Compare commits
3 Commits
Vendored
+3
-3
@@ -1078,12 +1078,12 @@ export class UserCache {
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/** 获取玩家信息 */
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static getPlayerInfo(
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/** 玩家名 或 xuid 或 uuid */
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/** 玩家名 或 xuid 或 uuid 或 serverId 或 uniqueId */
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playerIdentifier: string
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): { Xuid: String, Uuid: string, Name: string } | null;
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): { Xuid: string, Uuid: string, Name: string, ServerId: string, ActorUniqueID: string } | null;
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/** 获取所有玩家信息 */
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static getAllPlayerInfo(): { Xuid: String; Uuid: string; Name: string; }[]
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static getAllPlayerInfo(): { Xuid: string, Uuid: string, Name: string, ServerId: string, ActorUniqueID: string }[]
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}
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type PacketDataItem = (
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+8
-5
@@ -216,7 +216,9 @@ const GMLIB_API = {
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getXuidByName: ll.imports("GMLIB_API", "getXuidByName"),
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/** 根据名字获取uuid @type {function(string):string} */
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getUuidByName: ll.imports("GMLIB_API", "getUuidByName"),
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/** 获取所有已记录的玩家信息 @type {function():Array.<{"Uuid":string,"Xuid":string,"Name":string}>} */
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/** 根据信息获取玩家信息 @type {function():{"Uuid":string,"Xuid":string,"Name":string,"ServerId":string,"ActorUniqueID":string}} */
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getPlayerInfo: ll.imports("GMLIB_API", "getPlayerInfo"),
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/** 获取所有已记录的玩家信息 @type {function():Array.<{"Uuid":string,"Xuid":string,"Name":string,"ServerId":string,"ActorUniqueID":string}>} */
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getAllPlayerInfo: ll.imports("GMLIB_API", "getAllPlayerInfo"),
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/** 获取方块RuntimeId @type {function(string,number):number} */
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getBlockRuntimeId: ll.imports("GMLIB_API", "getBlockRuntimeId"),
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@@ -2107,16 +2109,17 @@ class UserCache {
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/**
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* 获取玩家信息
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* @param {string} playerIdentifier 玩家的 xuid 或 uuid 或 名称
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* @returns {{Xuid: String, Uuid: string, Name: string}?} 玩家信息
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* @param {string} playerIdentifier 玩家的 xuid 或 uuid 或 realName 或 serverId 或 uniqueId
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* @returns {{Xuid: string, Uuid: string, Name: string, ServerId: string, ActorUniqueID: string}?} 玩家信息
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*/
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static getPlayerInfo(playerIdentifier) {
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return GMLIB_API.getAllPlayerInfo().find(Info => Object.keys(Info).some(InfoKey => Info[InfoKey] === playerIdentifier));
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const result = GMLIB_API.getPlayerInfo(playerIdentifier)
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return Object.keys(result).length === 0 ? null : result;
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}
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/**
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* 获取所有玩家信息
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* @returns {Array.<{Xuid: String, Uuid: string, Name: string}>} 包含所有玩家信息的数组
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* @returns {Array.<{Xuid: string, Uuid: string, Name: string, ServerId: string, ActorUniqueID: string}>} 包含所有玩家信息的数组
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*/
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static getAllPlayerInfo() {
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return GMLIB_API.getAllPlayerInfo();
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+40
-10
@@ -1,4 +1,5 @@
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#include "Global.h"
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#include "gmlib/mc/world/actor/Player.h"
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#include "mc/platform/UUID.h"
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#include <regex>
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@@ -503,7 +504,7 @@ void Export_Compatibility_API() {
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return "";
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});
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RemoteCall::exportAs("GMLIB_API", "getXuidByName", [](std::string const& name) -> std::string {
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if (auto uce = UserCache::getInstance()->from(name, UserCache::QueryType::Name)) {
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if (auto uce = UserCache::getInstance()->from(name, UserCache::Name)) {
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return uce->mXuid;
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}
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return "";
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@@ -515,34 +516,63 @@ void Export_Compatibility_API() {
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return "";
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});
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RemoteCall::exportAs("GMLIB_API", "getNameByXuid", [](std::string const& xuid) -> std::string {
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if (auto uce = UserCache::getInstance()->from(xuid, UserCache::QueryType::Xuid)) {
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if (auto uce = UserCache::getInstance()->from(xuid, UserCache::Xuid)) {
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return uce->mName;
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}
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return "";
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});
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RemoteCall::exportAs("GMLIB_API", "getUuidByXuid", [](std::string const& xuid) -> std::string {
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if (auto uce = UserCache::getInstance()->from(xuid, UserCache::QueryType::Xuid)) {
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if (auto uce = UserCache::getInstance()->from(xuid, UserCache::Xuid)) {
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return uce->mUuid.asString();
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}
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return "";
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});
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RemoteCall::exportAs("GMLIB_API", "getUuidByName", [](std::string const& name) -> std::string {
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if (auto uce = UserCache::getInstance()->from(name, UserCache::QueryType::Name)) {
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if (auto uce = UserCache::getInstance()->from(name, UserCache::Name)) {
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return uce->mUuid.asString();
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}
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return "";
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});
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RemoteCall::exportAs(
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"GMLIB_API",
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"getPlayerInfo",
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[](std::string const& info) -> std::unordered_map<std::string, std::string> {
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// TODO: 下个GMLIB更新直接改成from(info, UserCache::QueryType::All)
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std::unordered_map<std::string, std::string> result;
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if (auto uce = UserCache::getInstance()->from(mce::UUID::fromString(info))) {
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ll::reflection::forEachMember(*uce, [&](std::string_view name, auto&& member) {
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result[std::string{name.substr(1)}] = fmt::to_string(member);
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});
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return result;
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}
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if (auto uniqeuId = ll::string_utils::svtoll(info); uniqeuId) {
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if (auto uce = UserCache::getInstance()->from(ActorUniqueID{*uniqeuId})) {
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ll::reflection::forEachMember(*uce, [&](std::string_view name, auto&& member) {
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result[std::string{name.substr(1)}] = fmt::to_string(member);
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});
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return result;
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}
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}
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if (auto uce = UserCache::getInstance()->from(info, UserCache::Default)) {
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ll::reflection::forEachMember(*uce, [&](std::string_view name, auto&& member) {
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result[std::string{name.substr(1)}] = fmt::to_string(member);
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});
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return result;
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}
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return result;
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}
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);
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RemoteCall::exportAs(
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"GMLIB_API",
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"getAllPlayerInfo",
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[]() -> std::vector<std::unordered_map<std::string, std::string>> {
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std::vector<std::unordered_map<std::string, std::string>> result;
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for (auto entry : UserCache::getInstance()->entries()) {
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result.push_back({
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{"Name", entry.mName },
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{"Xuid", entry.mXuid },
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{"Uuid", entry.mUuid.asString()}
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for (auto& entry : UserCache::getInstance()->entries()) {
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std::unordered_map<std::string, std::string> item;
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ll::reflection::forEachMember(entry, [&](std::string_view name, auto&& member) {
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item[std::string{name.substr(1)}] = fmt::to_string(member);
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});
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result.emplace_back(std::move(item));
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}
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return result;
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}
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@@ -794,7 +824,7 @@ void Export_Compatibility_API() {
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}
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);
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RemoteCall::exportAs("GMLIB_API", "getPlayerHungry", [](Player* player) -> float {
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return player->getMutableAttribute(Player::HUNGER()).mInstance->mCurrentValue;
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return player->getAttribute(Player::HUNGER()).mPtr->mCurrentValue;
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});
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RemoteCall::exportAs("GMLIB_API", "getPlayerArmorCoverPercentage", [](Player* player) -> float {
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return player->getArmorCoverPercentage();
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+18
-5
@@ -3,9 +3,6 @@
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#pragma warning(push)
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#pragma warning(disable : 4996)
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#pragma include_alias("mc/world/item/HumanoidArmorItem.h", "modapi/item/types/mc/HumanoidArmorItem.h")
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#pragma include_alias("mc/world/level/block/states/BuiltInBlockStateVariant.h", "mc/BuiltInBlockStateVariant.h")
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#pragma include_alias("mc/world/events/EventCoordinatorPimpl.h", "mc/EventCoordinatorPimpl.h")
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#pragma include_alias("mc/world/events/PlayerNotificationEvent.h", "mc/PlayerNotificationEvent.h")
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#include <gmlib/include_ll.h>
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#include <gmlib/include_lib.h>
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#include <gmlib/include_mc.h>
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@@ -25,8 +22,8 @@ using namespace modapi;
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#define PLUGIN_NAME fmt::format(fg(fmt::color::light_green), "GMLIB-LRCA")
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#define LIB_VERSION_MAJOR 1
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#define LIB_VERSION_MINOR 6
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#define LIB_VERSION_PATCH 0
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#define LIB_VERSION_MINOR 7
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#define LIB_VERSION_PATCH 1
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#define LIB_VERSION_PRERELEASE std::nullopt
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#ifdef LIB_VERSION_PRERELEASE
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@@ -44,3 +41,19 @@ extern void Export_BinaryStream_API();
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extern ll::thread::ThreadPoolExecutor const& getThreadPoolExecutor();
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extern ll::io::Logger& getLogger();
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// extern void Export_Form_API();
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template <>
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struct fmt::formatter<ActorUniqueID> : fmt::formatter<int64> {
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template <class FormatContext>
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auto format(ActorUniqueID const& t, FormatContext& ctx) const {
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return formatter<int64>::format(t.rawID, ctx);
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}
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};
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template <>
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struct fmt::formatter<mce::UUID> : fmt::formatter<std::string> {
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template <class FormatContext>
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auto format(mce::UUID const& t, FormatContext& ctx) const {
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return formatter<std::string>::format(t.asString(), ctx);
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}
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};
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@@ -1,14 +0,0 @@
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/world/level/block/states/BlockStateVariant.h"
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template <typename T0>
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class BuiltInBlockStateVariant : public ::BlockStateVariant<T0> {
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public:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual ~BuiltInBlockStateVariant() /*override*/ = default;
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// NOLINTEND
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};
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@@ -1,31 +0,0 @@
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
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#include "mc/world/events/EventResult.h"
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template <class T0>
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class EventCoordinatorPimpl : Bedrock::EnableNonOwnerReferences {
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public:
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using EventFuncPtr = std::function<EventResult(T0&)>;
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std::vector<T0*> mListeners;
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std::vector<EventFuncPtr> mEventsToProcess;
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std::vector<T0*> mPendingRegistrations;
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bool mHasPendingRegistrations;
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std::thread::id mThreadId;
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bool mThreadIdInitialized;
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uint mThreadCheckIndex;
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// // ServerInstanceEventListener
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// virtual ~EventCoordinatorPimpl();
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// // ServerInstanceEventListener
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// MCAPI bool registerListener(gsl::not_null<T0*>);
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// // ScriptingEventListener
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// MCAPI void processEvent(EventFuncPtr);
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// // ActorEventListener
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// MCAPI void unregisterListener(gsl::not_null<T0*>);
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};
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@@ -1,139 +0,0 @@
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/world/events/PlayerAddEvent.h"
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#include "mc/world/events/PlayerAddExpEvent.h"
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#include "mc/world/events/PlayerAddLevelEvent.h"
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#include "mc/world/events/PlayerArmorExchangeEvent.h"
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#include "mc/world/events/PlayerDamageEvent.h"
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#include "mc/world/events/PlayerDestroyBlockEvent.h"
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#include "mc/world/events/PlayerDimensionChangeAfterEvent.h"
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#include "mc/world/events/PlayerDimensionChangeBeforeEvent.h"
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#include "mc/world/events/PlayerDisconnectEvent.h"
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#include "mc/world/events/PlayerDropItemEvent.h"
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#include "mc/world/events/PlayerEatFoodEvent.h"
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#include "mc/world/events/PlayerEmoteEvent.h"
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#include "mc/world/events/PlayerFormCloseEvent.h"
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#include "mc/world/events/PlayerFormResponseEvent.h"
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#include "mc/world/events/PlayerGameModeChangeEvent.h"
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#include "mc/world/events/PlayerGetExperienceOrbEvent.h"
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#include "mc/world/events/PlayerInitialSpawnEvent.h"
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#include "mc/world/events/PlayerInputModeChangeEvent.h"
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#include "mc/world/events/PlayerInputPermissionCategoryChangeEvent.h"
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#include "mc/world/events/PlayerInteractEvent.h"
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#include "mc/world/events/PlayerInteractWithBlockAfterEvent.h"
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#include "mc/world/events/PlayerInteractWithBlockBeforeEvent.h"
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#include "mc/world/events/PlayerInteractWithEntityAfterEvent.h"
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#include "mc/world/events/PlayerInteractWithEntityBeforeEvent.h"
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#include "mc/world/events/PlayerOpenContainerEvent.h"
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#include "mc/world/events/PlayerRespawnEvent.h"
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#include "mc/world/events/PlayerSayCommandEvent.h"
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#include "mc/world/events/PlayerScriptInputEvent.h"
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#include "mc/world/events/PlayerSelectedItemChangedEvent.h"
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#include "mc/world/events/PlayerShootArrowEvent.h"
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#include "mc/world/events/PlayerSkinLoadedClientEvent.h"
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#include "mc/world/events/PlayerSleepStateChangeEvent.h"
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#include "mc/world/events/PlayerStopLoadingEvent.h"
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#include "mc/world/events/PlayerSwingStartEvent.h"
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#include "mc/world/events/PlayerUpdateInteractionEvent.h"
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#include "mc/world/events/PlayerUseNameTagEvent.h"
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// auto generated inclusion list
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#include "mc/world/events/EventVariantImpl.h"
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// auto generated forward declare list
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// clang-format off
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struct PlayerAddEvent;
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struct PlayerAddExpEvent;
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struct PlayerAddLevelEvent;
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struct PlayerArmorExchangeEvent;
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struct PlayerCloseContainerEvent;
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struct PlayerDamageEvent;
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struct PlayerDestroyBlockEvent;
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struct PlayerDimensionChangeAfterEvent;
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struct PlayerDimensionChangeBeforeEvent;
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struct PlayerDisconnectEvent;
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struct PlayerDropItemEvent;
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struct PlayerEatFoodEvent;
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struct PlayerEmoteEvent;
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struct PlayerFormCloseEvent;
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struct PlayerFormResponseEvent;
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struct PlayerGameModeChangeEvent;
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struct PlayerGetExperienceOrbEvent;
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struct PlayerHotbarSelectedSlotChangeEvent;
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struct PlayerInitialSpawnEvent;
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struct PlayerInputModeChangeEvent;
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struct PlayerInputPermissionCategoryChangeEvent;
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struct PlayerInteractEvent;
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struct PlayerInteractWithBlockAfterEvent;
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struct PlayerInteractWithBlockBeforeEvent;
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struct PlayerInteractWithEntityAfterEvent;
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struct PlayerInteractWithEntityBeforeEvent;
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struct PlayerInventoryItemChangeEvent;
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struct PlayerOpenContainerEvent;
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struct PlayerRespawnEvent;
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struct PlayerSayCommandEvent;
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struct PlayerScriptInputEvent;
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struct PlayerSelectedItemChangedEvent;
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struct PlayerShootArrowEvent;
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struct PlayerSkinLoadedClientEvent;
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struct PlayerSleepStateChangeEvent;
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struct PlayerStopLoadingEvent;
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struct PlayerSwingStartEvent;
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struct PlayerUpdateInteractionEvent;
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struct PlayerUseNameTagEvent;
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// clang-format on
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struct PlayerNotificationEvent : public ::EventVariantImpl<
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::PlayerSkinLoadedClientEvent const,
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::PlayerAddEvent const,
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::PlayerAddExpEvent const,
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::PlayerAddLevelEvent const,
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::PlayerArmorExchangeEvent const,
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::PlayerDestroyBlockEvent const,
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::PlayerUseNameTagEvent const,
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::PlayerDropItemEvent const,
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::PlayerEatFoodEvent const,
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::PlayerDamageEvent const,
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::PlayerDisconnectEvent const,
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::PlayerFormCloseEvent const,
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::PlayerFormResponseEvent const,
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::PlayerInputModeChangeEvent const,
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::PlayerInitialSpawnEvent const,
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::PlayerOpenContainerEvent const,
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::PlayerCloseContainerEvent const,
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::PlayerShootArrowEvent const,
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::PlayerSwingStartEvent const,
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::PlayerRespawnEvent const,
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::PlayerSleepStateChangeEvent const,
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::PlayerStopLoadingEvent const,
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::PlayerUpdateInteractionEvent const,
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::PlayerSelectedItemChangedEvent const,
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::PlayerDimensionChangeBeforeEvent const,
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::PlayerDimensionChangeAfterEvent const,
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::PlayerInteractWithEntityAfterEvent const,
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::PlayerInteractWithBlockAfterEvent const,
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::PlayerEmoteEvent const,
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::PlayerScriptInputEvent const,
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::PlayerInventoryItemChangeEvent const,
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::PlayerHotbarSelectedSlotChangeEvent const,
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::PlayerInputPermissionCategoryChangeEvent const,
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::PlayerSayCommandEvent const,
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::PlayerGetExperienceOrbEvent const,
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::PlayerInteractEvent const,
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::PlayerInteractWithEntityBeforeEvent const,
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::PlayerInteractWithBlockBeforeEvent const,
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::PlayerGameModeChangeEvent const> {
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public:
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// member functions
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// NOLINTBEGIN
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MCAPI ~PlayerNotificationEvent();
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// NOLINTEND
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public:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI void $dtor();
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// NOLINTEND
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};
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+1
-1
@@ -2,7 +2,7 @@
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"format_version": 3,
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"format_uuid": "289f771f-2c9a-4d73-9f3f-8492495a924d",
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"tooth": "github.com/GroupMountain/GMLIB-LegacyRemoteCallApi",
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"version": "1.7.0",
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"version": "1.9.0",
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"info": {
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"name": "GMLIB-LegacyRemoteCallApi",
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"description": "Legacy RemoteCall API for GMLIB",
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@@ -8,12 +8,12 @@ if not has_config("vs_runtime") then
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set_runtimes("MD")
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end
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add_requires("levilamina 1.7.1", {configs = {target_type = "server"}})
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add_requires("levilamina 050b392575227db10340075328e833c1a0f41e27", {configs = {target_type = "server"}})
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add_requires("legacyremotecall")
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add_requires("levibuildscript 0.5.2")
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add_requires("ilistenattentively 0.10.0")
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add_requires("gmlib 1.7.00")
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add_requires("modapi 0.3.0")
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add_requires("levibuildscript 0.6.0")
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add_requires("ilistenattentively 0.11.0")
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add_requires("gmlib 1.9.0")
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add_requires("modapi 0.4.0")
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target("GMLIB-LegacyRemoteCallApi")
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add_cxflags(
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@@ -26,6 +26,7 @@ target("GMLIB-LegacyRemoteCallApi")
|
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"UNICODE",
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"_HAS_CXX23=1"
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)
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add_defines("LL_PLAT_S") --TODO: check client compatibility
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add_files(
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"src/**.cpp"
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)
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