 发送悬浮字给玩家 @type {function(number,Player):boolean} */
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sendFloatingTextToPlayer: ll.import("GMLIB_API", "sendFloatingTextToPlayer"),
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sendFloatingTextToPlayer: ll.imports("GMLIB_API", "sendFloatingTextToPlayer"),
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/** 发送悬浮字给所有玩家 @type {function(number):boolean} */
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sendFloatingText: ll.import("GMLIB_API", "sendFloatingText"),
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sendFloatingText: ll.imports("GMLIB_API", "sendFloatingText"),
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/** 删除玩家的悬浮字 @type {function(number,Player):boolean} */
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removeFloatingTextFromPlayer: ll.import("GMLIB_API", "removeFloatingTextFromPlayer"),
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removeFloatingTextFromPlayer: ll.imports("GMLIB_API", "removeFloatingTextFromPlayer"),
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/** 删除所有玩家悬浮字 @type {function(number):boolean} */
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removeFloatingText: ll.import("GMLIB_API", "removeFloatingText"),
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removeFloatingText: ll.imports("GMLIB_API", "removeFloatingText"),
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/** 更新玩家的悬浮字 @type {function(number,Player):boolean} */
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updateClientFloatingTextData: ll.import("GMLIB_API", "updateClientFloatingTextData"),
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updateClientFloatingTextData: ll.imports("GMLIB_API", "updateClientFloatingTextData"),
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/** 更新所有玩家的悬浮字 @type {function(number):boolean} */
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updateAllClientsFloatingTextData: ll.import("GMLIB_API", "updateAllClientsFloatingTextData"),
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updateAllClientsFloatingTextData: ll.imports("GMLIB_API", "updateAllClientsFloatingTextData"),
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/** 获取服务器Mspt @type {function():number} */
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getServerMspt: ll.import("GMLIB_API", "getServerMspt"),
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getServerMspt: ll.imports("GMLIB_API", "getServerMspt"),
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/** 获取服务器当前tps @type {function():number} */
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getServerCurrentTps: ll.import("GMLIB_API", "getServerCurrentTps"),
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getServerCurrentTps: ll.imports("GMLIB_API", "getServerCurrentTps"),
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/** 获取服务器平均tps @type {function():number} */
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getServerAverageTps: ll.import("GMLIB_API", "getServerAverageTps"),
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getServerAverageTps: ll.imports("GMLIB_API", "getServerAverageTps"),
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/** 获取存档内所有玩家的uuid @type {function():Array<string>} */
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getAllPlayerUuids: ll.import("GMLIB_API", "getAllPlayerUuids"),
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getAllPlayerUuids: ll.imports("GMLIB_API", "getAllPlayerUuids"),
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/** 获取玩家NBT @type {function(string):NbtCompound} */
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getPlayerNbt: ll.import("GMLIB_API", "getPlayerNbt"),
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getPlayerNbt: ll.imports("GMLIB_API", "getPlayerNbt"),
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/** 设置玩家NBT @type {function(string,NbtCompound,boolean):boolean} */
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setPlayerNbt: ll.import("GMLIB_API", "setPlayerNbt"),
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setPlayerNbt: ll.imports("GMLIB_API", "setPlayerNbt"),
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/** 覆盖玩家的特定nbtTags @type {function(string,NbtCompound,Array.<string>):boolean} */
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setPlayerNbtTags: ll.import("GMLIB_API", "setPlayerNbtTags"),
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setPlayerNbtTags: ll.imports("GMLIB_API", "setPlayerNbtTags"),
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/** 删除玩家所有的NBT @type {function(string):boolean} */
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deletePlayerNbt: ll.import("GMLIB_API", "deletePlayerNbt"),
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deletePlayerNbt: ll.imports("GMLIB_API", "deletePlayerNbt"),
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/** 使用特定语言翻译资源包文本 @type {function(string,Array.<string>,string):string} */
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resourcePackTranslate: ll.import("GMLIB_API", "resourcePackTranslate"),
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resourcePackTranslate: ll.imports("GMLIB_API", "resourcePackTranslate"),
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/** 使用默认语言翻译资源包文本 @type {function(string,Array.<string>):string} */
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resourcePackDefaultTranslate: ll.import("GMLIB_API", "resourcePackDefaultTranslate"),
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resourcePackDefaultTranslate: ll.imports("GMLIB_API", "resourcePackDefaultTranslate"),
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/** 获取资源包默认语言 @type {function():string} */
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getResourcePackI18nLanguage: ll.import("GMLIB_API", "getResourcePackI18nLanguage"),
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getResourcePackI18nLanguage: ll.imports("GMLIB_API", "getResourcePackI18nLanguage"),
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/** 设置资源包默认语言 @type {function(string):void} */
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chooseResourcePackI18nLanguage: ll.import("GMLIB_API", "chooseResourcePackI18nLanguage"),
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chooseResourcePackI18nLanguage: ll.imports("GMLIB_API", "chooseResourcePackI18nLanguage"),
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/** 启用教育版内容 @type {function():void} */
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setEducationFeatureEnabled: ll.import("GMLib_ServerAPI", "setEducationFeatureEnabled"),
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setEducationFeatureEnabled: ll.imports("GMLib_ServerAPI", "setEducationFeatureEnabled"),
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/** 注册Ability命令 @type {function():void} */
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registerAbilityCommand: ll.import("GMLib_ServerAPI", "registerAbilityCommand"),
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registerAbilityCommand: ll.imports("GMLib_ServerAPI", "registerAbilityCommand"),
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/** 启用Xbox成就 @type {function():void} */
|
||||
setEnableAchievement: ll.import("GMLib_ServerAPI", "setEnableAchievement"),
|
||||
setEnableAchievement: ll.imports("GMLib_ServerAPI", "setEnableAchievement"),
|
||||
/** 信任所有玩家皮肤 @type {function():void} */
|
||||
setForceTrustSkins: ll.import("GMLib_ServerAPI", "setForceTrustSkins"),
|
||||
setForceTrustSkins: ll.imports("GMLib_ServerAPI", "setForceTrustSkins"),
|
||||
/** 资源包双端共存 @type {function():void} */
|
||||
enableCoResourcePack: ll.import("GMLib_ServerAPI", "enableCoResourcePack"),
|
||||
enableCoResourcePack: ll.imports("GMLib_ServerAPI", "enableCoResourcePack"),
|
||||
/** 获取存档名字 @type {function():string} */
|
||||
getLevelName: ll.import("GMLib_ServerAPI", "getLevelName"),
|
||||
getLevelName: ll.imports("GMLib_ServerAPI", "getLevelName"),
|
||||
/** 设置存档名字 @type {function(string):boolean} */
|
||||
setLevelName: ll.import("GMLib_ServerAPI", "setLevelName"),
|
||||
setLevelName: ll.imports("GMLib_ServerAPI", "setLevelName"),
|
||||
/** 设置假种子 @type {function(number):void} */
|
||||
setFakeSeed: ll.import("GMLib_ServerAPI", "setFakeSeed"),
|
||||
setFakeSeed: ll.imports("GMLib_ServerAPI", "setFakeSeed"),
|
||||
/** 强制生成实体 @type {function(FloatPos,string):Entity} */
|
||||
spawnEntity: ll.import("GMLib_ServerAPI", "spawnEntity"),
|
||||
spawnEntity: ll.imports("GMLib_ServerAPI", "spawnEntity"),
|
||||
/** 射弹投射物 @type {function(Entity,string,number,number):boolean} */
|
||||
shootProjectile: ll.import("GMLib_ServerAPI", "shootProjectile"),
|
||||
shootProjectile: ll.imports("GMLib_ServerAPI", "shootProjectile"),
|
||||
/** 投掷实体 @type {function(Entity,Entity,number,number):boolean} */
|
||||
throwEntity: ll.import("GMLib_ServerAPI", "throwEntity"),
|
||||
throwEntity: ll.imports("GMLib_ServerAPI", "throwEntity"),
|
||||
/** 根据玩家对象获取实体对象 @type {function(Player):Entity} */
|
||||
PlayerToEntity: ll.import("GMLib_ServerAPI", "PlayerToEntity"),
|
||||
PlayerToEntity: ll.imports("GMLib_ServerAPI", "PlayerToEntity"),
|
||||
/** 启用错误方块清理 @type {function():void} */
|
||||
setUnknownBlockCleaner: ll.import("GMLib_ModAPI", "setUnknownBlockCleaner"),
|
||||
setUnknownBlockCleaner: ll.imports("GMLib_ModAPI", "setUnknownBlockCleaner"),
|
||||
/** 获取实验性功能ID列表 @type {function():Array<number>} */
|
||||
getAllExperiments: ll.import("GMLIB_API", "getAllExperiments"),
|
||||
getAllExperiments: ll.imports("GMLIB_API", "getAllExperiments"),
|
||||
/** 获取实验性功能文本的键名 @type {function(number):string} */
|
||||
getExperimentTranslateKey: ll.import("GMLIB_API", "getExperimentTranslateKey"),
|
||||
getExperimentTranslateKey: ll.imports("GMLIB_API", "getExperimentTranslateKey"),
|
||||
/** 获取实验性功能启用状态 @type {function(number):boolean} */
|
||||
getExperimentEnabled: ll.import("GMLib_ModAPI", "getExperimentEnabled"),
|
||||
getExperimentEnabled: ll.imports("GMLib_ModAPI", "getExperimentEnabled"),
|
||||
/** 设置实验性功能启用状态 @type {function(number,boolean):void} */
|
||||
setExperimentEnabled: ll.import("GMLib_ModAPI", "setExperimentEnabled"),
|
||||
setExperimentEnabled: ll.imports("GMLib_ModAPI", "setExperimentEnabled"),
|
||||
/** 注销合成表 @type {function(string):boolean} */
|
||||
unregisterRecipe: ll.import("GMLIB_API", "unregisterRecipe"),
|
||||
unregisterRecipe: ll.imports("GMLIB_API", "unregisterRecipe"),
|
||||
/** 设置实验性依赖 @type {function(number):void} */
|
||||
registerExperimentsRequire: ll.import("GMLib_ModAPI", "registerExperimentsRequire"),
|
||||
registerExperimentsRequire: ll.imports("GMLib_ModAPI", "registerExperimentsRequire"),
|
||||
/** 注册切石机合成表 @type {function(string,string,number,string,number,number):boolean} */
|
||||
registerStoneCutterRecipe: ll.import("GMLib_ModAPI", "registerStoneCutterRecipe"),
|
||||
registerStoneCutterRecipe: ll.imports("GMLib_ModAPI", "registerStoneCutterRecipe"),
|
||||
/** 注册锻造纹饰合成表 @type {function(string,string,string,string):boolean} */
|
||||
registerSmithingTrimRecipe: ll.import("GMLib_ModAPI", "registerSmithingTrimRecipe"),
|
||||
registerSmithingTrimRecipe: ll.imports("GMLib_ModAPI", "registerSmithingTrimRecipe"),
|
||||
/** 注册锻造配方合成表 @type {function(string,string,string,string):boolean} */
|
||||
registerSmithingTransformRecipe: ll.import("GMLib_ModAPI", "registerSmithingTransformRecipe"),
|
||||
registerSmithingTransformRecipe: ll.imports("GMLib_ModAPI", "registerSmithingTransformRecipe"),
|
||||
/** 注册酿造容器表 @type {function(string,string,string,string):boolean} */
|
||||
registerBrewingContainerRecipe: ll.import("GMLib_ModAPI", "registerBrewingContainerRecipe"),
|
||||
registerBrewingContainerRecipe: ll.imports("GMLib_ModAPI", "registerBrewingContainerRecipe"),
|
||||
/** 注册酿造混合表 @type {function(string,string,string,string):boolean} */
|
||||
registerBrewingMixRecipe: ll.import("GMLib_ModAPI", "registerBrewingMixRecipe"),
|
||||
registerBrewingMixRecipe: ll.imports("GMLib_ModAPI", "registerBrewingMixRecipe"),
|
||||
/** 注册熔炼合成表 @type {function(string,string,string,Array.<string>):boolean} */
|
||||
registerFurnaceRecipe: ll.import("GMLib_ModAPI", "registerFurnaceRecipe"),
|
||||
registerFurnaceRecipe: ll.imports("GMLib_ModAPI", "registerFurnaceRecipe"),
|
||||
/** 注册有序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||
registerShapedRecipe: ll.import("GMLib_ModAPI", "registerShapedRecipe"),
|
||||
registerShapedRecipe: ll.imports("GMLib_ModAPI", "registerShapedRecipe"),
|
||||
/** 注册无序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||
registerShapelessRecipe: ll.import("GMLib_ModAPI", "registerShapelessRecipe"),
|
||||
registerShapelessRecipe: ll.imports("GMLib_ModAPI", "registerShapelessRecipe"),
|
||||
/** 注册有序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||
registerCustomShapedRecipe: ll.import("GMLIB_API", "registerCustomShapedRecipe"),
|
||||
registerCustomShapedRecipe: ll.imports("GMLIB_API", "registerCustomShapedRecipe"),
|
||||
/** 注册无序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||
registerCustomShapelessRecipe: ll.import("GMLIB_API", "registerCustomShapelessRecipe"),
|
||||
registerCustomShapelessRecipe: ll.imports("GMLIB_API", "registerCustomShapelessRecipe"),
|
||||
/** 检测LRCA版本是否大于或等于此版本 @type {function(number,number,number):boolean} */
|
||||
isVersionMatched: ll.import("GMLIB_API", "isVersionMatched"),
|
||||
isVersionMatched: ll.imports("GMLIB_API", "isVersionMatched"),
|
||||
/** 获取LRCA版本 @type {function():string} */
|
||||
getVersion_LRCA: ll.import("GMLIB_API", "getVersion_LRCA"),
|
||||
getVersion_LRCA: ll.imports("GMLIB_API", "getVersion_LRCA"),
|
||||
/** 获取GMLIB版本 @type {function():string} */
|
||||
getVersion_GMLIB: ll.import("GMLIB_API", "getVersion_GMLIB"),
|
||||
getVersion_GMLIB: ll.imports("GMLIB_API", "getVersion_GMLIB"),
|
||||
/** 获取玩家坐标 @type {function(string):IntPos} */
|
||||
getPlayerPosition: ll.import("GMLIB_API", "getPlayerPosition"),
|
||||
getPlayerPosition: ll.imports("GMLIB_API", "getPlayerPosition"),
|
||||
/** 设置玩家坐标 @type {function(string,IntPos):boolean} */
|
||||
setPlayerPosition: ll.import("GMLIB_API", "setPlayerPosition"),
|
||||
setPlayerPosition: ll.imports("GMLIB_API", "setPlayerPosition"),
|
||||
/** 玩家是否存在于计分板 @type {function(string,string):boolean} */
|
||||
playerHasScore: ll.import("GMLIB_API", "playerHasScore"),
|
||||
playerHasScore: ll.imports("GMLIB_API", "playerHasScore"),
|
||||
/** 获取玩家在计分板中的值 @type {function(string,string):number} */
|
||||
getPlayerScore: ll.import("GMLIB_API", "getPlayerScore"),
|
||||
getPlayerScore: ll.imports("GMLIB_API", "getPlayerScore"),
|
||||
/** 增加玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
addPlayerScore: ll.import("GMLIB_API", "addPlayerScore"),
|
||||
addPlayerScore: ll.imports("GMLIB_API", "addPlayerScore"),
|
||||
/** 减少玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
reducePlayerScore: ll.import("GMLIB_API", "reducePlayerScore"),
|
||||
reducePlayerScore: ll.imports("GMLIB_API", "reducePlayerScore"),
|
||||
/** 设置玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
setPlayerScore: ll.import("GMLIB_API", "setPlayerScore"),
|
||||
setPlayerScore: ll.imports("GMLIB_API", "setPlayerScore"),
|
||||
/** 重置玩家在计分板中的数据 @type {function(string,string):boolean} */
|
||||
resetPlayerScore: ll.import("GMLIB_API", "resetPlayerScore"),
|
||||
resetPlayerScore: ll.imports("GMLIB_API", "resetPlayerScore"),
|
||||
/** 重置玩家所有的计分板数据 @type {function(string):boolean} */
|
||||
resetPlayerScores: ll.import("GMLIB_API", "resetPlayerScores"),
|
||||
resetPlayerScores: ll.imports("GMLIB_API", "resetPlayerScores"),
|
||||
/** 实体是否存在于计分板中 @type {function(string,string):boolean} */
|
||||
entityHasScore: ll.import("GMLIB_API", "entityHasScore"),
|
||||
entityHasScore: ll.imports("GMLIB_API", "entityHasScore"),
|
||||
/** 获取实体在计分板中的值 @type {function(string,string):number} */
|
||||
getEntityScore: ll.import("GMLIB_API", "getEntityScore"),
|
||||
getEntityScore: ll.imports("GMLIB_API", "getEntityScore"),
|
||||
/** 增加实体在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
addEntityScore: ll.import("GMLIB_API", "addEntityScore"),
|
||||
addEntityScore: ll.imports("GMLIB_API", "addEntityScore"),
|
||||
/** 减少实体在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
reduceEntityScore: ll.import("GMLIB_API", "reduceEntityScore"),
|
||||
reduceEntityScore: ll.imports("GMLIB_API", "reduceEntityScore"),
|
||||
/** 设置实体在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
setEntityScore: ll.import("GMLIB_API", "setEntityScore"),
|
||||
setEntityScore: ll.imports("GMLIB_API", "setEntityScore"),
|
||||
/** 重置实体在计分板中的数据 @type {function(string,string):boolean} */
|
||||
resetEntityScore: ll.import("GMLIB_API", "resetEntityScore"),
|
||||
resetEntityScore: ll.imports("GMLIB_API", "resetEntityScore"),
|
||||
/** 重置实体所有的计分板数据 @type {function(string):boolean} */
|
||||
resetEntityScores: ll.import("GMLIB_API", "resetEntityScores"),
|
||||
resetEntityScores: ll.imports("GMLIB_API", "resetEntityScores"),
|
||||
/** 字符串是否存在于计分板 @type {function(string,string):boolean} */
|
||||
fakePlayerHasScore: ll.import("GMLIB_API", "fakePlayerHasScore"),
|
||||
fakePlayerHasScore: ll.imports("GMLIB_API", "fakePlayerHasScore"),
|
||||
/** 获取字符串在计分板中的值 @type {function(string,string):number} */
|
||||
getFakePlayerScore: ll.import("GMLIB_API", "getFakePlayerScore"),
|
||||
getFakePlayerScore: ll.imports("GMLIB_API", "getFakePlayerScore"),
|
||||
/** 增加字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
addFakePlayerScore: ll.import("GMLIB_API", "addFakePlayerScore"),
|
||||
addFakePlayerScore: ll.imports("GMLIB_API", "addFakePlayerScore"),
|
||||
/** 减少字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
reduceFakePlayerScore: ll.import("GMLIB_API", "reduceFakePlayerScore"),
|
||||
reduceFakePlayerScore: ll.imports("GMLIB_API", "reduceFakePlayerScore"),
|
||||
/** 设置字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
||||
setFakePlayerScore: ll.import("GMLIB_API", "setFakePlayerScore"),
|
||||
setFakePlayerScore: ll.imports("GMLIB_API", "setFakePlayerScore"),
|
||||
/** 重置字符串在计分板中的数据 @type {function(string,string):boolean} */
|
||||
resetFakePlayerScore: ll.import("GMLIB_API", "resetFakePlayerScore"),
|
||||
resetFakePlayerScore: ll.imports("GMLIB_API", "resetFakePlayerScore"),
|
||||
/** 重置字符串所有的计分板数据 @type {function(string):boolean} */
|
||||
resetFakePlayerScores: ll.import("GMLIB_API", "resetFakePlayerScores"),
|
||||
resetFakePlayerScores: ll.imports("GMLIB_API", "resetFakePlayerScores"),
|
||||
/** 创建计分板 @type {function(string):boolean} */
|
||||
addObjective: ll.import("GMLIB_API", "addObjective"),
|
||||
addObjective: ll.imports("GMLIB_API", "addObjective"),
|
||||
/** 创建带有显示名称的计分板 @type {function(string,string):boolean} */
|
||||
addObjectiveWithDisplayName: ll.import("GMLIB_API", "addObjectiveWithDisplayName"),
|
||||
addObjectiveWithDisplayName: ll.imports("GMLIB_API", "addObjectiveWithDisplayName"),
|
||||
/** 获取计分板显示名字 @type {function(string):string} */
|
||||
getDisplayName: ll.import("GMLIB_API", "getDisplayName"),
|
||||
getDisplayName: ll.imports("GMLIB_API", "getDisplayName"),
|
||||
/** 设置计分板显示名字 @type {function(string,string):boolean} */
|
||||
setDisplayName: ll.import("GMLIB_API", "setDisplayName"),
|
||||
setDisplayName: ll.imports("GMLIB_API", "setDisplayName"),
|
||||
/** 删除计分板 @type {function(string):boolean} */
|
||||
removeObjective: ll.import("GMLIB_API", "removeObjective"),
|
||||
removeObjective: ll.imports("GMLIB_API", "removeObjective"),
|
||||
/** 设置计分板显示 @type {function(string,"list"|"sidebar"|"belowname",0|1):void} */
|
||||
setDisplayObjective: ll.import("GMLIB_API", "setDisplayObjective"),
|
||||
setDisplayObjective: ll.imports("GMLIB_API", "setDisplayObjective"),
|
||||
/** 清除计分板显示 @type {function("list"|"sidebar"|"belowname"):void} */
|
||||
clearDisplayObjective: ll.import("GMLIB_API", "clearDisplayObjective"),
|
||||
clearDisplayObjective: ll.imports("GMLIB_API", "clearDisplayObjective"),
|
||||
/** 获取所有计分板 @type {function():Array.<string>} */
|
||||
getAllObjectives: ll.import("GMLIB_API", "getAllObjectives"),
|
||||
getAllObjectives: ll.imports("GMLIB_API", "getAllObjectives"),
|
||||
/** 获取所有跟踪目标 @type {function():Array.<{"Type":"Player","Uuid":string}|{"Type":"FakePlayer","Name":string}|{"Type":"Entity","UniqueId":string}>} */
|
||||
getAllTrackedTargets: ll.import("GMLIB_API", "getAllTrackedTargets"),
|
||||
getAllTrackedTargets: ll.imports("GMLIB_API", "getAllTrackedTargets"),
|
||||
/** 获取所有跟踪玩家 @type {function():Array.<string>} */
|
||||
getAllScoreboardPlayers: ll.import("GMLIB_API", "getAllScoreboardPlayers"),
|
||||
getAllScoreboardPlayers: ll.imports("GMLIB_API", "getAllScoreboardPlayers"),
|
||||
/** 获取所有跟踪字符串 @type {function():Array.<string>} */
|
||||
getAllScoreboardFakePlayers: ll.import("GMLIB_API", "getAllScoreboardFakePlayers"),
|
||||
getAllScoreboardFakePlayers: ll.imports("GMLIB_API", "getAllScoreboardFakePlayers"),
|
||||
/** 获取所有跟踪实体 @type {function():Array.<string>} */
|
||||
getAllScoreboardEntities: ll.import("GMLIB_API", "getAllScoreboardEntities"),
|
||||
getAllScoreboardEntities: ll.imports("GMLIB_API", "getAllScoreboardEntities"),
|
||||
/** 根据uuid获取玩家对象 @type {function(string):Player} */
|
||||
getPlayerFromUuid: ll.import("GMLIB_API", "getPlayerFromUuid"),
|
||||
getPlayerFromUuid: ll.imports("GMLIB_API", "getPlayerFromUuid"),
|
||||
/** 根据UniqueId获取玩家对象 @type {function(string):Player} */
|
||||
getPlayerFromUniqueId: ll.import("GMLIB_API", "getPlayerFromUniqueId"),
|
||||
getPlayerFromUniqueId: ll.imports("GMLIB_API", "getPlayerFromUniqueId"),
|
||||
/** 根据UniqueId获取实体对象 @type {function(string):Entity} */
|
||||
getEntityFromUniqueId: ll.import("GMLIB_API", "getEntityFromUniqueId"),
|
||||
getEntityFromUniqueId: ll.imports("GMLIB_API", "getEntityFromUniqueId"),
|
||||
/** 获取世界出生点 @type {function():IntPos} */
|
||||
getWorldSpawn: ll.import("GMLIB_API", "getWorldSpawn"),
|
||||
getWorldSpawn: ll.imports("GMLIB_API", "getWorldSpawn"),
|
||||
/** 设置世界出生点 @type {function(IntPos):void} */
|
||||
setWorldSpawn: ll.import("GMLIB_API", "setWorldSpawn"),
|
||||
setWorldSpawn: ll.imports("GMLIB_API", "setWorldSpawn"),
|
||||
/** 获取玩家重生点 @type {function(Player):IntPos} */
|
||||
getPlayerSpawnPoint: ll.import("GMLIB_API", "getPlayerSpawnPoint"),
|
||||
getPlayerSpawnPoint: ll.imports("GMLIB_API", "getPlayerSpawnPoint"),
|
||||
/** 设置玩家重生点 @type {function(Player,IntPos):void} */
|
||||
setPlayerSpawnPoint: ll.import("GMLIB_API", "setPlayerSpawnPoint"),
|
||||
setPlayerSpawnPoint: ll.imports("GMLIB_API", "setPlayerSpawnPoint"),
|
||||
/** 清除玩家重生点 @type {function(Player):void} */
|
||||
clearPlayerSpawnPoint: ll.import("GMLIB_API", "clearPlayerSpawnPoint"),
|
||||
clearPlayerSpawnPoint: ll.imports("GMLIB_API", "clearPlayerSpawnPoint"),
|
||||
/** 设置资源包路径 @type {function(string):void} */
|
||||
setCustomPackPath: ll.import("GMLIB_API", "setCustomPackPath"),
|
||||
setCustomPackPath: ll.imports("GMLIB_API", "setCustomPackPath"),
|
||||
/** 获取支持的语言标识符 @type {function():Array.<string>} */
|
||||
getSupportedLanguages: ll.import("GMLIB_API", "getSupportedLanguages"),
|
||||
getSupportedLanguages: ll.imports("GMLIB_API", "getSupportedLanguages"),
|
||||
/** 加载语言翻译 @type {function(string,string):void} */
|
||||
loadLanguage: ll.import("GMLIB_API", "loadLanguage"),
|
||||
loadLanguage: ll.imports("GMLIB_API", "loadLanguage"),
|
||||
/** 更新或创建语言文件 @type {function(string,string,string):void} */
|
||||
updateOrCreateLanguageFile: ll.import("GMLIB_API", "updateOrCreateLanguageFile"),
|
||||
updateOrCreateLanguageFile: ll.imports("GMLIB_API", "updateOrCreateLanguageFile"),
|
||||
/** 加载语言文件目录 @type {function(string):void} */
|
||||
loadLanguagePath: ll.import("GMLIB_API", "loadLanguagePath"),
|
||||
loadLanguagePath: ll.imports("GMLIB_API", "loadLanguagePath"),
|
||||
/** 合并json @type {function(string,string):string} */
|
||||
mergePatchJson: ll.import("GMLIB_API", "mergePatchJson"),
|
||||
mergePatchJson: ll.imports("GMLIB_API", "mergePatchJson"),
|
||||
/** 根据uuid获取xuid @type {function(string):string} */
|
||||
getXuidByUuid: ll.import("GMLIB_API", "getXuidByUuid"),
|
||||
getXuidByUuid: ll.imports("GMLIB_API", "getXuidByUuid"),
|
||||
/** 根据uuid获取名字 @type {function(string):string} */
|
||||
getNameByUuid: ll.import("GMLIB_API", "getNameByUuid"),
|
||||
getNameByUuid: ll.imports("GMLIB_API", "getNameByUuid"),
|
||||
/** 根据xuid获取uuid @type {function(string):string} */
|
||||
getUuidByXuid: ll.import("GMLIB_API", "getUuidByXuid"),
|
||||
getUuidByXuid: ll.imports("GMLIB_API", "getUuidByXuid"),
|
||||
/** 根据xuid获取名字 @type {function(string):string} */
|
||||
getNameByXuid: ll.import("GMLIB_API", "getNameByXuid"),
|
||||
getNameByXuid: ll.imports("GMLIB_API", "getNameByXuid"),
|
||||
/** 根据名字获取xuid @type {function(string):string} */
|
||||
getXuidByName: ll.import("GMLIB_API", "getXuidByName"),
|
||||
getXuidByName: ll.imports("GMLIB_API", "getXuidByName"),
|
||||
/** 根据名字获取uuid @type {function(string):string} */
|
||||
getUuidByName: ll.import("GMLIB_API", "getUuidByName"),
|
||||
getUuidByName: ll.imports("GMLIB_API", "getUuidByName"),
|
||||
/** 获取所有已记录的玩家信息 @type {function():Array.<{"Uuid":string,"Xuid":string,"Name":string}>} */
|
||||
getAllPlayerInfo: ll.import("GMLIB_API", "getAllPlayerInfo"),
|
||||
getAllPlayerInfo: ll.imports("GMLIB_API", "getAllPlayerInfo"),
|
||||
/** 获取方块RuntimeId @type {function(string,number):number} */
|
||||
getBlockRuntimeId: ll.import("GMLIB_API", "getBlockRuntimeId"),
|
||||
getBlockRuntimeId: ll.imports("GMLIB_API", "getBlockRuntimeId"),
|
||||
/** 添加虚假列表玩家 @type {function(string,string):boolean} */
|
||||
addFakeList: ll.import("GMLIB_API", "addFakeList"),
|
||||
addFakeList: ll.imports("GMLIB_API", "addFakeList"),
|
||||
/** 删除虚假列表玩家 @type {function(string):boolean} */
|
||||
removeFakeList: ll.import("GMLIB_API", "removeFakeList"),
|
||||
removeFakeList: ll.imports("GMLIB_API", "removeFakeList"),
|
||||
/** 删除所有虚假列表玩家 @type {function():void} */
|
||||
removeAllFakeLists: ll.import("GMLIB_API", "removeAllFakeList"),
|
||||
removeAllFakeLists: ll.imports("GMLIB_API", "removeAllFakeList"),
|
||||
/** 启用I18n修复 @type {function():void} */
|
||||
setFixI18nEnabled: ll.import("GMLib_ModAPI", "setFixI18nEnabled"),
|
||||
setFixI18nEnabled: ll.imports("GMLib_ModAPI", "setFixI18nEnabled"),
|
||||
/** 获取方块翻译键名 @type {function(Block):string} */
|
||||
getBlockTranslateKey: ll.import("GMLIB_API", "getBlockTranslateKey"),
|
||||
getBlockTranslateKey: ll.imports("GMLIB_API", "getBlockTranslateKey"),
|
||||
/** 获取物品翻译键名 @type {function(Item):string} */
|
||||
getItemTranslateKey: ll.import("GMLIB_API", "getItemTranslateKey"),
|
||||
getItemTranslateKey: ll.imports("GMLIB_API", "getItemTranslateKey"),
|
||||
/** 获取实体翻译键名 @type {function(Entity):string} */
|
||||
getEntityTranslateKey: ll.import("GMLIB_API", "getEntityTranslateKey"),
|
||||
getEntityTranslateKey: ll.imports("GMLIB_API", "getEntityTranslateKey"),
|
||||
/** 从文件中读取NBT @type {function(string,boolean):NbtCompound} */
|
||||
readNbtFromFile: ll.import("GMLIB_API", "readNbtFromFile"),
|
||||
readNbtFromFile: ll.imports("GMLIB_API", "readNbtFromFile"),
|
||||
/** 保存NBT至文件 @type {function(string,NbtCompound,boolean):void} */
|
||||
saveNbtToFile: ll.import("GMLIB_API", "saveNbtToFile"),
|
||||
saveNbtToFile: ll.imports("GMLIB_API", "saveNbtToFile"),
|
||||
/** 获取方块硬度 @type {function(Block):number} */
|
||||
getBlockDestroySpeed: ll.import("GMLIB_API", "getBlockDestroySpeed"),
|
||||
getBlockDestroySpeed: ll.imports("GMLIB_API", "getBlockDestroySpeed"),
|
||||
/** 获取物品挖掘方块速度 @type {function(Item,Block):number} */
|
||||
getDestroyBlockSpeed: ll.import("GMLIB_API", "getDestroyBlockSpeed"),
|
||||
getDestroyBlockSpeed: ll.imports("GMLIB_API", "getDestroyBlockSpeed"),
|
||||
/** 使玩家挖掘方块 @type {function(Block,IntPos,Player):void} */
|
||||
playerDestroyBlock: ll.import("GMLIB_API", "playerDestroyBlock"),
|
||||
playerDestroyBlock: ll.imports("GMLIB_API", "playerDestroyBlock"),
|
||||
/** 物品冒险模式下是否可以挖掘方块 @type {function(Item,Block):boolean} */
|
||||
itemCanDestroyBlock: ll.import("GMLIB_API", "itemCanDestroyBlock"),
|
||||
itemCanDestroyBlock: ll.imports("GMLIB_API", "itemCanDestroyBlock"),
|
||||
/** 物品是否能破坏方块 @type {function(Item):boolean} */
|
||||
itemCanDestroyInCreative: ll.import("GMLIB_API", "itemCanDestroyInCreative"),
|
||||
itemCanDestroyInCreative: ll.imports("GMLIB_API", "itemCanDestroyInCreative"),
|
||||
/** 物品是否可以采集方块 @type {function(Item,Block):boolean} */
|
||||
itemCanDestroySpecial: ll.import("GMLIB_API", "itemCanDestroySpecial"),
|
||||
itemCanDestroySpecial: ll.imports("GMLIB_API", "itemCanDestroySpecial"),
|
||||
/** @type {function(Block):boolean} */
|
||||
blockCanDropWithAnyTool: ll.import("GMLIB_API", "blockCanDropWithAnyTool"),
|
||||
blockCanDropWithAnyTool: ll.imports("GMLIB_API", "blockCanDropWithAnyTool"),
|
||||
/** @type {function(Block,Player,IntPos):boolean} */
|
||||
blockPlayerWillDestroy: ll.import("GMLIB_API", "blockPlayerWillDestroy"),
|
||||
blockPlayerWillDestroy: ll.imports("GMLIB_API", "blockPlayerWillDestroy"),
|
||||
/** 使玩家攻击实体 @type {function(Entity,Player):boolean} */
|
||||
playerAttack: ll.import("GMLIB_API", "playerAttack"),
|
||||
playerAttack: ll.imports("GMLIB_API", "playerAttack"),
|
||||
/** @type {function(Player,Entity):void} */
|
||||
playerPullInEntity: ll.import("GMLIB_API", "playerPullInEntity"),
|
||||
playerPullInEntity: ll.imports("GMLIB_API", "playerPullInEntity"),
|
||||
/** 根据命令空间获取翻译键名 @type {function(string):string} */
|
||||
getBlockTranslateKeyFromName: ll.import("GMLIB_API", "getBlockTranslateKeyFromName"),
|
||||
getBlockTranslateKeyFromName: ll.imports("GMLIB_API", "getBlockTranslateKeyFromName"),
|
||||
/** 获取存档种子 @type {function():string} */
|
||||
getLevelSeed: ll.import("GMLib_ServerAPI", "getLevelSeed"),
|
||||
getLevelSeed: ll.imports("GMLib_ServerAPI", "getLevelSeed"),
|
||||
/** 获取方块亮度 @type {function(string,number):number} */
|
||||
getBlockLightEmission: ll.import("GMLIB_API", "getBlockLightEmission"),
|
||||
getBlockLightEmission: ll.imports("GMLIB_API", "getBlockLightEmission"),
|
||||
/** 获取游戏规则列表 @type {function():Array.<{Name:string,Value:string,Type:"Bool"|"Float"|"Int"}>} */
|
||||
getGameRules: ll.import("GMLIB_API", "getGameRules"),
|
||||
getGameRules: ll.imports("GMLIB_API", "getGameRules"),
|
||||
/** 给物品添加附魔 @type {function(Item,string,number,boolean):boolean} */
|
||||
applyEnchant: ll.import("GMLIB_API", "applyEnchant"),
|
||||
applyEnchant: ll.imports("GMLIB_API", "applyEnchant"),
|
||||
/** 删除物品所有附魔 @type {function(Item):void} */
|
||||
removeEnchants: ll.import("GMLIB_API", "removeEnchants"),
|
||||
removeEnchants: ll.imports("GMLIB_API", "removeEnchants"),
|
||||
/** 判断物品是否拥有附魔 @type {function(Item,string):boolean} */
|
||||
hasEnchant: ll.import("GMLIB_API", "hasEnchant"),
|
||||
hasEnchant: ll.imports("GMLIB_API", "hasEnchant"),
|
||||
/** 获取附魔等级 @type {function(Item,string):number} */
|
||||
getEnchantLevel: ll.import("GMLIB_API", "getEnchantLevel"),
|
||||
getEnchantLevel: ll.imports("GMLIB_API", "getEnchantLevel"),
|
||||
/** 获取附魔名字 @type {function(string,number):number} */
|
||||
getEnchantNameAndLevel: ll.import("GMLIB_API", "getEnchantNameAndLevel"),
|
||||
getEnchantNameAndLevel: ll.imports("GMLIB_API", "getEnchantNameAndLevel"),
|
||||
/** 通过ID获取附魔命名空间ID @type {function(number):string} */
|
||||
getEnchantTypeNameFromId: ll.import("GMLIB_API", "getEnchantTypeNameFromId"),
|
||||
getEnchantTypeNameFromId: ll.imports("GMLIB_API", "getEnchantTypeNameFromId"),
|
||||
/** 获取最大玩家数 @type {function():number} */
|
||||
getMaxPlayers: ll.import("GMLib_ServerAPI", "getMaxPlayers"),
|
||||
getMaxPlayers: ll.imports("GMLib_ServerAPI", "getMaxPlayers"),
|
||||
/** 丢出玩家背包内物品 @type {function(Player,Item,boolean):boolean} */
|
||||
dropPlayerItem: ll.import("GMLIB_API", "dropPlayerItem"),
|
||||
dropPlayerItem: ll.imports("GMLIB_API", "dropPlayerItem"),
|
||||
/** 获取玩家的RuntimeId @type {function(Player):number} */
|
||||
getPlayerRuntimeId: ll.import("GMLIB_API", "getPlayerRuntimeId"),
|
||||
getPlayerRuntimeId: ll.imports("GMLIB_API", "getPlayerRuntimeId"),
|
||||
/** 获取实体的RuntimeId @type {function(Entity):number} */
|
||||
getEntityRuntimeId: ll.import("GMLIB_API", "getEntityRuntimeId"),
|
||||
getEntityRuntimeId: ll.imports("GMLIB_API", "getEntityRuntimeId"),
|
||||
/** 获取实体命名 @type {function(Entity):string} */
|
||||
getEntityNameTag: ll.import("GMLIB_API", "getEntityNameTag"),
|
||||
getEntityNameTag: ll.imports("GMLIB_API", "getEntityNameTag"),
|
||||
/** 物品是否有不可破坏标签 @type {function(Item):boolean} */
|
||||
ItemisUnbreakable: ll.import("GMLIB_API", "ItemisUnbreakable"),
|
||||
ItemisUnbreakable: ll.imports("GMLIB_API", "ItemisUnbreakable"),
|
||||
/** 设置物品不可破坏标签 @type {function(Item,boolean):void} */
|
||||
setItemUnbreakable: ll.import("GMLIB_API", "setItemUnbreakable"),
|
||||
setItemUnbreakable: ll.imports("GMLIB_API", "setItemUnbreakable"),
|
||||
/** 物品是否死亡不会掉落 @type {function(Item):boolean} */
|
||||
getItemShouldKeepOnDeath: ll.import("GMLIB_API", "getItemShouldKeepOnDeath"),
|
||||
getItemShouldKeepOnDeath: ll.imports("GMLIB_API", "getItemShouldKeepOnDeath"),
|
||||
/** 设置物品死亡不掉落 @type {function(Item,boolean):void} */
|
||||
setItemShouldKeepOnDeath: ll.import("GMLIB_API", "setItemShouldKeepOnDeath"),
|
||||
setItemShouldKeepOnDeath: ll.imports("GMLIB_API", "setItemShouldKeepOnDeath"),
|
||||
/** 获取物品锁定模式 @type {function(Item):number} */
|
||||
getItemLockMode: ll.import("GMLIB_API", "getItemLockMode"),
|
||||
getItemLockMode: ll.imports("GMLIB_API", "getItemLockMode"),
|
||||
/** 设置物品锁定模式 @type {function(Item,number):void} */
|
||||
setItemLockMode: ll.import("GMLIB_API", "setItemLockMode"),
|
||||
setItemLockMode: ll.imports("GMLIB_API", "setItemLockMode"),
|
||||
/** 获取物品惩罚等级 @type {function(Item):number} */
|
||||
getItemRepairCost: ll.import("GMLIB_API", "getItemRepairCost"),
|
||||
getItemRepairCost: ll.imports("GMLIB_API", "getItemRepairCost"),
|
||||
/** 设置物品惩罚等级 @type {function(Item,number):void} */
|
||||
setItemRepairCost: ll.import("GMLIB_API", "setItemRepairCost"),
|
||||
setItemRepairCost: ll.imports("GMLIB_API", "setItemRepairCost"),
|
||||
/** 获取物品冒险模式下可破坏的方块 @type {function(Item):Array.<string>} */
|
||||
getItemCanDestroy: ll.import("GMLIB_API", "getItemCanDestroy"),
|
||||
getItemCanDestroy: ll.imports("GMLIB_API", "getItemCanDestroy"),
|
||||
/** 设置物品冒险模式下可破坏的方块 @type {function(Item,Array.<string>):void} */
|
||||
setItemCanDestroy: ll.import("GMLIB_API", "setItemCanDestroy"),
|
||||
setItemCanDestroy: ll.imports("GMLIB_API", "setItemCanDestroy"),
|
||||
/** 获取物品冒险模式下能放置在什么方块上 @type {function(Item):Array.<string>} */
|
||||
getItemCanPlaceOn: ll.import("GMLIB_API", "getItemCanPlaceOn"),
|
||||
getItemCanPlaceOn: ll.imports("GMLIB_API", "getItemCanPlaceOn"),
|
||||
/** 设置物品冒险模式下能放置在什么方块上 @type {function(Item,Array.<string>):void} */
|
||||
setItemCanPlaceOn: ll.import("GMLIB_API", "setItemCanPlaceOn"),
|
||||
setItemCanPlaceOn: ll.imports("GMLIB_API", "setItemCanPlaceOn"),
|
||||
/** 获取玩家饥饿值 @type {function(Player):number} */
|
||||
getPlayerHungry: ll.import("GMLIB_API", "getPlayerHungry"),
|
||||
getPlayerHungry: ll.imports("GMLIB_API", "getPlayerHungry"),
|
||||
/** 获取玩家盔甲覆盖百分比 @type {function(Player):number} */
|
||||
getPlayerArmorCoverPercentage: ll.import("GMLIB_API", "getPlayerArmorCoverPercentage"),
|
||||
getPlayerArmorCoverPercentage: ll.imports("GMLIB_API", "getPlayerArmorCoverPercentage"),
|
||||
/** 获取玩家盔甲值 @type {function(Player):number} */
|
||||
getPlayerArmorValue: ll.import("GMLIB_API", "getPlayerArmorValue"),
|
||||
getPlayerArmorValue: ll.imports("GMLIB_API", "getPlayerArmorValue"),
|
||||
/** 获取实体主人的UniqueID @type {function(Entity):Entity} */
|
||||
getEntityOwnerUniqueId: ll.import("GMLIB_API", "getEntityOwnerUniqueId"),
|
||||
getEntityOwnerUniqueId: ll.imports("GMLIB_API", "getEntityOwnerUniqueId"),
|
||||
/** 获取物品分类名称 @type {function(Item):string} */
|
||||
getItemCategoryName: ll.import("GMLIB_API", "getItemCategoryName"),
|
||||
getItemCategoryName: ll.imports("GMLIB_API", "getItemCategoryName"),
|
||||
/** 获取物品的命名 @type {function(Item):string} */
|
||||
getItemCustomName: ll.import("GMLIB_API", "getItemCustomName"),
|
||||
getItemCustomName: ll.imports("GMLIB_API", "getItemCustomName"),
|
||||
/** 获取物品BUFF效果名称 @type {function(Item):string} */
|
||||
getItemEffecName: ll.import("GMLIB_API", "getItemEffecName"),
|
||||
getItemEffecName: ll.imports("GMLIB_API", "getItemEffecName"),
|
||||
/** 物品是否为食物 @type {function(Item):boolean} */
|
||||
itemIsFood: ll.import("GMLIB_API", "itemIsFood"),
|
||||
itemIsFood: ll.imports("GMLIB_API", "itemIsFood"),
|
||||
/** 设置玩家UI栏物品 @type {function(Player,number,Item):void} */
|
||||
setPlayerUIItem: ll.import("GMLIB_API", "setPlayerUIItem"),
|
||||
setPlayerUIItem: ll.imports("GMLIB_API", "setPlayerUIItem"),
|
||||
/** 获取玩家UI栏物品 @type {function(Player,number):Item} */
|
||||
getPlayerUIItem: ll.import("GMLIB_API", "getPlayerUIItem"),
|
||||
getPlayerUIItem: ll.imports("GMLIB_API", "getPlayerUIItem"),
|
||||
/** 更新玩家容器物品 @type {function(Player,number,number,Item):void} */
|
||||
sendInventorySlotPacket: ll.import("GMLIB_API", "sendInventorySlotPacket"),
|
||||
sendInventorySlotPacket: ll.imports("GMLIB_API", "sendInventorySlotPacket"),
|
||||
/** 获取容器类型 @type {function(Container):string} */
|
||||
getContainerType: ll.import("GMLIB_API", "getContainerType"),
|
||||
getContainerType: ll.imports("GMLIB_API", "getContainerType"),
|
||||
/** 玩家是否拥有NBT @type {function(string):boolean} */
|
||||
hasPlayerNbt: ll.import("GMLIB_API", "hasPlayerNbt"),
|
||||
hasPlayerNbt: ll.imports("GMLIB_API", "hasPlayerNbt"),
|
||||
/** 获取物品最大堆叠数量 @type {function(Item):number} */
|
||||
getItemMaxCount: ll.import("GMLIB_API", "getItemMaxCount"),
|
||||
getItemMaxCount: ll.imports("GMLIB_API", "getItemMaxCount"),
|
||||
/** 实体包含在某族里 @type {function(Entity,string):boolean} */
|
||||
entityHasFamily: ll.import("GMLIB_API", "entityHasFamily"),
|
||||
entityHasFamily: ll.imports("GMLIB_API", "entityHasFamily"),
|
||||
/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
|
||||
getPlayerDestroyBlockProgress: ll.import("GMLIB_API", "getPlayerDestroyBlockProgress"),
|
||||
getPlayerDestroyBlockProgress: ll.imports("GMLIB_API", "getPlayerDestroyBlockProgress"),
|
||||
/** 获取实体的buff是否显示 @type {function(Player,number):boolean} */
|
||||
getEntityEffectVisible: ll.import("GMLIB_API", "getEntityEffectVisible"),
|
||||
getEntityEffectVisible: ll.imports("GMLIB_API", "getEntityEffectVisible"),
|
||||
/** 获取实体的buff持续时间 @type {function(Player,number):number} */
|
||||
getEntityEffectDuration: ll.import("GMLIB_API", "getEntityEffectDuration"),
|
||||
getEntityEffectDuration: ll.imports("GMLIB_API", "getEntityEffectDuration"),
|
||||
/** 获取实体的buff简单模式下的持续时间 @type {function(Player,number):number} */
|
||||
getEntityEffectDurationEasy: ll.import("GMLIB_API", "getEntityEffectDuration"),
|
||||
getEntityEffectDurationEasy: ll.imports("GMLIB_API", "getEntityEffectDuration"),
|
||||
/** 获取实体的buff困难模式下的持续时间 @type {function(Player,number):number} */
|
||||
getEntityEffectDurationHard: ll.import("GMLIB_API", "getEntityEffectDurationHard"),
|
||||
getEntityEffectDurationHard: ll.imports("GMLIB_API", "getEntityEffectDurationHard"),
|
||||
/** 获取实体的buff普通模式下的持续时间 @type {function(Player,number):number} */
|
||||
getEntityEffectDurationNormal: ll.import("GMLIB_API", "getEntityEffectDurationNormal"),
|
||||
getEntityEffectDurationNormal: ll.imports("GMLIB_API", "getEntityEffectDurationNormal"),
|
||||
/** 获取实体的buff效果等级 @type {function(Entity,number):number} */
|
||||
getEntityEffectAmplifier: ll.import("GMLIB_API", "getEntityEffectAmplifier"),
|
||||
getEntityEffectAmplifier: ll.imports("GMLIB_API", "getEntityEffectAmplifier"),
|
||||
/** 获取实体的buff是否为信标给予 @type {function(Entity,number):boolean} */
|
||||
getEntityEffectAmbient: ll.import("GMLIB_API", "getEntityEffectAmbient"),
|
||||
getEntityEffectAmbient: ll.imports("GMLIB_API", "getEntityEffectAmbient"),
|
||||
/** 实体是否拥有buff效果 @type {function(Entity,number):boolean} */
|
||||
entityHasEffect: ll.import("GMLIB_API", "entityHasEffect"),
|
||||
entityHasEffect: ll.imports("GMLIB_API", "entityHasEffect"),
|
||||
/** 获取实体所有buff效果 @type {function(Entity):Array.<number>} */
|
||||
getEntityAllEffects: ll.import("GMLIB_API", "getEntityAllEffects"),
|
||||
getEntityAllEffects: ll.imports("GMLIB_API", "getEntityAllEffects"),
|
||||
/** 获取游戏难度 @type {function():number} */
|
||||
getGameDifficulty: ll.import("GMLIB_API", "getGameDifficulty"),
|
||||
getGameDifficulty: ll.imports("GMLIB_API", "getGameDifficulty"),
|
||||
/** 设置游戏难度 @type {function(difficulty):void} */
|
||||
setGameDifficulty: ll.import("GMLIB_API", "setGameDifficulty"),
|
||||
setGameDifficulty: ll.imports("GMLIB_API", "setGameDifficulty"),
|
||||
/** 获取默认游戏模式 @type {function():number} */
|
||||
getDefaultGameMode: ll.import("GMLIB_API", "getDefaultGameMode"),
|
||||
getDefaultGameMode: ll.imports("GMLIB_API", "getDefaultGameMode"),
|
||||
/** 设置默认游戏模式 @type {function(mode):void} */
|
||||
setDefaultGameMode: ll.import("GMLIB_API", "setDefaultGameMode"),
|
||||
setDefaultGameMode: ll.imports("GMLIB_API", "setDefaultGameMode"),
|
||||
/** 实体是否为某类型 @type {function(Entity, number):boolean} */
|
||||
entityIsType: ll.import("GMLIB_API", "entityIsType"),
|
||||
entityIsType: ll.imports("GMLIB_API", "entityIsType"),
|
||||
/** 实体是包含某类型 @type {function(Entity, number):boolean} */
|
||||
entityHasType: ll.import("GMLIB_API", "entityHasType"),
|
||||
entityHasType: ll.imports("GMLIB_API", "entityHasType"),
|
||||
/** 获取实体类型ID @type {function(Entity):number} */
|
||||
getEntityTypeId: ll.import("GMLIB_API", "getEntityTypeId"),
|
||||
getEntityTypeId: ll.imports("GMLIB_API", "getEntityTypeId"),
|
||||
/** 获取实体类型ID @type {function(Entity):number} */
|
||||
getPlayerProtocolVersion: ll.imports("GMLIB_API", "getPlayerProtocolVersion"),
|
||||
};
|
||||
|
||||
/** LRCA的二进制流数据包导出接口 */
|
||||
const GMLIB_BinaryStream_API = {
|
||||
/** 创建二进制流数据包 @type {function():number} */
|
||||
create: ll.import("GMLIB_BinaryStream_API", "create"),
|
||||
create: ll.imports("GMLIB_BinaryStream_API", "create"),
|
||||
/** 拷贝二进制流数据包 @type {function(number):number} */
|
||||
copy: ll.import("GMLIB_BinaryStream_API", "copy"),
|
||||
copy: ll.imports("GMLIB_BinaryStream_API", "copy"),
|
||||
/** 发送二进制流数据包 @type {function(number,player):void} */
|
||||
sendTo: ll.import("GMLIB_BinaryStream_API", "sendTo"),
|
||||
sendTo: ll.imports("GMLIB_BinaryStream_API", "sendTo"),
|
||||
/** 销毁二进制流数据包 @type {function(number):void} */
|
||||
destroy: ll.import("GMLIB_BinaryStream_API", "destroy"),
|
||||
destroy: ll.imports("GMLIB_BinaryStream_API", "destroy"),
|
||||
/** 重置二进制流数据包 @type {function(number):void} */
|
||||
reset: ll.import("GMLIB_BinaryStream_API", "reset"),
|
||||
reset: ll.imports("GMLIB_BinaryStream_API", "reset"),
|
||||
/** 写入二进制流数据包头部 @type {function(number, number):void} */
|
||||
writePacketHeader: ll.import("GMLIB_BinaryStream_API", "writePacketHeader"),
|
||||
writePacketHeader: ll.imports("GMLIB_BinaryStream_API", "writePacketHeader"),
|
||||
/** 写入UUID @type {function(number, string):void} */
|
||||
writeUuid: ll.import("GMLIB_BinaryStream_API", "writeUuid"),
|
||||
writeUuid: ll.imports("GMLIB_BinaryStream_API", "writeUuid"),
|
||||
/** 写入物品 @type {function(number, Item):void} */
|
||||
writeItem: ll.import("GMLIB_BinaryStream_API", "writeItem"),
|
||||
writeItem: ll.imports("GMLIB_BinaryStream_API", "writeItem"),
|
||||
/** 写入NBT @type {function(NbtCompound, Item):void} */
|
||||
writeCompoundTag: ll.import("GMLIB_BinaryStream_API", "writeCompoundTag"),
|
||||
writeCompoundTag: ll.imports("GMLIB_BinaryStream_API", "writeCompoundTag"),
|
||||
/** 写入字符串 @type {function(number, string):void} */
|
||||
writeString: ll.import("GMLIB_BinaryStream_API", "writeString"),
|
||||
writeString: ll.imports("GMLIB_BinaryStream_API", "writeString"),
|
||||
/** 写入布尔值 @type {function(number, boolean):void} */
|
||||
writeBool: ll.import("GMLIB_BinaryStream_API", "writeBool"),
|
||||
writeBool: ll.imports("GMLIB_BinaryStream_API", "writeBool"),
|
||||
/** 写入字节 @type {function(number, number):void} */
|
||||
writeByte: ll.import("GMLIB_BinaryStream_API", "writeByte"),
|
||||
writeByte: ll.imports("GMLIB_BinaryStream_API", "writeByte"),
|
||||
/** 写入双精度浮点数 @type {function(number, number):void} */
|
||||
writeDouble: ll.import("GMLIB_BinaryStream_API", "writeDouble"),
|
||||
writeDouble: ll.imports("GMLIB_BinaryStream_API", "writeDouble"),
|
||||
/** 写入浮点数 @type {function(number, number):void} */
|
||||
writeFloat: ll.import("GMLIB_BinaryStream_API", "writeFloat"),
|
||||
writeFloat: ll.imports("GMLIB_BinaryStream_API", "writeFloat"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeSignedBigEndianInt: ll.import("GMLIB_BinaryStream_API", "writeSignedBigEndianInt"),
|
||||
writeSignedBigEndianInt: ll.imports("GMLIB_BinaryStream_API", "writeSignedBigEndianInt"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeSignedInt: ll.import("GMLIB_BinaryStream_API", "writeSignedInt"),
|
||||
writeSignedInt: ll.imports("GMLIB_BinaryStream_API", "writeSignedInt"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeSignedInt64: ll.import("GMLIB_BinaryStream_API", "writeSignedInt64"),
|
||||
writeSignedInt64: ll.imports("GMLIB_BinaryStream_API", "writeSignedInt64"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeSignedShort: ll.import("GMLIB_BinaryStream_API", "writeSignedShort"),
|
||||
writeSignedShort: ll.imports("GMLIB_BinaryStream_API", "writeSignedShort"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeUnsignedChar: ll.import("GMLIB_BinaryStream_API", "writeUnsignedChar"),
|
||||
writeUnsignedChar: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedChar"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeUnsignedInt: ll.import("GMLIB_BinaryStream_API", "writeUnsignedInt"),
|
||||
writeUnsignedInt: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedInt"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeUnsignedInt64: ll.import("GMLIB_BinaryStream_API", "writeUnsignedInt64"),
|
||||
writeUnsignedInt64: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedInt64"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeUnsignedShort: ll.import("GMLIB_BinaryStream_API", "writeUnsignedShort"),
|
||||
writeUnsignedShort: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedShort"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeUnsignedVarInt: ll.import("GMLIB_BinaryStream_API", "writeUnsignedVarInt"),
|
||||
writeUnsignedVarInt: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedVarInt"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeUnsignedVarInt64: ll.import("GMLIB_BinaryStream_API", "writeUnsignedVarInt64"),
|
||||
writeUnsignedVarInt64: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedVarInt64"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeVarInt: ll.import("GMLIB_BinaryStream_API", "writeVarInt"),
|
||||
writeVarInt: ll.imports("GMLIB_BinaryStream_API", "writeVarInt"),
|
||||
/** @type {function(number, number):void} */
|
||||
writeVarInt64: ll.import("GMLIB_BinaryStream_API", "writeVarInt64"),
|
||||
writeVarInt64: ll.imports("GMLIB_BinaryStream_API", "writeVarInt64"),
|
||||
};
|
||||
|
||||
/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
|
||||
@@ -3034,6 +3036,15 @@ LLSE_Player.prototype.sendInventorySlotPacket =
|
||||
GMLIB_API.sendInventorySlotPacket(this, containerId, slot, item);
|
||||
};
|
||||
|
||||
LLSE_Player.prototype.getNetworkProtocolVersion =
|
||||
/**
|
||||
* 获取客户端版本协议
|
||||
* @returns {number}
|
||||
*/
|
||||
function (containerId, slot, item) {
|
||||
GMLIB_API.getPlayerProtocolVersion(this);
|
||||
};
|
||||
|
||||
LLSE_Container.prototype.getContainerType =
|
||||
/**
|
||||
* 获取容器类型
|
||||
|
||||
@@ -75,8 +75,8 @@ function getStringHashCode(str) {
|
||||
module.exports = {
|
||||
translate(value, actor = undefined, language = "") {
|
||||
return actor instanceof LLSE_Entity
|
||||
? ll.imports("PlaceholderAPI", "translateFromActor")(value, actor, language)
|
||||
: ll.imports("PlaceholderAPI", "translate")(value, language);
|
||||
? ll.importss("PlaceholderAPI", "translateFromActor")(value, actor, language)
|
||||
: ll.importss("PlaceholderAPI", "translate")(value, language);
|
||||
},
|
||||
registerPlaceholder(placeholder, callback) {
|
||||
const pluginName = getPluginName();
|
||||
@@ -84,19 +84,19 @@ module.exports = {
|
||||
if(!args[0].uniqueId) args[0] = undefined;
|
||||
return callback(...args) ?? "<std::nullopt>";
|
||||
}, pluginName, callback.getName());
|
||||
ll.imports("PlaceholderAPI", "registerPlaceholder")(placeholder, callback.getName(), pluginName);
|
||||
ll.importss("PlaceholderAPI", "registerPlaceholder")(placeholder, callback.getName(), pluginName);
|
||||
},
|
||||
unregisterPlaceholder(placeholder) {
|
||||
return ll.imports("PlaceholderAPI", "unregisterPlaceholder")(placeholder);
|
||||
return ll.importss("PlaceholderAPI", "unregisterPlaceholder")(placeholder);
|
||||
},
|
||||
unregisterPlaceholderFromModName(placeholder) {
|
||||
return ll.imports("PlaceholderAPI", "unregisterPlaceholderFromModName")(placeholder);
|
||||
return ll.importss("PlaceholderAPI", "unregisterPlaceholderFromModName")(placeholder);
|
||||
},
|
||||
getValue(placeholder, actor = undefined, params = {}, language = "") {
|
||||
if (actor instanceof LLSE_Player) actor = ll.import("GMLib_ServerAPI", "PlayerToEntity")(actor);
|
||||
if (actor instanceof LLSE_Player) actor = ll.imports("GMLib_ServerAPI", "PlayerToEntity")(actor);
|
||||
const result = actor instanceof LLSE_Entity
|
||||
? ll.imports("PlaceholderAPI", "getValueFromActor")(placeholder, actor, params, language)
|
||||
: ll.imports("PlaceholderAPI", "getValue")(placeholder, params, language);
|
||||
? ll.importss("PlaceholderAPI", "getValueFromActor")(placeholder, actor, params, language)
|
||||
: ll.importss("PlaceholderAPI", "getValue")(placeholder, params, language);
|
||||
return result !== "<std::nullopt>" ? result : undefined;
|
||||
}
|
||||
};
|
||||
+3
-3
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "${pluginName}",
|
||||
"entry": "${pluginFile}",
|
||||
"version": "1.0.0",
|
||||
"name": "${modName}",
|
||||
"entry": "${modFile}",
|
||||
"version": "${modVersion}",
|
||||
"author": "GroupMountain",
|
||||
"type": "native",
|
||||
"passive": true,
|
||||
|
||||
@@ -1,121 +0,0 @@
|
||||
function beautify_json(value, indent)
|
||||
import("core.base.json")
|
||||
local json_text = ""
|
||||
local stack = {}
|
||||
|
||||
local function escape_str(s)
|
||||
return string.gsub(s, '[%c\\"]', function(c)
|
||||
local replacements = {['\b'] = '\\b', ['\f'] = '\\f', ['\n'] = '\\n', ['\r'] = '\\r', ['\t'] = '\\t', ['"'] = '\\"', ['\\'] = '\\\\'}
|
||||
return replacements[c] or string.format('\\u%04x', c:byte())
|
||||
end)
|
||||
end
|
||||
|
||||
local function is_null(v)
|
||||
return v == json.null
|
||||
end
|
||||
|
||||
local function is_empty_table(t)
|
||||
if type(t) ~= 'table' then return false end
|
||||
for _ in pairs(t) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function is_array(t)
|
||||
return type(t) == 'table' and json.is_marked_as_array(t) or #t > 0
|
||||
end
|
||||
|
||||
local function serialize(val, level)
|
||||
local spaces = string.rep(" ", level * indent)
|
||||
|
||||
if type(val) == "table" and not stack[val] then
|
||||
if is_empty_table(val) then
|
||||
json_text = json_text .. (is_array(val) and "[]" or "{}")
|
||||
return
|
||||
end
|
||||
|
||||
stack[val] = true
|
||||
local isArray = is_array(val)
|
||||
json_text = json_text .. (isArray and "[\n" or "{\n")
|
||||
|
||||
local keys = isArray and {} or {}
|
||||
for k in pairs(val) do
|
||||
table.insert(keys, k)
|
||||
end
|
||||
if not isArray then
|
||||
table.sort(keys)
|
||||
end
|
||||
|
||||
for _, k in ipairs(keys) do
|
||||
local v = val[k]
|
||||
json_text = json_text .. spaces .. (isArray and "" or '"' .. escape_str(tostring(k)) .. '": ')
|
||||
serialize(v, level + 1)
|
||||
json_text = json_text .. ",\n"
|
||||
end
|
||||
|
||||
json_text = string.sub(json_text, 1, -3) .. "\n" .. string.rep(" ", (level - 1) * indent) .. (isArray and "]" or "}")
|
||||
stack[val] = nil
|
||||
elseif type(val) == "string" then
|
||||
json_text = json_text .. '"' .. escape_str(val) .. '"'
|
||||
elseif type(val) == "number" then
|
||||
if val % 1 == 0 then
|
||||
json_text = json_text .. tostring(math.floor(val))
|
||||
else
|
||||
json_text = json_text .. tostring(val)
|
||||
end
|
||||
elseif type(val) == "boolean" then
|
||||
json_text = json_text .. tostring(val)
|
||||
elseif is_null(val) then
|
||||
json_text = json_text .. "null"
|
||||
else
|
||||
error("Invalid value type: " .. type(val))
|
||||
end
|
||||
end
|
||||
serialize(value, 1)
|
||||
return json_text
|
||||
end
|
||||
|
||||
function string_formatter(str, variables)
|
||||
return str:gsub("%${(.-)}", function(var)
|
||||
return variables[var] or "${" .. var .. "}"
|
||||
end)
|
||||
end
|
||||
|
||||
function pack_plugin(target,plugin_define)
|
||||
import("lib.detect.find_file")
|
||||
|
||||
local manifest_path = find_file("manifest.json", os.projectdir())
|
||||
if manifest_path then
|
||||
local manifest = io.readfile(manifest_path)
|
||||
local bindir = path.join(os.projectdir(), "bin/DLL")
|
||||
local pdbdir = path.join(os.projectdir(), "bin/PDB")
|
||||
local outputdir = path.join(bindir, plugin_define.pluginName)
|
||||
local targetfile = path.join(outputdir, plugin_define.pluginFile)
|
||||
local pdbfile = path.join(pdbdir, path.basename(plugin_define.pluginFile) .. ".pdb")
|
||||
local libfile = path.join(os.projectdir(), "lib")
|
||||
local manifestfile = path.join(outputdir, "manifest.json")
|
||||
local oritargetfile = target:targetfile()
|
||||
local oripdbfile = path.join(path.directory(oritargetfile), path.basename(oritargetfile) .. ".pdb")
|
||||
|
||||
os.mkdir(outputdir)
|
||||
os.cp(oritargetfile, targetfile)
|
||||
if os.isfile(oripdbfile) then
|
||||
os.cp(oripdbfile, pdbfile)
|
||||
end
|
||||
os.cp(libfile, outputdir)
|
||||
|
||||
formattedmanifest = string_formatter(manifest, plugin_define)
|
||||
io.writefile(manifestfile,formattedmanifest)
|
||||
cprint("${bright green}[Plugin Packer]: ${reset}plugin already generated to " .. outputdir)
|
||||
else
|
||||
cprint("${bright yellow}warn: ${reset}not found manifest.json in root dir!")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return {
|
||||
pack_plugin = pack_plugin,
|
||||
beautify_json = beautify_json,
|
||||
string_formatter = string_formatter
|
||||
}
|
||||
@@ -78,6 +78,7 @@ void Export_BinaryStream_API() {
|
||||
EXPORTAPI("writeItem", ItemStack*, bs->writeNetworkItemStackDescriptor(NetworkItemStackDescriptor(*value)));
|
||||
EXPORTAPI("writeString", std::string const&, bs->writeString(value));
|
||||
EXPORTAPI("writeCompoundTag", CompoundTag*, bs->writeCompoundTag(*value));
|
||||
EXPORTAPI("writeUnsignedChar", uchar, bs->writeUnsignedChar(value));
|
||||
EXPORTAPI2(writeBool);
|
||||
EXPORTAPI2(writeByte);
|
||||
EXPORTAPI2(writeDouble);
|
||||
@@ -86,7 +87,6 @@ void Export_BinaryStream_API() {
|
||||
EXPORTAPI2(writeSignedInt);
|
||||
EXPORTAPI2(writeSignedInt64);
|
||||
EXPORTAPI2(writeSignedShort);
|
||||
EXPORTAPI2(writeUnsignedChar);
|
||||
EXPORTAPI2(writeUnsignedInt);
|
||||
EXPORTAPI2(writeUnsignedInt64);
|
||||
EXPORTAPI2(writeUnsignedShort);
|
||||
|
||||
+44
-24
@@ -1,4 +1,5 @@
|
||||
#include "Global.h"
|
||||
#include "mc/platform/UUID.h"
|
||||
#include <regex>
|
||||
|
||||
ActorUniqueID parseScriptUniqueID(std::string const& uniqueId) {
|
||||
@@ -35,7 +36,7 @@ void Export_Compatibility_API() {
|
||||
return result;
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getPlayerNbt", [](std::string const& uuid) -> std::unique_ptr<CompoundTag> {
|
||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
||||
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||
return std::make_unique<CompoundTag>(*player->getNbt());
|
||||
}
|
||||
return nullptr;
|
||||
@@ -44,7 +45,7 @@ void Export_Compatibility_API() {
|
||||
"GMLIB_API",
|
||||
"setPlayerNbt",
|
||||
[](std::string const& uuid, CompoundTag* nbt, bool forceCreate) -> bool {
|
||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) return player->setNbt(*nbt);
|
||||
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) return player->setNbt(*nbt);
|
||||
return forceCreate ? OfflinePlayer::createNewPlayerNbt(mce::UUID::fromString(uuid), *nbt).has_value()
|
||||
: false;
|
||||
}
|
||||
@@ -53,7 +54,7 @@ void Export_Compatibility_API() {
|
||||
"GMLIB_API",
|
||||
"setPlayerNbtTags",
|
||||
[](std::string const& uuid, CompoundTag* nbt, std::vector<std::string> tags) -> bool {
|
||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
||||
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||
auto nbt2 = *player->getNbt();
|
||||
GMCompoundTag::writeNbtTags(nbt2, *nbt, tags);
|
||||
return player->setNbt(nbt2);
|
||||
@@ -152,7 +153,8 @@ void Export_Compatibility_API() {
|
||||
);
|
||||
RemoteCall::exportAs("GMLIB_API", "getVersion_LRCA", []() -> std::string { return LIB_VERSION.to_string(); });
|
||||
RemoteCall::exportAs("GMLIB_API", "getVersion_GMLIB", []() -> std::string {
|
||||
return GMLIB_VERSION_TO_STRING(GMLIB_VERSION_MAJOR) "." GMLIB_VERSION_TO_STRING(GMLIB_VERSION_MINOR
|
||||
return GMLIB_VERSION_TO_STRING(GMLIB_VERSION_MAJOR) "." GMLIB_VERSION_TO_STRING(
|
||||
GMLIB_VERSION_MINOR
|
||||
) "." GMLIB_VERSION_TO_STRING(GMLIB_VERSION_PATCH);
|
||||
});
|
||||
RemoteCall::exportAs(
|
||||
@@ -186,8 +188,9 @@ void Export_Compatibility_API() {
|
||||
RemoteCall::exportAs(
|
||||
"GMLIB_API",
|
||||
"updateOrCreateLanguageFile",
|
||||
[](std::string const& code, std::unordered_map<std::string, std::string> lang, std::string const& path
|
||||
) -> void {
|
||||
[](std::string const& code,
|
||||
std::unordered_map<std::string, std::string> lang,
|
||||
std::string const& path) -> void {
|
||||
if (GMLevel::getInstance()) {
|
||||
I18nAPI::updateOrCreateLanguageFile(path, code, lang);
|
||||
}
|
||||
@@ -199,7 +202,7 @@ void Export_Compatibility_API() {
|
||||
}
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getPlayerPosition", [](std::string const& uuid) -> std::pair<BlockPos, int> {
|
||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
||||
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||
if (auto pos = player->getPlayerPosition()) {
|
||||
return *pos;
|
||||
}
|
||||
@@ -213,7 +216,7 @@ void Export_Compatibility_API() {
|
||||
"GMLIB_API",
|
||||
"setPlayerPosition",
|
||||
[](std::string const& uuid, std::pair<BlockPos, int> pos) -> bool {
|
||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
||||
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||
return player->setPosition(pos.first, pos.second);
|
||||
}
|
||||
return false;
|
||||
@@ -474,33 +477,47 @@ void Export_Compatibility_API() {
|
||||
}
|
||||
);
|
||||
RemoteCall::exportAs("GMLIB_API", "getXuidByUuid", [](std::string const& uuid) -> std::string {
|
||||
return UserCache::getXuidByUuid(mce::UUID::fromString(uuid)).value_or("");
|
||||
if (auto uce = UserCache::getInstance()->from(mce::UUID::fromString(uuid))) {
|
||||
return uce->mXuid;
|
||||
}
|
||||
return "";
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getXuidByName", [](std::string const& name) -> std::string {
|
||||
return UserCache::getXuidByName(name).value_or("");
|
||||
if (auto uce = UserCache::getInstance()->from(name, UserCache::QueryType::Name)) {
|
||||
return uce->mXuid;
|
||||
}
|
||||
return "";
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getNameByUuid", [](std::string const& uuid) -> std::string {
|
||||
return UserCache::getNameByUuid(mce::UUID::fromString(uuid)).value_or("");
|
||||
if (auto uce = UserCache::getInstance()->from(mce::UUID::fromString(uuid))) {
|
||||
return uce->mName;
|
||||
}
|
||||
return "";
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getNameByXuid", [](std::string const& xuid) -> std::string {
|
||||
return UserCache::getNameByXuid(xuid).value_or("");
|
||||
if (auto uce = UserCache::getInstance()->from(xuid, UserCache::QueryType::Xuid)) {
|
||||
return uce->mName;
|
||||
}
|
||||
return "";
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getUuidByXuid", [](std::string const& xuid) -> std::string {
|
||||
return UserCache::getUuidByXuid(xuid).transform(
|
||||
[](mce::UUID&& uuid) -> std::string { return uuid.asString(); }
|
||||
).value_or("");
|
||||
if (auto uce = UserCache::getInstance()->from(xuid, UserCache::QueryType::Xuid)) {
|
||||
return uce->mUuid.asString();
|
||||
}
|
||||
return "";
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getUuidByName", [](std::string const& name) -> std::string {
|
||||
return UserCache::getUuidByName(name).transform(
|
||||
[](mce::UUID&& uuid) -> std::string { return uuid.asString(); }
|
||||
).value_or("");
|
||||
if (auto uce = UserCache::getInstance()->from(name, UserCache::QueryType::Name)) {
|
||||
return uce->mUuid.asString();
|
||||
}
|
||||
return "";
|
||||
});
|
||||
RemoteCall::exportAs(
|
||||
"GMLIB_API",
|
||||
"getAllPlayerInfo",
|
||||
[]() -> std::vector<std::unordered_map<std::string, std::string>> {
|
||||
std::vector<std::unordered_map<std::string, std::string>> result;
|
||||
for (auto entry : UserCache::entries()) {
|
||||
for (auto entry : UserCache::getInstance()->entries()) {
|
||||
result.push_back({
|
||||
{"Name", entry.mName },
|
||||
{"Xuid", entry.mXuid },
|
||||
@@ -582,7 +599,7 @@ void Export_Compatibility_API() {
|
||||
return player->attack(*entity, SharedTypes::Legacy::ActorDamageCause::EntityAttack);
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "playerPullInEntity", [](Player* player, Actor* entity) -> void {
|
||||
if (auto component = player->getEntityContext().tryGetComponent<RideableComponent>()){
|
||||
if (auto component = player->getEntityContext().tryGetComponent<RideableComponent>()) {
|
||||
component->pullInEntity(*player, *entity);
|
||||
}
|
||||
});
|
||||
@@ -611,21 +628,21 @@ void Export_Compatibility_API() {
|
||||
result.push_back({
|
||||
{"Name", gameRule.mName },
|
||||
{"Type", "Bool" },
|
||||
{"Value", std::to_string(gameRule.mValue->mUnk29fff1.as<bool>())}
|
||||
{"Value", std::to_string(gameRule.mValue->boolVal)}
|
||||
});
|
||||
break;
|
||||
case GameRule::Type::Float:
|
||||
result.push_back({
|
||||
{"Name", gameRule.mName },
|
||||
{"Type", "Float" },
|
||||
{"Value", std::to_string(gameRule.mValue->mUnk768db5.as<float>())}
|
||||
{"Value", std::to_string(gameRule.mValue->floatVal)}
|
||||
});
|
||||
break;
|
||||
case GameRule::Type::Int:
|
||||
result.push_back({
|
||||
{"Name", gameRule.mName },
|
||||
{"Type", "Int" },
|
||||
{"Value", std::to_string(gameRule.mValue->mUnk2ab4f3.as<int>())}
|
||||
{"Value", std::to_string(gameRule.mValue->intVal)}
|
||||
});
|
||||
break;
|
||||
case GameRule::Type::Invalid:
|
||||
@@ -803,7 +820,7 @@ void Export_Compatibility_API() {
|
||||
return magic_enum::enum_name(container->mContainerType).data();
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "hasPlayerNbt", [](std::string const& uuid) -> bool {
|
||||
return OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))
|
||||
return OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))
|
||||
.transform([&](auto&& player) -> bool { return player.hasNbt(); })
|
||||
.value_or(false);
|
||||
});
|
||||
@@ -951,4 +968,7 @@ void Export_Compatibility_API() {
|
||||
RemoteCall::exportAs("GMLIB_API", "getEntityTypeId", [](Actor* entity) -> int {
|
||||
return (int)entity->getEntityTypeId();
|
||||
});
|
||||
RemoteCall::exportAs("GMLIB_API", "getPlayerProtocolVersion", [](Player* player) -> int {
|
||||
return ((GMPlayer*)player)->getNetworkProtocolVersion();
|
||||
});
|
||||
}
|
||||
+1
-1
@@ -22,7 +22,7 @@ bool LegacyRemoteCallApi::load() {
|
||||
logger->info(
|
||||
"Loaded Version: {} with {}",
|
||||
fmt::format(fg(fmt::color::pink), "GMLIB-" GMLIB_FILE_VERSION_STRING),
|
||||
fmt::format(fg(fmt::color::light_green), "GMLIB-LegacyRemoteCallApi-" + LIB_VERSION.to_string())
|
||||
fmt::format(fg(fmt::color::light_green), "GMLIB-LegacyRemoteCallApi-{}", LIB_VERSION.to_string())
|
||||
);
|
||||
logger->info("Author: GroupMountain");
|
||||
logger->info("Repository: https://github.com/GroupMountain/GMLIB-LegacyRemoteCallApi");
|
||||
|
||||
+2
-11
@@ -162,12 +162,10 @@ void Export_Event_API() {
|
||||
);
|
||||
}
|
||||
case doHash("gmlib::PlayerStartSleepBeforeEvent"): {
|
||||
REGISTER_EVENT_LISTEN(
|
||||
ila::mc::PlayerStartSleepBeforeEvent,
|
||||
REGISTER_EVENT_LISTEN(ila::mc::PlayerStartSleepBeforeEvent,
|
||||
(Player * entity, BlockPos pos, bool isCancelled),
|
||||
(&event.self(), event.pos(), event.isCancelled()),
|
||||
event.setCancelled(result);
|
||||
);
|
||||
event.setCancelled(result););
|
||||
}
|
||||
case doHash("gmlib::PlayerStartSleepAfterEvent"): {
|
||||
REGISTER_EVENT_LISTEN(
|
||||
@@ -250,13 +248,6 @@ void Export_Event_API() {
|
||||
(std::pair<BlockPos, int> pos, bool isCancelled),
|
||||
({event.pos(), event.blockSource().getDimensionId()}, event.isCancelled()),
|
||||
event.setCancelled(result););
|
||||
}
|
||||
case doHash("gmlib::SpawnWanderingTraderAfterEvent"): {
|
||||
REGISTER_EVENT_LISTEN(
|
||||
ila::mc::SpawnWanderingTraderAfterEvent,
|
||||
(std::pair<BlockPos, int> pos),
|
||||
({event.pos(), event.blockSource().getDimensionId()}),
|
||||
);
|
||||
}
|
||||
case doHash("gmlib::HandleRequestActionBeforeEvent"): {
|
||||
// clang-format off
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "Global.h"
|
||||
|
||||
std::unordered_set<std::string> HardCodedKeys = {"AlwaysUnlocked", "PlayerHasManyItems", "PlayerInWater", "None"};
|
||||
|
||||
ICustomRecipe::UnlockingRequirement makeRecipeUnlockingKey(std::string const& key) {
|
||||
if (HardCodedKeys.count(key)) return {{ICustomRecipe::Ingredient{key}}};
|
||||
return ICustomRecipe::UnlockingRequirement({ICustomRecipe::Ingredient(key, 1, 0)});
|
||||
if (auto context = magic_enum::enum_cast<RecipeUnlockingContext>(key)) {
|
||||
return ICustomRecipe::UnlockingRequirement(*context);
|
||||
}
|
||||
return ICustomRecipe::UnlockingRequirement({ICustomRecipe::Ingredient(key)});
|
||||
}
|
||||
|
||||
void Export_Legacy_GMLib_ModAPI() {
|
||||
@@ -37,9 +37,9 @@ void Export_Legacy_GMLib_ModAPI() {
|
||||
std::string const& unlock) -> void {
|
||||
if (!GMLevel::getInstance().has_value()) return;
|
||||
ICustomShapedRecipe::ShapedIngredients types;
|
||||
char index = 'a';
|
||||
char index = 'A';
|
||||
for (auto& ing : ingredients) {
|
||||
types.add(std::string{index++}, ICustomRecipe::Ingredient{ing, 1});
|
||||
types.add(std::string(1, index++), ICustomRecipe::Ingredient{ing});
|
||||
}
|
||||
CustomRecipeRegistry::getInstance().registerShapedRecipe(
|
||||
recipe_id,
|
||||
@@ -48,7 +48,6 @@ void Export_Legacy_GMLib_ModAPI() {
|
||||
ItemInstance(result, count),
|
||||
makeRecipeUnlockingKey(unlock)
|
||||
);
|
||||
|
||||
}
|
||||
);
|
||||
RemoteCall::exportAs(
|
||||
|
||||
@@ -70,7 +70,7 @@ void Export_Legacy_GMLib_ServerAPI() {
|
||||
}
|
||||
);
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool {
|
||||
PlayerListAPI::resetListName(nameOrXuid);
|
||||
PlayerListAPI::erase(nameOrXuid);
|
||||
return true;
|
||||
});
|
||||
RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void { PlayerListAPI::clear(); });
|
||||
|
||||
+32
-12
@@ -23,10 +23,14 @@ void registerPlayerPlaceholder(
|
||||
[Call = RemoteCall::importAs<std::string(Player * pl, std::unordered_map<std::string, std::string>)>(
|
||||
PluginName,
|
||||
FuncName
|
||||
)](optional_ref<GMActor> actor, std::unordered_map<std::string, std::string> const& params, auto&&...
|
||||
)](optional_ref<Actor> actor, ll::StringMap<std::string> const& params, auto&&...
|
||||
) -> std::optional<std::string> {
|
||||
if (actor.has_value() && ((Actor*)actor.as_ptr())->isPlayer()) {
|
||||
return Call((Player*)actor.as_ptr(), params);
|
||||
std::unordered_map<std::string, std::string> paramMap;
|
||||
for (auto& [key, val] : params) {
|
||||
paramMap[key] = val;
|
||||
}
|
||||
return Call((Player*)actor.as_ptr(), paramMap);
|
||||
}
|
||||
return std::nullopt;
|
||||
},
|
||||
@@ -55,8 +59,13 @@ void registerServerPlaceholder(
|
||||
[Call = RemoteCall::importAs<std::string(std::unordered_map<std::string, std::string>)>(
|
||||
PluginName,
|
||||
FuncName
|
||||
)](auto, std::unordered_map<std::string, std::string> const& params, auto&&...
|
||||
) -> std::optional<std::string> { return Call(params); },
|
||||
)](auto, ll::StringMap<std::string> const& params, auto&&...) -> std::optional<std::string> {
|
||||
std::unordered_map<std::string, std::string> paramMap;
|
||||
for (auto& [key, val] : params) {
|
||||
paramMap[key] = val;
|
||||
}
|
||||
return Call(paramMap);
|
||||
},
|
||||
mod
|
||||
);
|
||||
};
|
||||
@@ -80,8 +89,8 @@ void registerStaticPlaceholder(
|
||||
if (mod.expired()) return;
|
||||
PlaceholderAPI::registerPlaceholder(
|
||||
PAPIName,
|
||||
[Call = RemoteCall::importAs<std::string()>(PluginName, FuncName)](auto&&...
|
||||
) -> std::optional<std::string> { return Call(); },
|
||||
[Call = RemoteCall::importAs<std::string()>(PluginName, FuncName)](auto&&...)
|
||||
-> std::optional<std::string> { return Call(); },
|
||||
mod
|
||||
);
|
||||
};
|
||||
@@ -128,10 +137,13 @@ void registerPlaceholder(std::string const& placeholder, std::string const& func
|
||||
std::string(Actor*, std::unordered_map<std::string, std::string>, std::string)>(
|
||||
pluginName,
|
||||
funcName
|
||||
)](optional_ref<GMActor> actor,
|
||||
std::unordered_map<std::string, std::string> const& params,
|
||||
std::string const& language) -> std::optional<std::string> {
|
||||
auto result = Call((Actor*)actor.as_ptr(), params, language);
|
||||
)](optional_ref<Actor> actor, ll::StringMap<std::string> const& params, std::string const& language
|
||||
) -> std::optional<std::string> {
|
||||
std::unordered_map<std::string, std::string> paramMap;
|
||||
for (auto& [key, val] : params) {
|
||||
paramMap[key] = val;
|
||||
}
|
||||
auto result = Call((Actor*)actor.as_ptr(), paramMap, language);
|
||||
return result == "<std::nullopt>" ? std::nullopt : std::optional(result);
|
||||
},
|
||||
mod
|
||||
@@ -157,7 +169,11 @@ std::string getValue(
|
||||
std::unordered_map<std::string, std::string> params,
|
||||
std::string const& language
|
||||
) {
|
||||
return PlaceholderAPI::getValue(placeholder, std::nullopt, params, language).value_or("<std::nullopt>");
|
||||
ll::StringMap<std::string> paramMap;
|
||||
for (auto& [key, val] : params) {
|
||||
paramMap[key] = val;
|
||||
}
|
||||
return PlaceholderAPI::getValue(placeholder, std::nullopt, paramMap, language).value_or("<std::nullopt>");
|
||||
}
|
||||
std::string getValueFromActor(
|
||||
std::string const& placeholder,
|
||||
@@ -165,7 +181,11 @@ std::string getValueFromActor(
|
||||
std::unordered_map<std::string, std::string> params,
|
||||
std::string const& language
|
||||
) {
|
||||
return PlaceholderAPI::getValue(placeholder, (GMActor*)actor, params, language).value_or("<std::nullopt>");
|
||||
ll::StringMap<std::string> paramMap;
|
||||
for (auto& [key, val] : params) {
|
||||
paramMap[key] = val;
|
||||
}
|
||||
return PlaceholderAPI::getValue(placeholder, (GMActor*)actor, paramMap, language).value_or("<std::nullopt>");
|
||||
}
|
||||
} // namespace NewPapiRemoteCall
|
||||
|
||||
|
||||
+5
-5
@@ -2,7 +2,7 @@
|
||||
"format_version": 3,
|
||||
"format_uuid": "289f771f-2c9a-4d73-9f3f-8492495a924d",
|
||||
"tooth": "github.com/GroupMountain/GMLIB-LegacyRemoteCallApi",
|
||||
"version": "1.0.0",
|
||||
"version": "1.2.0",
|
||||
"info": {
|
||||
"name": "GMLIB-LegacyRemoteCallApi",
|
||||
"description": "Legacy RemoteCall API for GMLIB",
|
||||
@@ -19,15 +19,15 @@
|
||||
{
|
||||
"platform": "win-x64",
|
||||
"dependencies": {
|
||||
"github.com/LiteLDev/LeviLamina": ">=1.1.1",
|
||||
"github.com/GroupMountain/GMLIB-Release": ">=1.0.0",
|
||||
"github.com/MiracleForest/iListenAttentively-Release": ">=0.4.1"
|
||||
"github.com/LiteLDev/LeviLamina": ">=1.3.0",
|
||||
"github.com/GroupMountain/GMLIB-Release": ">=1.3.0-rc.1",
|
||||
"github.com/MiracleForest/iListenAttentively-Release": ">=0.6.0"
|
||||
},
|
||||
"assets": [
|
||||
{
|
||||
"type": "zip",
|
||||
"urls": [
|
||||
"https://github.com/GroupMountain/GMLIB-LegacyRemoteCallApi/releases/download/v$(version)/GMLIB-LegacyRemoteCallApi-windows-x64.zip"
|
||||
"https://{{tooth}}/releases/download/v{{version}}/GMLIB-LegacyRemoteCallApi-windows-x64.zip"
|
||||
],
|
||||
"placements": [
|
||||
{
|
||||
|
||||
@@ -8,11 +8,11 @@ if not has_config("vs_runtime") then
|
||||
set_runtimes("MD")
|
||||
end
|
||||
|
||||
add_requires("levilamina", {configs = {target_type = "server"}})
|
||||
add_requires("levilamina 1.3.0", {configs = {target_type = "server"}})
|
||||
add_requires("legacyremotecall")
|
||||
add_requires("levibuildscript")
|
||||
add_requires("ilistenattentively")
|
||||
add_requires("gmlib")
|
||||
add_requires("ilistenattentively 0.6.0")
|
||||
add_requires("gmlib 1.3.0-rc.1")
|
||||
|
||||
target("GMLIB-LegacyRemoteCallApi")
|
||||
add_cxflags(
|
||||
@@ -38,18 +38,15 @@ target("GMLIB-LegacyRemoteCallApi")
|
||||
"gmlib"
|
||||
)
|
||||
add_rules("@levibuildscript/linkrule")
|
||||
add_rules("@levibuildscript/modpacker")
|
||||
set_exceptions("none")
|
||||
set_kind("shared")
|
||||
set_languages("cxx20")
|
||||
set_symbols("debug")
|
||||
|
||||
after_build(function (target)
|
||||
local plugin_packer = import("scripts.after_build")
|
||||
|
||||
local plugin_define = {
|
||||
pluginName = target:name(),
|
||||
pluginFile = path.filename(target:targetfile()),
|
||||
}
|
||||
|
||||
plugin_packer.pack_plugin(target,plugin_define)
|
||||
local target_path = path.join("bin", target:name(), "lib")
|
||||
if os.exists(target_path) then
|
||||
os.rm(target_path)
|
||||
end
|
||||
os.cp("lib", target_path)
|
||||
end)
|
||||
Reference in New Issue
Block a user