Compare commits
8 Commits
@@ -11,6 +11,8 @@ jobs:
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uses: actions/checkout@v2
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uses: actions/checkout@v2
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- uses: xmake-io/github-action-setup-xmake@v1
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- uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: 2.9.9
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- run: |
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- run: |
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xmake repo -u
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xmake repo -u
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@@ -11,6 +11,8 @@ jobs:
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uses: actions/checkout@v2
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uses: actions/checkout@v2
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- uses: xmake-io/github-action-setup-xmake@v1
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- uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: 2.9.9
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- run: |
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- run: |
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xmake repo -u
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xmake repo -u
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@@ -1,22 +1,22 @@
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const PlaceholderAPI = {
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const PlaceholderAPI = {
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/** 获取一个服务器变量的值 @type {function(string):string} */
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/** 获取一个服务器变量的值 @type {function(string):string} */
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getValueAPI: ll.import("BEPlaceholderAPI", "GetValue"),
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getValueAPI: ll.imports("BEPlaceholderAPI", "GetValue"),
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/** 获取一个玩家变量的值 @type {function(string,Player):string} */
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/** 获取一个玩家变量的值 @type {function(string,Player):string} */
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getValueByPlayerAPI: ll.import("BEPlaceholderAPI", "GetValueWithPlayer"),
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getValueByPlayerAPI: ll.imports("BEPlaceholderAPI", "GetValueWithPlayer"),
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/** 注册一个玩家变量 @type {function(string,string,string):boolean} */
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/** 注册一个玩家变量 @type {function(string,string,string):boolean} */
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registerPlayerPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerPlayerPlaceholder"),
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registerPlayerPlaceholderAPI: ll.imports("BEPlaceholderAPI", "registerPlayerPlaceholder"),
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/** 注册一个服务器变量 @type {function(string,string,string):boolean} */
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/** 注册一个服务器变量 @type {function(string,string,string):boolean} */
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registerServerPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerServerPlaceholder"),
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registerServerPlaceholderAPI: ll.imports("BEPlaceholderAPI", "registerServerPlaceholder"),
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/** 注册一个静态变量 @type {function(string,string,string,number):boolean} */
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/** 注册一个静态变量 @type {function(string,string,string,number):boolean} */
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registerStaticPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerStaticPlaceholder"),
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registerStaticPlaceholderAPI: ll.imports("BEPlaceholderAPI", "registerStaticPlaceholder"),
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/** 翻译包含PAPI服务器变量的字符串 @type {function(string):string} */
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/** 翻译包含PAPI服务器变量的字符串 @type {function(string):string} */
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translateStringAPI: ll.import("BEPlaceholderAPI", "translateString"),
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translateStringAPI: ll.imports("BEPlaceholderAPI", "translateString"),
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/** 翻译包含PAPI玩家变量的字符串 @type {function(string,Player):string} */
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/** 翻译包含PAPI玩家变量的字符串 @type {function(string,Player):string} */
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translateStringWithPlayerAPI: ll.import("BEPlaceholderAPI", "translateStringWithPlayer"),
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translateStringWithPlayerAPI: ll.imports("BEPlaceholderAPI", "translateStringWithPlayer"),
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/** 注销PAPI变量 @type {function(string):boolean} */
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/** 注销PAPI变量 @type {function(string):boolean} */
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unRegisterPlaceholderAPI: ll.import("BEPlaceholderAPI", "unRegisterPlaceholder"),
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unRegisterPlaceholderAPI: ll.imports("BEPlaceholderAPI", "unRegisterPlaceholder"),
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/** 获取所有已注册的PAPI变量 @type {function():Array.<string>} */
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/** 获取所有已注册的PAPI变量 @type {function():Array.<string>} */
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getAllPAPI: ll.import("BEPlaceholderAPI", "getAllPAPI")
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getAllPAPI: ll.imports("BEPlaceholderAPI", "getAllPAPI")
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}
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}
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Function.prototype.getName =
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Function.prototype.getName =
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+4
-4
@@ -116,7 +116,7 @@ module.exports = {
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*/
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*/
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emplaceListener: function (eventName, callback, priority = this.EventPriority.Normal, pluginName = getPluginName()) {
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emplaceListener: function (eventName, callback, priority = this.EventPriority.Normal, pluginName = getPluginName()) {
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if (typeof callback !== "function") throw new Error("callback must be a function!");
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if (typeof callback !== "function") throw new Error("callback must be a function!");
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const /** @type {number} */ eventId = ll.imports("GMLIB_Event_API", "emplaceListener")(pluginName, eventName, priority);
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const /** @type {number} */ eventId = ll.importss("GMLIB_Event_API", "emplaceListener")(pluginName, eventName, priority);
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if (eventId === -1) throw new Error(`Event ${eventName} creation failed!`);
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if (eventId === -1) throw new Error(`Event ${eventName} creation failed!`);
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ll.exports((...data) => {
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ll.exports((...data) => {
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let /** @type {boolean} */ result = typeof (data.slice(-1)[0]) === "boolean" ? data.pop() : false;
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let /** @type {boolean} */ result = typeof (data.slice(-1)[0]) === "boolean" ? data.pop() : false;
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@@ -146,7 +146,7 @@ module.exports = {
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* @param {boolean}
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* @param {boolean}
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*/
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*/
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removeListener: function (eventId) {
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removeListener: function (eventId) {
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const result = ll.imports("GMLIB_Event_API", "removeListener")(eventId);
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const result = ll.importss("GMLIB_Event_API", "removeListener")(eventId);
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if (result) {
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if (result) {
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for (let [eventName, eventIds] of Object.entries(this.mEventData)) {
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for (let [eventName, eventIds] of Object.entries(this.mEventData)) {
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this.mEventData[eventName] = eventIds.filter(id => id !== eventId);
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this.mEventData[eventName] = eventIds.filter(id => id !== eventId);
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@@ -162,7 +162,7 @@ module.exports = {
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* @returns {boolean}
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* @returns {boolean}
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*/
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*/
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hasListener: function (eventId) {
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hasListener: function (eventId) {
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return ll.imports("GMLIB_Event_API", "hasListener")(eventId);
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return ll.importss("GMLIB_Event_API", "hasListener")(eventId);
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},
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},
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/**
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/**
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@@ -171,7 +171,7 @@ module.exports = {
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* @returns {number?}
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* @returns {number?}
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*/
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*/
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getListenerPriority: function (eventId) {
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getListenerPriority: function (eventId) {
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const priority = ll.imports("GMLIB_Event_API", "getListenerPriority")(eventId);
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const priority = ll.importss("GMLIB_Event_API", "getListenerPriority")(eventId);
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return priority === -1 ? undefined : priority;
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return priority === -1 ? undefined : priority;
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},
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},
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+24
-24
@@ -1,4 +1,4 @@
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// // const getNextCallbackId = ll.import("GMLIB_FormAPI", "getNextFormCallbackId");
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// // const getNextCallbackId = ll.imports("GMLIB_FormAPI", "getNextFormCallbackId");
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// class ServerSettingForm {
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// class ServerSettingForm {
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// constructor() {
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// constructor() {
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@@ -6,35 +6,35 @@
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// }
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// }
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// static getDefaultPriority() {
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// static getDefaultPriority() {
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// return ll.import("GMLIB_ServerSettingForm", "getDefaultPriority")();
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// return ll.imports("GMLIB_ServerSettingForm", "getDefaultPriority")();
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// }
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// }
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// static hasTitle() {
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// static hasTitle() {
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// return ll.import("GMLIB_ServerSettingForm", "hasTitle")();
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// return ll.imports("GMLIB_ServerSettingForm", "hasTitle")();
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// }
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// }
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// static getTitle() {
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// static getTitle() {
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// return ll.import("GMLIB_ServerSettingForm", "getTitle")();
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// return ll.imports("GMLIB_ServerSettingForm", "getTitle")();
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// }
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// }
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// static setTitle(title, forceModify = false) {
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// static setTitle(title, forceModify = false) {
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// return ll.import("GMLIB_ServerSettingForm", "setTitle")(title, forceModify);
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// return ll.imports("GMLIB_ServerSettingForm", "setTitle")(title, forceModify);
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// }
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// }
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// static hasIcon() {
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// static hasIcon() {
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// return ll.import("GMLIB_ServerSettingForm", "hasIcon")();
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// return ll.imports("GMLIB_ServerSettingForm", "hasIcon")();
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// }
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// }
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// static getIconData() {
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// static getIconData() {
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// return hasIcon() ? ll.import("GMLIB_ServerSettingForm", "getIconData")() : null;
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// return hasIcon() ? ll.imports("GMLIB_ServerSettingForm", "getIconData")() : null;
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// }
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// }
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// static getIconType() {
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// static getIconType() {
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// return ll.import("GMLIB_ServerSettingForm", "getIconType")();
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// return ll.imports("GMLIB_ServerSettingForm", "getIconType")();
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// }
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// }
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// static setIcon(data, type = 0, forceModify = false) {
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// static setIcon(data, type = 0, forceModify = false) {
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// return ll.import("GMLIB_ServerSettingForm", "setIcon")(data, type, forceModify);
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// return ll.imports("GMLIB_ServerSettingForm", "setIcon")(data, type, forceModify);
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// }
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// }
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// static addLabel(
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// static addLabel(
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@@ -44,7 +44,7 @@
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// ) {
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// ) {
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// let detectorId = getNextCallbackId();
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addLabel")(text, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addLabel")(text, detectorId, priority);
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// }
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// }
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@@ -60,7 +60,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addInput")(text, placeholder, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addInput")(text, placeholder, defaultVal, callbackId, detectorId, priority);
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// }
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// }
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// static addToggle(
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// static addToggle(
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@@ -74,7 +74,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addToggle")(text, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addToggle")(text, defaultVal, callbackId, detectorId, priority);
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// }
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// }
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// static addDropdown(
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// static addDropdown(
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@@ -89,7 +89,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addDropdown")(text, options, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addDropdown")(text, options, defaultVal, callbackId, detectorId, priority);
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// }
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// }
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// static addSlider(
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// static addSlider(
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@@ -106,7 +106,7 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addSlider")(text, min, max, step, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addSlider")(text, min, max, step, defaultVal, callbackId, detectorId, priority);
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// }
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// }
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// static addStepSlider(
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// static addStepSlider(
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@@ -121,57 +121,57 @@
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// let detectorId = getNextCallbackId();
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// let detectorId = getNextCallbackId();
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// ll.export(playerDetector, "GMLIB_FORM_CALLBACK", detectorId);
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// return ll.import("GMLIB_ServerSettingForm", "addStepSlider")(text, steps, defaultVal, callbackId, detectorId, priority);
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// return ll.imports("GMLIB_ServerSettingForm", "addStepSlider")(text, steps, defaultVal, callbackId, detectorId, priority);
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// }
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// }
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// static removeElement(id) {
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// static removeElement(id) {
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// return ll.import("GMLIB_ServerSettingForm", "removeElement")(id);
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// return ll.imports("GMLIB_ServerSettingForm", "removeElement")(id);
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// }
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// }
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// }
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// }
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// class NpcDialogueForm {
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// class NpcDialogueForm {
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// constructor(npcName, sceneName, dialogue) {
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// constructor(npcName, sceneName, dialogue) {
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// this.mFormId = ll.import("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
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// this.mFormId = ll.imports("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
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// }
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// }
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// addButton(button) {
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// addButton(button) {
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// return ll.import("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
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// return ll.imports("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
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// }
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// }
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// sendTo(pl, callback = (pl, index, type) => { }, free = true) {
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// sendTo(pl, callback = (pl, index, type) => { }, free = true) {
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// let callbackId = getNextCallbackId();
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// let callbackId = getNextCallbackId();
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// ll.import("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
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// ll.imports("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
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// if (free) {
|
// if (free) {
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// this.destroy();
|
// this.destroy();
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// }
|
// }
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||||||
// }
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// }
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// destroy() {
|
// destroy() {
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// ll.import("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
|
// ll.imports("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
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// }
|
// }
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// }
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// }
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// class ChestForm {
|
// class ChestForm {
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// constructor(npcName, sceneName, dialogue) {
|
// constructor(npcName, sceneName, dialogue) {
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// this.mFormId = ll.import("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
|
// this.mFormId = ll.imports("GMLIB_NpcDialogueForm", "createForm")(npcName, sceneName, dialogue);
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// }
|
// }
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|
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// addButton(button) {
|
// addButton(button) {
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// return ll.import("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
|
// return ll.imports("GMLIB_NpcDialogueForm", "addButton")(this.mFormId, button);
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// }
|
// }
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// sendTo(pl, free = true) {
|
// sendTo(pl, free = true) {
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// //let callbackId = getNextCallbackId();
|
// //let callbackId = getNextCallbackId();
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// //ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
|
// //ll.export(callback, "GMLIB_FORM_CALLBACK", callbackId);
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// //ll.import("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
|
// //ll.imports("GMLIB_NpcDialogueForm", "sendTo")(this.mFormId, pl, callbackId);
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// //if (free) {
|
// //if (free) {
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||||||
// // this.destroy();
|
// // this.destroy();
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// //}
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// //}
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||||||
// }
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// }
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|
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// destroy() {
|
// destroy() {
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// //ll.import("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
|
// //ll.imports("GMLIB_NpcDialogueForm", "destroyForm")(this.mFormId);
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// }
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// }
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// }
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// }
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Vendored
+3
@@ -1556,6 +1556,9 @@ interface Player {
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|||||||
slot: number
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slot: number
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): Item;
|
): Item;
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||||||
|
|
||||||
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/** (GMLIB & Glacie)获取客户端版本协议*/
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||||||
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getNetworkProtocolVersion(): number
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||||||
|
|
||||||
/** (GMLIB)发送更新更新物品数据包 */
|
/** (GMLIB)发送更新更新物品数据包 */
|
||||||
sendInventorySlotPacket(
|
sendInventorySlotPacket(
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||||||
/** 容器ID */
|
/** 容器ID */
|
||||||
|
|||||||
+225
-214
@@ -1,437 +1,439 @@
|
|||||||
/** LRCA导出接口 */
|
/** LRCA导出接口 */
|
||||||
const GMLIB_API = {
|
const GMLIB_API = {
|
||||||
/** 创建悬浮字 @type {function(FloatPos,string,boolean):number} */
|
/** 创建悬浮字 @type {function(FloatPos,string,boolean):number} */
|
||||||
createFloatingText: ll.import("GMLIB_API", "createFloatingText"),
|
createFloatingText: ll.imports("GMLIB_API", "createFloatingText"),
|
||||||
/** 删除悬浮字 @type {function(number):boolean} */
|
/** 删除悬浮字 @type {function(number):boolean} */
|
||||||
deleteFloatingText: ll.import("GMLIB_API", "deleteFloatingText"),
|
deleteFloatingText: ll.imports("GMLIB_API", "deleteFloatingText"),
|
||||||
/** 设置悬浮字文本 @type {function(number,string):boolean} */
|
/** 设置悬浮字文本 @type {function(number,string):boolean} */
|
||||||
setFloatingTextData: ll.import("GMLIB_API", "setFloatingTextData"),
|
setFloatingTextData: ll.imports("GMLIB_API", "setFloatingTextData"),
|
||||||
/** 发送悬浮字给玩家 @type {function(number,Player):boolean} */
|
/** 发送悬浮字给玩家 @type {function(number,Player):boolean} */
|
||||||
sendFloatingTextToPlayer: ll.import("GMLIB_API", "sendFloatingTextToPlayer"),
|
sendFloatingTextToPlayer: ll.imports("GMLIB_API", "sendFloatingTextToPlayer"),
|
||||||
/** 发送悬浮字给所有玩家 @type {function(number):boolean} */
|
/** 发送悬浮字给所有玩家 @type {function(number):boolean} */
|
||||||
sendFloatingText: ll.import("GMLIB_API", "sendFloatingText"),
|
sendFloatingText: ll.imports("GMLIB_API", "sendFloatingText"),
|
||||||
/** 删除玩家的悬浮字 @type {function(number,Player):boolean} */
|
/** 删除玩家的悬浮字 @type {function(number,Player):boolean} */
|
||||||
removeFloatingTextFromPlayer: ll.import("GMLIB_API", "removeFloatingTextFromPlayer"),
|
removeFloatingTextFromPlayer: ll.imports("GMLIB_API", "removeFloatingTextFromPlayer"),
|
||||||
/** 删除所有玩家悬浮字 @type {function(number):boolean} */
|
/** 删除所有玩家悬浮字 @type {function(number):boolean} */
|
||||||
removeFloatingText: ll.import("GMLIB_API", "removeFloatingText"),
|
removeFloatingText: ll.imports("GMLIB_API", "removeFloatingText"),
|
||||||
/** 更新玩家的悬浮字 @type {function(number,Player):boolean} */
|
/** 更新玩家的悬浮字 @type {function(number,Player):boolean} */
|
||||||
updateClientFloatingTextData: ll.import("GMLIB_API", "updateClientFloatingTextData"),
|
updateClientFloatingTextData: ll.imports("GMLIB_API", "updateClientFloatingTextData"),
|
||||||
/** 更新所有玩家的悬浮字 @type {function(number):boolean} */
|
/** 更新所有玩家的悬浮字 @type {function(number):boolean} */
|
||||||
updateAllClientsFloatingTextData: ll.import("GMLIB_API", "updateAllClientsFloatingTextData"),
|
updateAllClientsFloatingTextData: ll.imports("GMLIB_API", "updateAllClientsFloatingTextData"),
|
||||||
/** 获取服务器Mspt @type {function():number} */
|
/** 获取服务器Mspt @type {function():number} */
|
||||||
getServerMspt: ll.import("GMLIB_API", "getServerMspt"),
|
getServerMspt: ll.imports("GMLIB_API", "getServerMspt"),
|
||||||
/** 获取服务器当前tps @type {function():number} */
|
/** 获取服务器当前tps @type {function():number} */
|
||||||
getServerCurrentTps: ll.import("GMLIB_API", "getServerCurrentTps"),
|
getServerCurrentTps: ll.imports("GMLIB_API", "getServerCurrentTps"),
|
||||||
/** 获取服务器平均tps @type {function():number} */
|
/** 获取服务器平均tps @type {function():number} */
|
||||||
getServerAverageTps: ll.import("GMLIB_API", "getServerAverageTps"),
|
getServerAverageTps: ll.imports("GMLIB_API", "getServerAverageTps"),
|
||||||
/** 获取存档内所有玩家的uuid @type {function():Array<string>} */
|
/** 获取存档内所有玩家的uuid @type {function():Array<string>} */
|
||||||
getAllPlayerUuids: ll.import("GMLIB_API", "getAllPlayerUuids"),
|
getAllPlayerUuids: ll.imports("GMLIB_API", "getAllPlayerUuids"),
|
||||||
/** 获取玩家NBT @type {function(string):NbtCompound} */
|
/** 获取玩家NBT @type {function(string):NbtCompound} */
|
||||||
getPlayerNbt: ll.import("GMLIB_API", "getPlayerNbt"),
|
getPlayerNbt: ll.imports("GMLIB_API", "getPlayerNbt"),
|
||||||
/** 设置玩家NBT @type {function(string,NbtCompound,boolean):boolean} */
|
/** 设置玩家NBT @type {function(string,NbtCompound,boolean):boolean} */
|
||||||
setPlayerNbt: ll.import("GMLIB_API", "setPlayerNbt"),
|
setPlayerNbt: ll.imports("GMLIB_API", "setPlayerNbt"),
|
||||||
/** 覆盖玩家的特定nbtTags @type {function(string,NbtCompound,Array.<string>):boolean} */
|
/** 覆盖玩家的特定nbtTags @type {function(string,NbtCompound,Array.<string>):boolean} */
|
||||||
setPlayerNbtTags: ll.import("GMLIB_API", "setPlayerNbtTags"),
|
setPlayerNbtTags: ll.imports("GMLIB_API", "setPlayerNbtTags"),
|
||||||
/** 删除玩家所有的NBT @type {function(string):boolean} */
|
/** 删除玩家所有的NBT @type {function(string):boolean} */
|
||||||
deletePlayerNbt: ll.import("GMLIB_API", "deletePlayerNbt"),
|
deletePlayerNbt: ll.imports("GMLIB_API", "deletePlayerNbt"),
|
||||||
/** 使用特定语言翻译资源包文本 @type {function(string,Array.<string>,string):string} */
|
/** 使用特定语言翻译资源包文本 @type {function(string,Array.<string>,string):string} */
|
||||||
resourcePackTranslate: ll.import("GMLIB_API", "resourcePackTranslate"),
|
resourcePackTranslate: ll.imports("GMLIB_API", "resourcePackTranslate"),
|
||||||
/** 使用默认语言翻译资源包文本 @type {function(string,Array.<string>):string} */
|
/** 使用默认语言翻译资源包文本 @type {function(string,Array.<string>):string} */
|
||||||
resourcePackDefaultTranslate: ll.import("GMLIB_API", "resourcePackDefaultTranslate"),
|
resourcePackDefaultTranslate: ll.imports("GMLIB_API", "resourcePackDefaultTranslate"),
|
||||||
/** 获取资源包默认语言 @type {function():string} */
|
/** 获取资源包默认语言 @type {function():string} */
|
||||||
getResourcePackI18nLanguage: ll.import("GMLIB_API", "getResourcePackI18nLanguage"),
|
getResourcePackI18nLanguage: ll.imports("GMLIB_API", "getResourcePackI18nLanguage"),
|
||||||
/** 设置资源包默认语言 @type {function(string):void} */
|
/** 设置资源包默认语言 @type {function(string):void} */
|
||||||
chooseResourcePackI18nLanguage: ll.import("GMLIB_API", "chooseResourcePackI18nLanguage"),
|
chooseResourcePackI18nLanguage: ll.imports("GMLIB_API", "chooseResourcePackI18nLanguage"),
|
||||||
/** 启用教育版内容 @type {function():void} */
|
/** 启用教育版内容 @type {function():void} */
|
||||||
setEducationFeatureEnabled: ll.import("GMLib_ServerAPI", "setEducationFeatureEnabled"),
|
setEducationFeatureEnabled: ll.imports("GMLib_ServerAPI", "setEducationFeatureEnabled"),
|
||||||
/** 注册Ability命令 @type {function():void} */
|
/** 注册Ability命令 @type {function():void} */
|
||||||
registerAbilityCommand: ll.import("GMLib_ServerAPI", "registerAbilityCommand"),
|
registerAbilityCommand: ll.imports("GMLib_ServerAPI", "registerAbilityCommand"),
|
||||||
/** 启用Xbox成就 @type {function():void} */
|
/** 启用Xbox成就 @type {function():void} */
|
||||||
setEnableAchievement: ll.import("GMLib_ServerAPI", "setEnableAchievement"),
|
setEnableAchievement: ll.imports("GMLib_ServerAPI", "setEnableAchievement"),
|
||||||
/** 信任所有玩家皮肤 @type {function():void} */
|
/** 信任所有玩家皮肤 @type {function():void} */
|
||||||
setForceTrustSkins: ll.import("GMLib_ServerAPI", "setForceTrustSkins"),
|
setForceTrustSkins: ll.imports("GMLib_ServerAPI", "setForceTrustSkins"),
|
||||||
/** 资源包双端共存 @type {function():void} */
|
/** 资源包双端共存 @type {function():void} */
|
||||||
enableCoResourcePack: ll.import("GMLib_ServerAPI", "enableCoResourcePack"),
|
enableCoResourcePack: ll.imports("GMLib_ServerAPI", "enableCoResourcePack"),
|
||||||
/** 获取存档名字 @type {function():string} */
|
/** 获取存档名字 @type {function():string} */
|
||||||
getLevelName: ll.import("GMLib_ServerAPI", "getLevelName"),
|
getLevelName: ll.imports("GMLib_ServerAPI", "getLevelName"),
|
||||||
/** 设置存档名字 @type {function(string):boolean} */
|
/** 设置存档名字 @type {function(string):boolean} */
|
||||||
setLevelName: ll.import("GMLib_ServerAPI", "setLevelName"),
|
setLevelName: ll.imports("GMLib_ServerAPI", "setLevelName"),
|
||||||
/** 设置假种子 @type {function(number):void} */
|
/** 设置假种子 @type {function(number):void} */
|
||||||
setFakeSeed: ll.import("GMLib_ServerAPI", "setFakeSeed"),
|
setFakeSeed: ll.imports("GMLib_ServerAPI", "setFakeSeed"),
|
||||||
/** 强制生成实体 @type {function(FloatPos,string):Entity} */
|
/** 强制生成实体 @type {function(FloatPos,string):Entity} */
|
||||||
spawnEntity: ll.import("GMLib_ServerAPI", "spawnEntity"),
|
spawnEntity: ll.imports("GMLib_ServerAPI", "spawnEntity"),
|
||||||
/** 射弹投射物 @type {function(Entity,string,number,number):boolean} */
|
/** 射弹投射物 @type {function(Entity,string,number,number):boolean} */
|
||||||
shootProjectile: ll.import("GMLib_ServerAPI", "shootProjectile"),
|
shootProjectile: ll.imports("GMLib_ServerAPI", "shootProjectile"),
|
||||||
/** 投掷实体 @type {function(Entity,Entity,number,number):boolean} */
|
/** 投掷实体 @type {function(Entity,Entity,number,number):boolean} */
|
||||||
throwEntity: ll.import("GMLib_ServerAPI", "throwEntity"),
|
throwEntity: ll.imports("GMLib_ServerAPI", "throwEntity"),
|
||||||
/** 根据玩家对象获取实体对象 @type {function(Player):Entity} */
|
/** 根据玩家对象获取实体对象 @type {function(Player):Entity} */
|
||||||
PlayerToEntity: ll.import("GMLib_ServerAPI", "PlayerToEntity"),
|
PlayerToEntity: ll.imports("GMLib_ServerAPI", "PlayerToEntity"),
|
||||||
/** 启用错误方块清理 @type {function():void} */
|
/** 启用错误方块清理 @type {function():void} */
|
||||||
setUnknownBlockCleaner: ll.import("GMLib_ModAPI", "setUnknownBlockCleaner"),
|
setUnknownBlockCleaner: ll.imports("GMLib_ModAPI", "setUnknownBlockCleaner"),
|
||||||
/** 获取实验性功能ID列表 @type {function():Array<number>} */
|
/** 获取实验性功能ID列表 @type {function():Array<number>} */
|
||||||
getAllExperiments: ll.import("GMLIB_API", "getAllExperiments"),
|
getAllExperiments: ll.imports("GMLIB_API", "getAllExperiments"),
|
||||||
/** 获取实验性功能文本的键名 @type {function(number):string} */
|
/** 获取实验性功能文本的键名 @type {function(number):string} */
|
||||||
getExperimentTranslateKey: ll.import("GMLIB_API", "getExperimentTranslateKey"),
|
getExperimentTranslateKey: ll.imports("GMLIB_API", "getExperimentTranslateKey"),
|
||||||
/** 获取实验性功能启用状态 @type {function(number):boolean} */
|
/** 获取实验性功能启用状态 @type {function(number):boolean} */
|
||||||
getExperimentEnabled: ll.import("GMLib_ModAPI", "getExperimentEnabled"),
|
getExperimentEnabled: ll.imports("GMLib_ModAPI", "getExperimentEnabled"),
|
||||||
/** 设置实验性功能启用状态 @type {function(number,boolean):void} */
|
/** 设置实验性功能启用状态 @type {function(number,boolean):void} */
|
||||||
setExperimentEnabled: ll.import("GMLib_ModAPI", "setExperimentEnabled"),
|
setExperimentEnabled: ll.imports("GMLib_ModAPI", "setExperimentEnabled"),
|
||||||
/** 注销合成表 @type {function(string):boolean} */
|
/** 注销合成表 @type {function(string):boolean} */
|
||||||
unregisterRecipe: ll.import("GMLIB_API", "unregisterRecipe"),
|
unregisterRecipe: ll.imports("GMLIB_API", "unregisterRecipe"),
|
||||||
/** 设置实验性依赖 @type {function(number):void} */
|
/** 设置实验性依赖 @type {function(number):void} */
|
||||||
registerExperimentsRequire: ll.import("GMLib_ModAPI", "registerExperimentsRequire"),
|
registerExperimentsRequire: ll.imports("GMLib_ModAPI", "registerExperimentsRequire"),
|
||||||
/** 注册切石机合成表 @type {function(string,string,number,string,number,number):boolean} */
|
/** 注册切石机合成表 @type {function(string,string,number,string,number,number):boolean} */
|
||||||
registerStoneCutterRecipe: ll.import("GMLib_ModAPI", "registerStoneCutterRecipe"),
|
registerStoneCutterRecipe: ll.imports("GMLib_ModAPI", "registerStoneCutterRecipe"),
|
||||||
/** 注册锻造纹饰合成表 @type {function(string,string,string,string):boolean} */
|
/** 注册锻造纹饰合成表 @type {function(string,string,string,string):boolean} */
|
||||||
registerSmithingTrimRecipe: ll.import("GMLib_ModAPI", "registerSmithingTrimRecipe"),
|
registerSmithingTrimRecipe: ll.imports("GMLib_ModAPI", "registerSmithingTrimRecipe"),
|
||||||
/** 注册锻造配方合成表 @type {function(string,string,string,string):boolean} */
|
/** 注册锻造配方合成表 @type {function(string,string,string,string):boolean} */
|
||||||
registerSmithingTransformRecipe: ll.import("GMLib_ModAPI", "registerSmithingTransformRecipe"),
|
registerSmithingTransformRecipe: ll.imports("GMLib_ModAPI", "registerSmithingTransformRecipe"),
|
||||||
/** 注册酿造容器表 @type {function(string,string,string,string):boolean} */
|
/** 注册酿造容器表 @type {function(string,string,string,string):boolean} */
|
||||||
registerBrewingContainerRecipe: ll.import("GMLib_ModAPI", "registerBrewingContainerRecipe"),
|
registerBrewingContainerRecipe: ll.imports("GMLib_ModAPI", "registerBrewingContainerRecipe"),
|
||||||
/** 注册酿造混合表 @type {function(string,string,string,string):boolean} */
|
/** 注册酿造混合表 @type {function(string,string,string,string):boolean} */
|
||||||
registerBrewingMixRecipe: ll.import("GMLib_ModAPI", "registerBrewingMixRecipe"),
|
registerBrewingMixRecipe: ll.imports("GMLib_ModAPI", "registerBrewingMixRecipe"),
|
||||||
/** 注册熔炼合成表 @type {function(string,string,string,Array.<string>):boolean} */
|
/** 注册熔炼合成表 @type {function(string,string,string,Array.<string>):boolean} */
|
||||||
registerFurnaceRecipe: ll.import("GMLib_ModAPI", "registerFurnaceRecipe"),
|
registerFurnaceRecipe: ll.imports("GMLib_ModAPI", "registerFurnaceRecipe"),
|
||||||
/** 注册有序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
/** 注册有序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||||
registerShapedRecipe: ll.import("GMLib_ModAPI", "registerShapedRecipe"),
|
registerShapedRecipe: ll.imports("GMLib_ModAPI", "registerShapedRecipe"),
|
||||||
/** 注册无序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
/** 注册无序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||||
registerShapelessRecipe: ll.import("GMLib_ModAPI", "registerShapelessRecipe"),
|
registerShapelessRecipe: ll.imports("GMLib_ModAPI", "registerShapelessRecipe"),
|
||||||
/** 注册有序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
/** 注册有序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||||
registerCustomShapedRecipe: ll.import("GMLIB_API", "registerCustomShapedRecipe"),
|
registerCustomShapedRecipe: ll.imports("GMLIB_API", "registerCustomShapedRecipe"),
|
||||||
/** 注册无序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
/** 注册无序合成表 @type {function(string,Array.<string>,Array.<string>,string,number,string)} */
|
||||||
registerCustomShapelessRecipe: ll.import("GMLIB_API", "registerCustomShapelessRecipe"),
|
registerCustomShapelessRecipe: ll.imports("GMLIB_API", "registerCustomShapelessRecipe"),
|
||||||
/** 检测LRCA版本是否大于或等于此版本 @type {function(number,number,number):boolean} */
|
/** 检测LRCA版本是否大于或等于此版本 @type {function(number,number,number):boolean} */
|
||||||
isVersionMatched: ll.import("GMLIB_API", "isVersionMatched"),
|
isVersionMatched: ll.imports("GMLIB_API", "isVersionMatched"),
|
||||||
/** 获取LRCA版本 @type {function():string} */
|
/** 获取LRCA版本 @type {function():string} */
|
||||||
getVersion_LRCA: ll.import("GMLIB_API", "getVersion_LRCA"),
|
getVersion_LRCA: ll.imports("GMLIB_API", "getVersion_LRCA"),
|
||||||
/** 获取GMLIB版本 @type {function():string} */
|
/** 获取GMLIB版本 @type {function():string} */
|
||||||
getVersion_GMLIB: ll.import("GMLIB_API", "getVersion_GMLIB"),
|
getVersion_GMLIB: ll.imports("GMLIB_API", "getVersion_GMLIB"),
|
||||||
/** 获取玩家坐标 @type {function(string):IntPos} */
|
/** 获取玩家坐标 @type {function(string):IntPos} */
|
||||||
getPlayerPosition: ll.import("GMLIB_API", "getPlayerPosition"),
|
getPlayerPosition: ll.imports("GMLIB_API", "getPlayerPosition"),
|
||||||
/** 设置玩家坐标 @type {function(string,IntPos):boolean} */
|
/** 设置玩家坐标 @type {function(string,IntPos):boolean} */
|
||||||
setPlayerPosition: ll.import("GMLIB_API", "setPlayerPosition"),
|
setPlayerPosition: ll.imports("GMLIB_API", "setPlayerPosition"),
|
||||||
/** 玩家是否存在于计分板 @type {function(string,string):boolean} */
|
/** 玩家是否存在于计分板 @type {function(string,string):boolean} */
|
||||||
playerHasScore: ll.import("GMLIB_API", "playerHasScore"),
|
playerHasScore: ll.imports("GMLIB_API", "playerHasScore"),
|
||||||
/** 获取玩家在计分板中的值 @type {function(string,string):number} */
|
/** 获取玩家在计分板中的值 @type {function(string,string):number} */
|
||||||
getPlayerScore: ll.import("GMLIB_API", "getPlayerScore"),
|
getPlayerScore: ll.imports("GMLIB_API", "getPlayerScore"),
|
||||||
/** 增加玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 增加玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
addPlayerScore: ll.import("GMLIB_API", "addPlayerScore"),
|
addPlayerScore: ll.imports("GMLIB_API", "addPlayerScore"),
|
||||||
/** 减少玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 减少玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
reducePlayerScore: ll.import("GMLIB_API", "reducePlayerScore"),
|
reducePlayerScore: ll.imports("GMLIB_API", "reducePlayerScore"),
|
||||||
/** 设置玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 设置玩家在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
setPlayerScore: ll.import("GMLIB_API", "setPlayerScore"),
|
setPlayerScore: ll.imports("GMLIB_API", "setPlayerScore"),
|
||||||
/** 重置玩家在计分板中的数据 @type {function(string,string):boolean} */
|
/** 重置玩家在计分板中的数据 @type {function(string,string):boolean} */
|
||||||
resetPlayerScore: ll.import("GMLIB_API", "resetPlayerScore"),
|
resetPlayerScore: ll.imports("GMLIB_API", "resetPlayerScore"),
|
||||||
/** 重置玩家所有的计分板数据 @type {function(string):boolean} */
|
/** 重置玩家所有的计分板数据 @type {function(string):boolean} */
|
||||||
resetPlayerScores: ll.import("GMLIB_API", "resetPlayerScores"),
|
resetPlayerScores: ll.imports("GMLIB_API", "resetPlayerScores"),
|
||||||
/** 实体是否存在于计分板中 @type {function(string,string):boolean} */
|
/** 实体是否存在于计分板中 @type {function(string,string):boolean} */
|
||||||
entityHasScore: ll.import("GMLIB_API", "entityHasScore"),
|
entityHasScore: ll.imports("GMLIB_API", "entityHasScore"),
|
||||||
/** 获取实体在计分板中的值 @type {function(string,string):number} */
|
/** 获取实体在计分板中的值 @type {function(string,string):number} */
|
||||||
getEntityScore: ll.import("GMLIB_API", "getEntityScore"),
|
getEntityScore: ll.imports("GMLIB_API", "getEntityScore"),
|
||||||
/** 增加实体在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 增加实体在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
addEntityScore: ll.import("GMLIB_API", "addEntityScore"),
|
addEntityScore: ll.imports("GMLIB_API", "addEntityScore"),
|
||||||
/** 减少实体在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 减少实体在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
reduceEntityScore: ll.import("GMLIB_API", "reduceEntityScore"),
|
reduceEntityScore: ll.imports("GMLIB_API", "reduceEntityScore"),
|
||||||
/** 设置实体在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 设置实体在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
setEntityScore: ll.import("GMLIB_API", "setEntityScore"),
|
setEntityScore: ll.imports("GMLIB_API", "setEntityScore"),
|
||||||
/** 重置实体在计分板中的数据 @type {function(string,string):boolean} */
|
/** 重置实体在计分板中的数据 @type {function(string,string):boolean} */
|
||||||
resetEntityScore: ll.import("GMLIB_API", "resetEntityScore"),
|
resetEntityScore: ll.imports("GMLIB_API", "resetEntityScore"),
|
||||||
/** 重置实体所有的计分板数据 @type {function(string):boolean} */
|
/** 重置实体所有的计分板数据 @type {function(string):boolean} */
|
||||||
resetEntityScores: ll.import("GMLIB_API", "resetEntityScores"),
|
resetEntityScores: ll.imports("GMLIB_API", "resetEntityScores"),
|
||||||
/** 字符串是否存在于计分板 @type {function(string,string):boolean} */
|
/** 字符串是否存在于计分板 @type {function(string,string):boolean} */
|
||||||
fakePlayerHasScore: ll.import("GMLIB_API", "fakePlayerHasScore"),
|
fakePlayerHasScore: ll.imports("GMLIB_API", "fakePlayerHasScore"),
|
||||||
/** 获取字符串在计分板中的值 @type {function(string,string):number} */
|
/** 获取字符串在计分板中的值 @type {function(string,string):number} */
|
||||||
getFakePlayerScore: ll.import("GMLIB_API", "getFakePlayerScore"),
|
getFakePlayerScore: ll.imports("GMLIB_API", "getFakePlayerScore"),
|
||||||
/** 增加字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 增加字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
addFakePlayerScore: ll.import("GMLIB_API", "addFakePlayerScore"),
|
addFakePlayerScore: ll.imports("GMLIB_API", "addFakePlayerScore"),
|
||||||
/** 减少字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 减少字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
reduceFakePlayerScore: ll.import("GMLIB_API", "reduceFakePlayerScore"),
|
reduceFakePlayerScore: ll.imports("GMLIB_API", "reduceFakePlayerScore"),
|
||||||
/** 设置字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
/** 设置字符串在计分板中的值 @type {function(string,string,number):boolean} */
|
||||||
setFakePlayerScore: ll.import("GMLIB_API", "setFakePlayerScore"),
|
setFakePlayerScore: ll.imports("GMLIB_API", "setFakePlayerScore"),
|
||||||
/** 重置字符串在计分板中的数据 @type {function(string,string):boolean} */
|
/** 重置字符串在计分板中的数据 @type {function(string,string):boolean} */
|
||||||
resetFakePlayerScore: ll.import("GMLIB_API", "resetFakePlayerScore"),
|
resetFakePlayerScore: ll.imports("GMLIB_API", "resetFakePlayerScore"),
|
||||||
/** 重置字符串所有的计分板数据 @type {function(string):boolean} */
|
/** 重置字符串所有的计分板数据 @type {function(string):boolean} */
|
||||||
resetFakePlayerScores: ll.import("GMLIB_API", "resetFakePlayerScores"),
|
resetFakePlayerScores: ll.imports("GMLIB_API", "resetFakePlayerScores"),
|
||||||
/** 创建计分板 @type {function(string):boolean} */
|
/** 创建计分板 @type {function(string):boolean} */
|
||||||
addObjective: ll.import("GMLIB_API", "addObjective"),
|
addObjective: ll.imports("GMLIB_API", "addObjective"),
|
||||||
/** 创建带有显示名称的计分板 @type {function(string,string):boolean} */
|
/** 创建带有显示名称的计分板 @type {function(string,string):boolean} */
|
||||||
addObjectiveWithDisplayName: ll.import("GMLIB_API", "addObjectiveWithDisplayName"),
|
addObjectiveWithDisplayName: ll.imports("GMLIB_API", "addObjectiveWithDisplayName"),
|
||||||
/** 获取计分板显示名字 @type {function(string):string} */
|
/** 获取计分板显示名字 @type {function(string):string} */
|
||||||
getDisplayName: ll.import("GMLIB_API", "getDisplayName"),
|
getDisplayName: ll.imports("GMLIB_API", "getDisplayName"),
|
||||||
/** 设置计分板显示名字 @type {function(string,string):boolean} */
|
/** 设置计分板显示名字 @type {function(string,string):boolean} */
|
||||||
setDisplayName: ll.import("GMLIB_API", "setDisplayName"),
|
setDisplayName: ll.imports("GMLIB_API", "setDisplayName"),
|
||||||
/** 删除计分板 @type {function(string):boolean} */
|
/** 删除计分板 @type {function(string):boolean} */
|
||||||
removeObjective: ll.import("GMLIB_API", "removeObjective"),
|
removeObjective: ll.imports("GMLIB_API", "removeObjective"),
|
||||||
/** 设置计分板显示 @type {function(string,"list"|"sidebar"|"belowname",0|1):void} */
|
/** 设置计分板显示 @type {function(string,"list"|"sidebar"|"belowname",0|1):void} */
|
||||||
setDisplayObjective: ll.import("GMLIB_API", "setDisplayObjective"),
|
setDisplayObjective: ll.imports("GMLIB_API", "setDisplayObjective"),
|
||||||
/** 清除计分板显示 @type {function("list"|"sidebar"|"belowname"):void} */
|
/** 清除计分板显示 @type {function("list"|"sidebar"|"belowname"):void} */
|
||||||
clearDisplayObjective: ll.import("GMLIB_API", "clearDisplayObjective"),
|
clearDisplayObjective: ll.imports("GMLIB_API", "clearDisplayObjective"),
|
||||||
/** 获取所有计分板 @type {function():Array.<string>} */
|
/** 获取所有计分板 @type {function():Array.<string>} */
|
||||||
getAllObjectives: ll.import("GMLIB_API", "getAllObjectives"),
|
getAllObjectives: ll.imports("GMLIB_API", "getAllObjectives"),
|
||||||
/** 获取所有跟踪目标 @type {function():Array.<{"Type":"Player","Uuid":string}|{"Type":"FakePlayer","Name":string}|{"Type":"Entity","UniqueId":string}>} */
|
/** 获取所有跟踪目标 @type {function():Array.<{"Type":"Player","Uuid":string}|{"Type":"FakePlayer","Name":string}|{"Type":"Entity","UniqueId":string}>} */
|
||||||
getAllTrackedTargets: ll.import("GMLIB_API", "getAllTrackedTargets"),
|
getAllTrackedTargets: ll.imports("GMLIB_API", "getAllTrackedTargets"),
|
||||||
/** 获取所有跟踪玩家 @type {function():Array.<string>} */
|
/** 获取所有跟踪玩家 @type {function():Array.<string>} */
|
||||||
getAllScoreboardPlayers: ll.import("GMLIB_API", "getAllScoreboardPlayers"),
|
getAllScoreboardPlayers: ll.imports("GMLIB_API", "getAllScoreboardPlayers"),
|
||||||
/** 获取所有跟踪字符串 @type {function():Array.<string>} */
|
/** 获取所有跟踪字符串 @type {function():Array.<string>} */
|
||||||
getAllScoreboardFakePlayers: ll.import("GMLIB_API", "getAllScoreboardFakePlayers"),
|
getAllScoreboardFakePlayers: ll.imports("GMLIB_API", "getAllScoreboardFakePlayers"),
|
||||||
/** 获取所有跟踪实体 @type {function():Array.<string>} */
|
/** 获取所有跟踪实体 @type {function():Array.<string>} */
|
||||||
getAllScoreboardEntities: ll.import("GMLIB_API", "getAllScoreboardEntities"),
|
getAllScoreboardEntities: ll.imports("GMLIB_API", "getAllScoreboardEntities"),
|
||||||
/** 根据uuid获取玩家对象 @type {function(string):Player} */
|
/** 根据uuid获取玩家对象 @type {function(string):Player} */
|
||||||
getPlayerFromUuid: ll.import("GMLIB_API", "getPlayerFromUuid"),
|
getPlayerFromUuid: ll.imports("GMLIB_API", "getPlayerFromUuid"),
|
||||||
/** 根据UniqueId获取玩家对象 @type {function(string):Player} */
|
/** 根据UniqueId获取玩家对象 @type {function(string):Player} */
|
||||||
getPlayerFromUniqueId: ll.import("GMLIB_API", "getPlayerFromUniqueId"),
|
getPlayerFromUniqueId: ll.imports("GMLIB_API", "getPlayerFromUniqueId"),
|
||||||
/** 根据UniqueId获取实体对象 @type {function(string):Entity} */
|
/** 根据UniqueId获取实体对象 @type {function(string):Entity} */
|
||||||
getEntityFromUniqueId: ll.import("GMLIB_API", "getEntityFromUniqueId"),
|
getEntityFromUniqueId: ll.imports("GMLIB_API", "getEntityFromUniqueId"),
|
||||||
/** 获取世界出生点 @type {function():IntPos} */
|
/** 获取世界出生点 @type {function():IntPos} */
|
||||||
getWorldSpawn: ll.import("GMLIB_API", "getWorldSpawn"),
|
getWorldSpawn: ll.imports("GMLIB_API", "getWorldSpawn"),
|
||||||
/** 设置世界出生点 @type {function(IntPos):void} */
|
/** 设置世界出生点 @type {function(IntPos):void} */
|
||||||
setWorldSpawn: ll.import("GMLIB_API", "setWorldSpawn"),
|
setWorldSpawn: ll.imports("GMLIB_API", "setWorldSpawn"),
|
||||||
/** 获取玩家重生点 @type {function(Player):IntPos} */
|
/** 获取玩家重生点 @type {function(Player):IntPos} */
|
||||||
getPlayerSpawnPoint: ll.import("GMLIB_API", "getPlayerSpawnPoint"),
|
getPlayerSpawnPoint: ll.imports("GMLIB_API", "getPlayerSpawnPoint"),
|
||||||
/** 设置玩家重生点 @type {function(Player,IntPos):void} */
|
/** 设置玩家重生点 @type {function(Player,IntPos):void} */
|
||||||
setPlayerSpawnPoint: ll.import("GMLIB_API", "setPlayerSpawnPoint"),
|
setPlayerSpawnPoint: ll.imports("GMLIB_API", "setPlayerSpawnPoint"),
|
||||||
/** 清除玩家重生点 @type {function(Player):void} */
|
/** 清除玩家重生点 @type {function(Player):void} */
|
||||||
clearPlayerSpawnPoint: ll.import("GMLIB_API", "clearPlayerSpawnPoint"),
|
clearPlayerSpawnPoint: ll.imports("GMLIB_API", "clearPlayerSpawnPoint"),
|
||||||
/** 设置资源包路径 @type {function(string):void} */
|
/** 设置资源包路径 @type {function(string):void} */
|
||||||
setCustomPackPath: ll.import("GMLIB_API", "setCustomPackPath"),
|
setCustomPackPath: ll.imports("GMLIB_API", "setCustomPackPath"),
|
||||||
/** 获取支持的语言标识符 @type {function():Array.<string>} */
|
/** 获取支持的语言标识符 @type {function():Array.<string>} */
|
||||||
getSupportedLanguages: ll.import("GMLIB_API", "getSupportedLanguages"),
|
getSupportedLanguages: ll.imports("GMLIB_API", "getSupportedLanguages"),
|
||||||
/** 加载语言翻译 @type {function(string,string):void} */
|
/** 加载语言翻译 @type {function(string,string):void} */
|
||||||
loadLanguage: ll.import("GMLIB_API", "loadLanguage"),
|
loadLanguage: ll.imports("GMLIB_API", "loadLanguage"),
|
||||||
/** 更新或创建语言文件 @type {function(string,string,string):void} */
|
/** 更新或创建语言文件 @type {function(string,string,string):void} */
|
||||||
updateOrCreateLanguageFile: ll.import("GMLIB_API", "updateOrCreateLanguageFile"),
|
updateOrCreateLanguageFile: ll.imports("GMLIB_API", "updateOrCreateLanguageFile"),
|
||||||
/** 加载语言文件目录 @type {function(string):void} */
|
/** 加载语言文件目录 @type {function(string):void} */
|
||||||
loadLanguagePath: ll.import("GMLIB_API", "loadLanguagePath"),
|
loadLanguagePath: ll.imports("GMLIB_API", "loadLanguagePath"),
|
||||||
/** 合并json @type {function(string,string):string} */
|
/** 合并json @type {function(string,string):string} */
|
||||||
mergePatchJson: ll.import("GMLIB_API", "mergePatchJson"),
|
mergePatchJson: ll.imports("GMLIB_API", "mergePatchJson"),
|
||||||
/** 根据uuid获取xuid @type {function(string):string} */
|
/** 根据uuid获取xuid @type {function(string):string} */
|
||||||
getXuidByUuid: ll.import("GMLIB_API", "getXuidByUuid"),
|
getXuidByUuid: ll.imports("GMLIB_API", "getXuidByUuid"),
|
||||||
/** 根据uuid获取名字 @type {function(string):string} */
|
/** 根据uuid获取名字 @type {function(string):string} */
|
||||||
getNameByUuid: ll.import("GMLIB_API", "getNameByUuid"),
|
getNameByUuid: ll.imports("GMLIB_API", "getNameByUuid"),
|
||||||
/** 根据xuid获取uuid @type {function(string):string} */
|
/** 根据xuid获取uuid @type {function(string):string} */
|
||||||
getUuidByXuid: ll.import("GMLIB_API", "getUuidByXuid"),
|
getUuidByXuid: ll.imports("GMLIB_API", "getUuidByXuid"),
|
||||||
/** 根据xuid获取名字 @type {function(string):string} */
|
/** 根据xuid获取名字 @type {function(string):string} */
|
||||||
getNameByXuid: ll.import("GMLIB_API", "getNameByXuid"),
|
getNameByXuid: ll.imports("GMLIB_API", "getNameByXuid"),
|
||||||
/** 根据名字获取xuid @type {function(string):string} */
|
/** 根据名字获取xuid @type {function(string):string} */
|
||||||
getXuidByName: ll.import("GMLIB_API", "getXuidByName"),
|
getXuidByName: ll.imports("GMLIB_API", "getXuidByName"),
|
||||||
/** 根据名字获取uuid @type {function(string):string} */
|
/** 根据名字获取uuid @type {function(string):string} */
|
||||||
getUuidByName: ll.import("GMLIB_API", "getUuidByName"),
|
getUuidByName: ll.imports("GMLIB_API", "getUuidByName"),
|
||||||
/** 获取所有已记录的玩家信息 @type {function():Array.<{"Uuid":string,"Xuid":string,"Name":string}>} */
|
/** 获取所有已记录的玩家信息 @type {function():Array.<{"Uuid":string,"Xuid":string,"Name":string}>} */
|
||||||
getAllPlayerInfo: ll.import("GMLIB_API", "getAllPlayerInfo"),
|
getAllPlayerInfo: ll.imports("GMLIB_API", "getAllPlayerInfo"),
|
||||||
/** 获取方块RuntimeId @type {function(string,number):number} */
|
/** 获取方块RuntimeId @type {function(string,number):number} */
|
||||||
getBlockRuntimeId: ll.import("GMLIB_API", "getBlockRuntimeId"),
|
getBlockRuntimeId: ll.imports("GMLIB_API", "getBlockRuntimeId"),
|
||||||
/** 添加虚假列表玩家 @type {function(string,string):boolean} */
|
/** 添加虚假列表玩家 @type {function(string,string):boolean} */
|
||||||
addFakeList: ll.import("GMLIB_API", "addFakeList"),
|
addFakeList: ll.imports("GMLIB_API", "addFakeList"),
|
||||||
/** 删除虚假列表玩家 @type {function(string):boolean} */
|
/** 删除虚假列表玩家 @type {function(string):boolean} */
|
||||||
removeFakeList: ll.import("GMLIB_API", "removeFakeList"),
|
removeFakeList: ll.imports("GMLIB_API", "removeFakeList"),
|
||||||
/** 删除所有虚假列表玩家 @type {function():void} */
|
/** 删除所有虚假列表玩家 @type {function():void} */
|
||||||
removeAllFakeLists: ll.import("GMLIB_API", "removeAllFakeList"),
|
removeAllFakeLists: ll.imports("GMLIB_API", "removeAllFakeList"),
|
||||||
/** 启用I18n修复 @type {function():void} */
|
/** 启用I18n修复 @type {function():void} */
|
||||||
setFixI18nEnabled: ll.import("GMLib_ModAPI", "setFixI18nEnabled"),
|
setFixI18nEnabled: ll.imports("GMLib_ModAPI", "setFixI18nEnabled"),
|
||||||
/** 获取方块翻译键名 @type {function(Block):string} */
|
/** 获取方块翻译键名 @type {function(Block):string} */
|
||||||
getBlockTranslateKey: ll.import("GMLIB_API", "getBlockTranslateKey"),
|
getBlockTranslateKey: ll.imports("GMLIB_API", "getBlockTranslateKey"),
|
||||||
/** 获取物品翻译键名 @type {function(Item):string} */
|
/** 获取物品翻译键名 @type {function(Item):string} */
|
||||||
getItemTranslateKey: ll.import("GMLIB_API", "getItemTranslateKey"),
|
getItemTranslateKey: ll.imports("GMLIB_API", "getItemTranslateKey"),
|
||||||
/** 获取实体翻译键名 @type {function(Entity):string} */
|
/** 获取实体翻译键名 @type {function(Entity):string} */
|
||||||
getEntityTranslateKey: ll.import("GMLIB_API", "getEntityTranslateKey"),
|
getEntityTranslateKey: ll.imports("GMLIB_API", "getEntityTranslateKey"),
|
||||||
/** 从文件中读取NBT @type {function(string,boolean):NbtCompound} */
|
/** 从文件中读取NBT @type {function(string,boolean):NbtCompound} */
|
||||||
readNbtFromFile: ll.import("GMLIB_API", "readNbtFromFile"),
|
readNbtFromFile: ll.imports("GMLIB_API", "readNbtFromFile"),
|
||||||
/** 保存NBT至文件 @type {function(string,NbtCompound,boolean):void} */
|
/** 保存NBT至文件 @type {function(string,NbtCompound,boolean):void} */
|
||||||
saveNbtToFile: ll.import("GMLIB_API", "saveNbtToFile"),
|
saveNbtToFile: ll.imports("GMLIB_API", "saveNbtToFile"),
|
||||||
/** 获取方块硬度 @type {function(Block):number} */
|
/** 获取方块硬度 @type {function(Block):number} */
|
||||||
getBlockDestroySpeed: ll.import("GMLIB_API", "getBlockDestroySpeed"),
|
getBlockDestroySpeed: ll.imports("GMLIB_API", "getBlockDestroySpeed"),
|
||||||
/** 获取物品挖掘方块速度 @type {function(Item,Block):number} */
|
/** 获取物品挖掘方块速度 @type {function(Item,Block):number} */
|
||||||
getDestroyBlockSpeed: ll.import("GMLIB_API", "getDestroyBlockSpeed"),
|
getDestroyBlockSpeed: ll.imports("GMLIB_API", "getDestroyBlockSpeed"),
|
||||||
/** 使玩家挖掘方块 @type {function(Block,IntPos,Player):void} */
|
/** 使玩家挖掘方块 @type {function(Block,IntPos,Player):void} */
|
||||||
playerDestroyBlock: ll.import("GMLIB_API", "playerDestroyBlock"),
|
playerDestroyBlock: ll.imports("GMLIB_API", "playerDestroyBlock"),
|
||||||
/** 物品冒险模式下是否可以挖掘方块 @type {function(Item,Block):boolean} */
|
/** 物品冒险模式下是否可以挖掘方块 @type {function(Item,Block):boolean} */
|
||||||
itemCanDestroyBlock: ll.import("GMLIB_API", "itemCanDestroyBlock"),
|
itemCanDestroyBlock: ll.imports("GMLIB_API", "itemCanDestroyBlock"),
|
||||||
/** 物品是否能破坏方块 @type {function(Item):boolean} */
|
/** 物品是否能破坏方块 @type {function(Item):boolean} */
|
||||||
itemCanDestroyInCreative: ll.import("GMLIB_API", "itemCanDestroyInCreative"),
|
itemCanDestroyInCreative: ll.imports("GMLIB_API", "itemCanDestroyInCreative"),
|
||||||
/** 物品是否可以采集方块 @type {function(Item,Block):boolean} */
|
/** 物品是否可以采集方块 @type {function(Item,Block):boolean} */
|
||||||
itemCanDestroySpecial: ll.import("GMLIB_API", "itemCanDestroySpecial"),
|
itemCanDestroySpecial: ll.imports("GMLIB_API", "itemCanDestroySpecial"),
|
||||||
/** @type {function(Block):boolean} */
|
/** @type {function(Block):boolean} */
|
||||||
blockCanDropWithAnyTool: ll.import("GMLIB_API", "blockCanDropWithAnyTool"),
|
blockCanDropWithAnyTool: ll.imports("GMLIB_API", "blockCanDropWithAnyTool"),
|
||||||
/** @type {function(Block,Player,IntPos):boolean} */
|
/** @type {function(Block,Player,IntPos):boolean} */
|
||||||
blockPlayerWillDestroy: ll.import("GMLIB_API", "blockPlayerWillDestroy"),
|
blockPlayerWillDestroy: ll.imports("GMLIB_API", "blockPlayerWillDestroy"),
|
||||||
/** 使玩家攻击实体 @type {function(Entity,Player):boolean} */
|
/** 使玩家攻击实体 @type {function(Entity,Player):boolean} */
|
||||||
playerAttack: ll.import("GMLIB_API", "playerAttack"),
|
playerAttack: ll.imports("GMLIB_API", "playerAttack"),
|
||||||
/** @type {function(Player,Entity):void} */
|
/** @type {function(Player,Entity):void} */
|
||||||
playerPullInEntity: ll.import("GMLIB_API", "playerPullInEntity"),
|
playerPullInEntity: ll.imports("GMLIB_API", "playerPullInEntity"),
|
||||||
/** 根据命令空间获取翻译键名 @type {function(string):string} */
|
/** 根据命令空间获取翻译键名 @type {function(string):string} */
|
||||||
getBlockTranslateKeyFromName: ll.import("GMLIB_API", "getBlockTranslateKeyFromName"),
|
getBlockTranslateKeyFromName: ll.imports("GMLIB_API", "getBlockTranslateKeyFromName"),
|
||||||
/** 获取存档种子 @type {function():string} */
|
/** 获取存档种子 @type {function():string} */
|
||||||
getLevelSeed: ll.import("GMLib_ServerAPI", "getLevelSeed"),
|
getLevelSeed: ll.imports("GMLib_ServerAPI", "getLevelSeed"),
|
||||||
/** 获取方块亮度 @type {function(string,number):number} */
|
/** 获取方块亮度 @type {function(string,number):number} */
|
||||||
getBlockLightEmission: ll.import("GMLIB_API", "getBlockLightEmission"),
|
getBlockLightEmission: ll.imports("GMLIB_API", "getBlockLightEmission"),
|
||||||
/** 获取游戏规则列表 @type {function():Array.<{Name:string,Value:string,Type:"Bool"|"Float"|"Int"}>} */
|
/** 获取游戏规则列表 @type {function():Array.<{Name:string,Value:string,Type:"Bool"|"Float"|"Int"}>} */
|
||||||
getGameRules: ll.import("GMLIB_API", "getGameRules"),
|
getGameRules: ll.imports("GMLIB_API", "getGameRules"),
|
||||||
/** 给物品添加附魔 @type {function(Item,string,number,boolean):boolean} */
|
/** 给物品添加附魔 @type {function(Item,string,number,boolean):boolean} */
|
||||||
applyEnchant: ll.import("GMLIB_API", "applyEnchant"),
|
applyEnchant: ll.imports("GMLIB_API", "applyEnchant"),
|
||||||
/** 删除物品所有附魔 @type {function(Item):void} */
|
/** 删除物品所有附魔 @type {function(Item):void} */
|
||||||
removeEnchants: ll.import("GMLIB_API", "removeEnchants"),
|
removeEnchants: ll.imports("GMLIB_API", "removeEnchants"),
|
||||||
/** 判断物品是否拥有附魔 @type {function(Item,string):boolean} */
|
/** 判断物品是否拥有附魔 @type {function(Item,string):boolean} */
|
||||||
hasEnchant: ll.import("GMLIB_API", "hasEnchant"),
|
hasEnchant: ll.imports("GMLIB_API", "hasEnchant"),
|
||||||
/** 获取附魔等级 @type {function(Item,string):number} */
|
/** 获取附魔等级 @type {function(Item,string):number} */
|
||||||
getEnchantLevel: ll.import("GMLIB_API", "getEnchantLevel"),
|
getEnchantLevel: ll.imports("GMLIB_API", "getEnchantLevel"),
|
||||||
/** 获取附魔名字 @type {function(string,number):number} */
|
/** 获取附魔名字 @type {function(string,number):number} */
|
||||||
getEnchantNameAndLevel: ll.import("GMLIB_API", "getEnchantNameAndLevel"),
|
getEnchantNameAndLevel: ll.imports("GMLIB_API", "getEnchantNameAndLevel"),
|
||||||
/** 通过ID获取附魔命名空间ID @type {function(number):string} */
|
/** 通过ID获取附魔命名空间ID @type {function(number):string} */
|
||||||
getEnchantTypeNameFromId: ll.import("GMLIB_API", "getEnchantTypeNameFromId"),
|
getEnchantTypeNameFromId: ll.imports("GMLIB_API", "getEnchantTypeNameFromId"),
|
||||||
/** 获取最大玩家数 @type {function():number} */
|
/** 获取最大玩家数 @type {function():number} */
|
||||||
getMaxPlayers: ll.import("GMLib_ServerAPI", "getMaxPlayers"),
|
getMaxPlayers: ll.imports("GMLib_ServerAPI", "getMaxPlayers"),
|
||||||
/** 丢出玩家背包内物品 @type {function(Player,Item,boolean):boolean} */
|
/** 丢出玩家背包内物品 @type {function(Player,Item,boolean):boolean} */
|
||||||
dropPlayerItem: ll.import("GMLIB_API", "dropPlayerItem"),
|
dropPlayerItem: ll.imports("GMLIB_API", "dropPlayerItem"),
|
||||||
/** 获取玩家的RuntimeId @type {function(Player):number} */
|
/** 获取玩家的RuntimeId @type {function(Player):number} */
|
||||||
getPlayerRuntimeId: ll.import("GMLIB_API", "getPlayerRuntimeId"),
|
getPlayerRuntimeId: ll.imports("GMLIB_API", "getPlayerRuntimeId"),
|
||||||
/** 获取实体的RuntimeId @type {function(Entity):number} */
|
/** 获取实体的RuntimeId @type {function(Entity):number} */
|
||||||
getEntityRuntimeId: ll.import("GMLIB_API", "getEntityRuntimeId"),
|
getEntityRuntimeId: ll.imports("GMLIB_API", "getEntityRuntimeId"),
|
||||||
/** 获取实体命名 @type {function(Entity):string} */
|
/** 获取实体命名 @type {function(Entity):string} */
|
||||||
getEntityNameTag: ll.import("GMLIB_API", "getEntityNameTag"),
|
getEntityNameTag: ll.imports("GMLIB_API", "getEntityNameTag"),
|
||||||
/** 物品是否有不可破坏标签 @type {function(Item):boolean} */
|
/** 物品是否有不可破坏标签 @type {function(Item):boolean} */
|
||||||
ItemisUnbreakable: ll.import("GMLIB_API", "ItemisUnbreakable"),
|
ItemisUnbreakable: ll.imports("GMLIB_API", "ItemisUnbreakable"),
|
||||||
/** 设置物品不可破坏标签 @type {function(Item,boolean):void} */
|
/** 设置物品不可破坏标签 @type {function(Item,boolean):void} */
|
||||||
setItemUnbreakable: ll.import("GMLIB_API", "setItemUnbreakable"),
|
setItemUnbreakable: ll.imports("GMLIB_API", "setItemUnbreakable"),
|
||||||
/** 物品是否死亡不会掉落 @type {function(Item):boolean} */
|
/** 物品是否死亡不会掉落 @type {function(Item):boolean} */
|
||||||
getItemShouldKeepOnDeath: ll.import("GMLIB_API", "getItemShouldKeepOnDeath"),
|
getItemShouldKeepOnDeath: ll.imports("GMLIB_API", "getItemShouldKeepOnDeath"),
|
||||||
/** 设置物品死亡不掉落 @type {function(Item,boolean):void} */
|
/** 设置物品死亡不掉落 @type {function(Item,boolean):void} */
|
||||||
setItemShouldKeepOnDeath: ll.import("GMLIB_API", "setItemShouldKeepOnDeath"),
|
setItemShouldKeepOnDeath: ll.imports("GMLIB_API", "setItemShouldKeepOnDeath"),
|
||||||
/** 获取物品锁定模式 @type {function(Item):number} */
|
/** 获取物品锁定模式 @type {function(Item):number} */
|
||||||
getItemLockMode: ll.import("GMLIB_API", "getItemLockMode"),
|
getItemLockMode: ll.imports("GMLIB_API", "getItemLockMode"),
|
||||||
/** 设置物品锁定模式 @type {function(Item,number):void} */
|
/** 设置物品锁定模式 @type {function(Item,number):void} */
|
||||||
setItemLockMode: ll.import("GMLIB_API", "setItemLockMode"),
|
setItemLockMode: ll.imports("GMLIB_API", "setItemLockMode"),
|
||||||
/** 获取物品惩罚等级 @type {function(Item):number} */
|
/** 获取物品惩罚等级 @type {function(Item):number} */
|
||||||
getItemRepairCost: ll.import("GMLIB_API", "getItemRepairCost"),
|
getItemRepairCost: ll.imports("GMLIB_API", "getItemRepairCost"),
|
||||||
/** 设置物品惩罚等级 @type {function(Item,number):void} */
|
/** 设置物品惩罚等级 @type {function(Item,number):void} */
|
||||||
setItemRepairCost: ll.import("GMLIB_API", "setItemRepairCost"),
|
setItemRepairCost: ll.imports("GMLIB_API", "setItemRepairCost"),
|
||||||
/** 获取物品冒险模式下可破坏的方块 @type {function(Item):Array.<string>} */
|
/** 获取物品冒险模式下可破坏的方块 @type {function(Item):Array.<string>} */
|
||||||
getItemCanDestroy: ll.import("GMLIB_API", "getItemCanDestroy"),
|
getItemCanDestroy: ll.imports("GMLIB_API", "getItemCanDestroy"),
|
||||||
/** 设置物品冒险模式下可破坏的方块 @type {function(Item,Array.<string>):void} */
|
/** 设置物品冒险模式下可破坏的方块 @type {function(Item,Array.<string>):void} */
|
||||||
setItemCanDestroy: ll.import("GMLIB_API", "setItemCanDestroy"),
|
setItemCanDestroy: ll.imports("GMLIB_API", "setItemCanDestroy"),
|
||||||
/** 获取物品冒险模式下能放置在什么方块上 @type {function(Item):Array.<string>} */
|
/** 获取物品冒险模式下能放置在什么方块上 @type {function(Item):Array.<string>} */
|
||||||
getItemCanPlaceOn: ll.import("GMLIB_API", "getItemCanPlaceOn"),
|
getItemCanPlaceOn: ll.imports("GMLIB_API", "getItemCanPlaceOn"),
|
||||||
/** 设置物品冒险模式下能放置在什么方块上 @type {function(Item,Array.<string>):void} */
|
/** 设置物品冒险模式下能放置在什么方块上 @type {function(Item,Array.<string>):void} */
|
||||||
setItemCanPlaceOn: ll.import("GMLIB_API", "setItemCanPlaceOn"),
|
setItemCanPlaceOn: ll.imports("GMLIB_API", "setItemCanPlaceOn"),
|
||||||
/** 获取玩家饥饿值 @type {function(Player):number} */
|
/** 获取玩家饥饿值 @type {function(Player):number} */
|
||||||
getPlayerHungry: ll.import("GMLIB_API", "getPlayerHungry"),
|
getPlayerHungry: ll.imports("GMLIB_API", "getPlayerHungry"),
|
||||||
/** 获取玩家盔甲覆盖百分比 @type {function(Player):number} */
|
/** 获取玩家盔甲覆盖百分比 @type {function(Player):number} */
|
||||||
getPlayerArmorCoverPercentage: ll.import("GMLIB_API", "getPlayerArmorCoverPercentage"),
|
getPlayerArmorCoverPercentage: ll.imports("GMLIB_API", "getPlayerArmorCoverPercentage"),
|
||||||
/** 获取玩家盔甲值 @type {function(Player):number} */
|
/** 获取玩家盔甲值 @type {function(Player):number} */
|
||||||
getPlayerArmorValue: ll.import("GMLIB_API", "getPlayerArmorValue"),
|
getPlayerArmorValue: ll.imports("GMLIB_API", "getPlayerArmorValue"),
|
||||||
/** 获取实体主人的UniqueID @type {function(Entity):Entity} */
|
/** 获取实体主人的UniqueID @type {function(Entity):Entity} */
|
||||||
getEntityOwnerUniqueId: ll.import("GMLIB_API", "getEntityOwnerUniqueId"),
|
getEntityOwnerUniqueId: ll.imports("GMLIB_API", "getEntityOwnerUniqueId"),
|
||||||
/** 获取物品分类名称 @type {function(Item):string} */
|
/** 获取物品分类名称 @type {function(Item):string} */
|
||||||
getItemCategoryName: ll.import("GMLIB_API", "getItemCategoryName"),
|
getItemCategoryName: ll.imports("GMLIB_API", "getItemCategoryName"),
|
||||||
/** 获取物品的命名 @type {function(Item):string} */
|
/** 获取物品的命名 @type {function(Item):string} */
|
||||||
getItemCustomName: ll.import("GMLIB_API", "getItemCustomName"),
|
getItemCustomName: ll.imports("GMLIB_API", "getItemCustomName"),
|
||||||
/** 获取物品BUFF效果名称 @type {function(Item):string} */
|
/** 获取物品BUFF效果名称 @type {function(Item):string} */
|
||||||
getItemEffecName: ll.import("GMLIB_API", "getItemEffecName"),
|
getItemEffecName: ll.imports("GMLIB_API", "getItemEffecName"),
|
||||||
/** 物品是否为食物 @type {function(Item):boolean} */
|
/** 物品是否为食物 @type {function(Item):boolean} */
|
||||||
itemIsFood: ll.import("GMLIB_API", "itemIsFood"),
|
itemIsFood: ll.imports("GMLIB_API", "itemIsFood"),
|
||||||
/** 设置玩家UI栏物品 @type {function(Player,number,Item):void} */
|
/** 设置玩家UI栏物品 @type {function(Player,number,Item):void} */
|
||||||
setPlayerUIItem: ll.import("GMLIB_API", "setPlayerUIItem"),
|
setPlayerUIItem: ll.imports("GMLIB_API", "setPlayerUIItem"),
|
||||||
/** 获取玩家UI栏物品 @type {function(Player,number):Item} */
|
/** 获取玩家UI栏物品 @type {function(Player,number):Item} */
|
||||||
getPlayerUIItem: ll.import("GMLIB_API", "getPlayerUIItem"),
|
getPlayerUIItem: ll.imports("GMLIB_API", "getPlayerUIItem"),
|
||||||
/** 更新玩家容器物品 @type {function(Player,number,number,Item):void} */
|
/** 更新玩家容器物品 @type {function(Player,number,number,Item):void} */
|
||||||
sendInventorySlotPacket: ll.import("GMLIB_API", "sendInventorySlotPacket"),
|
sendInventorySlotPacket: ll.imports("GMLIB_API", "sendInventorySlotPacket"),
|
||||||
/** 获取容器类型 @type {function(Container):string} */
|
/** 获取容器类型 @type {function(Container):string} */
|
||||||
getContainerType: ll.import("GMLIB_API", "getContainerType"),
|
getContainerType: ll.imports("GMLIB_API", "getContainerType"),
|
||||||
/** 玩家是否拥有NBT @type {function(string):boolean} */
|
/** 玩家是否拥有NBT @type {function(string):boolean} */
|
||||||
hasPlayerNbt: ll.import("GMLIB_API", "hasPlayerNbt"),
|
hasPlayerNbt: ll.imports("GMLIB_API", "hasPlayerNbt"),
|
||||||
/** 获取物品最大堆叠数量 @type {function(Item):number} */
|
/** 获取物品最大堆叠数量 @type {function(Item):number} */
|
||||||
getItemMaxCount: ll.import("GMLIB_API", "getItemMaxCount"),
|
getItemMaxCount: ll.imports("GMLIB_API", "getItemMaxCount"),
|
||||||
/** 实体包含在某族里 @type {function(Entity,string):boolean} */
|
/** 实体包含在某族里 @type {function(Entity,string):boolean} */
|
||||||
entityHasFamily: ll.import("GMLIB_API", "entityHasFamily"),
|
entityHasFamily: ll.imports("GMLIB_API", "entityHasFamily"),
|
||||||
/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
|
/** 获取玩家破坏方块所需时间 @type {function(Player,Block):number} */
|
||||||
getPlayerDestroyBlockProgress: ll.import("GMLIB_API", "getPlayerDestroyBlockProgress"),
|
getPlayerDestroyBlockProgress: ll.imports("GMLIB_API", "getPlayerDestroyBlockProgress"),
|
||||||
/** 获取实体的buff是否显示 @type {function(Player,number):boolean} */
|
/** 获取实体的buff是否显示 @type {function(Player,number):boolean} */
|
||||||
getEntityEffectVisible: ll.import("GMLIB_API", "getEntityEffectVisible"),
|
getEntityEffectVisible: ll.imports("GMLIB_API", "getEntityEffectVisible"),
|
||||||
/** 获取实体的buff持续时间 @type {function(Player,number):number} */
|
/** 获取实体的buff持续时间 @type {function(Player,number):number} */
|
||||||
getEntityEffectDuration: ll.import("GMLIB_API", "getEntityEffectDuration"),
|
getEntityEffectDuration: ll.imports("GMLIB_API", "getEntityEffectDuration"),
|
||||||
/** 获取实体的buff简单模式下的持续时间 @type {function(Player,number):number} */
|
/** 获取实体的buff简单模式下的持续时间 @type {function(Player,number):number} */
|
||||||
getEntityEffectDurationEasy: ll.import("GMLIB_API", "getEntityEffectDuration"),
|
getEntityEffectDurationEasy: ll.imports("GMLIB_API", "getEntityEffectDuration"),
|
||||||
/** 获取实体的buff困难模式下的持续时间 @type {function(Player,number):number} */
|
/** 获取实体的buff困难模式下的持续时间 @type {function(Player,number):number} */
|
||||||
getEntityEffectDurationHard: ll.import("GMLIB_API", "getEntityEffectDurationHard"),
|
getEntityEffectDurationHard: ll.imports("GMLIB_API", "getEntityEffectDurationHard"),
|
||||||
/** 获取实体的buff普通模式下的持续时间 @type {function(Player,number):number} */
|
/** 获取实体的buff普通模式下的持续时间 @type {function(Player,number):number} */
|
||||||
getEntityEffectDurationNormal: ll.import("GMLIB_API", "getEntityEffectDurationNormal"),
|
getEntityEffectDurationNormal: ll.imports("GMLIB_API", "getEntityEffectDurationNormal"),
|
||||||
/** 获取实体的buff效果等级 @type {function(Entity,number):number} */
|
/** 获取实体的buff效果等级 @type {function(Entity,number):number} */
|
||||||
getEntityEffectAmplifier: ll.import("GMLIB_API", "getEntityEffectAmplifier"),
|
getEntityEffectAmplifier: ll.imports("GMLIB_API", "getEntityEffectAmplifier"),
|
||||||
/** 获取实体的buff是否为信标给予 @type {function(Entity,number):boolean} */
|
/** 获取实体的buff是否为信标给予 @type {function(Entity,number):boolean} */
|
||||||
getEntityEffectAmbient: ll.import("GMLIB_API", "getEntityEffectAmbient"),
|
getEntityEffectAmbient: ll.imports("GMLIB_API", "getEntityEffectAmbient"),
|
||||||
/** 实体是否拥有buff效果 @type {function(Entity,number):boolean} */
|
/** 实体是否拥有buff效果 @type {function(Entity,number):boolean} */
|
||||||
entityHasEffect: ll.import("GMLIB_API", "entityHasEffect"),
|
entityHasEffect: ll.imports("GMLIB_API", "entityHasEffect"),
|
||||||
/** 获取实体所有buff效果 @type {function(Entity):Array.<number>} */
|
/** 获取实体所有buff效果 @type {function(Entity):Array.<number>} */
|
||||||
getEntityAllEffects: ll.import("GMLIB_API", "getEntityAllEffects"),
|
getEntityAllEffects: ll.imports("GMLIB_API", "getEntityAllEffects"),
|
||||||
/** 获取游戏难度 @type {function():number} */
|
/** 获取游戏难度 @type {function():number} */
|
||||||
getGameDifficulty: ll.import("GMLIB_API", "getGameDifficulty"),
|
getGameDifficulty: ll.imports("GMLIB_API", "getGameDifficulty"),
|
||||||
/** 设置游戏难度 @type {function(difficulty):void} */
|
/** 设置游戏难度 @type {function(difficulty):void} */
|
||||||
setGameDifficulty: ll.import("GMLIB_API", "setGameDifficulty"),
|
setGameDifficulty: ll.imports("GMLIB_API", "setGameDifficulty"),
|
||||||
/** 获取默认游戏模式 @type {function():number} */
|
/** 获取默认游戏模式 @type {function():number} */
|
||||||
getDefaultGameMode: ll.import("GMLIB_API", "getDefaultGameMode"),
|
getDefaultGameMode: ll.imports("GMLIB_API", "getDefaultGameMode"),
|
||||||
/** 设置默认游戏模式 @type {function(mode):void} */
|
/** 设置默认游戏模式 @type {function(mode):void} */
|
||||||
setDefaultGameMode: ll.import("GMLIB_API", "setDefaultGameMode"),
|
setDefaultGameMode: ll.imports("GMLIB_API", "setDefaultGameMode"),
|
||||||
/** 实体是否为某类型 @type {function(Entity, number):boolean} */
|
/** 实体是否为某类型 @type {function(Entity, number):boolean} */
|
||||||
entityIsType: ll.import("GMLIB_API", "entityIsType"),
|
entityIsType: ll.imports("GMLIB_API", "entityIsType"),
|
||||||
/** 实体是包含某类型 @type {function(Entity, number):boolean} */
|
/** 实体是包含某类型 @type {function(Entity, number):boolean} */
|
||||||
entityHasType: ll.import("GMLIB_API", "entityHasType"),
|
entityHasType: ll.imports("GMLIB_API", "entityHasType"),
|
||||||
/** 获取实体类型ID @type {function(Entity):number} */
|
/** 获取实体类型ID @type {function(Entity):number} */
|
||||||
getEntityTypeId: ll.import("GMLIB_API", "getEntityTypeId"),
|
getEntityTypeId: ll.imports("GMLIB_API", "getEntityTypeId"),
|
||||||
|
/** 获取实体类型ID @type {function(Entity):number} */
|
||||||
|
getPlayerProtocolVersion: ll.imports("GMLIB_API", "getPlayerProtocolVersion"),
|
||||||
};
|
};
|
||||||
|
|
||||||
/** LRCA的二进制流数据包导出接口 */
|
/** LRCA的二进制流数据包导出接口 */
|
||||||
const GMLIB_BinaryStream_API = {
|
const GMLIB_BinaryStream_API = {
|
||||||
/** 创建二进制流数据包 @type {function():number} */
|
/** 创建二进制流数据包 @type {function():number} */
|
||||||
create: ll.import("GMLIB_BinaryStream_API", "create"),
|
create: ll.imports("GMLIB_BinaryStream_API", "create"),
|
||||||
/** 拷贝二进制流数据包 @type {function(number):number} */
|
/** 拷贝二进制流数据包 @type {function(number):number} */
|
||||||
copy: ll.import("GMLIB_BinaryStream_API", "copy"),
|
copy: ll.imports("GMLIB_BinaryStream_API", "copy"),
|
||||||
/** 发送二进制流数据包 @type {function(number,player):void} */
|
/** 发送二进制流数据包 @type {function(number,player):void} */
|
||||||
sendTo: ll.import("GMLIB_BinaryStream_API", "sendTo"),
|
sendTo: ll.imports("GMLIB_BinaryStream_API", "sendTo"),
|
||||||
/** 销毁二进制流数据包 @type {function(number):void} */
|
/** 销毁二进制流数据包 @type {function(number):void} */
|
||||||
destroy: ll.import("GMLIB_BinaryStream_API", "destroy"),
|
destroy: ll.imports("GMLIB_BinaryStream_API", "destroy"),
|
||||||
/** 重置二进制流数据包 @type {function(number):void} */
|
/** 重置二进制流数据包 @type {function(number):void} */
|
||||||
reset: ll.import("GMLIB_BinaryStream_API", "reset"),
|
reset: ll.imports("GMLIB_BinaryStream_API", "reset"),
|
||||||
/** 写入二进制流数据包头部 @type {function(number, number):void} */
|
/** 写入二进制流数据包头部 @type {function(number, number):void} */
|
||||||
writePacketHeader: ll.import("GMLIB_BinaryStream_API", "writePacketHeader"),
|
writePacketHeader: ll.imports("GMLIB_BinaryStream_API", "writePacketHeader"),
|
||||||
/** 写入UUID @type {function(number, string):void} */
|
/** 写入UUID @type {function(number, string):void} */
|
||||||
writeUuid: ll.import("GMLIB_BinaryStream_API", "writeUuid"),
|
writeUuid: ll.imports("GMLIB_BinaryStream_API", "writeUuid"),
|
||||||
/** 写入物品 @type {function(number, Item):void} */
|
/** 写入物品 @type {function(number, Item):void} */
|
||||||
writeItem: ll.import("GMLIB_BinaryStream_API", "writeItem"),
|
writeItem: ll.imports("GMLIB_BinaryStream_API", "writeItem"),
|
||||||
/** 写入NBT @type {function(NbtCompound, Item):void} */
|
/** 写入NBT @type {function(NbtCompound, Item):void} */
|
||||||
writeCompoundTag: ll.import("GMLIB_BinaryStream_API", "writeCompoundTag"),
|
writeCompoundTag: ll.imports("GMLIB_BinaryStream_API", "writeCompoundTag"),
|
||||||
/** 写入字符串 @type {function(number, string):void} */
|
/** 写入字符串 @type {function(number, string):void} */
|
||||||
writeString: ll.import("GMLIB_BinaryStream_API", "writeString"),
|
writeString: ll.imports("GMLIB_BinaryStream_API", "writeString"),
|
||||||
/** 写入布尔值 @type {function(number, boolean):void} */
|
/** 写入布尔值 @type {function(number, boolean):void} */
|
||||||
writeBool: ll.import("GMLIB_BinaryStream_API", "writeBool"),
|
writeBool: ll.imports("GMLIB_BinaryStream_API", "writeBool"),
|
||||||
/** 写入字节 @type {function(number, number):void} */
|
/** 写入字节 @type {function(number, number):void} */
|
||||||
writeByte: ll.import("GMLIB_BinaryStream_API", "writeByte"),
|
writeByte: ll.imports("GMLIB_BinaryStream_API", "writeByte"),
|
||||||
/** 写入双精度浮点数 @type {function(number, number):void} */
|
/** 写入双精度浮点数 @type {function(number, number):void} */
|
||||||
writeDouble: ll.import("GMLIB_BinaryStream_API", "writeDouble"),
|
writeDouble: ll.imports("GMLIB_BinaryStream_API", "writeDouble"),
|
||||||
/** 写入浮点数 @type {function(number, number):void} */
|
/** 写入浮点数 @type {function(number, number):void} */
|
||||||
writeFloat: ll.import("GMLIB_BinaryStream_API", "writeFloat"),
|
writeFloat: ll.imports("GMLIB_BinaryStream_API", "writeFloat"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeSignedBigEndianInt: ll.import("GMLIB_BinaryStream_API", "writeSignedBigEndianInt"),
|
writeSignedBigEndianInt: ll.imports("GMLIB_BinaryStream_API", "writeSignedBigEndianInt"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeSignedInt: ll.import("GMLIB_BinaryStream_API", "writeSignedInt"),
|
writeSignedInt: ll.imports("GMLIB_BinaryStream_API", "writeSignedInt"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeSignedInt64: ll.import("GMLIB_BinaryStream_API", "writeSignedInt64"),
|
writeSignedInt64: ll.imports("GMLIB_BinaryStream_API", "writeSignedInt64"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeSignedShort: ll.import("GMLIB_BinaryStream_API", "writeSignedShort"),
|
writeSignedShort: ll.imports("GMLIB_BinaryStream_API", "writeSignedShort"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeUnsignedChar: ll.import("GMLIB_BinaryStream_API", "writeUnsignedChar"),
|
writeUnsignedChar: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedChar"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeUnsignedInt: ll.import("GMLIB_BinaryStream_API", "writeUnsignedInt"),
|
writeUnsignedInt: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedInt"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeUnsignedInt64: ll.import("GMLIB_BinaryStream_API", "writeUnsignedInt64"),
|
writeUnsignedInt64: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedInt64"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeUnsignedShort: ll.import("GMLIB_BinaryStream_API", "writeUnsignedShort"),
|
writeUnsignedShort: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedShort"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeUnsignedVarInt: ll.import("GMLIB_BinaryStream_API", "writeUnsignedVarInt"),
|
writeUnsignedVarInt: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedVarInt"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeUnsignedVarInt64: ll.import("GMLIB_BinaryStream_API", "writeUnsignedVarInt64"),
|
writeUnsignedVarInt64: ll.imports("GMLIB_BinaryStream_API", "writeUnsignedVarInt64"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeVarInt: ll.import("GMLIB_BinaryStream_API", "writeVarInt"),
|
writeVarInt: ll.imports("GMLIB_BinaryStream_API", "writeVarInt"),
|
||||||
/** @type {function(number, number):void} */
|
/** @type {function(number, number):void} */
|
||||||
writeVarInt64: ll.import("GMLIB_BinaryStream_API", "writeVarInt64"),
|
writeVarInt64: ll.imports("GMLIB_BinaryStream_API", "writeVarInt64"),
|
||||||
};
|
};
|
||||||
|
|
||||||
/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
|
/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
|
||||||
@@ -3034,6 +3036,15 @@ LLSE_Player.prototype.sendInventorySlotPacket =
|
|||||||
GMLIB_API.sendInventorySlotPacket(this, containerId, slot, item);
|
GMLIB_API.sendInventorySlotPacket(this, containerId, slot, item);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
LLSE_Player.prototype.getNetworkProtocolVersion =
|
||||||
|
/**
|
||||||
|
* 获取客户端版本协议
|
||||||
|
* @returns {number}
|
||||||
|
*/
|
||||||
|
function (containerId, slot, item) {
|
||||||
|
GMLIB_API.getPlayerProtocolVersion(this);
|
||||||
|
};
|
||||||
|
|
||||||
LLSE_Container.prototype.getContainerType =
|
LLSE_Container.prototype.getContainerType =
|
||||||
/**
|
/**
|
||||||
* 获取容器类型
|
* 获取容器类型
|
||||||
|
|||||||
@@ -75,8 +75,8 @@ function getStringHashCode(str) {
|
|||||||
module.exports = {
|
module.exports = {
|
||||||
translate(value, actor = undefined, language = "") {
|
translate(value, actor = undefined, language = "") {
|
||||||
return actor instanceof LLSE_Entity
|
return actor instanceof LLSE_Entity
|
||||||
? ll.imports("PlaceholderAPI", "translateFromActor")(value, actor, language)
|
? ll.importss("PlaceholderAPI", "translateFromActor")(value, actor, language)
|
||||||
: ll.imports("PlaceholderAPI", "translate")(value, language);
|
: ll.importss("PlaceholderAPI", "translate")(value, language);
|
||||||
},
|
},
|
||||||
registerPlaceholder(placeholder, callback) {
|
registerPlaceholder(placeholder, callback) {
|
||||||
const pluginName = getPluginName();
|
const pluginName = getPluginName();
|
||||||
@@ -84,19 +84,19 @@ module.exports = {
|
|||||||
if(!args[0].uniqueId) args[0] = undefined;
|
if(!args[0].uniqueId) args[0] = undefined;
|
||||||
return callback(...args) ?? "<std::nullopt>";
|
return callback(...args) ?? "<std::nullopt>";
|
||||||
}, pluginName, callback.getName());
|
}, pluginName, callback.getName());
|
||||||
ll.imports("PlaceholderAPI", "registerPlaceholder")(placeholder, callback.getName(), pluginName);
|
ll.importss("PlaceholderAPI", "registerPlaceholder")(placeholder, callback.getName(), pluginName);
|
||||||
},
|
},
|
||||||
unregisterPlaceholder(placeholder) {
|
unregisterPlaceholder(placeholder) {
|
||||||
return ll.imports("PlaceholderAPI", "unregisterPlaceholder")(placeholder);
|
return ll.importss("PlaceholderAPI", "unregisterPlaceholder")(placeholder);
|
||||||
},
|
},
|
||||||
unregisterPlaceholderFromModName(placeholder) {
|
unregisterPlaceholderFromModName(placeholder) {
|
||||||
return ll.imports("PlaceholderAPI", "unregisterPlaceholderFromModName")(placeholder);
|
return ll.importss("PlaceholderAPI", "unregisterPlaceholderFromModName")(placeholder);
|
||||||
},
|
},
|
||||||
getValue(placeholder, actor = undefined, params = {}, language = "") {
|
getValue(placeholder, actor = undefined, params = {}, language = "") {
|
||||||
if (actor instanceof LLSE_Player) actor = ll.import("GMLib_ServerAPI", "PlayerToEntity")(actor);
|
if (actor instanceof LLSE_Player) actor = ll.imports("GMLib_ServerAPI", "PlayerToEntity")(actor);
|
||||||
const result = actor instanceof LLSE_Entity
|
const result = actor instanceof LLSE_Entity
|
||||||
? ll.imports("PlaceholderAPI", "getValueFromActor")(placeholder, actor, params, language)
|
? ll.importss("PlaceholderAPI", "getValueFromActor")(placeholder, actor, params, language)
|
||||||
: ll.imports("PlaceholderAPI", "getValue")(placeholder, params, language);
|
: ll.importss("PlaceholderAPI", "getValue")(placeholder, params, language);
|
||||||
return result !== "<std::nullopt>" ? result : undefined;
|
return result !== "<std::nullopt>" ? result : undefined;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "${pluginName}",
|
"name": "${pluginName}",
|
||||||
"entry": "${pluginFile}",
|
"entry": "${pluginFile}",
|
||||||
"version": "1.0.0",
|
"version": "1.1.2",
|
||||||
"author": "GroupMountain",
|
"author": "GroupMountain",
|
||||||
"type": "native",
|
"type": "native",
|
||||||
"passive": true,
|
"passive": true,
|
||||||
|
|||||||
+49
-30
@@ -1,4 +1,5 @@
|
|||||||
#include "Global.h"
|
#include "Global.h"
|
||||||
|
#include "mc/platform/UUID.h"
|
||||||
#include <regex>
|
#include <regex>
|
||||||
|
|
||||||
ActorUniqueID parseScriptUniqueID(std::string const& uniqueId) {
|
ActorUniqueID parseScriptUniqueID(std::string const& uniqueId) {
|
||||||
@@ -35,7 +36,7 @@ void Export_Compatibility_API() {
|
|||||||
return result;
|
return result;
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "getPlayerNbt", [](std::string const& uuid) -> std::unique_ptr<CompoundTag> {
|
RemoteCall::exportAs("GMLIB_API", "getPlayerNbt", [](std::string const& uuid) -> std::unique_ptr<CompoundTag> {
|
||||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||||
return std::make_unique<CompoundTag>(*player->getNbt());
|
return std::make_unique<CompoundTag>(*player->getNbt());
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
@@ -44,7 +45,7 @@ void Export_Compatibility_API() {
|
|||||||
"GMLIB_API",
|
"GMLIB_API",
|
||||||
"setPlayerNbt",
|
"setPlayerNbt",
|
||||||
[](std::string const& uuid, CompoundTag* nbt, bool forceCreate) -> bool {
|
[](std::string const& uuid, CompoundTag* nbt, bool forceCreate) -> bool {
|
||||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) return player->setNbt(*nbt);
|
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) return player->setNbt(*nbt);
|
||||||
return forceCreate ? OfflinePlayer::createNewPlayerNbt(mce::UUID::fromString(uuid), *nbt).has_value()
|
return forceCreate ? OfflinePlayer::createNewPlayerNbt(mce::UUID::fromString(uuid), *nbt).has_value()
|
||||||
: false;
|
: false;
|
||||||
}
|
}
|
||||||
@@ -53,7 +54,7 @@ void Export_Compatibility_API() {
|
|||||||
"GMLIB_API",
|
"GMLIB_API",
|
||||||
"setPlayerNbtTags",
|
"setPlayerNbtTags",
|
||||||
[](std::string const& uuid, CompoundTag* nbt, std::vector<std::string> tags) -> bool {
|
[](std::string const& uuid, CompoundTag* nbt, std::vector<std::string> tags) -> bool {
|
||||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||||
auto nbt2 = *player->getNbt();
|
auto nbt2 = *player->getNbt();
|
||||||
GMCompoundTag::writeNbtTags(nbt2, *nbt, tags);
|
GMCompoundTag::writeNbtTags(nbt2, *nbt, tags);
|
||||||
return player->setNbt(nbt2);
|
return player->setNbt(nbt2);
|
||||||
@@ -152,7 +153,8 @@ void Export_Compatibility_API() {
|
|||||||
);
|
);
|
||||||
RemoteCall::exportAs("GMLIB_API", "getVersion_LRCA", []() -> std::string { return LIB_VERSION.to_string(); });
|
RemoteCall::exportAs("GMLIB_API", "getVersion_LRCA", []() -> std::string { return LIB_VERSION.to_string(); });
|
||||||
RemoteCall::exportAs("GMLIB_API", "getVersion_GMLIB", []() -> std::string {
|
RemoteCall::exportAs("GMLIB_API", "getVersion_GMLIB", []() -> std::string {
|
||||||
return GMLIB_VERSION_TO_STRING(GMLIB_VERSION_MAJOR) "." GMLIB_VERSION_TO_STRING(GMLIB_VERSION_MINOR
|
return GMLIB_VERSION_TO_STRING(GMLIB_VERSION_MAJOR) "." GMLIB_VERSION_TO_STRING(
|
||||||
|
GMLIB_VERSION_MINOR
|
||||||
) "." GMLIB_VERSION_TO_STRING(GMLIB_VERSION_PATCH);
|
) "." GMLIB_VERSION_TO_STRING(GMLIB_VERSION_PATCH);
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs(
|
RemoteCall::exportAs(
|
||||||
@@ -186,8 +188,9 @@ void Export_Compatibility_API() {
|
|||||||
RemoteCall::exportAs(
|
RemoteCall::exportAs(
|
||||||
"GMLIB_API",
|
"GMLIB_API",
|
||||||
"updateOrCreateLanguageFile",
|
"updateOrCreateLanguageFile",
|
||||||
[](std::string const& code, std::unordered_map<std::string, std::string> lang, std::string const& path
|
[](std::string const& code,
|
||||||
) -> void {
|
std::unordered_map<std::string, std::string> lang,
|
||||||
|
std::string const& path) -> void {
|
||||||
if (GMLevel::getInstance()) {
|
if (GMLevel::getInstance()) {
|
||||||
I18nAPI::updateOrCreateLanguageFile(path, code, lang);
|
I18nAPI::updateOrCreateLanguageFile(path, code, lang);
|
||||||
}
|
}
|
||||||
@@ -199,7 +202,7 @@ void Export_Compatibility_API() {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "getPlayerPosition", [](std::string const& uuid) -> std::pair<BlockPos, int> {
|
RemoteCall::exportAs("GMLIB_API", "getPlayerPosition", [](std::string const& uuid) -> std::pair<BlockPos, int> {
|
||||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||||
if (auto pos = player->getPlayerPosition()) {
|
if (auto pos = player->getPlayerPosition()) {
|
||||||
return *pos;
|
return *pos;
|
||||||
}
|
}
|
||||||
@@ -213,7 +216,7 @@ void Export_Compatibility_API() {
|
|||||||
"GMLIB_API",
|
"GMLIB_API",
|
||||||
"setPlayerPosition",
|
"setPlayerPosition",
|
||||||
[](std::string const& uuid, std::pair<BlockPos, int> pos) -> bool {
|
[](std::string const& uuid, std::pair<BlockPos, int> pos) -> bool {
|
||||||
if (auto player = OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))) {
|
if (auto player = OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))) {
|
||||||
return player->setPosition(pos.first, pos.second);
|
return player->setPosition(pos.first, pos.second);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -474,33 +477,46 @@ void Export_Compatibility_API() {
|
|||||||
}
|
}
|
||||||
);
|
);
|
||||||
RemoteCall::exportAs("GMLIB_API", "getXuidByUuid", [](std::string const& uuid) -> std::string {
|
RemoteCall::exportAs("GMLIB_API", "getXuidByUuid", [](std::string const& uuid) -> std::string {
|
||||||
return UserCache::getXuidByUuid(mce::UUID::fromString(uuid)).value_or("");
|
if (auto uce = UserCache::getInstance()->from(mce::UUID::fromString(uuid))) {
|
||||||
|
return uce->mXuid;
|
||||||
|
}
|
||||||
|
return "";
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "getXuidByName", [](std::string const& name) -> std::string {
|
RemoteCall::exportAs("GMLIB_API", "getXuidByName", [](std::string const& name) -> std::string {
|
||||||
return UserCache::getXuidByName(name).value_or("");
|
if (auto uce = UserCache::getInstance()->from(name, UserCache::QueryType::Name)) {
|
||||||
|
return uce->mXuid;
|
||||||
|
}
|
||||||
|
return "";
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "getNameByUuid", [](std::string const& uuid) -> std::string {
|
RemoteCall::exportAs("GMLIB_API", "getNameByUuid", [](std::string const& uuid) -> std::string {
|
||||||
return UserCache::getNameByUuid(mce::UUID::fromString(uuid)).value_or("");
|
if (auto uce = UserCache::getInstance()->from(mce::UUID::fromString(uuid))) {
|
||||||
|
return uce->mName;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "getNameByXuid", [](std::string const& xuid) -> std::string {
|
RemoteCall::exportAs("GMLIB_API", "getNameByXuid", [](std::string const& xuid) -> std::string {
|
||||||
return UserCache::getNameByXuid(xuid).value_or("");
|
if (auto uce = UserCache::getInstance()->from(xuid, UserCache::QueryType::Xuid)) {
|
||||||
|
return uce->mName;
|
||||||
|
}
|
||||||
|
return "";
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "getUuidByXuid", [](std::string const& xuid) -> std::string {
|
RemoteCall::exportAs("GMLIB_API", "getUuidByXuid", [](std::string const& xuid) -> std::string {
|
||||||
return UserCache::getUuidByXuid(xuid).transform(
|
if (auto uce = UserCache::getInstance()->from(xuid, UserCache::QueryType::Xuid)) {
|
||||||
[](mce::UUID&& uuid) -> std::string { return uuid.asString(); }
|
return uce->mUuid.asString();
|
||||||
).value_or("");
|
}
|
||||||
|
return "";
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "getUuidByName", [](std::string const& name) -> std::string {
|
RemoteCall::exportAs("GMLIB_API", "getUuidByName", [](std::string const& name) -> std::string {
|
||||||
return UserCache::getUuidByName(name).transform(
|
if (auto uce = UserCache::getInstance()->from(name, UserCache::QueryType::Name)) {
|
||||||
[](mce::UUID&& uuid) -> std::string { return uuid.asString(); }
|
return uce->mUuid.asString();
|
||||||
).value_or("");
|
}
|
||||||
|
return "";
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs(
|
RemoteCall::exportAs(
|
||||||
"GMLIB_API",
|
"GMLIB_API",
|
||||||
"getAllPlayerInfo",
|
"getAllPlayerInfo",
|
||||||
[]() -> std::vector<std::unordered_map<std::string, std::string>> {
|
[]() -> std::vector<std::unordered_map<std::string, std::string>> {
|
||||||
std::vector<std::unordered_map<std::string, std::string>> result;
|
std::vector<std::unordered_map<std::string, std::string>> result;
|
||||||
for (auto entry : UserCache::entries()) {
|
for (auto entry : UserCache::getInstance()->entries()) {
|
||||||
result.push_back({
|
result.push_back({
|
||||||
{"Name", entry.mName },
|
{"Name", entry.mName },
|
||||||
{"Xuid", entry.mXuid },
|
{"Xuid", entry.mXuid },
|
||||||
@@ -582,7 +598,7 @@ void Export_Compatibility_API() {
|
|||||||
return player->attack(*entity, SharedTypes::Legacy::ActorDamageCause::EntityAttack);
|
return player->attack(*entity, SharedTypes::Legacy::ActorDamageCause::EntityAttack);
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "playerPullInEntity", [](Player* player, Actor* entity) -> void {
|
RemoteCall::exportAs("GMLIB_API", "playerPullInEntity", [](Player* player, Actor* entity) -> void {
|
||||||
if (auto component = player->getEntityContext().tryGetComponent<RideableComponent>()){
|
if (auto component = player->getEntityContext().tryGetComponent<RideableComponent>()) {
|
||||||
component->pullInEntity(*player, *entity);
|
component->pullInEntity(*player, *entity);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -609,23 +625,23 @@ void Export_Compatibility_API() {
|
|||||||
switch (gameRule.mType) {
|
switch (gameRule.mType) {
|
||||||
case GameRule::Type::Bool:
|
case GameRule::Type::Bool:
|
||||||
result.push_back({
|
result.push_back({
|
||||||
{"Name", gameRule.mName },
|
{"Name", gameRule.mName },
|
||||||
{"Type", "Bool" },
|
{"Type", "Bool" },
|
||||||
{"Value", std::to_string(gameRule.mValue->mUnk29fff1.as<bool>())}
|
{"Value", std::to_string(gameRule.mValue->boolVal)}
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case GameRule::Type::Float:
|
case GameRule::Type::Float:
|
||||||
result.push_back({
|
result.push_back({
|
||||||
{"Name", gameRule.mName },
|
{"Name", gameRule.mName },
|
||||||
{"Type", "Float" },
|
{"Type", "Float" },
|
||||||
{"Value", std::to_string(gameRule.mValue->mUnk768db5.as<float>())}
|
{"Value", std::to_string(gameRule.mValue->floatVal)}
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case GameRule::Type::Int:
|
case GameRule::Type::Int:
|
||||||
result.push_back({
|
result.push_back({
|
||||||
{"Name", gameRule.mName },
|
{"Name", gameRule.mName },
|
||||||
{"Type", "Int" },
|
{"Type", "Int" },
|
||||||
{"Value", std::to_string(gameRule.mValue->mUnk2ab4f3.as<int>())}
|
{"Value", std::to_string(gameRule.mValue->intVal)}
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case GameRule::Type::Invalid:
|
case GameRule::Type::Invalid:
|
||||||
@@ -803,7 +819,7 @@ void Export_Compatibility_API() {
|
|||||||
return magic_enum::enum_name(container->mContainerType).data();
|
return magic_enum::enum_name(container->mContainerType).data();
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLIB_API", "hasPlayerNbt", [](std::string const& uuid) -> bool {
|
RemoteCall::exportAs("GMLIB_API", "hasPlayerNbt", [](std::string const& uuid) -> bool {
|
||||||
return OfflinePlayer::getOfflinePlayer(mce::UUID::fromString(uuid))
|
return OfflinePlayer::fromUuid(mce::UUID::fromString(uuid))
|
||||||
.transform([&](auto&& player) -> bool { return player.hasNbt(); })
|
.transform([&](auto&& player) -> bool { return player.hasNbt(); })
|
||||||
.value_or(false);
|
.value_or(false);
|
||||||
});
|
});
|
||||||
@@ -951,4 +967,7 @@ void Export_Compatibility_API() {
|
|||||||
RemoteCall::exportAs("GMLIB_API", "getEntityTypeId", [](Actor* entity) -> int {
|
RemoteCall::exportAs("GMLIB_API", "getEntityTypeId", [](Actor* entity) -> int {
|
||||||
return (int)entity->getEntityTypeId();
|
return (int)entity->getEntityTypeId();
|
||||||
});
|
});
|
||||||
|
RemoteCall::exportAs("GMLIB_API", "getPlayerProtocolVersion", [](Player* player) -> int {
|
||||||
|
return ((GMPlayer*)player)->getNetworkProtocolVersion();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
#include "Global.h"
|
#include "Global.h"
|
||||||
|
|
||||||
std::unordered_set<std::string> HardCodedKeys = {"AlwaysUnlocked", "PlayerHasManyItems", "PlayerInWater", "None"};
|
|
||||||
|
|
||||||
ICustomRecipe::UnlockingRequirement makeRecipeUnlockingKey(std::string const& key) {
|
ICustomRecipe::UnlockingRequirement makeRecipeUnlockingKey(std::string const& key) {
|
||||||
if (HardCodedKeys.count(key)) return {{ICustomRecipe::Ingredient{key}}};
|
if (auto context = magic_enum::enum_cast<RecipeUnlockingContext>(key)) {
|
||||||
return ICustomRecipe::UnlockingRequirement({ICustomRecipe::Ingredient(key, 1, 0)});
|
return ICustomRecipe::UnlockingRequirement(*context);
|
||||||
|
}
|
||||||
|
return ICustomRecipe::UnlockingRequirement({ICustomRecipe::Ingredient(key)});
|
||||||
}
|
}
|
||||||
|
|
||||||
void Export_Legacy_GMLib_ModAPI() {
|
void Export_Legacy_GMLib_ModAPI() {
|
||||||
@@ -37,9 +37,9 @@ void Export_Legacy_GMLib_ModAPI() {
|
|||||||
std::string const& unlock) -> void {
|
std::string const& unlock) -> void {
|
||||||
if (!GMLevel::getInstance().has_value()) return;
|
if (!GMLevel::getInstance().has_value()) return;
|
||||||
ICustomShapedRecipe::ShapedIngredients types;
|
ICustomShapedRecipe::ShapedIngredients types;
|
||||||
char index = 'a';
|
char index = 'A';
|
||||||
for (auto& ing : ingredients) {
|
for (auto& ing : ingredients) {
|
||||||
types.add(std::string{index++}, ICustomRecipe::Ingredient{ing, 1});
|
types.add(std::string(1, index++), ICustomRecipe::Ingredient{ing});
|
||||||
}
|
}
|
||||||
CustomRecipeRegistry::getInstance().registerShapedRecipe(
|
CustomRecipeRegistry::getInstance().registerShapedRecipe(
|
||||||
recipe_id,
|
recipe_id,
|
||||||
@@ -48,7 +48,6 @@ void Export_Legacy_GMLib_ModAPI() {
|
|||||||
ItemInstance(result, count),
|
ItemInstance(result, count),
|
||||||
makeRecipeUnlockingKey(unlock)
|
makeRecipeUnlockingKey(unlock)
|
||||||
);
|
);
|
||||||
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
RemoteCall::exportAs(
|
RemoteCall::exportAs(
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ void Export_Legacy_GMLib_ServerAPI() {
|
|||||||
}
|
}
|
||||||
);
|
);
|
||||||
RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool {
|
RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool {
|
||||||
PlayerListAPI::resetListName(nameOrXuid);
|
PlayerListAPI::erase(nameOrXuid);
|
||||||
return true;
|
return true;
|
||||||
});
|
});
|
||||||
RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void { PlayerListAPI::clear(); });
|
RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void { PlayerListAPI::clear(); });
|
||||||
|
|||||||
+32
-12
@@ -23,10 +23,14 @@ void registerPlayerPlaceholder(
|
|||||||
[Call = RemoteCall::importAs<std::string(Player * pl, std::unordered_map<std::string, std::string>)>(
|
[Call = RemoteCall::importAs<std::string(Player * pl, std::unordered_map<std::string, std::string>)>(
|
||||||
PluginName,
|
PluginName,
|
||||||
FuncName
|
FuncName
|
||||||
)](optional_ref<GMActor> actor, std::unordered_map<std::string, std::string> const& params, auto&&...
|
)](optional_ref<Actor> actor, ll::StringMap<std::string> const& params, auto&&...
|
||||||
) -> std::optional<std::string> {
|
) -> std::optional<std::string> {
|
||||||
if (actor.has_value() && ((Actor*)actor.as_ptr())->isPlayer()) {
|
if (actor.has_value() && ((Actor*)actor.as_ptr())->isPlayer()) {
|
||||||
return Call((Player*)actor.as_ptr(), params);
|
std::unordered_map<std::string, std::string> paramMap;
|
||||||
|
for (auto& [key, val] : params) {
|
||||||
|
paramMap[key] = val;
|
||||||
|
}
|
||||||
|
return Call((Player*)actor.as_ptr(), paramMap);
|
||||||
}
|
}
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
},
|
},
|
||||||
@@ -55,8 +59,13 @@ void registerServerPlaceholder(
|
|||||||
[Call = RemoteCall::importAs<std::string(std::unordered_map<std::string, std::string>)>(
|
[Call = RemoteCall::importAs<std::string(std::unordered_map<std::string, std::string>)>(
|
||||||
PluginName,
|
PluginName,
|
||||||
FuncName
|
FuncName
|
||||||
)](auto, std::unordered_map<std::string, std::string> const& params, auto&&...
|
)](auto, ll::StringMap<std::string> const& params, auto&&...) -> std::optional<std::string> {
|
||||||
) -> std::optional<std::string> { return Call(params); },
|
std::unordered_map<std::string, std::string> paramMap;
|
||||||
|
for (auto& [key, val] : params) {
|
||||||
|
paramMap[key] = val;
|
||||||
|
}
|
||||||
|
return Call(paramMap);
|
||||||
|
},
|
||||||
mod
|
mod
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -80,8 +89,8 @@ void registerStaticPlaceholder(
|
|||||||
if (mod.expired()) return;
|
if (mod.expired()) return;
|
||||||
PlaceholderAPI::registerPlaceholder(
|
PlaceholderAPI::registerPlaceholder(
|
||||||
PAPIName,
|
PAPIName,
|
||||||
[Call = RemoteCall::importAs<std::string()>(PluginName, FuncName)](auto&&...
|
[Call = RemoteCall::importAs<std::string()>(PluginName, FuncName)](auto&&...)
|
||||||
) -> std::optional<std::string> { return Call(); },
|
-> std::optional<std::string> { return Call(); },
|
||||||
mod
|
mod
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -128,10 +137,13 @@ void registerPlaceholder(std::string const& placeholder, std::string const& func
|
|||||||
std::string(Actor*, std::unordered_map<std::string, std::string>, std::string)>(
|
std::string(Actor*, std::unordered_map<std::string, std::string>, std::string)>(
|
||||||
pluginName,
|
pluginName,
|
||||||
funcName
|
funcName
|
||||||
)](optional_ref<GMActor> actor,
|
)](optional_ref<Actor> actor, ll::StringMap<std::string> const& params, std::string const& language
|
||||||
std::unordered_map<std::string, std::string> const& params,
|
) -> std::optional<std::string> {
|
||||||
std::string const& language) -> std::optional<std::string> {
|
std::unordered_map<std::string, std::string> paramMap;
|
||||||
auto result = Call((Actor*)actor.as_ptr(), params, language);
|
for (auto& [key, val] : params) {
|
||||||
|
paramMap[key] = val;
|
||||||
|
}
|
||||||
|
auto result = Call((Actor*)actor.as_ptr(), paramMap, language);
|
||||||
return result == "<std::nullopt>" ? std::nullopt : std::optional(result);
|
return result == "<std::nullopt>" ? std::nullopt : std::optional(result);
|
||||||
},
|
},
|
||||||
mod
|
mod
|
||||||
@@ -157,7 +169,11 @@ std::string getValue(
|
|||||||
std::unordered_map<std::string, std::string> params,
|
std::unordered_map<std::string, std::string> params,
|
||||||
std::string const& language
|
std::string const& language
|
||||||
) {
|
) {
|
||||||
return PlaceholderAPI::getValue(placeholder, std::nullopt, params, language).value_or("<std::nullopt>");
|
ll::StringMap<std::string> paramMap;
|
||||||
|
for (auto& [key, val] : params) {
|
||||||
|
paramMap[key] = val;
|
||||||
|
}
|
||||||
|
return PlaceholderAPI::getValue(placeholder, std::nullopt, paramMap, language).value_or("<std::nullopt>");
|
||||||
}
|
}
|
||||||
std::string getValueFromActor(
|
std::string getValueFromActor(
|
||||||
std::string const& placeholder,
|
std::string const& placeholder,
|
||||||
@@ -165,7 +181,11 @@ std::string getValueFromActor(
|
|||||||
std::unordered_map<std::string, std::string> params,
|
std::unordered_map<std::string, std::string> params,
|
||||||
std::string const& language
|
std::string const& language
|
||||||
) {
|
) {
|
||||||
return PlaceholderAPI::getValue(placeholder, (GMActor*)actor, params, language).value_or("<std::nullopt>");
|
ll::StringMap<std::string> paramMap;
|
||||||
|
for (auto& [key, val] : params) {
|
||||||
|
paramMap[key] = val;
|
||||||
|
}
|
||||||
|
return PlaceholderAPI::getValue(placeholder, (GMActor*)actor, paramMap, language).value_or("<std::nullopt>");
|
||||||
}
|
}
|
||||||
} // namespace NewPapiRemoteCall
|
} // namespace NewPapiRemoteCall
|
||||||
|
|
||||||
|
|||||||
+4
-4
@@ -2,7 +2,7 @@
|
|||||||
"format_version": 3,
|
"format_version": 3,
|
||||||
"format_uuid": "289f771f-2c9a-4d73-9f3f-8492495a924d",
|
"format_uuid": "289f771f-2c9a-4d73-9f3f-8492495a924d",
|
||||||
"tooth": "github.com/GroupMountain/GMLIB-LegacyRemoteCallApi",
|
"tooth": "github.com/GroupMountain/GMLIB-LegacyRemoteCallApi",
|
||||||
"version": "1.0.0",
|
"version": "1.1.2",
|
||||||
"info": {
|
"info": {
|
||||||
"name": "GMLIB-LegacyRemoteCallApi",
|
"name": "GMLIB-LegacyRemoteCallApi",
|
||||||
"description": "Legacy RemoteCall API for GMLIB",
|
"description": "Legacy RemoteCall API for GMLIB",
|
||||||
@@ -19,9 +19,9 @@
|
|||||||
{
|
{
|
||||||
"platform": "win-x64",
|
"platform": "win-x64",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"github.com/LiteLDev/LeviLamina": ">=1.1.1",
|
"github.com/LiteLDev/LeviLamina": ">=1.2.0",
|
||||||
"github.com/GroupMountain/GMLIB-Release": ">=1.0.0",
|
"github.com/GroupMountain/GMLIB-Release": ">=1.2.0-rc.1",
|
||||||
"github.com/MiracleForest/iListenAttentively-Release": ">=0.4.1"
|
"github.com/MiracleForest/iListenAttentively-Release": ">=0.5.0-rc.1"
|
||||||
},
|
},
|
||||||
"assets": [
|
"assets": [
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,11 +8,11 @@ if not has_config("vs_runtime") then
|
|||||||
set_runtimes("MD")
|
set_runtimes("MD")
|
||||||
end
|
end
|
||||||
|
|
||||||
add_requires("levilamina", {configs = {target_type = "server"}})
|
add_requires("levilamina 1.2.0", {configs = {target_type = "server"}})
|
||||||
add_requires("legacyremotecall")
|
add_requires("legacyremotecall")
|
||||||
add_requires("levibuildscript")
|
add_requires("levibuildscript")
|
||||||
add_requires("ilistenattentively")
|
add_requires("ilistenattentively 0.5.0-rc.1")
|
||||||
add_requires("gmlib")
|
add_requires("gmlib 1.2.0-rc.1")
|
||||||
|
|
||||||
target("GMLIB-LegacyRemoteCallApi")
|
target("GMLIB-LegacyRemoteCallApi")
|
||||||
add_cxflags(
|
add_cxflags(
|
||||||
|
|||||||
Reference in New Issue
Block a user